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-rw-r--r--.kaleidoscope-builder.conf1
-rw-r--r--Model01-Firmware.ino660
-rwxr-xr-xbuild.sh12
3 files changed, 265 insertions, 408 deletions
diff --git a/.kaleidoscope-builder.conf b/.kaleidoscope-builder.conf
index e4a5db4..2207380 100644
--- a/.kaleidoscope-builder.conf
+++ b/.kaleidoscope-builder.conf
@@ -1,3 +1,4 @@
# -*- mode: sh -*-
DEFAULT_SKETCH=Model01-Firmware
+LOCAL_CFLAGS="-DKALEIDOSCOPE_ENABLE_V1_PLUGIN_API=0"
diff --git a/Model01-Firmware.ino b/Model01-Firmware.ino
index 60d5f7c..9aa9899 100644
--- a/Model01-Firmware.ino
+++ b/Model01-Firmware.ino
@@ -1,253 +1,108 @@
// -*- mode: c++ -*-
-// Copyright 2016 Keyboardio, inc. <jesse@keyboard.io>
-// See "LICENSE" for license details
#ifndef BUILD_INFORMATION
#define BUILD_INFORMATION "locally built"
#endif
-
-/**
- * These #include directives pull in the Kaleidoscope firmware core,
- * as well as the Kaleidoscope plugins we use in the Model 01's firmware
- */
-
-
-// The Kaleidoscope core
-#include "Kaleidoscope.h"
-
-// Support for storing the keymap in EEPROM
-#include "Kaleidoscope-EEPROM-Settings.h"
-#include "Kaleidoscope-EEPROM-Keymap.h"
-
-// Support for communicating with the host via a simple Serial protocol
-#include "Kaleidoscope-FocusSerial.h"
-
-// Support for keys that move the mouse
-#include "Kaleidoscope-MouseKeys.h"
-
-// Support for macros
-#include "Kaleidoscope-Macros.h"
-
-// Support for controlling the keyboard's LEDs
-#include "Kaleidoscope-LEDControl.h"
-
-// Support for "Numpad" mode, which is mostly just the Numpad specific LED mode
-#include "Kaleidoscope-NumPad.h"
-
-// Support for the "Boot greeting" effect, which pulses the 'LED' button for 10s
-// when the keyboard is connected to a computer (or that computer is powered on)
-#include "Kaleidoscope-LEDEffect-BootGreeting.h"
-
-// Support for LED modes that set all LEDs to a single color
-#include "Kaleidoscope-LEDEffect-SolidColor.h"
-
-// Support for an LED mode that makes all the LEDs 'breathe'
-#include "Kaleidoscope-LEDEffect-Breathe.h"
-
-// Support for an LED mode that makes a red pixel chase a blue pixel across the keyboard
-#include "Kaleidoscope-LEDEffect-Chase.h"
-
-// Support for LED modes that pulse the keyboard's LED in a rainbow pattern
-#include "Kaleidoscope-LEDEffect-Rainbow.h"
-
-// Support for an LED mode that lights up the keys as you press them
-#include "Kaleidoscope-LED-Stalker.h"
-
-// Support for an LED mode that prints the keys you press in letters 4px high
-#include "Kaleidoscope-LED-AlphaSquare.h"
-
-// Support for shared palettes for other plugins, like Colormap below
-#include "Kaleidoscope-LED-Palette-Theme.h"
-
-// Support for an LED mode that lets one configure per-layer color maps
-#include "Kaleidoscope-Colormap.h"
-
-// Support for Keyboardio's internal keyboard testing mode
-#include "Kaleidoscope-HardwareTestMode.h"
-
-// Support for host power management (suspend & wakeup)
-#include "Kaleidoscope-HostPowerManagement.h"
-
-// Support for magic combos (key chords that trigger an action)
-#include "Kaleidoscope-MagicCombo.h"
-
-// Support for USB quirks, like changing the key state report protocol
-#include "Kaleidoscope-USB-Quirks.h"
-
-/** This 'enum' is a list of all the macros used by the Model 01's firmware
- * The names aren't particularly important. What is important is that each
- * is unique.
- *
- * These are the names of your macros. They'll be used in two places.
