diff options
author | Matthew Wild <mwild1@gmail.com> | 2008-08-25 16:46:05 +0100 |
---|---|---|
committer | Matthew Wild <mwild1@gmail.com> | 2008-08-25 16:46:05 +0100 |
commit | 0dadc00f7ef1fa7fd0898fa4235a992f22d4859c (patch) | |
tree | 7f618c655ffe2f389b3dce1706925d3dd1416b98 /net/server.lua | |
parent | 6e36f98b3c75276806b7e660f6715ade67e7dc55 (diff) | |
download | prosody-0dadc00f7ef1fa7fd0898fa4235a992f22d4859c.tar.gz prosody-0dadc00f7ef1fa7fd0898fa4235a992f22d4859c.zip |
Moved server module to net/
also added note on licensing of that module
Diffstat (limited to 'net/server.lua')
-rw-r--r-- | net/server.lua | 613 |
1 files changed, 613 insertions, 0 deletions
diff --git a/net/server.lua b/net/server.lua new file mode 100644 index 00000000..b7f026d3 --- /dev/null +++ b/net/server.lua @@ -0,0 +1,613 @@ +--[[
+
+ server.lua by blastbeat of the luadch project
+
+ re-used here under the MIT/X Consortium License
+
+ - this script contains the server loop of the program
+ - other scripts can reg a server here
+
+]]--
+
+----------------------------------// DECLARATION //--
+
+--// constants //--
+
+local STAT_UNIT = 1 / ( 1024 * 1024 ) -- mb
+
+--// lua functions //--
+
+local function use( what ) return _G[ what ] end
+
+local type = use "type"
+local pairs = use "pairs"
+local ipairs = use "ipairs"
+local tostring = use "tostring"
+local collectgarbage = use "collectgarbage"
+
+--// lua libs //--
+
+local table = use "table"
+local coroutine = use "coroutine"
+
+--// lua lib methods //--
+
+local table_concat = table.concat
+local table_remove = table.remove
+local string_sub = use'string'.sub
+local coroutine_wrap = coroutine.wrap
+local coroutine_yield = coroutine.yield
+local print = print;
+local out_put = function () end --print;
+local out_error = print;
+
+--// extern libs //--
+
+local luasec = require "ssl"
+local luasocket = require "socket"
+
+--// extern lib methods //--
+
+local ssl_wrap = ( luasec and luasec.wrap )
+local socket_bind = luasocket.bind
+local socket_select = luasocket.select
+local ssl_newcontext = ( luasec and luasec.newcontext )
+
+--// functions //--
+
+local loop
+local stats
+local addtimer
+local closeall
+local addserver
+local firetimer
+local closesocket
+local removesocket
+local wrapserver
+local wraptcpclient
+local wrapsslclient
+
+--// tables //--
+
+local listener
+local readlist
+local writelist
+local socketlist
+local timelistener
+
+--// simple data types //--
+
+local _
+local readlen = 0 -- length of readlist
+local writelen = 0 -- lenght of writelist
+
+local sendstat= 0
+local receivestat = 0
+
+----------------------------------// DEFINITION //--
+
+listener = { } -- key = port, value = table
+readlist = { } -- array with sockets to read from
+writelist = { } -- arrary with sockets to write to
+socketlist = { } -- key = socket, value = wrapped socket
+timelistener = { }
+
+stats = function( )
+ return receivestat, sendstat
+end
+
+wrapserver = function( listener, socket, ip, serverport, mode, sslctx ) -- this function wraps a server
+
+ local dispatch, disconnect = listener.listener, listener.disconnect -- dangerous
+
+ local wrapclient, err
+
+ if sslctx then
+ if not ssl_newcontext then
+ return nil, "luasec not found"
+-- elseif not cfg_get "use_ssl" then
+-- return nil, "ssl is deactivated"
+ end
+ if type( sslctx ) ~= "table" then
+ out_error "server.lua: wrong server sslctx"
+ return nil, "wrong server sslctx"
+ end
+ sslctx, err = ssl_newcontext( sslctx )
+ if not sslctx then
+ err = err or "wrong sslctx parameters"
+ out_error( "server.lua: ", err )
+ return nil, err
+ end
+ wrapclient = wrapsslclient
+ else
+ wrapclient = wraptcpclient
+ end
+
+ local accept = socket.accept
+ local close = socket.close
+
