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-rw-r--r--Model100.ino908
1 files changed, 651 insertions, 257 deletions
diff --git a/Model100.ino b/Model100.ino
index e563c9c..274ca45 100644
--- a/Model100.ino
+++ b/Model100.ino
@@ -1,180 +1,388 @@
// -*- mode: c++ -*-
+// Copyright 2016-2022 Keyboardio, inc. <jesse@keyboard.io>
+// See "LICENSE" for license details
-#ifndef BUILD_INFORMATION
-#define BUILD_INFORMATION "locally built"
-#endif
+/**
+ * These #include directives pull in the Kaleidoscope firmware core,
+ * as well as the Kaleidoscope plugins we use in the Model 100's firmware
+ */
+
+// The Kaleidoscope core
+#include "Kaleidoscope.h"
+
+// Support for storing the keymap in EEPROM
+#include "Kaleidoscope-EEPROM-Settings.h"
+#include "Kaleidoscope-EEPROM-Keymap.h"
+
+// Support for communicating with the host via a simple Serial protocol
+#include "Kaleidoscope-FocusSerial.h"
+
+// Support for querying the firmware version via Focus
+#include "Kaleidoscope-FirmwareVersion.h"
+
+// Support for keys that move the mouse
+#include "Kaleidoscope-MouseKeys.h"
+
+// Support for macros
+#include "Kaleidoscope-Macros.h"
+
+#include "Kaleidoscope-CharShift.h"
+
+//#include "Kaleidoscope-Leader.h"
+
+// Support for controlling the keyboard's LEDs
+#include "Kaleidoscope-LEDControl.h"
+
+// Support for the "Boot greeting" effect, which pulses the 'LED' button for 10s
+// when the keyboard is connected to a computer (or that computer is powered on)
+#include "Kaleidoscope-LEDEffect-BootGreeting.h"
+
+// Support for LED modes that set all LEDs to a single color
+#include "Kaleidoscope-LEDEffect-SolidColor.h"
+
+// Support for an LED mode that makes all the LEDs 'breathe'
+#include "Kaleidoscope-LEDEffect-Breathe.h"
+
+// Support for an LED mode that makes a red pixel chase a blue pixel across the keyboard
+#include "Kaleidoscope-LEDEffect-Chase.h"
+
+// Support for LED modes that pulse the keyboard's LED in a rainbow pattern
+#include "Kaleidoscope-LEDEffect-Rainbow.h"
+
+// Support for an LED mode that lights up the keys as you press them
+#include "Kaleidoscope-LED-Stalker.h"
-#include <Kaleidoscope.h>
-#include <Kaleidoscope-CharShift.h>
-#include <Kaleidoscope-EEPROM-Keymap.h>
-#include <Kaleidoscope-EEPROM-Settings.h>
-#include <Kaleidoscope-FocusSerial.h>
-#include <Kaleidoscope-HardwareTestMode.h>
-#include <Kaleidoscope-HostPowerManagement.h>
-#include <Kaleidoscope-Heatmap.h>
-#include <Kaleidoscope-HostOS.h>
-#include <Kaleidoscope-IdleLEDs.h>
-#include <Kaleidoscope-LayerHighlighter.h>
-#include <Kaleidoscope-LayerNames.h>
-#include <Kaleidoscope-Leader.h>
-#include <Kaleidoscope-LEDControl.h>
-#include <Kaleidoscope-LEDEffect-BootGreeting.h>
-#include <Kaleidoscope-LEDEffect-Breathe.h>
-#include <Kaleidoscope-LEDEffect-Rainbow.h>
-#include <Kaleidoscope-Macros.h>
-#include <Kaleidoscope-MagicCombo.h>
-#include <Kaleidoscope-NumPad.h>
-#include <Kaleidoscope-OneShot.h>
-#include <Kaleidoscope-Qukeys.h>
-#include <Kaleidoscope-SpaceCadet.h>
-#include <Kaleidoscope-Syster.h>
-#include <Kaleidoscope-TapDance.h>
-#include <Kaleidoscope-USB-Quirks.h>
-#include <Kaleidoscope-Unicode.h>
+// Support for an LED mode that prints the keys you press in letters 4px high
+#include "Kaleidoscope-LED-AlphaSquare.h"
+
+// Support for shared palettes for other plugins, like Colormap below
+#include "Kaleidoscope-LED-Palette-Theme.h"
+
+// Support for an LED mode that lets one configure per-layer color maps
+#include "Kaleidoscope-Colormap.h"
+
+// Support for turning the LEDs off after a certain amount of time
+#include "Kaleidoscope-IdleLEDs.h"
+
+// Support for overlaying colors
+#include "Kaleidoscope-Colormap-Overlay.h"
+
+// Support for setting and saving the default LED mode
+#include "Kaleidoscope-DefaultLEDModeConfig.h"
+
+// Support for changing the brightness of the LEDs
+#include "Kaleidoscope-LEDBrightnessConfig.h"
+
+// Support for Keyboardio's internal keyboard testing mode
+#include "Kaleidoscope-HardwareTestMode.h"
+
+// Support for host power management (suspend & wakeup)
+#include "Kaleidoscope-HostPowerManagement.h"
+
+// Support for magic combos (key chords that trigger an action)
+#include "Kaleidoscope-MagicCombo.h"
+
+// Support for USB quirks, like changing the key state report protocol
+#include "Kaleidoscope-USB-Quirks.h"
+
+// Support for secondary actions on keys
+#include "Kaleidoscope-Qukeys.h"
+
+// Support for one-shot modifiers and layer keys
+#include "Kaleidoscope-OneShot.h"
+#include "Kaleidoscope-Escape-OneShot.h"
+
+// Support for dynamic, Chrysalis-editable macros
+#include "Kaleidoscope-DynamicMacros.h"
+
+// Support for SpaceCadet keys
+#include "Kaleidoscope-SpaceCadet.h"
+
+// Support for editable layer names
+#include "Kaleidoscope-LayerNames.h"
+
+// Support for the GeminiPR Stenography protocol
+#include "Kaleidoscope-Steno.h"
+
+/** This 'enum' is a list of all the macros used by the Model 100's firmware
+ * The names aren't particularly important. What is important is that each
+ * is unique.
