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author | daurnimator <quae@daurnimator.com> | 2014-04-28 16:30:53 -0400 |
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committer | daurnimator <quae@daurnimator.com> | 2014-04-28 16:30:53 -0400 |
commit | a1421105a2eabc7b9c19a2ac7a4d4f372c6696cf (patch) | |
tree | ced1a21aa340730f5659d823ca89822c565b7f98 | |
parent | 36353e3edb63ffa2612b0101d6a6133c9994c263 (diff) | |
download | prosody-a1421105a2eabc7b9c19a2ac7a4d4f372c6696cf.tar.gz prosody-a1421105a2eabc7b9c19a2ac7a4d4f372c6696cf.zip |
plugins/muc/mod_muc: Move affiliation monkey patch into own scope
-rw-r--r-- | plugins/muc/mod_muc.lua | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/plugins/muc/mod_muc.lua b/plugins/muc/mod_muc.lua index 865e07b9..2aa55a37 100644 --- a/plugins/muc/mod_muc.lua +++ b/plugins/muc/mod_muc.lua @@ -26,6 +26,7 @@ end local muclib = module:require "muc"; local muc_new_room = muclib.new_room; +room_mt = muclib.room_mt; -- Yes, global. local persistent = module:require "muc/persistent"; local jid_split = require "util.jid".split; local jid_bare = require "util.jid".bare; @@ -52,16 +53,18 @@ local function is_admin(jid) return um_is_admin(jid, module.host); end -room_mt = muclib.room_mt; -- Yes, global. -local _set_affiliation = room_mt.set_affiliation; -local _get_affiliation = room_mt.get_affiliation; -function muclib.room_mt:get_affiliation(jid) - if is_admin(jid) then return "owner"; end - return _get_affiliation(self, jid); -end -function muclib.room_mt:set_affiliation(actor, jid, affiliation, callback, reason) - if is_admin(jid) then return nil, "modify", "not-acceptable"; end - return _set_affiliation(self, actor, jid, affiliation, callback, reason); +do -- Monkey patch to make server admins room owners + local _get_affiliation = room_mt.get_affiliation; + function room_mt:get_affiliation(jid) + if is_admin(jid) then return "owner"; end + return _get_affiliation(self, jid); + end + + local _set_affiliation = room_mt.set_affiliation; + function room_mt:set_affiliation(actor, jid, ...) + if is_admin(jid) then return nil, "modify", "not-acceptable"; end + return _set_affiliation(self, actor, jid, ...); + end end local function room_save(room, forced) |