- * The first is in your keymap definitions. There, you'll use the syntax
- * `M(MACRO_NAME)` to mark a specific keymap position as triggering `MACRO_NAME`
- *
- * The second usage is in the 'switch' statement in the `macroAction` function.
- * That switch statement actually runs the code associated with a macro when
- * a macro key is pressed.
- */
+#include <Kaleidoscope.h>
+#include <Kaleidoscope-Macros.h>
+#include <Kaleidoscope-LEDControl.h>
+#include <Kaleidoscope-NumPad.h>
+#include <Kaleidoscope-HardwareTestMode.h>
+#include <Kaleidoscope-HostPowerManagement.h>
+#include <Kaleidoscope-MagicCombo.h>
+#include <Kaleidoscope-Qukeys.h>
+#include <Kaleidoscope-USB-Quirks.h>
+#include <Kaleidoscope-EEPROM-Settings.h>
+#include <Kaleidoscope-EEPROM-Keymap.h>
+#include <Kaleidoscope-HostOS.h>
+#include <Kaleidoscope-Syster.h>
+#include <Kaleidoscope-Unicode.h>
+#include <kaleidoscope/hid.h>
+//#include <Kaleidoscope-MacrosOnTheFly.h>
+#include <Kaleidoscope-LEDEffect-BootGreeting.h>
+#include <Kaleidoscope-LEDEffect-Breathe.h>
+#include <Kaleidoscope-IdleLEDs.h>
+#include <Kaleidoscope-LayerHighlighter.h>
+#include <Kaleidoscope-SpaceCadet.h>
+#include <Kaleidoscope-Heatmap.h>
enum { MACRO_VERSION_INFO,
- MACRO_ANY
+ MACRO_ANY,
+ WOW,
+ SAUCY,
+ LUL,
+ ZZZ,
+ GIVE_PLZ,
+ TAKE_NRG,
+ SEEMS_GOOD,
+ GASM
};
+enum { PRIMARY, FUNCTION, NUMPAD, EMOTES }; // layers
+
+typedef struct {
+ uint8_t index;
+ const char *string;
+} emote;
+
+const char wow[] PROGMEM = "eeriedWow";
+const char saucy[] PROGMEM = "eeriedSaucy";
+const char lul[] PROGMEM = "supert25LUL";
+const char zzz[] PROGMEM = "plasmoWife";
+const char givePLZ[] PROGMEM = "GivePLZ";
+const char takeNRG[] PROGMEM = "TakeNRG";
+const char seemsGood[] PROGMEM = "SeemsGood";
+const char gasm[] PROGMEM = "kdubGasm";
+
+static const emote emotes[] = {
+ { WOW, wow },
+ { SAUCY, saucy },
+ { LUL, lul },
+ { ZZZ, zzz },
+ { GIVE_PLZ, givePLZ },
+ { TAKE_NRG, takeNRG },
+ { SEEMS_GOOD, seemsGood },
+ { GASM, gasm },
+ { 255, NULL }
+};
-
-/** The Model 01's key layouts are defined as 'keymaps'. By default, there are three
- * keymaps: The standard QWERTY keymap, the "Function layer" keymap and the "Numpad"
- * keymap.
- *
- * Each keymap is defined as a list using the 'KEYMAP_STACKED' macro, built
- * of first the left hand's layout, followed by the right hand's layout.
- *
- * Keymaps typically consist mostly of `Key_` definitions. There are many, many keys
- * defined as part of the USB HID Keyboard specification. You can find the names
- * (if not yet the explanations) for all the standard `Key_` defintions offered by
- * Kaleidoscope in these files:
- * https://github.com/keyboardio/Kaleidoscope/blob/master/src/kaleidoscope/key_defs_keyboard.h
- * https://github.com/keyboardio/Kaleidoscope/blob/master/src/kaleidoscope/key_defs_consumerctl.h
- * https://github.com/keyboardio/Kaleidoscope/blob/master/src/kaleidoscope/key_defs_sysctl.h
- * https://github.com/keyboardio/Kaleidoscope/blob/master/src/kaleidoscope/key_defs_keymaps.h
- *
- * Additional things that should be documented here include
- * using ___ to let keypresses fall through to the previously active layer
- * using XXX to mark a keyswitch as 'blocked' on this layer
- * using ShiftToLayer() and LockLayer() keys to change the active keymap.