+ *
+ * These are the names of your macros. They'll be used in two places.
+ * The first is in your keymap definitions. There, you'll use the syntax
+ * `M(MACRO_NAME)` to mark a specific keymap position as triggering `MACRO_NAME`
+ *
+ * The second usage is in the 'switch' statement in the `macroAction` function.
+ * That switch statement actually runs the code associated with a macro when
+ * a macro key is pressed.
+ */
-// Macros
enum {
MACRO_VERSION_INFO,
MACRO_ANY,
- WOW,
- SAUCY,
- LUL,
- ZZZ,
- GIVE_PLZ,
- TAKE_NRG,
- SEEMS_GOOD,
- GASM
};
-// Layers
-enum { ENGRAM, FUNCTION, NUMPAD, MACROS };
-typedef struct {
- const uint8_t index;
- const char *string;
-} emote;
+/** The Model 100's key layouts are defined as 'keymaps'. By default, there are three
+ * keymaps: The standard QWERTY keymap, the "Function layer" keymap and the "Numpad"
+ * keymap.
+ *
+ * Each keymap is defined as a list using the 'KEYMAP_STACKED' macro, built
+ * of first the left hand's layout, followed by the right hand's layout.
+ *
+ * Keymaps typically consist mostly of `Key_` definitions. There are many, many keys
+ * defined as part of the USB HID Keyboard specification. You can find the names
+ * (if not yet the explanations) for all the standard `Key_` defintions offered by
+ * Kaleidoscope in these files:
+ * https://github.com/keyboardio/Kaleidoscope/blob/master/src/kaleidoscope/key_defs/keyboard.h
+ * https://github.com/keyboardio/Kaleidoscope/blob/master/src/kaleidoscope/key_defs/consumerctl.h
+ * https://github.com/keyboardio/Kaleidoscope/blob/master/src/kaleidoscope/key_defs/sysctl.h
+ * https://github.com/keyboardio/Kaleidoscope/blob/master/src/kaleidoscope/key_defs/keymaps.h
+ *
+ * Additional things that should be documented here include
+ * using ___ to let keypresses fall through to the previously active layer
+ * using XXX to mark a keyswitch as 'blocked' on this layer
+ * using ShiftToLayer() and LockLayer() keys to change the active keymap.
+ * keeping NUM and FN consistent and accessible on all layers
+ *
+ * The PROG key is special, since it is how you indicate to the board that you
+ * want to flash the firmware. However, it can be remapped to a regular key.
+ * When the keyboard boots, it first looks to see whether the PROG key is held
+ * down; if it is, it simply awaits further flashing instructions. If it is
+ * not, it continues loading the rest of the firmware and the keyboard
+ * functions normally, with whatever binding you have set to PROG. More detail
+ * here: https://community.keyboard.io/t/how-the-prog-key-gets-you-into-the-bootloader/506/8
+ *
+ * The "keymaps" data structure is a list of the keymaps compiled into the firmware.
+ * The order of keymaps in the list is important, as the ShiftToLayer(#) and LockLayer(#)
+ * macros switch to key layers based on this list.
+ *
+ *
-constexpr char wow[] PROGMEM = "eeriedWow";
-constexpr char saucy[] PROGMEM = "eeriedSaucy";
-constexpr char lul[] PROGMEM = "supert25LUL";
-constexpr char zzz[] PROGMEM = "plasmoWife";
-constexpr char givePLZ[] PROGMEM = "GivePLZ";
-constexpr char takeNRG[] PROGMEM = "TakeNRG";
-constexpr char seemsGood[] PROGMEM = "SeemsGood";
-constexpr char gasm[] PROGMEM = "kdubGasm";
+ * A key defined as 'ShiftToLayer(FUNCTION)' will switch to FUNCTION while held.
+ * Similarly, a key defined as 'LockLayer(NUMPAD)' will switch to NUMPAD when tapped.
+ */
-static constexpr emote emotes[] = {
- { WOW, wow },
- { SAUCY, saucy },
- { LUL, lul },
- { ZZZ, zzz },
- { GIVE_PLZ, givePLZ },
- { TAKE_NRG, takeNRG },
- { SEEMS_GOOD, seemsGood },
- { GASM, gasm }
-};
+/**
+ * Layers are "0-indexed" -- That is the first one is layer 0. The second one is layer 1.
+ * The third one is layer 2.
+ * This 'enum' lets us use names like QWERTY, FUNCTION, and NUMPAD in place of
+ * the numbers 0, 1 and 2.
+ *
+ */
-// constexpr auto mapSize = kaleidoscope_internal::device.matrix_rows * kaleidoscope_internal::device.matrix_columns;
-// constexpr Key workman[mapSize] =
-// KEYMAP_STACKED(Key_Escape, Key_1, Key_2, Key_3, Key_4, Key_5, Key_ScrollLock,
-// Key_Backtick, Key_Q, Key_D, Key_R, Key_W, Key_B, Key_Tab,
-// MoveToLayer(DVORAK), Key_A, Key_S, Key_H, Key_T, Key_G,
-// Key_RightGui, Key_Z, Key_X, Key_M, Key_C, Key_V, Key_LeftGui,
-// Key_LeftBracket, Key_Backspace, LSHIFT(Key_LeftBracket), LSHIFT(Key_9),
-// ShiftToLayer(FUNCTION),
+enum {
+ PRIMARY,
+ NUMPAD,
+ FUNCTION,
+}; // layers
-// LockLayer(MACROS), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
-// Key_Enter, Key_J, Key_F, Key_U, Key_P, Key_Semicolon, Key_Minus,
-// Key_Y, Key_N, Key_E, Key_O, Key_I, Key_Quote,
-// Key_PcApplication, Key_K, Key_L, Key_Comma, Key_Period, Key_Slash, Key_Equals,
-// LSHIFT(Key_0), LSHIFT(Key_RightBracket), Key_Spacebar, Key_RightBracket,
-// ShiftToLayer(FUNCTION));
-// *INDENT-OFF*
+/**
+ * To change your keyboard's layout from QWERTY to DVORAK or COLEMAK, comment out the line
+ *
+ * #define PRIMARY_KEYMAP_QWERTY
+ *
+ * by changing it to
+ *
+ * // #define PRIMARY_KEYMAP_QWERTY
+ *
+ * Then uncomment the line corresponding to the layout you want to use.
