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* wasm: separate update/render for later benchingbrian cully2025-12-293-11/+22
* state: use jsresultbrian cully2025-12-291-3/+4
* rainbow the pure, toobrian cully2025-12-292-6/+12
* wasm rainbow polyringbrian cully2025-12-291-5/+9
* create lines from point refsbrian cully2025-12-292-11/+13
* minor cleanupbrian cully2025-12-292-19/+19
* make: don't emit a bunch of wasm-pack stuff we don't needbrian cully2025-12-281-1/+4
* let fastrand know we're in wasmbrian cully2025-12-282-1/+32
* use unsafecell for render so we don't need runtime checks on borrows.brian cully2025-12-281-9/+11
* comments, whitespacebrian cully2025-12-281-1/+11
* fmtbrian cully2025-12-281-1/+3
* use results in render loop where possiblebrian cully2025-12-281-7/+8
* fmtbrian cully2025-12-282-2/+3
* move render loop to its own modulebrian cully2025-12-282-38/+45
* don't do initial animation until clickbrian cully2025-12-281-1/+0
* more render simplificationbrian cully2025-12-281-21/+25
* simplify render logicbrian cully2025-12-281-52/+26
* put 40 balls back in playbrian cully2025-12-271-1/+1
* get wasm go button workingbrian cully2025-12-272-36/+71
* fmtbrian cully2025-12-273-5/+22
* dispatch wasm/pure based on query part of urlbrian cully2025-12-274-12/+34
* fix fps 0 on intercount resetbrian cully2025-12-271-2/+2
* add rust/wasm implbrian cully2025-12-279-47/+371
* use ‘toFixed’ instead of custom stuffbrian cully2025-12-261-1/+1
* try to calculate fps in spite of fingerprintingbrian cully2025-12-262-1/+11
* render bounding polygonbrian cully2025-12-261-2/+119
* add bouncing particlesbrian cully2025-12-2613-0/+433