From 4c2a04eded5c66c6696d4b53aee339f0f3ab8155 Mon Sep 17 00:00:00 2001 From: Thomas Harning Jr Date: Fri, 31 Aug 2007 09:34:09 -0400 Subject: Reformed project layout from 'luaevent/*' -> '*' --- COROUTINE_MANAGEMENT | 39 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 COROUTINE_MANAGEMENT (limited to 'COROUTINE_MANAGEMENT') diff --git a/COROUTINE_MANAGEMENT b/COROUTINE_MANAGEMENT new file mode 100644 index 0000000..1af0cb4 --- /dev/null +++ b/COROUTINE_MANAGEMENT @@ -0,0 +1,39 @@ +Due to the issue w/ self-resuming threads and crashing out threads, +a management system needs to be in place. + +Example thread system: + +MAIN +EVENT_LOOP --------running--- +WAITING ON READ +WAITING ON WRITE +WAITING ON CONNECT + + +Since main and the other 'waiting' threads are yielded, it is unsafe to call things arbitrarily on them +or resume them from themselves... +However the EVENT_LOOP one is running and thus can execute the callbacks (which can resume the threads) +Each of the 'waiting' events are attached to an event and contain a pointer, this pointer can be setup to point +to a per event_base item which will be updated w/ the lua_State of whatever calls EVENT_LOOP... +this will guarantee that the thread will be resumed from the currently running EVENT_LOOP + + +Other system that's more complicated and less likely: + +MAIN +EVENT_LOOP a -----running--- + +WAITING ON READ a +WAITING ON WRITE a + +EVENT_LOOP b ----yielded +WAITING ON READ b + + +Since there can only be one event_loop running per event_base, you do not have to worry about +cross-pollination of the different waits... + +NOTES: +If the event_loop thread goes away... then the waiting coroutines will have no way to get back... +though in this case, they are dead in the water anyways.. until a new event_loop starts... +in which case the lua_State references has been updated... \ No newline at end of file -- cgit v1.2.3