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// -*- mode: c++ -*-
// Copyright 2016 Keyboardio, inc. <jesse@keyboard.io>
// See "LICENSE" for license details
#define DEBUG_SERIAL false
#ifndef BUILD_INFORMATION
#define BUILD_INFORMATION "locally built"
#endif
#include "Kaleidoscope-MouseKeys.h"
#include "Kaleidoscope-Macros.h"
#include "Kaleidoscope-LEDControl.h"
#include "Kaleidoscope-Numlock.h"
#include "Kaleidoscope.h"
#include "LED-Off.h"
#include "Kaleidoscope-LEDEffect-BootGreeting.h"
#include "Kaleidoscope-LEDEffect-SolidColor.h"
#include "Kaleidoscope-LEDEffect-Breathe.h"
#include "Kaleidoscope-LEDEffect-Chase.h"
#include "Kaleidoscope-LEDEffect-Rainbow.h"
#include "Kaleidoscope-LED-Stalker.h"
#include "Kaleidoscope-LED-AlphaSquare.h"
#include "Kaleidoscope-Model01-TestMode.h"
#define MACRO_VERSION_INFO 1
#define Macro_VersionInfo M(MACRO_VERSION_INFO)
#define MACRO_ANY 2
#define Macro_Any M(MACRO_ANY)
#define NUMPAD_KEYMAP 2
#define GENERIC_FN2 KEYMAP_STACKED ( \
___, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, XXX, \
Key_Tab, ___, Key_mouseUp, ___, Key_mouseBtnR, Key_mouseWarpEnd, Key_mouseWarpNE, \
Key_Home, Key_mouseL, Key_mouseDn, Key_mouseR, Key_mouseBtnL, Key_mouseWarpNW, \
Key_End, Key_PrintScreen, Key_Insert, ___, Key_mouseBtnM, Key_mouseWarpSW, Key_mouseWarpSE, \
Key_LeftControl, Key_Delete, Key_LeftGui, Key_LeftShift, \
___, \
\
Consumer_ScanPreviousTrack, Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11, \
Consumer_PlaySlashPause, Consumer_ScanNextTrack, Key_LeftCurlyBracket, Key_RightCurlyBracket, Key_LeftBracket, Key_RightBracket, Key_F12, \
Key_LeftArrow, Key_DownArrow, Key_UpArrow, Key_RightArrow, ___, ___, \
Key_PcApplication, Key_Mute, Consumer_VolumeDecrement, Consumer_VolumeIncrement, ___, Key_Backslash, Key_Pipe, \
Key_RightShift, Key_RightAlt, Key_Enter, Key_RightControl, \
___ \
)
#define NUMPAD KEYMAP_STACKED (\
___, ___, ___, ___, ___, ___, ___, \
___, ___, ___, ___, ___, ___, ___, \
___, ___, ___, ___, ___, ___, \
___, ___, ___, ___, ___, ___, ___, \
___, ___, ___, ___, \
Key_Keymap1_Momentary, \
\
\
Macro_VersionInfo, ___, Key_Keypad7, Key_Keypad8, Key_Keypad9, Key_KeypadSubtract, ___, \
___, ___, Key_Keypad4, Key_Keypad5, Key_Keypad6, Key_KeypadAdd, ___, \
___, Key_Keypad1, Key_Keypad2, Key_Keypad3, Key_Equals, Key_Quote, \
___, ___, Key_Keypad0, Key_KeypadDot, Key_KeypadMultiply, Key_KeypadDivide, Key_Enter, \
___, ___, ___, ___, \
Key_Keymap1_Momentary \
)
#define QWERTY KEYMAP_STACKED ( \
___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext, \
Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab, \
Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G, \
Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape, \
Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift, \
Key_Keymap1_Momentary, \
\
Macro_Any, Key_6, Key_7, Key_8, Key_9, Key_0, Key_ToggleNumlock, \
Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals, \
Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote, \
Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus, \
Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl, \
Key_Keymap1_Momentary \
)
const Key keymaps[][ROWS][COLS] PROGMEM = {
QWERTY,
GENERIC_FN2,
NUMPAD
};
static LEDSolidColor solidRed(160, 0, 0);
static LEDSolidColor solidOrange(140, 70, 0);
static LEDSolidColor solidYellow(130, 100, 0);
static LEDSolidColor solidGreen(0, 160, 0);
static LEDSolidColor solidBlue(0, 70, 130);
static LEDSolidColor solidIndigo(0, 0, 170);
static LEDSolidColor solidViolet(130, 0, 120);
const macro_t *macroAction(uint8_t macroIndex, uint8_t keyState) {
if (macroIndex == TOGGLENUMLOCK && keyToggledOn(keyState)) {
return NumLock.toggle();
} else if (macroIndex == 1 && keyToggledOn(keyState)) {
Macros.type(PSTR("Keyboardio Model 01 - Kaleidoscope "));
Macros.type(PSTR(BUILD_INFORMATION));
} else if (macroIndex == MACRO_ANY) {
static Key lastKey;
if (keyToggledOn(keyState))
lastKey.keyCode = Key_A.keyCode + (uint8_t)(millis() % 36);
if (keyIsPressed(keyState))
kaleidoscope::hid::pressKey(lastKey);
}
return MACRO_NONE;
}
void setup() {
Kaleidoscope.setup(KEYMAP_SIZE);
BootKeyboard.begin();
Kaleidoscope.use(
&BootGreetingEffect,
&TestMode,
&LEDControl, &LEDOff,
&LEDRainbowEffect, &LEDRainbowWaveEffect, &LEDChaseEffect,
&solidRed, &solidOrange, &solidYellow, &solidGreen, &solidBlue, &solidIndigo, &solidViolet,
&LEDBreatheEffect,
&AlphaSquareEffect,
&StalkerEffect,
&NumLock,
&Macros,
&MouseKeys,
NULL);
NumLock.numPadLayer = NUMPAD_KEYMAP;
AlphaSquare.color = { 255, 0, 0 };
LEDRainbowEffect.brightness(150);
LEDRainbowWaveEffect.brightness(150);
StalkerEffect.variant = STALKER(BlazingTrail);
LEDOff.activate();
}
void loop() {
Kaleidoscope.loop();
}
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