+ *
+ */
-/*
- * Engram layout: https://engram.dev/
- *
- * [{ 1| 2= 3~ 4+ 5< 6> 7^ 8& 9% 0* ]} /\
- * bB yY oO uU '( ") lL dD wW vV zZ #$ @`
- * cC iI eE aA ,; .: hH tT sS nN qQ
- * gG xX jJ kK -_ ?! rR mM fF pP
- *
+// #define PRIMARY_KEYMAP_QWERTY
+// #define PRIMARY_KEYMAP_DVORAK
+// #define PRIMARY_KEYMAP_COLEMAK
+// #define PRIMARY_KEYMAP_CUSTOM
+#define PRIMARY_KEYMAP_ENGRAM
+
+
+/* This comment temporarily turns off astyle's indent enforcement
+ * so we can make the keymaps actually resemble the physical key layout better
*/
+// clang-format off
+
+KEYMAPS(
-KEYMAPS([ENGRAM] = KEYMAP_STACKED
- (Key_Escape, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LeftBracket,
- Key_Backtick, Key_B, Key_Y, Key_O, Key_U, CS(0), Key_Tab,
- CS(6), Key_C, Key_I, Key_E, Key_A, CS(1),
- Key_RightGui, Key_G, Key_X, Key_J, Key_K, CS(2), Key_LeftGui,
- Key_LeftControl, Key_Backspace, Key_LeftAlt, Key_LeftShift,
- ShiftToLayer(FUNCTION),
+#if defined (PRIMARY_KEYMAP_QWERTY)
+ [PRIMARY] = KEYMAP_STACKED
+ (___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
+ Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
+ Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
+ Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
+ Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
+ ShiftToLayer(FUNCTION),
- Key_RightBracket, Key_6, Key_7, Key_8, Key_9, Key_0, LEAD(0),
- Key_Enter, CS(3), Key_L, Key_D, Key_W, Key_V, Key_Z,
- CS(4), Key_H, Key_T, Key_S, Key_N, Key_Q,
- Key_PcApplication, CS(5), Key_R, Key_M, Key_F, Key_P, Key_Equals,
- Key_RightShift, Key_RightAlt, Key_Spacebar, Key_RightControl,
- ShiftToLayer(FUNCTION)),
+ M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
+ Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
+ Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
+ Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
+ Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
+ ShiftToLayer(FUNCTION)),
- [FUNCTION] = KEYMAP_STACKED
- (Key_LEDEffectNext, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, LSHIFT(Key_Comma),
- Key_CapsLock, ___, ___, ___, ___, ___, LSHIFT(Key_9),
- Key_ScrollLock, ___, ___, ___, ___, ___,
- Key_KeypadNumLock, Key_PrintScreen, Key_Insert, Consumer_ScanPreviousTrack, Consumer_ScanNextTrack, Consumer_PlaySlashPause, ___,
- ___, Key_Delete, ___, ___,
- ___,
+#elif defined (PRIMARY_KEYMAP_DVORAK)
- LSHIFT(Key_Period), Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11,
- LSHIFT(Key_0), Key_PageUp, LCTRL(Key_LeftArrow), Key_UpArrow, LCTRL(Key_RightArrow), Key_End, Key_F12,
- Key_PageDown, Key_LeftArrow, Key_DownArrow, Key_RightArrow, Key_Home, ___,
- ___, Consumer_Mute, Consumer_VolumeDecrement, Consumer_VolumeIncrement, ___, Key_Backslash, Key_Pipe,
- ___, ___, ___, ___,
- ___),
+ [PRIMARY] = KEYMAP_STACKED
+ (___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
+ Key_Backtick, Key_Quote, Key_Comma, Key_Period, Key_P, Key_Y, Key_Tab,
+ Key_PageUp, Key_A, Key_O, Key_E, Key_U, Key_I,
+ Key_PageDown, Key_Semicolon, Key_Q, Key_J, Key_K, Key_X, Key_Escape,
+ Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
+ ShiftToLayer(FUNCTION),
- [NUMPAD] = KEYMAP_STACKED
- (___, ___, ___, ___, ___, ___, ___,
- ___, ___, ___, ___, ___, ___, ___,
- ___, ___, ___, ___, ___, ___,
- ___, ___, ___, ___, ___, ___, ___,
- ___, ___, ___, ___,
- ___,
+ M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
+ Key_Enter, Key_F, Key_G, Key_C, Key_R, Key_L, Key_Slash,
+ Key_D, Key_H, Key_T, Key_N, Key_S, Key_Minus,
+ Key_RightAlt, Key_B, Key_M, Key_W, Key_V, Key_Z, Key_Equals,
+ Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
+ ShiftToLayer(FUNCTION)),
- ___, ___, Key_Keypad7, Key_Keypad8, Key_Keypad9, Key_KeypadSubtract, UnlockLayer(NUMPAD),
- ___, ___, Key_Keypad4, Key_Keypad5, Key_Keypad6, Key_KeypadAdd, ___,
- ___, Key_Keypad1, Key_Keypad2, Key_Keypad3, Key_KeypadEquals, ___,
- ___, ___, Key_0, Key_KeypadDot, Key_KeypadMultiply, Key_KeypadDivide, Key_KeypadEnter,
- ___, ___, ___, ___,
- ___),
+#elif defined (PRIMARY_KEYMAP_COLEMAK)
+
+ [PRIMARY] = KEYMAP_STACKED
+ (___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
+ Key_Backtick, Key_Q, Key_W, Key_F, Key_P, Key_B, Key_Tab,
+ Key_PageUp, Key_A, Key_R, Key_S, Key_T, Key_G,
+ Key_PageDown, Key_Z, Key_X, Key_C, Key_D, Key_V, Key_Escape,
+ Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
+ ShiftToLayer(FUNCTION),
+
+ M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
+ Key_Enter, Key_J, Key_L, Key_U, Key_Y, Key_Semicolon, Key_Equals,
+ Key_M, Key_N, Key_E, Key_I, Key_O, Key_Quote,
