| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | html: add tick rate selector | Brian Cully | 2025-12-22 | 1 | -3/+10 |
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| * | js: fix movement jump on tick | Brian Cully | 2025-12-22 | 1 | -5/+7 |
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| * | stop bouncing, start clamping | Brian Cully | 2025-12-18 | 1 | -31/+11 |
| | | | | | | | | bounce doesn't work well because it tries to adjust the heading itself, but that's controlled by forth, which leads to jiggling about when they disagree, which can happen if we bounce between the ‘head’ and ‘sethead’ calls in ‘head 10 + sethead’ | ||||
| * | add bouncing when hitting arena edge | Brian Cully | 2025-12-18 | 1 | -2/+28 |
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| * | rust, js: do plain old object translation is wasm. use workers | Brian Cully | 2025-12-18 | 1 | -15/+14 |
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| * | js: move robo state to worker | Brian Cully | 2025-12-17 | 1 | -77/+84 |
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| * | js: aesthetics | Brian Cully | 2025-12-16 | 1 | -1/+1 |
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| * | js: don't run extra tick/frame after haltenblinken | Brian Cully | 2025-12-16 | 1 | -3/+9 |
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| * | html: animate independently of tick rate, reorg a lot of html | Brian Cully | 2025-12-16 | 1 | -30/+67 |
| | | | | | | i should have done this in more commits, but i'm not going to go back and fix it now. | ||||
| * | rename velocity to speed | Brian Cully | 2025-12-16 | 1 | -3/+3 |
| | | | | | mass is a scalar quantity | ||||
| * | js: set fps to 30 and use a circle for the avatar | Brian Cully | 2025-12-16 | 1 | -3/+7 |
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| * | js: put x/y coords in robo object, not global | Brian Cully | 2025-12-15 | 1 | -33/+38 |
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| * | js: remove debugging | Brian Cully | 2025-12-15 | 1 | -1/+0 |
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| * | html: add arena canvas and update robo from code | Brian Cully | 2025-12-15 | 1 | -0/+47 |
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| * | load forth from server | Brian Cully | 2025-08-25 | 1 | -0/+26 |
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| * | move html stuff into ‘site’ | Brian Cully | 2025-08-24 | 1 | -0/+156 |