+ --// public methods of the object //--
+
+ local handler = { }
+
+ handler.shutdown = function( ) end
+
+ --[[handler.listener = function( data, err )
+ return ondata( handler, data, err )
+ end]]
+ handler.ssl = function( )
+ return sslctx and true or false
+ end
+ handler.close = function( closed )
+ _ = not closed and close( socket )
+ writelen = removesocket( writelist, socket, writelen )
+ readlen = removesocket( readlist, socket, readlen )
+ socketlist[ socket ] = nil
+ handler = nil
+ end
+ handler.ip = function( )
+ return ip
+ end
+ handler.serverport = function( )
+ return serverport
+ end
+ handler.socket = function( )
+ return socket
+ end
+ handler.receivedata = function( )
+ local client, err = accept( socket ) -- try to accept
+ if client then
+ local ip, clientport = client:getpeername( )
+ client:settimeout( 0 )
+ local handler, client, err = wrapclient( listener, client, ip, serverport, clientport, mode, sslctx ) -- wrap new client socket
+ if err then -- error while wrapping ssl socket
+ return false
+ end
+ out_put( "server.lua: accepted new client connection from ", ip, ":", clientport )
+ return dispatch( handler )
+ elseif err then -- maybe timeout or something else
+ out_put( "server.lua: error with new client connection: ", err )
+ return false
+ end
+ end
+ return handler
+end
+
+wrapsslclient = function( listener, socket, ip, serverport, clientport, mode, sslctx ) -- this function wraps a ssl cleint
+
+ local dispatch, disconnect = listener.listener, listener.disconnect
+
+ --// transform socket to ssl object //--
+
+ local err
+ socket, err = ssl_wrap( socket, sslctx ) -- wrap socket
+ if err then
+ out_put( "server.lua: ssl error: ", err )
+ return nil, nil, err -- fatal error
+ end
+ socket:settimeout( 0 )
+
+ --// private closures of the object //--
+
+ local writequeue = { } -- buffer for messages to send
+
+ local eol -- end of buffer
+
+ local sstat, rstat = 0, 0
+
+ --// local import of socket methods //--
+
+ local send = socket.send
+ local receive = socket.receive
+ local close = socket.close
+ --local shutdown = socket.shutdown
+
+ --// public methods of the object //--
+
+ local handler = { }
+
+ handler.getstats = function( )
+ return rstat, sstat
+ end
+
+ handler.listener = function( data, err )
+ return listener( handler, data, err )
+ end
+ handler.ssl = function( )
+ return true
+ end
+ handler.send = function( _, data, i, j )
+ return send( socket, data, i, j )
+ end
+ handler.receive = function( pattern, prefix )
+ return receive( socket, pattern, prefix )
+ end
+ handler.shutdown = function( pattern )
+ --return shutdown( socket, pattern )
+ end
+ handler.close = function( closed )
+ close( socket )
+ writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
+ readlen = removesocket( readlist, socket, readlen )
+ socketlist[ socket ] = nil
+ out_put "server.lua: closed handler and removed socket from list"
+ end
+ handler.ip = function( )
+ return ip
+ end
+ handler.serverport = function( )
+ return serverport
+ end
+ handler.clientport = function( )
+ return clientport
+ end
+
+ handler.write = function( data )
+ if not eol then
+ writelen = writelen + 1
+ writelist[ writelen ] = socket
+ eol = 0
+ end
+ eol = eol + 1
+ writequeue[ eol ] = data
+ end
+ handler.writequeue = function( )
+ return writequeue
+ end
+ handler.socket = function( )
+ return socket
+ end
+ handler.mode = function( )
+ return mode
+ end
+ handler._receivedata = function( )
+ local data, err, part = receive( socket, mode ) -- receive data in "mode"
+ if not err or ( err == "timeout" or err == "wantread" ) then -- received something
+ local data = data or part or ""
+ local count = #data * STAT_UNIT
+ rstat = rstat + count
+ receivestat = receivestat + count