- * keeping NUM and FN consistent and accessible on all layers
- *
- * The PROG key is special, since it is how you indicate to the board that you
- * want to flash the firmware. However, it can be remapped to a regular key.
- * When the keyboard boots, it first looks to see whether the PROG key is held
- * down; if it is, it simply awaits further flashing instructions. If it is
- * not, it continues loading the rest of the firmware and the keyboard
- * functions normally, with whatever binding you have set to PROG. More detail
- * here: https://community.keyboard.io/t/how-the-prog-key-gets-you-into-the-bootloader/506/8
- *
- * The "keymaps" data structure is a list of the keymaps compiled into the firmware.
- * The order of keymaps in the list is important, as the ShiftToLayer(#) and LockLayer(#)
- * macros switch to key layers based on this list.
- *
- *
-
- * A key defined as 'ShiftToLayer(FUNCTION)' will switch to FUNCTION while held.
- * Similarly, a key defined as 'LockLayer(NUMPAD)' will switch to NUMPAD when tapped.
- */
-
-/**
- * Layers are "0-indexed" -- That is the first one is layer 0. The second one is layer 1.
- * The third one is layer 2.
- * This 'enum' lets us use names like QWERTY, FUNCTION, and NUMPAD in place of
- * the numbers 0, 1 and 2.
- *
- */
-
-enum { PRIMARY, NUMPAD, FUNCTION }; // layers
-
-
-/**
- * To change your keyboard's layout from QWERTY to DVORAK or COLEMAK, comment out the line
- *
- * #define PRIMARY_KEYMAP_QWERTY
- *
- * by changing it to
- *
- * // #define PRIMARY_KEYMAP_QWERTY
- *
- * Then uncomment the line corresponding to the layout you want to use.
- *
- */
-
-#define PRIMARY_KEYMAP_QWERTY
-// #define PRIMARY_KEYMAP_COLEMAK
-// #define PRIMARY_KEYMAP_DVORAK
-// #define PRIMARY_KEYMAP_CUSTOM
-
-
-
-/* This comment temporarily turns off astyle's indent enforcement
- * so we can make the keymaps actually resemble the physical key layout better
- */
// *INDENT-OFF*
KEYMAPS(
-
-#if defined (PRIMARY_KEYMAP_QWERTY)
[PRIMARY] = KEYMAP_STACKED
- (___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
- Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
- Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
- Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
- Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
+ (Key_Escape, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
+ Key_Backtick, Key_Quote, Key_Comma, Key_Period, Key_P, Key_Y, Key_Tab,
+ Key_PageUp, Key_A, Key_O, Key_E, Key_U, Key_I,
+ Key_PageDown, Key_Semicolon, Key_Q, Key_J, Key_K, Key_X, Key_LeftGui,
+ Key_LeftBracket, Key_Backspace, LSHIFT(Key_LeftBracket), LSHIFT(Key_9),
+ //Key_LeftControl, Key_Backspace, Key_LeftAlt, Key_LeftShift,
ShiftToLayer(FUNCTION),
- M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
- Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
- Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
- Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
- Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
+ LockLayer(EMOTES), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
+ Key_Enter, Key_F, Key_G, Key_C, Key_R, Key_L, Key_Slash,
+ Key_D, Key_H, Key_T, Key_N, Key_S, Key_Minus,
+ SYSTER, Key_B, Key_M, Key_W, Key_V, Key_Z, Key_Equals,
+ LSHIFT(Key_0), LSHIFT(Key_RightBracket), Key_Spacebar, Key_RightBracket,
+ //Key_RightShift, Key_RightAlt, Key_Spacebar, Key_RightControl,
ShiftToLayer(FUNCTION)),
-#elif defined (PRIMARY_KEYMAP_DVORAK)
-
- [PRIMARY] = KEYMAP_STACKED
- (___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
- Key_Backtick, Key_Quote, Key_Comma, Key_Period, Key_P, Key_Y, Key_Tab,
- Key_PageUp, Key_A, Key_O, Key_E, Key_U, Key_I,
