require"luaevent" require"socket" local function setupHook(thread) if not thread then debug.sethook(function(event) print("TRACE >: ", debug.getinfo(2, 'n').name) end, 'c') else debug.sethook(thread, function(event) print("TRACE ", thread,">: ", debug.getinfo(2, 'n').name) end, 'c') end end local count = 100 local function func(sock) sock = luaevent.wrap(sock) assert(sock:connect("localhost", 20000)) for i = 1, 2 do local maxZ = 10 for z = 1, maxZ do assert(sock:send("Greet me ")) end assert(sock:receive(10 * maxZ)) end if skt then skt:close() end count = count - 1 if count > 0 then --local sock = assert(socket.tcp()) --luaevent.addthread(sock, func, sock) end end for i = 1, 500 do local sock = assert(socket.tcp()) luaevent.addthread(sock, func, sock) end luaevent.loop()