/* LuaEvent - Copyright (C) 2007 Thomas Harning * Licensed as LGPL - See doc/COPYING for details */ #include "luaevent.h" #include "event_callback.h" #include "event_buffer.h" #include "buffer_event.h" #include #include #include #define EVENT_BASE_MT "EVENT_BASE_MT" le_base* event_base_get(lua_State* L, int idx) { return (le_base*)luaL_checkudata(L, idx, EVENT_BASE_MT); } int luaevent_newbase(lua_State* L) { le_base *base = (le_base*)lua_newuserdata(L, sizeof(le_base)); base->loop_L = NULL; /* No running loop */ base->base = event_init(); luaL_getmetatable(L, EVENT_BASE_MT); lua_setmetatable(L, -2); return 1; } static int luaevent_base_gc(lua_State* L) { le_base *base = event_base_get(L, 1); if(base->base) { event_base_free(base->base); base->base = NULL; } return 0; } int getSocketFd(lua_State* L, int idx) { int fd; luaL_checktype(L, idx, LUA_TUSERDATA); lua_getfield(L, idx, "getfd"); if(lua_isnil(L, -1)) return luaL_error(L, "Socket type missing 'getfd' method"); lua_pushvalue(L, idx); lua_call(L, 1, 1); fd = lua_tointeger(L, -1); lua_pop(L, 1); return fd; } void load_timeval(double time, struct timeval *tv) { tv->tv_sec = (int)time; tv->tv_usec = (int)(time * 1000000) % 1000000; } /* sock, event, callback, timeout */ static int luaevent_addevent(lua_State* L) { int fd, event; le_callback* arg = event_callback_push(L, 1, 4); struct timeval *tv = &arg->timeout; if(lua_isnil(L, 2) && lua_isnumber(L, 5)) { fd = -1; /* Per event_timer_set.... */ } else { fd = getSocketFd(L, 2); } event = luaL_checkinteger(L, 3); if(lua_isnumber(L, 5)) { double time = lua_tonumber(L, 5); load_timeval(time, tv); } else { tv = NULL; } /* Setup event... */ event_set(&arg->ev, fd, event | EV_PERSIST, luaevent_callback, arg); event_base_set(arg->base->base, &arg->ev); event_add(&arg->ev, tv); return 1; } static int luaevent_loop(lua_State* L) { le_base *base = event_base_get(L, 1); base->loop_L = L; int ret = event_base_loop(base->base, 0); lua_pushinteger(L, ret); return 1; } static luaL_Reg base_funcs[] = { { "addevent", luaevent_addevent }, { "loop", luaevent_loop }, { NULL, NULL } }; static luaL_Reg funcs[] = { { "new", luaevent_newbase }, { NULL, NULL } }; typedef struct { const char* name; int value; } namedInteger; static namedInteger consts[] = { {"LEAVE", -1}, {"EV_READ", EV_READ}, {"EV_WRITE", EV_WRITE}, {"EV_TIMEOUT", EV_TIMEOUT}, {"EV_SIGNAL", EV_SIGNAL}, {"EV_PERSIST", EV_PERSIST}, /* bufferevent */ {"EVBUFFER_READ", EVBUFFER_READ}, {"EVBUFFER_WRITE", EVBUFFER_WRITE}, {"EVBUFFER_EOF", EVBUFFER_EOF}, {"EVBUFFER_ERROR", EVBUFFER_ERROR}, {"EVBUFFER_TIMEOUT", EVBUFFER_TIMEOUT}, {NULL, 0} }; void setNamedIntegers(lua_State* L, namedInteger* p) { while(p->name) { lua_pushinteger(L, p->value); lua_setfield(L, -2, p->name); p++; } } /* Verified ok */ int luaopen_luaevent_core(lua_State* L) { /* Register external items */ event_callback_register(L); event_buffer_register(L); buffer_event_register(L); lua_settop(L, 0); /* Setup metatable */ luaL_newmetatable(L, EVENT_BASE_MT); lua_newtable(L); luaL_register(L, NULL, base_funcs); lua_setfield(L, -2, "__index"); lua_pushcfunction(L, luaevent_base_gc); lua_setfield(L, -2, "__gc"); lua_pop(L, 1); luaL_register(L, "luaevent.core", funcs); setNamedIntegers(L, consts); return 1; }