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--[[
LuaEvent - Copyright (C) 2007 Thomas Harning <harningt@gmail.com>
Licensed as LGPL - See doc/COPYING for details.
]]
module("luaevent", package.seeall)
require("luaevent.core")
_NAME = "luaevent";
_VERSION = "0.3.0";
local EV_READ = luaevent.core.EV_READ
local EV_WRITE = luaevent.core.EV_WRITE
local base = luaevent.core.new()
local function addevent(...)
return base:addevent(...)
end
local function getWrapper()
local running = coroutine.running()
return function(...)
return select(2, coroutine.resume(running, ...))
end
end
-- Weak keys.. the keys are the client sockets
local clientTable = setmetatable({}, {'__mode', 'kv'})
local function socketWait(sock, event)
if not clientTable[sock] then clientTable[sock] = addevent(sock, event, getWrapper()) end
coroutine.yield(event)
end
function send(sock, data, start, stop)
local s, err
local from = start or 1
local sent = 0
repeat
from = from + sent
s, err, sent = sock:send(data, from, stop)
if s or err ~= "timeout" then return s, err, sent end
socketWait(sock, EV_WRITE)
until false
end
function receive(sock, pattern, part)
local s, err
pattern = pattern or '*l'
repeat
s, err, part = sock:receive(pattern, part)
if s or err ~= "timeout" then return s, err, part end
socketWait(sock, EV_READ)
until false
end
-- same as above but with special treatment when reading chunks,
-- unblocks on any data received.
function receivePartial(client, pattern)
local s, err, part
pattern = pattern or "*l"
repeat
s, err, part = client:receive(pattern)
if s or ( (type(pattern)=="number") and part~="" and part ~=nil ) or
err ~= "timeout" then return s, err, part end
socketWait(sock, EV_READ)
until false
end
function connect(sock, ...)
sock:settimeout(0)
local ret, err = sock:connect(...)
if ret or err ~= "timeout" then return ret, err end
socketWait(sock, EV_WRITE)
ret, err = sock:connect(...)
if err == "already connected" then
return 1
end
return ret, err
end
-- Deprecated..
function flush(sock)
end
local function clientCoroutine(sock, handler)
-- Figure out what to do ......
return handler(sock)
end
local function handleClient(co, client, handler)
local ok, res, event = coroutine.resume(co, client, handler)
end
local function serverCoroutine(sock, callback)
local listenItem = addevent(sock, EV_READ, getWrapper())
repeat
local event = coroutine.yield(EV_READ)
-- Get new socket
local client = sock:accept()
if client then
client:settimeout(0)
local co = coroutine.create(clientCoroutine)
handleClient(co, client, callback)
end
until false
end
function addserver(sock, callback)
local coro = coroutine.create(serverCoroutine)
assert(coroutine.resume(coro, sock, callback))
end
function addthread(func, ...)
return coroutine.resume(coroutine.create(func), ...)
end
local _skt_mt = {__index = {
connect = function(self, ...)
return connect(self.socket, ...)
end,
send = function (self, data)
return send(self.socket, data)
end,
receive = function (self, pattern)
if (self.timeout==0) then
return receivePartial(self.socket, pattern)
end
return receive(self.socket, pattern)
end,
flush = function (self)
return flush(self.socket)
end,
settimeout = function (self,time)
self.timeout=time
return
end,
close = function(self)
clientTable[self.socket]:close()
self.socket:close()
end
}}
function wrap(sock)
return setmetatable({socket = sock}, _skt_mt)
end
loop = function(...) base:loop(...) end
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