- Key_PageDown, Key_Semicolon, Key_Q, Key_J, Key_K, Key_X, Key_Escape,
- Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
- ShiftToLayer(FUNCTION),
-
- M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
- Key_Enter, Key_F, Key_G, Key_C, Key_R, Key_L, Key_Slash,
- Key_D, Key_H, Key_T, Key_N, Key_S, Key_Minus,
- Key_RightAlt, Key_B, Key_M, Key_W, Key_V, Key_Z, Key_Equals,
- Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
- ShiftToLayer(FUNCTION)),
-
-#elif defined (PRIMARY_KEYMAP_COLEMAK)
-
- [PRIMARY] = KEYMAP_STACKED
- (___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
- Key_Backtick, Key_Q, Key_W, Key_F, Key_P, Key_G, Key_Tab,
- Key_PageUp, Key_A, Key_R, Key_S, Key_T, Key_D,
- Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
- Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
- ShiftToLayer(FUNCTION),
-
- M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
- Key_Enter, Key_J, Key_L, Key_U, Key_Y, Key_Semicolon, Key_Equals,
- Key_H, Key_N, Key_E, Key_I, Key_O, Key_Quote,
- Key_RightAlt, Key_K, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
- Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
- ShiftToLayer(FUNCTION)),
-
-#elif defined (PRIMARY_KEYMAP_CUSTOM)
- // Edit this keymap to make a custom layout
- [PRIMARY] = KEYMAP_STACKED
- (___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
- Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
- Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
- Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
- Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
- ShiftToLayer(FUNCTION),
-
- M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
- Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
- Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
- Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
- Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
- ShiftToLayer(FUNCTION)),
-
-#else
-
-#error "No default keymap defined. You should make sure that you have a line like '#define PRIMARY_KEYMAP_QWERTY' in your sketch"
-
-#endif
-
+ [FUNCTION] = KEYMAP_STACKED
+ (___, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, Key_CapsLock,
+ Key_Tab, ___, Key_PageUp, Key_UpArrow, Key_PageDown, Key_Home, ___,
+ Key_Copy, ___, Key_LeftArrow, Key_DownArrow, Key_RightArrow, Key_End,
+ Key_Paste, Key_PrintScreen, Key_Insert, ___, Consumer_ScanPreviousTrack, Consumer_PlaySlashPause, Consumer_ScanNextTrack,
+ ___, Key_Delete, ___, ___,
+ ___,
+ ___, Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11,
+ Key_ScrollLock, Key_Home, Key_PageUp, Key_UpArrow, Key_PageDown, ___, Key_F12,
+ Key_End, Key_LeftArrow, Key_DownArrow, Key_RightArrow, ___, ___,
+ Key_PcApplication, Consumer_Mute, Consumer_VolumeDecrement, Consumer_VolumeIncrement, ___, Key_Backslash, Key_Pipe,
+ ___, ___, Key_Enter, ___,
+ ___),
- [NUMPAD] = KEYMAP_STACKED
+ [NUMPAD] = KEYMAP_STACKED
(___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___,
@@ -262,23 +117,22 @@ KEYMAPS(
___, ___, ___, ___,
___),
- [FUNCTION] = KEYMAP_STACKED
- (___, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, Key_CapsLock,
- Key_Tab, ___, Key_mouseUp, ___, Key_mouseBtnR, Key_mouseWarpEnd, Key_mouseWarpNE,
- Key_Home, Key_mouseL, Key_mouseDn, Key_mouseR, Key_mouseBtnL, Key_mouseWarpNW,
- Key_End, Key_PrintScreen, Key_Insert, ___, Key_mouseBtnM, Key_mouseWarpSW, Key_mouseWarpSE,
- ___, Key_Delete, ___, ___,
+ [EMOTES] = KEYMAP_STACKED
+ (___, ___, ___, ___, ___, ___, ___,
+ ___, ___, ___, ___, ___, ___, ___,
+ ___, ___, ___, ___, ___, M(SEEMS_GOOD),
+ ___, M(ZZZ), ___, M(GASM), ___, ___, ___,
+ ___, ___, ___, ___,
