use std::cell::RefCell; use std::sync::{Mutex}; use std::rc::Rc; use log::{Level, info, debug}; use wasm_bindgen::prelude::*; use state::State; mod line; mod point; mod state; struct RenderLoop { inner: Rc>>>, } impl RenderLoop { fn new bool + 'static>(mut fun: T) -> Self { let inner = Rc::new(RefCell::new(None)); let rloop = inner.clone(); *inner.borrow_mut() = Some(Closure::new(move |t| { if fun(t) { request_animation_frame(rloop.borrow().as_ref().expect("can borrow rloop")); } })); Self { inner } } fn start(&self) -> Result<(), JsValue> { request_animation_frame(self.inner.borrow().as_ref().ok_or("closure exists")?); Ok(()) } } impl Clone for RenderLoop { fn clone(&self) -> Self { Self { inner: self.inner.clone() } } } fn window() -> web_sys::Window { web_sys::window().expect("no window") } fn document() -> web_sys::Document { window().document().expect("no document") } fn canvas() -> Result { let x = document() .query_selector("canvas")? .expect("canvas element"); Ok(x.dyn_into::()?) } fn fps() -> Result { let x = document() .query_selector("#fps")? .expect("fps counter exists"); Ok(x.dyn_into::()?) } fn go() -> Result { let x = document() .query_selector("button")? .expect("go button exists"); Ok(x.dyn_into::()?) } fn request_animation_frame(f: &Closure) { window() .request_animation_frame(f.as_ref().unchecked_ref()) .expect("should register `requestAnimationFrame` OK"); } #[wasm_bindgen(start)] pub fn init() -> Result<(), JsValue> { console_log::init_with_level(Level::Debug).expect("couldn't init console log"); info!("wasm init"); let paused = Rc::new(Mutex::new(true)); let p1 = paused.clone(); let mut s = State::new(canvas()?, fps()?)?; s.render_frame(0.0)?; let render_loop = RenderLoop::new(move |t| { s.render_frame(t).expect("should render frame"); !*paused.lock().unwrap() }); render_loop.start()?; let a = Closure::::new(move || { let mut p = p1.lock().unwrap(); debug!("go clicked: {}", *p); *p = !*p; let text = if *p { "go" } else { render_loop.start().expect("start render loop"); "pause" }; go().expect("go button works").set_text_content(Some(text)); }); go()?.set_onclick(Some(a.as_ref().unchecked_ref())); // otherwise it gets dropped after we're done, invalidating the // handler. a.forget(); Ok(()) }