+ Key_RightAlt, Key_K, Key_H, Key_Comma, Key_Period, Key_Slash, Key_Minus,
+ Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
+ ShiftToLayer(FUNCTION)),
+
+#elif defined (PRIMARY_KEYMAP_CUSTOM)
+ // Edit this keymap to make a custom layout
+ [PRIMARY] = KEYMAP_STACKED
+ (___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
+ Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
+ Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
+ Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
+ Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
+ ShiftToLayer(FUNCTION),
+
+ M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
+ Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
+ Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
+ Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
+ Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
+ ShiftToLayer(FUNCTION)),
+
+#elif defined (PRIMARY_KEYMAP_ENGRAM)
+ [PRIMARY] = KEYMAP_STACKED
+ (Key_Escape, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LeftBracket,
+ Key_Backtick, Key_B, Key_Y, Key_O, Key_U, CS(0), Key_Tab,
+ CS(6), Key_C, Key_I, Key_E, Key_A, CS(1),
+ Key_RightGui, Key_G, Key_X, Key_J, Key_K, CS(2), Key_LeftGui,
+ Key_LeftControl, Key_Backspace, Key_LeftAlt, Key_LeftShift,
+ ShiftToLayer(FUNCTION),
+
+ Key_RightBracket, Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
+ Key_Enter, CS(3), Key_L, Key_D, Key_W, Key_V, Key_Z,
+ CS(4), Key_H, Key_T, Key_S, Key_N, Key_Q,
+ Key_PcApplication, CS(5), Key_R, Key_M, Key_F, Key_P, Key_Equals,
+ Key_RightShift, Key_RightAlt, Key_Spacebar, Key_RightControl,
+ ShiftToLayer(FUNCTION)),
+#else
+
+#error "No default keymap defined. You should make sure that you have a line like '#define PRIMARY_KEYMAP_QWERTY' in your sketch"
+
+#endif
- [MACROS] = KEYMAP_STACKED
- (___, ___, ___, ___, ___, ___, ___,
- ___, ___, ___, ___, ___, ___, ___,
- ___, ___, ___, ___, ___, M(SEEMS_GOOD),
- ___, M(ZZZ), ___, M(GASM), ___, ___, ___,
- ___, ___, ___, ___,
- ___,
- M(MACRO_VERSION_INFO), ___, ___, ___, ___, ___, UnlockLayer(MACROS),
- ___, ___, ___, ___, ___, M(WOW), ___,
- ___, ___, ___, M(LUL), M(SAUCY), ___,
- ___, ___, ___, M(GIVE_PLZ), M(TAKE_NRG), ___, ___,
- ___, ___, ___, ___,
- ___)
- )
-// *INDENT-ON*
+ [NUMPAD] = KEYMAP_STACKED
+ (___, ___, ___, ___, ___, ___, ___,
+ ___, ___, ___, ___, ___, ___, ___,
+ ___, ___, ___, ___, ___, ___,
+ ___, ___, ___, ___, ___, ___, ___,
+ ___, ___, ___, ___,
+ ___,
+
+ M(MACRO_VERSION_INFO), ___, Key_7, Key_8, Key_9, Key_KeypadSubtract, ___,
+ ___, ___, Key_4, Key_5, Key_6, Key_KeypadAdd, ___,
+ ___, Key_1, Key_2, Key_3, Key_Equals, ___,
+ ___, ___, Key_0, Key_Period, Key_KeypadMultiply, Key_KeypadDivide, Key_Enter,
+ ___, ___, ___, ___,
+ ___),
+
+ // [FUNCTION] = KEYMAP_STACKED
+ // (___, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, Key_CapsLock,
+ // Key_Tab, ___, Key_mouseUp, ___, Key_mouseBtnR, Key_mouseWarpEnd, Key_mouseWarpNE,
+ // Key_Home, Key_mouseL, Key_mouseDn, Key_mouseR, Key_mouseBtnL, Key_mouseWarpNW,
+ // Key_End, Key_PrintScreen, Key_Insert, ___, Key_mouseBtnM, Key_mouseWarpSW, Key_mouseWarpSE,
+ // ___, Key_Delete, ___, ___,
+ // ___,
+
+ // Consumer_ScanPreviousTrack, Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11,
+ // Consumer_PlaySlashPause, Consumer_ScanNextTrack, Key_LeftCurlyBracket, Key_RightCurlyBracket, Key_LeftBracket, Key_RightBracket, Key_F12,
+ // Key_LeftArrow, Key_DownArrow, Key_UpArrow, Key_RightArrow, ___, ___,
+ // Key_PcApplication, Consumer_Mute, Consumer_VolumeDecrement, Consumer_VolumeIncrement, ___, Key_Backslash, Key_Pipe,
+ // ___, ___, Key_Enter, ___,
+ // ___)
+ [FUNCTION] = KEYMAP_STACKED
+ (Key_LEDEffectNext, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, LSHIFT(Key_Comma),
+ Key_CapsLock, Key_Cut, Key_Copy, Key_Paste, ___, ___, ___,
+ Key_ScrollLock, ___, ___, ___, ___, ___,
+ Key_KeypadNumLock, Key_PrintScreen, Key_Insert, Consumer_ScanPreviousTrack, Consumer_ScanNextTrack, Consumer_PlaySlashPause, ___,
+ ___, Key_Delete, ___, ___,
+ ___,
+
+ LSHIFT(Key_Period), Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11,
+ ___, Key_PageUp, LCTRL(Key_LeftArrow), Key_UpArrow, LCTRL(Key_RightArrow), Key_Home, Key_F12,
+ Key_PageDown, Key_LeftArrow, Key_DownArrow, Key_RightArrow, Key_End, ___,
+ ___, Consumer_Mute, Consumer_VolumeDecrement, Consumer_VolumeIncrement, ___, Key_Backslash, Key_Pipe,
+ ___, ___, ___, ___,
+ ___),
+) // KEYMAPS(
+
+/* Re-enable astyle's indent enforcement */
+// clang-format on
+
+#define RGB_UNSET CRGB(0x00, 0x00, 0x00)