___,
- Consumer_ScanPreviousTrack, Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11,
- Consumer_PlaySlashPause, Consumer_ScanNextTrack, Key_LeftCurlyBracket, Key_RightCurlyBracket, Key_LeftBracket, Key_RightBracket, Key_F12,
- Key_LeftArrow, Key_DownArrow, Key_UpArrow, Key_RightArrow, ___, ___,
- Key_PcApplication, Consumer_Mute, Consumer_VolumeDecrement, Consumer_VolumeIncrement, ___, Key_Backslash, Key_Pipe,
- ___, ___, Key_Enter, ___,
+ ___, ___, ___, ___, ___, ___, ___,
+ ___, ___, ___, ___, ___, M(WOW), ___,
+ ___, ___, ___, M(LUL), M(SAUCY), ___,
+ ___, ___, ___, M(GIVE_PLZ), M(TAKE_NRG), ___, ___,
+ ___, ___, ___, ___,
___)
-) // KEYMAPS(
+)
-/* Re-enable astyle's indent enforcement */
// *INDENT-ON*
/** versionInfoMacro handles the 'firmware version info' macro
@@ -290,6 +144,7 @@ static void versionInfoMacro(uint8_t keyState) {
if (keyToggledOn(keyState)) {
Macros.type(PSTR("Keyboardio Model 01 - Kaleidoscope "));
Macros.type(PSTR(BUILD_INFORMATION));
+ Unicode.type(0x2615);
}
}
@@ -313,22 +168,20 @@ static void anyKeyMacro(uint8_t keyState) {
Kaleidoscope.hid().keyboard().pressKey(lastKey, toggledOn);
}
-
-/** macroAction dispatches keymap events that are tied to a macro
- to that macro. It takes two uint8_t parameters.
-
- The first is the macro being called (the entry in the 'enum' earlier in this file).
- The second is the state of the keyswitch. You can use the keyswitch state to figure out
- if the key has just been toggled on, is currently pressed or if it's just been released.
-
- The 'switch' statement should have a 'case' for each entry of the macro enum.
- Each 'case' statement should call out to a function to handle the macro in question.
-
- */
+const macro_t *emoteMacro(uint8_t macroIndex, uint8_t keyState) {
+ if (keyToggledOn(keyState)) {
+ for (int i = 0; emotes[i].index != 255; i++) {
+ if (emotes[i].index == macroIndex) {
+ Macros.type(emotes[i].string);
+ return MACRO_NONE;
+ }
+ }
+ }
+ return MACRO_NONE;
+}
const macro_t *macroAction(uint8_t macroIndex, uint8_t keyState) {
switch (macroIndex) {
-
case MACRO_VERSION_INFO:
versionInfoMacro(keyState);
break;
@@ -336,25 +189,14 @@ const macro_t *macroAction(uint8_t macroIndex, uint8_t keyState) {
case MACRO_ANY:
anyKeyMacro(keyState);
break;
+
+ default:
+ emoteMacro(macroIndex, keyState);
}
+
return MACRO_NONE;
}
-
-
-// These 'solid' color effect definitions define a rainbow of
-// LED color modes calibrated to draw 500mA or less on the
-// Keyboardio Model 01.
-
-
-static kaleidoscope::plugin::LEDSolidColor solidRed(160, 0, 0);
-static kaleidoscope::plugin::LEDSolidColor solidOrange(140, 70, 0);
-static kaleidoscope::plugin::LEDSolidColor solidYellow(130, 100, 0);
-static kaleidoscope::plugin::LEDSolidColor solidGreen(0, 160, 0);
-static kaleidoscope::plugin::LEDSolidColor solidBlue(0, 70, 130);
-static kaleidoscope::plugin::LEDSolidColor solidIndigo(0, 0, 170);
-static kaleidoscope::plugin::LEDSolidColor solidViolet(130, 0, 120);
-
/** toggleLedsOnSuspendResume toggles the LEDs off when the host goes to sleep,
* and turns them back on when it wakes up.
*/
@@ -417,112 +259,66 @@ static void enterHardwareTestMode(uint8_t combo_index) {
*/
USE_MAGIC_COMBOS({.action = toggleKeyboardProtocol,
// Left Fn + Esc + Shift
- .keys = { R3C6, R2C6, R3C7 }
-}, {
- .action = enterHardwareTestMode,
- // Left Fn + Prog + LED
- .keys = { R3C6, R0C0, R0C6 }
-});
+ .keys = { R3C6, R2C6, R3C7 }},
+ {.action = enterHardwareTestMode,
+ // Left Fn + Prog + LED
+ .keys = { R3C6, R0C0, R0C6 }});
+
+static LayerHighlighter emoteHighlighter(EMOTES);
// First, tell Kaleidoscope which plugins you want to use.
