#include "luaevent.h" #include #include #define EVENT_BASE_MT "EVENT_BASE_MT" #define EVENT_CALLBACK_ARG_MT "EVENT_CALLBACK_ARG_MT" #define EVENT_BASE_LOCATION 1 void setEventBase(lua_State* L, struct event_base* base) { struct event_base** pbase = lua_newuserdata(L, sizeof(base)); *pbase = base; luaL_getmetatable(L, EVENT_BASE_MT); lua_setmetatable(L, -2); lua_rawseti(L, LUA_ENVIRONINDEX, EVENT_BASE_LOCATION); } struct event_base* getEventBase(lua_State* L) { struct event_base* base; lua_rawgeti(L, LUA_ENVIRONINDEX, EVENT_BASE_LOCATION); base = *(struct event_base**)lua_topointer(L, -1); lua_pop(L, 1); return base; } void freeCallbackArgs(le_callback* arg) { if(arg->L) { lua_State* L = arg->L; arg->L = NULL; event_del(&arg->ev); luaL_unref(L, LUA_REGISTRYINDEX, arg->callbackRef); } } /* le_callback is allocated at the beginning of the coroutine in which it is used, no need to manually de-allocate */ /* Index for coroutine is fd as integer for *nix, as lightuserdata for Win */ static void luaevent_callback(int fd, short event, void* p) { le_callback* arg = p; lua_State* L = arg->L; int ret; lua_rawgeti(L, LUA_REGISTRYINDEX, arg->callbackRef); lua_pushinteger(L, event); lua_call(L, 1, 1); ret = lua_tointeger(L, -1); lua_pop(L, 1); if(ret == -1) { freeCallbackArgs(arg); } else { struct event *ev = &arg->ev; int newEvent = ret; if(newEvent != event) { // Need to hook up new event... event_del(ev); event_set(ev, fd, EV_PERSIST | newEvent, luaevent_callback, arg); event_add(ev, NULL); } } } static int luaevent_base_gc(lua_State* L) { struct event_base** pbase = luaL_checkudata(L, 1, EVENT_BASE_MT); if(*pbase) { event_base_free(*pbase); *pbase = NULL; } return 0; } static int luaevent_cb_gc(lua_State* L) { le_callback* arg = luaL_checkudata(L, 1, EVENT_CALLBACK_ARG_MT); freeCallbackArgs(arg); return 0; } int getSocketFd(lua_State* L, int idx) { int fd; luaL_checktype(L, idx, LUA_TUSERDATA); lua_getfield(L, idx, "getfd"); if(lua_isnil(L, -1)) return luaL_error(L, "Socket type missing 'getfd' method"); lua_pushvalue(L, idx); lua_call(L, 1, 1); fd = lua_tointeger(L, -1); lua_pop(L, 1); return fd; } /* Expected to be called at the beginning of the coro that uses it.. Value must be kept until coro is complete.... */ /* sock, event, callback */ static int luaevent_addevent(lua_State* L) { int fd, event, callbackRef; le_callback* arg; fd = getSocketFd(L, 1); event = luaL_checkinteger(L, 2); luaL_checktype(L, 3, LUA_TFUNCTION); lua_pushvalue(L, 3); callbackRef = luaL_ref(L, LUA_REGISTRYINDEX); arg = lua_newuserdata(L, sizeof(*arg)); luaL_getmetatable(L, EVENT_CALLBACK_ARG_MT); lua_setmetatable(L, -2); arg->L = L; arg->callbackRef = callbackRef; /* Setup event... */ event_set(&arg->ev, fd, event | EV_PERSIST, luaevent_callback, arg); event_base_set(getEventBase(L), &arg->ev); event_add(&arg->ev, NULL); return 1; } static int luaevent_loop(lua_State* L) { int ret = event_base_loop(getEventBase(L), 0); lua_pushinteger(L, ret); return 1; } static luaL_Reg funcs[] = { { "addevent", luaevent_addevent }, { "loop", luaevent_loop }, { NULL, NULL } }; typedef struct { const char* name; int value; } namedInteger; static namedInteger consts[] = { {"LEAVE", -1}, {"EV_READ", EV_READ}, {"EV_WRITE", EV_WRITE}, {NULL, 0} }; void setNamedIntegers(lua_State* L, namedInteger* p) { while(p->name) { lua_pushinteger(L, p->value); lua_setfield(L, -2, p->name); p++; } } /* Verified ok */ int luaopen_luaevent_core(lua_State* L) { /* Setup environ table */ lua_createtable(L, 1, 0); lua_replace(L, LUA_ENVIRONINDEX); /* Setup metatable */ luaL_newmetatable(L, EVENT_BASE_MT); lua_pushcfunction(L, luaevent_base_gc); lua_setfield(L, -2, "__gc"); lua_pop(L, 1); luaL_newmetatable(L, EVENT_CALLBACK_ARG_MT); lua_pushcfunction(L, luaevent_cb_gc); lua_setfield(L, -2, "__gc"); lua_pop(L, 1); setEventBase(L, event_init()); luaL_register(L, "luaevent.core", funcs); setNamedIntegers(L, consts); return 1; }