+#define RGB_RED CRGB(0xff, 0x00, 0x00)
+
+// Set up a default palette to be use for the Colormap and Colormap-Overlay
+// plugins
+PALETTE(
+ RGB_UNSET,
+ RGB_UNSET,
+ RGB_UNSET,
+ RGB_UNSET,
+ RGB_UNSET,
+ RGB_UNSET,
+ RGB_UNSET,
+ RGB_UNSET,
+ RGB_UNSET,
+ RGB_UNSET,
+ RGB_UNSET,
+ RGB_UNSET,
+ RGB_UNSET,
+ RGB_UNSET,
+ RGB_UNSET,
+ RGB_UNSET,
+ RGB_UNSET,
+ RGB_UNSET,
+ RGB_UNSET,
+ RGB_UNSET,
+ RGB_UNSET,
+ RGB_UNSET,
+ RGB_UNSET,
+ RGB_RED) // PALETTE(
/** versionInfoMacro handles the 'firmware version info' macro
* When a key bound to the macro is pressed, this macro
* prints out the firmware build information as virtual keystrokes
*/
-static void versionInfoMacro(uint8_t keyState) {
- if (keyToggledOn(keyState)) {
- Macros.type(PSTR("Keyboardio Model 100 - Kaleidoscope "));
- Macros.type(PSTR(BUILD_INFORMATION));
- Unicode.type(0x2615);
+static void versionInfoMacro(uint8_t key_state) {
+ if (keyToggledOn(key_state)) {
+ Macros.type(PSTR("Keyboardio Model 100 - Firmware version "));
+ Macros.type(PSTR(KALEIDOSCOPE_FIRMWARE_VERSION));
}
}
@@ -185,6 +393,7 @@ static void versionInfoMacro(uint8_t keyState) {
* keypress event repeating that randomly selected key.
*
*/
+
static void anyKeyMacro(KeyEvent &event) {
if (keyToggledOn(event.state)) {
event.key.setKeyCode(Key_A.getKeyCode() + (uint8_t)(millis() % 36));
@@ -192,16 +401,6 @@ static void anyKeyMacro(KeyEvent &event) {
}
}
-static void emoteMacro(uint8_t macroID, KeyEvent &event) {
- if (keyToggledOn(event.state)) {
- for (auto e : emotes) {
- if (e.index == macroID) {
- Macros.type(e.string);
- return;
- }
- }
- }
-}
/** macroAction dispatches keymap events that are tied to a macro
to that macro. It takes two uint8_t parameters.
@@ -213,10 +412,11 @@ static void emoteMacro(uint8_t macroID, KeyEvent &event) {
The 'switch' statement should have a 'case' for each entry of the macro enum.
Each 'case' statement should call out to a function to handle the macro in question.
-*/
+ */
+
+const macro_t *macroAction(uint8_t macro_id, KeyEvent &event) {
+ switch (macro_id) {
-const macro_t *macroAction(uint8_t macroID, KeyEvent &event) {
- switch (macroID) {
case MACRO_VERSION_INFO:
versionInfoMacro(event.state);
break;
@@ -224,26 +424,36 @@ const macro_t *macroAction(uint8_t macroID, KeyEvent &event) {
case MACRO_ANY:
anyKeyMacro(event);
break;
-
- default:
- emoteMacro(macroID, event);
}
return MACRO_NONE;
}
+
+// These 'solid' color effect definitions define a rainbow of
+// LED color modes calibrated to draw 500mA or less on the
+// Keyboardio Model 100.
+
+
+static kaleidoscope::plugin::LEDSolidColor solidRed(160, 0, 0);
+static kaleidoscope::plugin::LEDSolidColor solidOrange(140, 70, 0);
+static kaleidoscope::plugin::LEDSolidColor solidYellow(130, 100, 0);
+static kaleidoscope::plugin::LEDSolidColor solidGreen(0, 160, 0);
+static kaleidoscope::plugin::LEDSolidColor solidBlue(0, 70, 130);
+static kaleidoscope::plugin::LEDSolidColor solidIndigo(0, 0, 170);
+static kaleidoscope::plugin::LEDSolidColor solidViolet(130, 0, 120);
+
/** toggleLedsOnSuspendResume toggles the LEDs off when the host goes to sleep,
* and turns them back on when it wakes up.
*/
void toggleLedsOnSuspendResume(kaleidoscope::plugin::HostPowerManagement::Event event) {
switch (event) {
case kaleidoscope::plugin::HostPowerManagement::Suspend:
+ case kaleidoscope::plugin::HostPowerManagement::Sleep:
LEDControl.disable();
break;
case kaleidoscope::plugin::HostPowerManagement::Resume:
LEDControl.enable();
break;
- case kaleidoscope::plugin::HostPowerManagement::Sleep:
- break;
}
}
@@ -255,7 +465,7 @@ void hostPowerManagementEventHandler(kaleidoscope::plugin::HostPowerManagement::
toggleLedsOnSuspendResume(event);
}
-/** This 'enum' is a list of all the magic combos used by the Model 01's
+/** This 'enum' is a list of all the magic combos used by the Model 100's
* firmware The names aren't particularly important. What is important is that
* each is unique.
*
@@ -281,23 +491,24 @@ static void toggleKeyboardProtocol(uint8_t combo_index) {
}
/**
+ * Toggles between using the built-in keymap, and the EEPROM-stored one.
+ */
+static void toggleKeymapSource(uint8_t combo_index) {
+ if (Layer.getKey == Layer.getKeyFromPROGMEM) {
+ Layer.getKey = EEPROMKeymap.getKey;
+ } else {
+ Layer.getKey = Layer.getKeyFromPROGMEM;
+ }
+}
+
+/**
* This enters the hardware test mode
*/
static void enterHardwareTestMode(uint8_t combo_index) {
HardwareTestMode.runTests();
}
-
-/** Magic combo list, a list of key combo and action pairs the firmware should
- * recognise.