// The order can be important. For example, LED effects are
// added in the order they're listed here.
-KALEIDOSCOPE_INIT_PLUGINS(
- // The EEPROMSettings & EEPROMKeymap plugins make it possible to have an
- // editable keymap in EEPROM.
- EEPROMSettings,
- EEPROMKeymap,
-
- // Focus allows bi-directional communication with the host, and is the
- // interface through which the keymap in EEPROM can be edited.
- Focus,
-
- // FocusSettingsCommand adds a few Focus commands, intended to aid in
- // changing some settings of the keyboard, such as the default layer (via the
- // `settings.defaultLayer` command)
- FocusSettingsCommand,
-
- // FocusEEPROMCommand adds a set of Focus commands, which are very helpful in
- // both debugging, and in backing up one's EEPROM contents.
- FocusEEPROMCommand,
-
- // The boot greeting effect pulses the LED button for 10 seconds after the
- // keyboard is first connected
- BootGreetingEffect,
-
- // The hardware test mode, which can be invoked by tapping Prog, LED and the
- // left Fn button at the same time.
- HardwareTestMode,
+KALEIDOSCOPE_INIT_PLUGINS(EEPROMSettings,
+ //HostOS,
+ Unicode,
+ Qukeys,
+ //SpaceCadet,
+ //MacrosOnTheFly,
+ Syster,
+ // LEDControl provides support for other LED
+ // modes
+ LEDControl,
+ IdleLEDs,
+ BootGreetingEffect,
+ LEDBreatheEffect,
+ HeatmapEffect,
+
+ // The numpad plugin is responsible for
+ // lighting up the 'numpad' mode with a
+ // custom LED effect
+ NumPad,
+ emoteHighlighter,
+
+ // The macros plugin adds support for macros
+ Macros,
+
+ // The HostPowerManagement plugin allows us
+ // to turn LEDs off when then host goes to
+ // sleep, and resume them when it wakes up.
+ //HostPowerManagement,
+
+ // The MagicCombo plugin lets you use key
+ // combinations to trigger custom actions -
+ // a bit like Macros, but triggered by
+ // pressing multiple keys at the same time.
+ MagicCombo,
+
+ // The USBQuirks plugin lets you do some
+ // things with USB that we aren't
+ // comfortable - or able - to do
+ // automatically, but can be useful
+ // nevertheless. Such as toggling the key
+ // report protocol between Boot (used by
+ // BIOSes) and Report (NKRO).
+ USBQuirks);
- // LEDControl provides support for other LED modes
- LEDControl,
-
- // We start with the LED effect that turns off all the LEDs.
- LEDOff,
-
- // The rainbow effect changes the color of all of the keyboard's keys at the same time
- // running through all the colors of the rainbow.
- LEDRainbowEffect,
-
- // The rainbow wave effect lights up your keyboard with all the colors of a rainbow
- // and slowly moves the rainbow across your keyboard
- LEDRainbowWaveEffect,
-
- // The chase effect follows the adventure of a blue pixel which chases a red pixel across
- // your keyboard. Spoiler: the blue pixel never catches the red pixel
- LEDChaseEffect,
-
- // These static effects turn your keyboard's LEDs a variety of colors
- solidRed, solidOrange, solidYellow, solidGreen, solidBlue, solidIndigo, solidViolet,
-
- // The breathe effect slowly pulses all of the LEDs on your keyboard
- LEDBreatheEffect,
-
- // The AlphaSquare effect prints each character you type, using your
- // keyboard's LEDs as a display
- AlphaSquareEffect,
-
- // The stalker effect lights up the keys you've pressed recently
- StalkerEffect,
-
- // The LED Palette Theme plugin provides a shared palette for other plugins,
- // like Colormap below
- LEDPaletteTheme,
-
- // The Colormap effect makes it possible to set up per-layer colormaps
- ColormapEffect,
-
- // The numpad plugin is responsible for lighting up the 'numpad' mode
- // with a custom LED effect
- NumPad,
-
- // The macros plugin adds support for macros
- Macros,
-
- // The MouseKeys plugin lets you add keys to your keymap which move the mouse.
