--[[ LuaEvent - Copyright (C) 2007 Thomas Harning Licensed as LGPL - See doc/COPYING for details. ]] module("luaevent", package.seeall) require("luaevent.core") local EV_READ = luaevent.core.EV_READ local EV_WRITE = luaevent.core.EV_WRITE local fair = false local hookedObjectMt = false -- Weak keys.. the keys are the client sockets local clientTable = setmetatable({}, {'__mode', 'k'}) function send(sock, data, start, stop) local s, err local from = start or 1 local sent = 0 repeat from = from + sent s, err, sent = sock:send(data, from, stop) -- Add extra coro swap for fairness -- CURRENTLY DISABLED FOR TESTING...... if fair and math.random(100) > 90 then coroutine.yield(EV_WRITE) end if s or err ~= "timeout" then return s, err, sent end coroutine.yield(EV_WRITE) until false end function receive(sock, pattern, part) local s, err pattern = pattern or '*l' repeat s, err, part = sock:receive(pattern, part) if s or err ~= "timeout" then return s, err, part end coroutine.yield(EV_READ) until false end -- same as above but with special treatment when reading chunks, -- unblocks on any data received. function receivePartial(client, pattern) local s, err, part pattern = pattern or "*l" repeat s, err, part = client:receive(pattern) if s or ( (type(pattern)=="number") and part~="" and part ~=nil ) or err ~= "timeout" then return s, err, part end coroutine.yield(EV_READ) until false end function connect(sock, ...) sock:settimeout(0) local ret, err = sock:connect(...) if ret or err ~= "timeout" then return ret, err end coroutine.yield(EV_WRITE) ret, err = sock:connect(...) if err == "already connected" then return 1 end return ret, err end -- Deprecated.. function flush(sock) end local function clientCoroutine(sock, handler) -- Figure out what to do ...... return handler(sock) end local function serverCoroutine(sock, callback) repeat local event = coroutine.yield(EV_READ) -- Get new socket local client = sock:accept() if client then --cl[#cl + 1] = client client:settimeout(0) local coFunc = coroutine.wrap(clientCoroutine) clientTable[client] = luaevent.core.addevent(client, coFunc, client, callback) end until false end local oldAddEvent = luaevent.core.addevent luaevent.core.addevent = function(...) local item = oldAddEvent(...) print("SETUP ITEM FOR: ", debug.getmetatable(item).getfd(item)) if not hookedObjectMt then hookedObjectMt = true local mt = debug.getmetatable(item) local oldGC = mt.__gc mt.__gc = function(...) print("RELEASING ITEM FOR: ", mt.getfd(...)) return oldGC(...) end end return item end function addserver(sock, callback) local coFunc = coroutine.wrap(serverCoroutine) clientTable[sock] = luaevent.core.addevent(sock, coFunc, sock, callback) end function addthread(sock, func, ...) local coFunc = coroutine.wrap(func) clientTable[sock] = luaevent.core.addevent(sock, coFunc, ...) end local _skt_mt = {__index = { connect = function(self, ...) return connect(self.socket, ...) end, send = function (self, data) return send (self.socket, data) end, receive = function (self, pattern) if (self.timeout==0) then return receivePartial(self.socket, pattern) end return receive (self.socket, pattern) end, flush = function (self) return flush (self.socket) end, settimeout = function (self,time) self.timeout=time return end, }} function wrap(sock) return setmetatable({socket = sock}, _skt_mt) end loop = luaevent.core.loop