- */
-USE_MAGIC_COMBOS({.action = toggleKeyboardProtocol,
- // Left Fn + Esc + Shift
- .keys = { R3C6, R2C6, R3C7 }},
- {.action = enterHardwareTestMode,
- // Left Fn + Prog + LED
- .keys = { R3C6, R0C0, R0C6 }});
-
+/*
void leaderMacro(uint8_t i) {
// auto event = kaleidoscope::KeyEvent(KeyAddr::none(), IS_PRESSED, ShiftToLayer(MACROS));
// OneShot.setPending(event);
@@ -310,105 +521,283 @@ void leaderNumpad(uint8_t i) {
constexpr kaleidoscope::plugin::Leader::dictionary_t leaderDictionary[] =
LEADER_DICT({LEADER_SEQ(LEAD(0), Key_M), leaderMacro},
- {LEADER_SEQ(LEAD(0), Key_N), leaderNumpad});
-
-constexpr int charshiftCode(uint8_t index) {
- return 53631 + index;
-}
+ {LEADER_SEQ(LEAD(0), Key_N), leaderNumpad});
+ */
-void tapDanceAction(uint8_t i, KeyAddr addr, uint8_t count,
- kaleidoscope::plugin::TapDance::ActionType action) {
- switch (i) {
- case 0:
- return tapDanceActionKeys(count, action, charshiftCode(0), LSHIFT(Key_Comma));
- case 1:
- return tapDanceActionKeys(count, action, charshiftCode(1), Key_LeftBracket);
- case 2:
- return tapDanceActionKeys(count, action, charshiftCode(2), LSHIFT(Key_LeftBracket));
- case 3:
- return tapDanceActionKeys(count, action, charshiftCode(3), LSHIFT(Key_Period));
- case 4:
- return tapDanceActionKeys(count, action, charshiftCode(4), Key_RightBracket);
- case 5:
- return tapDanceActionKeys(count, action, charshiftCode(5), LSHIFT(Key_RightBracket));
- }
-}
-
-static kaleidoscope::plugin::LayerHighlighter macroHighlighter(MACROS);
+/** Magic combo list, a list of key combo and action pairs the firmware should
+ * recognise.
+ */
+USE_MAGIC_COMBOS({.action = toggleKeyboardProtocol,
+ // Left Fn + Esc + Shift
+ .keys = {R3C6, R2C6, R3C7}},
+ {.action = enterHardwareTestMode,
+ // Left Fn + Prog + LED
+ .keys = {R3C6, R0C0, R0C6}},
+ {.action = toggleKeymapSource,
+ // Left Fn + Prog + Shift
+ .keys = {R3C6, R0C0, R3C7}});
// First, tell Kaleidoscope which plugins you want to use.
// The order can be important. For example, LED effects are
// added in the order they're listed here.
-KALEIDOSCOPE_INIT_PLUGINS(EEPROMSettings,
- EEPROMKeymap,
- Focus,
- FocusSettingsCommand,
- FocusEEPROMCommand,
- LayerNames,
- //HostOS,
- Unicode,
- Qukeys,
- CharShift,
- TapDance,
- Leader,
- // LEDControl provides support for other LED
- // modes
- LEDControl,
- IdleLEDs,
- BootGreetingEffect,
- LEDRainbowWaveEffect,
- LEDBreatheEffect,
- HeatmapEffect,
+KALEIDOSCOPE_INIT_PLUGINS(
+ // ----------------------------------------------------------------------
+ // Chrysalis plugins
- // The numpad plugin is responsible for
- // lighting up the 'numpad' mode with a
- // custom LED effect
- NumPad,
- macroHighlighter,
+ // The EEPROMSettings & EEPROMKeymap plugins make it possible to have an
+ // editable keymap in EEPROM.
+ EEPROMSettings,
+ EEPROMKeymap,
- // The macros plugin adds support for macros
- Macros,
+ // Focus allows bi-directional communication with the host, and is the
+ // interface through which the keymap in EEPROM can be edited.
+ Focus,
- // The HostPowerManagement plugin allows us
- // to turn LEDs off when then host goes to
- // sleep, and resume them when it wakes up.
- //HostPowerManagement,
+ // FocusSettingsCommand adds a few Focus commands, intended to aid in
+ // changing some settings of the keyboard, such as the default layer (via the
+ // `settings.defaultLayer` command)
+ FocusSettingsCommand,
- // The MagicCombo plugin lets you use key
- // combinations to trigger custom actions -
- // a bit like Macros, but triggered by
- // pressing multiple keys at the same time.
- MagicCombo,
+ // FocusEEPROMCommand adds a set of Focus commands, which are very helpful in
+ // both debugging, and in backing up one's EEPROM contents.
+ FocusEEPROMCommand,
- // The USBQuirks plugin lets you do some
- // things with USB that we aren't
- // comfortable - or able - to do
- // automatically, but can be useful
- // nevertheless. Such as toggling the key
- // report protocol between Boot (used by
- // BIOSes) and Report (NKRO).
- USBQuirks);
+ // The FirmwareVersion plugin lets Chrysalis query the version of the firmware
+ // programmatically.
+ FirmwareVersion,
-void setup() {
- Serial.begin(115200);
+ // The LayerNames plugin allows Chrysalis to display - and edit - custom layer
+ // names, to be shown instead of the default indexes.
+ LayerNames,
+
+ // Enables setting, saving (via Chrysalis), and restoring (on boot) the
+ // default LED mode.
+ DefaultLEDModeConfig,
+
+ // Enables controlling (and saving) the brightness of the LEDs via Focus.
+ LEDBrightnessConfig,
+
+ // ----------------------------------------------------------------------
+ // Keystroke-handling plugins
+
+ // The Qukeys plugin enables the "Secondary action" functionality in
+ // Chrysalis. Keys with secondary actions will have their primary action
+ // performed when tapped, but the secondary action when held.