- MouseKeys,
-
- // The HostPowerManagement plugin allows us to turn LEDs off when then host
- // goes to sleep, and resume them when it wakes up.
- HostPowerManagement,
-
- // The MagicCombo plugin lets you use key combinations to trigger custom
- // actions - a bit like Macros, but triggered by pressing multiple keys at the
- // same time.
- MagicCombo,
+void setup() {
+ Serial.begin(9600);
- // The USBQuirks plugin lets you do some things with USB that we aren't
- // comfortable - or able - to do automatically, but can be useful
- // nevertheless. Such as toggling the key report protocol between Boot (used
- // by BIOSes) and Report (NKRO).
- USBQuirks
-);
+ // Necessary for FreeBSD, as it doesn't support NKRO.
+ BootKeyboard.default_protocol = HID_BOOT_PROTOCOL;
-/** The 'setup' function is one of the two standard Arduino sketch functions.
- * It's called when your keyboard first powers up. This is where you set up
- * Kaleidoscope and any plugins.
- */
-void setup() {
// First, call Kaleidoscope's internal setup function
Kaleidoscope.setup();
@@ -530,47 +326,95 @@ void setup() {
// needs to be explicitly told which keymap layer is your numpad layer
NumPad.numPadLayer = NUMPAD;
- // We configure the AlphaSquare effect to use RED letters
- AlphaSquare.color = CRGB(255, 0, 0);
-
- // We set the brightness of the rainbow effects to 150 (on a scale of 0-255)
- // This draws more than 500mA, but looks much nicer than a dimmer effect
- LEDRainbowEffect.brightness(150);
- LEDRainbowWaveEffect.brightness(150);
-
- // Set the action key the test mode should listen for to Left Fn
- HardwareTestMode.setActionKey(R3C6);
-
- // The LED Stalker mode has a few effects. The one we like is called
- // 'BlazingTrail'. For details on other options, see
- // https://github.com/keyboardio/Kaleidoscope/blob/master/docs/plugins/LED-Stalker.md
- StalkerEffect.variant = STALKER(BlazingTrail);
-
- // We want to make sure that the firmware starts with LED effects off
- // This avoids over-taxing devices that don't have a lot of power to share
- // with USB devices
- LEDOff.activate();
-
- // To make the keymap editable without flashing new firmware, we store
- // additional layers in EEPROM. For now, we reserve space for five layers. If
- // one wants to use these layers, just set the default layer to one in EEPROM,
- // by using the `settings.defaultLayer` Focus command, or by using the
- // `keymap.onlyCustom` command to use EEPROM layers only.
- EEPROMKeymap.setup(5);
-
- // We need to tell the Colormap plugin how many layers we want to have custom
- // maps for. To make things simple, we set it to five layers, which is how
- // many editable layers we have (see above).
- ColormapEffect.max_layers(5);
-}
+ emoteHighlighter.lockHue = 100;
+ emoteHighlighter.color = CRGB(255, 255, 0);
+ LEDBreatheEffect.hue = 212;
-/** loop is the second of the standard Arduino sketch functions.
- * As you might expect, it runs in a loop, never exiting.
- *
- * For Kaleidoscope-based keyboard firmware, you usually just want to
- * call Kaleidoscope.loop(); and not do anything custom here.
