use std::rc::Rc; use std::sync::Mutex; use log::{Level, debug, info}; use wasm_bindgen::prelude::*; use render_loop::RenderLoop; use state::State; mod line; mod point; mod render_loop; mod state; fn window() -> web_sys::Window { web_sys::window().expect("no window") } fn document() -> web_sys::Document { window().document().expect("no document") } fn canvas() -> Result { let x = document() .query_selector("canvas")? .expect("canvas element"); Ok(x.dyn_into::()?) } fn fps() -> Result { let x = document() .query_selector("#fps")? .expect("fps counter exists"); Ok(x.dyn_into::()?) } fn go() -> Result { let x = document() .query_selector("button")? .expect("go button exists"); Ok(x.dyn_into::()?) } #[wasm_bindgen(start)] pub fn init() -> Result<(), JsValue> { console_log::init_with_level(Level::Debug).expect("couldn't init console log"); info!("wasm init"); let paused = Rc::new(Mutex::new(true)); let p1 = paused.clone(); let mut s = State::new(canvas()?, fps()?)?; s.render_frame(0.0)?; let render_loop = RenderLoop::new(move |t| { s.render_frame(t).expect("should render frame"); !*paused.lock().unwrap() }); let a = Closure::::new(move || { let mut p = p1.lock().unwrap(); debug!("go clicked: {}", *p); *p = !*p; let text = if *p { "go" } else { render_loop.start().expect("start render loop"); "pause" }; go().expect("go button works").set_text_content(Some(text)); }); go()?.set_onclick(Some(a.as_ref().unchecked_ref())); // otherwise it gets dropped after we're done, invalidating the // handler. a.forget(); Ok(()) }