--[[ LuaEvent - Copyright (C) 2007 Thomas Harning Licensed as LGPL - See doc/COPYING for details. ]] module("luaevent", package.seeall) require("luaevent.core") _NAME = "luaevent"; _VERSION = "0.3.2"; local EV_READ = luaevent.core.EV_READ local EV_WRITE = luaevent.core.EV_WRITE local base = luaevent.core.new() local function addevent(...) return base:addevent(...) end local function getWrapper() local running = coroutine.running() return function(...) return select(2, coroutine.resume(running, ...)) end end -- Weak keys.. the keys are the client sockets local clientTable = setmetatable({}, {'__mode', 'kv'}) local function socketWait(sock, event) if not clientTable[sock] then clientTable[sock] = addevent(sock, event, getWrapper()) end coroutine.yield(event) end function send(sock, data, start, stop) local s, err local from = start or 1 local sent = 0 repeat from = from + sent s, err, sent = sock:send(data, from, stop) if s or err ~= "timeout" then return s, err, sent end socketWait(sock, EV_WRITE) until false end function receive(sock, pattern, part) local s, err pattern = pattern or '*l' repeat s, err, part = sock:receive(pattern, part) if s or err ~= "timeout" then return s, err, part end socketWait(sock, EV_READ) until false end -- same as above but with special treatment when reading chunks, -- unblocks on any data received. function receivePartial(client, pattern) local s, err, part pattern = pattern or "*l" repeat s, err, part = client:receive(pattern) if s or ( (type(pattern)=="number") and part~="" and part ~=nil ) or err ~= "timeout" then return s, err, part end socketWait(sock, EV_READ) until false end function connect(sock, ...) sock:settimeout(0) local ret, err = sock:connect(...) if ret or err ~= "timeout" then return ret, err end socketWait(sock, EV_WRITE) ret, err = sock:connect(...) if err == "already connected" then return 1 end return ret, err end -- Deprecated.. function flush(sock) end local function clientCoroutine(sock, handler) -- Figure out what to do ...... return handler(sock) end local function handleClient(co, client, handler) local ok, res, event = coroutine.resume(co, client, handler) end local function serverCoroutine(sock, callback) local listenItem = addevent(sock, EV_READ, getWrapper()) repeat local event = coroutine.yield(EV_READ) -- Get new socket local client = sock:accept() if client then client:settimeout(0) local co = coroutine.create(clientCoroutine) handleClient(co, client, callback) end until false end function addserver(sock, callback) local coro = coroutine.create(serverCoroutine) assert(coroutine.resume(coro, sock, callback)) end function addthread(func, ...) return coroutine.resume(coroutine.create(func), ...) end local _skt_mt = {__index = { connect = function(self, ...) return connect(self.socket, ...) end, send = function (self, data) return send(self.socket, data) end, receive = function (self, pattern) if (self.timeout==0) then return receivePartial(self.socket, pattern) end return receive(self.socket, pattern) end, flush = function (self) return flush(self.socket) end, settimeout = function (self,time) self.timeout=time return end, close = function(self) clientTable[self.socket]:close() self.socket:close() end }} function wrap(sock) return setmetatable({socket = sock}, _skt_mt) end loop = function(...) base:loop(...) end