- */
+ QUKEYS(kaleidoscope::plugin::Qukey(0, KeyAddr(3, 7), Key_LeftShift),
+ kaleidoscope::plugin::Qukey(0, KeyAddr(3, 8), Key_RightShift),
+ kaleidoscope::plugin::Qukey(0, KeyAddr(0, 7), Key_LeftControl),
+ kaleidoscope::plugin::Qukey(0, KeyAddr(0, 8), Key_RightControl),
+ kaleidoscope::plugin::Qukey(0, KeyAddr(2, 7), Key_LeftAlt),
+ kaleidoscope::plugin::Qukey(0, KeyAddr(2, 8), Key_RightAlt),
+ kaleidoscope::plugin::Qukey(0, KeyAddr(2, 9), Key_RightGui));
+ Qukeys.setOverlapThreshold(25);
+
+ IdleLEDs.setIdleTimeoutSeconds(300);
+}
void loop() {
Kaleidoscope.loop();
}
+
+void systerAction(kaleidoscope::plugin::Syster::action_t action, const char *symbol) {
+ switch (action) {
+ case kaleidoscope::plugin::Syster::StartAction:
+ Unicode.type(0x2328);
+ break;
+
+ case kaleidoscope::plugin::Syster::EndAction:
+ handleKeyswitchEvent(Key_Backspace, UnknownKeyswitchLocation, IS_PRESSED | INJECTED);
+ Kaleidoscope.hid().keyboard().sendReport();
+ handleKeyswitchEvent(Key_Backspace, UnknownKeyswitchLocation, WAS_PRESSED | INJECTED);
+ Kaleidoscope.hid().keyboard().sendReport();
+ break;
+
+ case kaleidoscope::plugin::Syster::SymbolAction:
+ Serial.print("systerAction = ");
+ Serial.println(symbol);
+ if (strcmp(symbol, "coffee") == 0) {
+ Unicode.type(0x2615);
+ } else if (strcmp(symbol, "=/") == 0) { // =/
+ Unicode.type(0x1f615);
+ } else if (strcmp(symbol, "=9") == 0) { // =(
+ Unicode.type(0x1f641);
+ } else if (strcmp(symbol, "=:") == 0) { // =)
+ Unicode.type(0x1f642);
+ } else if (strcmp(symbol, "9=") == 0) { // (=
+ Unicode.type(0x1f643);
+ } else if (strcmp(symbol, "=p") == 0) { // =P
+ Unicode.type(0x1f61b);
+ } else if (strcmp(symbol, "=x") == 0) { // =x
+ Unicode.type(0x1f636);
+ } else if (strcmp(symbol, "b:") == 0) { // B)
+ Unicode.type(0x1f60e);
+ } else if (strcmp(symbol, ";:") == 0) { // ;)
+ Unicode.type(0x1f609);
+ } else if (strcmp(symbol, "1::") == 0) { // 100
+ Unicode.type(0x1f4af);
+ } else if (strcmp(symbol, "eye") == 0) {
+ Unicode.type(0x1f440);
+
+
+ } else if (strcmp(symbol, "heye") == 0) {
+ Unicode.type(0x1f60d);
+ } else if (strcmp(symbol, "think") == 0) {
+ Unicode.type(0x1f914);
+ } else if (strcmp(symbol, "party") == 0) {
+ Unicode.type(0x1f389);
+ } else if (strcmp(symbol, "flex") == 0) {
+ Unicode.type(0x1f4aa);
+ } else if (strcmp(symbol, "pray") == 0) {
+ Unicode.type(0x1f64f);
+ } else if (strcmp(symbol, "kiss") == 0) {
+ Unicode.type(0x1f618);
+ } else if (strcmp(symbol, "rip") == 0) {
+ Unicode.type(0x26b0);
+ } else if (strcmp(symbol, "dead") == 0) {
+ Unicode.type(0x1f480);
+ } else if (strcmp(symbol, "ok") == 0) {
+ Unicode.type(0x1f58f);
+ } else if (strcmp(symbol, "yes") == 0) {
+ Unicode.type(0x1f592);
+ } else if (strcmp(symbol, "no") == 0) {
+ Unicode.type(0x1f593);
+ } else if (strcmp(symbol, "fu") == 0) {
+ Unicode.type(0x1f595);
+ } else if (strcmp(symbol, "spy") == 0) {
+ Unicode.type(0x1f575);
+ } else if (strcmp(symbol, "ooo") == 0) {
+ Unicode.type(0x1f47b);
+ }
+ break;
+ }
+}
diff --git a/build.sh b/build.sh
new file mode 100755
index 0000000..cd592d4
--- /dev/null
+++ b/build.sh
@@ -0,0 +1,12 @@
+#!/bin/sh
+
+ARDUINO_PATH=/usr/share/arduino
+export ARDUINO_PATH
+COMPILER_PATH=~/.arduino15/packages/arduino/tools/avr-gcc/7.3.0-atmel3.6.1-arduino5/bin/
+export COMPILER_PATH
+AVRDUDE=/usr/bin/avrdude
+export AVRDUDE
+AVRDUDE_CONF=/etc/avrdude.conf
+export AVRDUDE_CONF
+
+make $@