+ Qukeys,
+
+ CharShift,
+
+ // SpaceCadet can turn your shifts into parens on tap, while keeping them as
+ // Shifts when held. SpaceCadetConfig lets Chrysalis configure some aspects of
+ // the plugin.
+ SpaceCadet,
+ SpaceCadetConfig,
+
+ // Enables the "Sticky" behavior for modifiers, and the "Layer shift when
+ // held" functionality for layer keys.
+ OneShot,
+ OneShotConfig,
+ EscapeOneShot,
+ EscapeOneShotConfig,
+ //Leader,
+
+ // The macros plugin adds support for macros
+ Macros,
+
+ // Enables dynamic, Chrysalis-editable macros.
+ DynamicMacros,
+
+ // The MouseKeys plugin lets you add keys to your keymap which move the mouse.
+ MouseKeys,
+ MouseKeysConfig,
- // Necessary for FreeBSD, as it doesn't support NKRO.
- //BootKeyboard.default_protocol = HID_BOOT_PROTOCOL;
+ // The MagicCombo plugin lets you use key combinations to trigger custom
+ // actions - a bit like Macros, but triggered by pressing multiple keys at the
+ // same time.
+ MagicCombo,
+ // Enables the GeminiPR Stenography protocol. Unused by default, but with the
+ // plugin enabled, it becomes configurable - and then usable - via Chrysalis.
+ GeminiPR,
+
+ // ----------------------------------------------------------------------
+ // LED mode plugins
+
+ // The boot greeting effect pulses the LED button for 10 seconds after the
+ // keyboard is first connected
+ BootGreetingEffect,
+
+ // LEDControl provides support for other LED modes
+ LEDControl,
+
+ // We start with the LED effect that turns off all the LEDs.
+ LEDOff,
+
+ // The rainbow effect changes the color of all of the keyboard's keys at the same time
+ // running through all the colors of the rainbow.
+ LEDRainbowEffect,
+
+ // The rainbow wave effect lights up your keyboard with all the colors of a rainbow
+ // and slowly moves the rainbow across your keyboard
+ LEDRainbowWaveEffect,
+
+ // The chase effect follows the adventure of a blue pixel which chases a red pixel across
+ // your keyboard. Spoiler: the blue pixel never catches the red pixel
+ LEDChaseEffect,
+
+ // These static effects turn your keyboard's LEDs a variety of colors
+ solidRed,
+ solidOrange,
+ solidYellow,
+ solidGreen,
+ solidBlue,
+ solidIndigo,
+ solidViolet,
+
+ // The breathe effect slowly pulses all of the LEDs on your keyboard
+ LEDBreatheEffect,
+
+ // The AlphaSquare effect prints each character you type, using your
+ // keyboard's LEDs as a display
+ AlphaSquareEffect,
+
+ // The stalker effect lights up the keys you've pressed recently
+ StalkerEffect,
+
+ // The LED Palette Theme plugin provides a shared palette for other plugins,
+ // like Colormap below
+ LEDPaletteTheme,
+
+ // The Colormap effect makes it possible to set up per-layer colormaps
+ ColormapEffect,
+
+ // The colormap overlay plugin provides a way to set LED colors regardless of
+ // the active LED effect. This is used for lighting up the keys assigned in
+ // the factory 'numpad' mode
+ ColormapOverlay,
+
+ // The HostPowerManagement plugin allows us to turn LEDs off when then host
+ // goes to sleep, and resume them when it wakes up.
+ HostPowerManagement,
+
+ // Turns LEDs off after a configurable amount of idle time.
+ IdleLEDs,
+ PersistentIdleLEDs,
+
+ // ----------------------------------------------------------------------
+ // Miscellaneous plugins
+
+ // The USBQuirks plugin lets you do some things with USB that we aren't
+ // comfortable - or able - to do automatically, but can be useful
+ // nevertheless. Such as toggling the key report protocol between Boot (used
+ // by BIOSes) and Report (NKRO).
+ USBQuirks,
+
+ // The hardware test mode, which can be invoked by tapping Prog, LED and the
+ // left Fn button at the same time.
+ HardwareTestMode //,
+);
+
+/** The 'setup' function is one of the two standard Arduino sketch functions.
+ * It's called when your keyboard first powers up. This is where you set up
+ * Kaleidoscope and any plugins.
+ */
+void setup() {
// First, call Kaleidoscope's internal setup function
Kaleidoscope.setup();
- LayerNames.reserve_storage(128);
- EEPROMKeymap.setup(5);
+ // Add colormap overlays for all keys of the numpad. This makes sure that
+ // all keys of the numpad light up once the numpad layer is active.
