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<title>polyring.git/site/index.html, branch main</title>
<subtitle>polygon canvas wasm benching</subtitle>
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<updated>2025-12-29T19:32:30Z</updated>
<entry>
<title>wasm: hook up dot count to html input</title>
<updated>2025-12-29T19:32:30Z</updated>
<author>
<name>brian cully</name>
<email>bjc@spork.org</email>
</author>
<published>2025-12-29T19:32:30Z</published>
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</entry>
<entry>
<title>bench with poly finding</title>
<updated>2025-12-29T17:50:01Z</updated>
<author>
<name>brian cully</name>
<email>bjc@spork.org</email>
</author>
<published>2025-12-29T17:50:01Z</published>
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<entry>
<title>wasm: render bench results in html</title>
<updated>2025-12-29T17:27:20Z</updated>
<author>
<name>brian cully</name>
<email>bjc@spork.org</email>
</author>
<published>2025-12-29T17:27:20Z</published>
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</entry>
<entry>
<title>wasm: add benchmarking</title>
<updated>2025-12-29T17:19:06Z</updated>
<author>
<name>brian cully</name>
<email>bjc@spork.org</email>
</author>
<published>2025-12-29T17:19:06Z</published>
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<id>urn:sha1:33ff3488f89b3e89ed31780ff7ab72128abe5312</id>
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</entry>
<entry>
<title>add watch section and bench section</title>
<updated>2025-12-29T16:39:38Z</updated>
<author>
<name>brian cully</name>
<email>bjc@spork.org</email>
</author>
<published>2025-12-29T16:39:38Z</published>
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<id>urn:sha1:8197bb1657d2f8ded4aec30ddff2b7df2a13a23a</id>
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</entry>
<entry>
<title>dispatch wasm/pure based on query part of url</title>
<updated>2025-12-27T19:33:52Z</updated>
<author>
<name>brian cully</name>
<email>bjc@spork.org</email>
</author>
<published>2025-12-27T19:33:52Z</published>
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</entry>
<entry>
<title>add rust/wasm impl</title>
<updated>2025-12-27T17:58:44Z</updated>
<author>
<name>brian cully</name>
<email>bjc@spork.org</email>
</author>
<published>2025-12-27T17:58:44Z</published>
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<id>urn:sha1:69591cc5483d36bc819c75dce9347b08b04e33bf</id>
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<entry>
<title>add bouncing particles</title>
<updated>2025-12-26T17:04:14Z</updated>
<author>
<name>brian cully</name>
<email>bjc@spork.org</email>
</author>
<published>2025-12-26T17:04:14Z</published>
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