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<title>Kaleidoscope-LayerHighlighter.git/src, branch main</title>
<subtitle>highlight layer-specific keys in kaleidoscope</subtitle>
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<link rel='self' href='https://git.spork.org/Kaleidoscope-LayerHighlighter.git/atom?h=main'/>
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<updated>2022-06-11T21:38:51Z</updated>
<entry>
<title>Remove unused header.</title>
<updated>2022-06-11T21:38:51Z</updated>
<author>
<name>Brian Cully</name>
<email>bjc@kublai.com</email>
</author>
<published>2022-06-11T21:38:51Z</published>
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<id>urn:sha1:45547773182fcf5a5e1a2dc0ef769d3096ca2032</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update for latest Kaleidoscope.</title>
<updated>2022-06-11T21:37:02Z</updated>
<author>
<name>Brian Cully</name>
<email>bjc@kublai.com</email>
</author>
<published>2022-06-11T21:37:02Z</published>
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<id>urn:sha1:4569692f1eaf3281c3a7274652b4a4b389c329e7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Reset LED state every cycle when layer is active.</title>
<updated>2018-11-25T16:14:02Z</updated>
<author>
<name>Brian Cully</name>
<email>bjc@kublai.com</email>
</author>
<published>2018-11-25T16:14:02Z</published>
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<id>urn:sha1:09f420ea3d4d9de0f058b14f4a79aa6572c30b5a</id>
<content type='text'>
Fixes interaction with other layer effects.
</content>
</entry>
<entry>
<title>Toggle LEDs only when layer key is pressed.</title>
<updated>2018-11-25T16:07:28Z</updated>
<author>
<name>Brian Cully</name>
<email>bjc@kublai.com</email>
</author>
<published>2018-11-25T16:07:28Z</published>
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<id>urn:sha1:9d9d273d47c1c3beddabdd282e4cd0c2fd52509f</id>
<content type='text'>
Fixes interactions with NumPad plugin when there are no other LED
effects present.
</content>
</entry>
<entry>
<title>Fix returning to previous LED mode when layer is toggled off.</title>
<updated>2018-11-22T03:20:14Z</updated>
<author>
<name>Brian Cully</name>
<email>bjc@kublai.com</email>
</author>
<published>2018-11-22T03:20:14Z</published>
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<id>urn:sha1:9e3dc09041aa5ef952033301f304a962da198f62</id>
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</content>
</entry>
<entry>
<title>Update for new plugin API.</title>
<updated>2018-10-21T01:30:52Z</updated>
<author>
<name>Brian Cully</name>
<email>bjc@kublai.com</email>
</author>
<published>2018-10-21T01:30:52Z</published>
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<id>urn:sha1:467f41325964aac147719fb53f21f965b4829057</id>
<content type='text'>
Remove LEDUtils and layers.h include.
</content>
</entry>
<entry>
<title>Update README</title>
<updated>2018-08-30T13:40:22Z</updated>
<author>
<name>Brian Cully</name>
<email>bjc@kublai.com</email>
</author>
<published>2018-08-30T13:40:22Z</published>
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<id>urn:sha1:2cbf622e270ac5206c1ba1db838073e3c45efdb4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Highlight all possible lock keys.</title>
<updated>2018-08-30T04:32:37Z</updated>
<author>
<name>Brian Cully</name>
<email>bjc@kublai.com</email>
</author>
<published>2018-08-30T04:32:37Z</published>
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<id>urn:sha1:1313d9c623137dedd6772f85a5c3a7461193bf12</id>
<content type='text'>
Remove global row/col variables and calculate the breathe effect as
the key is crossed during iteration.
</content>
</entry>
<entry>
<title>Initial commit.</title>
<updated>2018-08-30T04:17:05Z</updated>
<author>
<name>Brian Cully</name>
<email>bjc@kublai.com</email>
</author>
<published>2018-08-30T04:17:05Z</published>
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<id>urn:sha1:3442e117d41c3d77c980b918beb0c1d8411b272f</id>
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</content>
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