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* add watch section and bench sectionbrian cully2025-12-291-3/+3
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* wasm: minor cleanupbrian cully2025-12-291-3/+3
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* wasm: update before renderbrian cully2025-12-291-1/+1
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* wasm: separate update/render for later benchingbrian cully2025-12-293-11/+22
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* state: use jsresultbrian cully2025-12-291-3/+4
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* rainbow the pure, toobrian cully2025-12-291-1/+1
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* wasm rainbow polyringbrian cully2025-12-291-5/+9
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* create lines from point refsbrian cully2025-12-292-11/+13
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* minor cleanupbrian cully2025-12-291-18/+18
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* use unsafecell for render so we don't need runtime checks on borrows.brian cully2025-12-281-9/+11
| | | | | the mutability is only used once during init, so we can guarantee that it's always safe by the time init is done.
* comments, whitespacebrian cully2025-12-281-1/+11
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* fmtbrian cully2025-12-281-1/+3
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* use results in render loop where possiblebrian cully2025-12-281-7/+8
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* fmtbrian cully2025-12-282-2/+3
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* move render loop to its own modulebrian cully2025-12-282-38/+45
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* don't do initial animation until clickbrian cully2025-12-281-1/+0
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* more render simplificationbrian cully2025-12-281-21/+25
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* simplify render logicbrian cully2025-12-281-52/+26
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* put 40 balls back in playbrian cully2025-12-271-1/+1
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* get wasm go button workingbrian cully2025-12-272-36/+71
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* fmtbrian cully2025-12-273-5/+22
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* add rust/wasm implbrian cully2025-12-274-2/+322
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* add bouncing particlesbrian cully2025-12-261-0/+11