1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
|
require"luaevent"
require"socket"
local function setupHook(thread)
if not thread then debug.sethook(function(event) print("TRACE >: ", debug.getinfo(2, 'n').name) end, 'c')
else debug.sethook(thread, function(event) print("TRACE ", thread,">: ", debug.getinfo(2, 'n').name) end, 'c') end
end
local count = 100
local function func(sock)
sock = luaevent.wrap(sock)
assert(sock:connect("localhost", 20000))
for i = 1, 2 do
local maxZ = 10
for z = 1, maxZ do
assert(sock:send("Greet me "))
end
assert(sock:receive(10 * maxZ))
end
if skt then skt:close() end
count = count - 1
if count > 0 then
--local sock = assert(socket.tcp())
--luaevent.addthread(sock, func, sock)
end
end
for i = 1, 500 do
local sock = assert(socket.tcp())
luaevent.addthread(sock, func, sock)
end
luaevent.loop()
|