+ //
+ // The call signature is:
+ // kaleidoscope::plugin::Overlay(<layer>, <key_address>, <palette_index>)
+ //
+ // Key address matrix: https://github.com/keyboardio/Kaleidoscope/blob/master/plugins/Kaleidoscope-Hardware-Keyboardio-Model100/src/kaleidoscope/device/keyboardio/Model100.h#L175-L205
+ //
+ // (0, 0) (0, 1) (0, 2) (0, 3) (0, 4) (0, 5) (0, 6) | (0, 9) (0, 10) (0, 11) (0, 12) (0, 13) (0, 14) (0, 15)
+ // (1, 0) (1, 1) (1, 2) (1, 3) (1, 4) (1, 5) (1, 6) | (1, 9) (1, 10) (1, 11) (1, 12) (1, 13) (1, 14) (1, 15)
+ // (2, 0) (2, 1) (2, 2) (2, 3) (2, 4) (2, 5) | (2, 10) (2, 11) (2, 12) (2, 13) (2, 14) (2, 15)
+ // (3, 0) (3, 1) (3, 2) (3, 3) (3, 4) (3, 5) (2, 6) | (2, 9) (3, 10) (3, 11) (3, 12) (3, 13) (3, 14) (3, 15)
+ // (0, 7) (1, 7) (2, 7) (3, 7) | (3, 8) (2, 8) (1, 8) (0, 8)
+ // (3, 6) | (3, 9)
+ COLORMAP_OVERLAYS(
+ kaleidoscope::plugin::Overlay(NUMPAD, KeyAddr(0, 11), 23), // 7
+ kaleidoscope::plugin::Overlay(NUMPAD, KeyAddr(1, 11), 23), // 4
+ kaleidoscope::plugin::Overlay(NUMPAD, KeyAddr(2, 11), 23), // 1
+ kaleidoscope::plugin::Overlay(NUMPAD, KeyAddr(3, 11), 23), // 0
+ kaleidoscope::plugin::Overlay(NUMPAD, KeyAddr(0, 12), 23), // 8
+ kaleidoscope::plugin::Overlay(NUMPAD, KeyAddr(1, 12), 23), // 5
+ kaleidoscope::plugin::Overlay(NUMPAD, KeyAddr(2, 12), 23), // 2
+ kaleidoscope::plugin::Overlay(NUMPAD, KeyAddr(3, 12), 23), // period
+ kaleidoscope::plugin::Overlay(NUMPAD, KeyAddr(0, 13), 23), // 9
+ kaleidoscope::plugin::Overlay(NUMPAD, KeyAddr(1, 13), 23), // 6
+ kaleidoscope::plugin::Overlay(NUMPAD, KeyAddr(2, 13), 23), // 3
+ kaleidoscope::plugin::Overlay(NUMPAD, KeyAddr(3, 13), 23), // multiply
+ kaleidoscope::plugin::Overlay(NUMPAD, KeyAddr(0, 14), 23), // substract
+ kaleidoscope::plugin::Overlay(NUMPAD, KeyAddr(1, 14), 23), // add
+ kaleidoscope::plugin::Overlay(NUMPAD, KeyAddr(2, 14), 23), // equals
+ kaleidoscope::plugin::Overlay(NUMPAD, KeyAddr(3, 14), 23), // divide
+ kaleidoscope::plugin::Overlay(NUMPAD, KeyAddr(3, 15), 23), // enter
+ ) // COLORMAP_OVERLAYS(
+
+ // Set the hue of the boot greeting effect to something that will result in a
+ // nice green color.
+ BootGreetingEffect.hue = 85;
+
+ // We configure the AlphaSquare effect to use RED letters
+ AlphaSquare.color = CRGB(255, 0, 0);
+
+ // Set the rainbow effects to be reasonably bright, but low enough
+ // to mitigate audible noise in some environments.
+ LEDRainbowEffect.brightness(170);
+ LEDRainbowWaveEffect.brightness(160);
+
+ // Set the action key the test mode should listen for to Left Fn
+ HardwareTestMode.setActionKey(R3C6);
+
+ // The LED Stalker mode has a few effects. The one we like is called
+ // 'BlazingTrail'. For details on other options, see
+ // https://github.com/keyboardio/Kaleidoscope/blob/master/docs/plugins/LED-Stalker.md
+ StalkerEffect.variant = STALKER(BlazingTrail);
- // While we hope to improve this in the future, the NumPad plugin
- // needs to be explicitly told which keymap layer is your numpad layer
- NumPad.numPadLayer = NUMPAD;
+ // To make the keymap editable without flashing new firmware, we store
+ // additional layers in EEPROM. For now, we reserve space for eight layers. If
+ // one wants to use these layers, just set the default layer to one in EEPROM,
+ // by using the `settings.defaultLayer` Focus command, or by using the
+ // `keymap.onlyCustom` command to use EEPROM layers only.
+ EEPROMKeymap.setup(8);
- Leader.dictionary = leaderDictionary;
+ // We need to tell the Colormap plugin how many layers we want to have custom
+ // maps for. To make things simple, we set it to eight layers, which is how
+ // many editable layers we have (see above).
+ ColormapEffect.max_layers(8);
+ DefaultColormap.setup();
+
+ // For Dynamic Macros, we need to reserve storage space for the editable
+ // macros. A kilobyte is a reasonable default.
+ DynamicMacros.reserve_storage(1024);
+
+ // If there's a default layer set in EEPROM, we should set that as the default
+ // here.
+ Layer.move(EEPROMSettings.default_layer());
+
+ // To avoid any surprises, SpaceCadet is turned off by default. However, it
+ // can be permanently enabled via Chrysalis, so we should only disable it if
+ // no configuration exists.
+ SpaceCadetConfig.disableSpaceCadetIfUnconfigured();
+
+ // Editable layer names are stored in EEPROM too, and we reserve 16 bytes per
+ // layer for them. We need one extra byte per layer for bookkeeping, so we
+ // reserve 17 / layer in total.
+ LayerNames.reserve_storage(17 * 8);
+
+ // Unless configured otherwise with Chrysalis, we want to make sure that the
+ // firmware starts with LED effects off. This avoids over-taxing devices that
+ // don't have a lot of power to share with USB devices
+ DefaultLEDModeConfig.activateLEDModeIfUnconfigured(&LEDRainbowWaveEffect);
+
+ //Leader.dictionary = leaderDictionary;
- // Engram modifies the standard shift key behavior on the innermost
- // column.
CS_KEYS(kaleidoscope::plugin::CharShift::KeyPair(Key_Quote, LSHIFT(Key_9)),
kaleidoscope::plugin::CharShift::KeyPair(Key_Comma, Key_Semicolon),
kaleidoscope::plugin::CharShift::KeyPair(Key_Minus, LSHIFT(Key_Minus)),
@@ -416,10 +805,15 @@ void setup() {
kaleidoscope::plugin::CharShift::KeyPair(Key_Period, LSHIFT(Key_Semicolon)),
kaleidoscope::plugin::CharShift::KeyPair(LSHIFT(Key_Slash), LSHIFT(Key_1)),
kaleidoscope::plugin::CharShift::KeyPair(Key_Slash, Key_Backslash));
-
- Qukeys.setOverlapThreshold(25);
}
+/** loop is the second of the standard Arduino sketch functions.
+ * As you might expect, it runs in a loop, never exiting.
+ *
+ * For Kaleidoscope-based keyboard firmware, you usually just want to
+ * call Kaleidoscope.loop(); and not do anything custom here.
+ */
+
void loop() {
Kaleidoscope.loop();
}