+ out_put( "server.lua: read data '", data, "', error: ", err )
+ return dispatch( handler, data, err )
+ else -- connections was closed or fatal error
+ out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+ handler.close( )
+ disconnect( handler, err )
+ writequeue = nil
+ handler = nil
+ return false
+ end
+ end
+ handler._dispatchdata = function( ) -- this function writes data to handlers
+ local buffer = table_concat( writequeue, "", 1, eol )
+ local succ, err, byte = send( socket, buffer )
+ local count = ( succ or 0 ) * STAT_UNIT
+ sstat = sstat + count
+ sendstat = sendstat + count
+ out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
+ if succ then -- sending succesful
+ --writequeue = { }
+ eol = nil
+ writelen = removesocket( writelist, socket, writelen ) -- delete socket from writelist
+ return true
+ elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
+ buffer = string_sub( buffer, byte + 1, -1 ) -- new buffer
+ writequeue[ 1 ] = buffer -- insert new buffer in queue
+ eol = 1
+ return true
+ else -- connection was closed during sending or fatal error
+ out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+ handler.close( )
+ disconnect( handler, err )
+ writequeue = nil
+ handler = nil
+ return false
+ end
+ end
+
+ -- // COMPAT // --
+
+ handler.getIp = handler.ip
+ handler.getPort = handler.clientport
+
+ --// handshake //--
+
+ local wrote
+
+ handler.handshake = coroutine_wrap( function( client )
+ local err
+ for i = 1, 10 do -- 10 handshake attemps
+ _, err = client:dohandshake( )
+ if not err then
+ out_put( "server.lua: ssl handshake done" )
+ writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen
+ handler.receivedata = handler._receivedata -- when handshake is done, replace the handshake function with regular functions
+ handler.dispatchdata = handler._dispatchdata
+ return dispatch( handler )
+ else
+ out_put( "server.lua: error during ssl handshake: ", err )
+ if err == "wantwrite" then
+ if wrote == nil then
+ writelen = writelen + 1
+ writelist[ writelen ] = client
+ wrote = true
+ end
+ end
+ coroutine_yield( handler, nil, err ) -- handshake not finished
+ end
+ end
+ _ = err ~= "closed" and close( socket )
+ handler.close( )
+ disconnect( handler, err )
+ writequeue = nil
+ handler = nil
+ return false -- handshake failed
+ end
+ )
+ handler.receivedata = handler.handshake
+ handler.dispatchdata = handler.handshake
+
+ handler.handshake( socket ) -- do handshake
+
+ socketlist[ socket ] = handler
+ readlen = readlen + 1
+ readlist[ readlen ] = socket
+
+ return handler, socket
+end
+
+wraptcpclient = function( listener, socket, ip, serverport, clientport, mode ) -- this function wraps a socket
+
+ local dispatch, disconnect = listener.listener, listener.disconnect
+
+ --// private closures of the object //--
+
+ local writequeue = { } -- list for messages to send
+
+ local eol
+
+ local rstat, sstat = 0, 0
+
+ --// local import of socket methods //--
+
+ local send = socket.send
+ local receive = socket.receive
+ local close = socket.close
+ local shutdown = socket.shutdown
+
+ --// public methods of the object //--
+
+ local handler = { }
+
+ handler.getstats = function( )
+ return rstat, sstat
+ end
+
+ handler.listener = function( data, err )
+ return listener( handler, data, err )
+ end
+ handler.ssl = function( )
+ return false
+ end
+ handler.send = function( _, data, i, j )
+ return send( socket, data, i, j )
+ end
+ handler.receive = function( pattern, prefix )
+ return receive( socket, pattern, prefix )
+ end
+ handler.shutdown = function( pattern )
+ return shutdown( socket, pattern )
+ end
+ handler.close = function( closed )
+ _ = not closed and shutdown( socket )
+ _ = not closed and close( socket )
+ writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
+ readlen = removesocket( readlist, socket, readlen )
+ socketlist[ socket ] = nil
+ out_put "server.lua: closed handler and removed socket from list"
+ end
+ handler.ip = function( )
+ return ip
+ end
+ handler.serverport = function( )
+ return serverport
+ end
+ handler.clientport = function( )
+ return clientport
+ end
+ handler.write = function( data )
+ if not eol then
+ writelen = writelen + 1
+ writelist[ writelen ] = socket
+ eol = 0
+ end
+ eol = eol + 1
+ writequeue[ eol ] = data
+ end
+ handler.writequeue = function( )
+ return writequeue
+ end
+ handler.socket = function( )
+ return socket
+ end
+ handler.mode = function( )
+ return mode
+ end
+ handler.receivedata = function( )
+ local data, err, part = receive( socket, mode ) -- receive data in "mode"
+ if not err or ( err == "timeout" or err == "wantread" ) then -- received something
+ local data = data or part or ""
+ local count = #data * STAT_UNIT
+ rstat = rstat + count
+ receivestat = receivestat + count
+ out_put( "server.lua: read data '", data, "', error: ", err )
+ return dispatch( handler, data, err )
+ else -- connections was closed or fatal error
+ out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+ handler.close( )
+ disconnect( handler, err )
+ writequeue = nil
+ handler = nil
+ return false
+ end
+ end
+ handler.dispatchdata = function( ) -- this function writes data to handlers
+ local buffer = table_concat( writequeue, "", 1, eol )
+ local succ, err, byte = send( socket, buffer )
+ local count = ( succ or 0 ) * STAT_UNIT
+ sstat = sstat + count
+ sendstat = sendstat + count
+ out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
+ if succ then -- sending succesful
+ --writequeue = { }
+ eol = nil
+ writelen = removesocket( writelist, socket, writelen ) -- delete socket from writelist
+ return true
+ elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
+ buffer = string_sub( buffer, byte + 1, -1 ) -- new buffer
+ writequeue[ 1 ] = buffer -- insert new buffer in queue
+ eol = 1
+ return true
+ else -- connection was closed during sending or fatal error
+ out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+ handler.close( )
+ disconnect( handler, err )
+ writequeue = nil
+ handler = nil
+ return false
+ end
+ end
+
+ -- // COMPAT // --
+
+ handler.getIp = handler.ip
+ handler.getPort = handler.clientport
+
+ socketlist[ socket ] = handler
+ readlen = readlen + 1
+ readlist[ readlen ] = socket
+
+ return handler, socket
+end
+
+addtimer = function( listener )
+ timelistener[ #timelistener + 1 ] = listener
+end
+
+firetimer = function( listener )
+ for i, listener in ipairs( timelistener ) do
+ listener( )
+ end
+end
+
+addserver = function( listeners, port, addr, mode, sslctx ) -- this function provides a way for other scripts to reg a server
+ local err
+ if type( listeners ) ~= "table" then
+ err = "invalid listener table"
+ else
+ for name, func in pairs( listeners ) do
+ if type( func ) ~= "function" then
+ err = "invalid listener function"
+ break
+ end
+ end
+ end
+ if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
+ err = "invalid port"
+ elseif listener[ port ] then
+ err= "listeners on port '" .. port .. "' already exist"
+ elseif sslctx and not luasec then
+ err = "luasec not found"
+ end
+ if err then
+ out_error( "server.lua: ", err )
+ return nil, err
+ end
+ addr = addr or "*"
+ local server, err = socket_bind( addr, port )
+ if err then
+ out_error( "server.lua: ", err )
+ return nil, err
+ end
+ local handler, err = wrapserver( listeners, server, addr, port, mode, sslctx ) -- wrap new server socket
+ if not handler then
+ server:close( )
+ return nil, err
+ end
+ server:settimeout( 0 )
+ readlen = readlen + 1
+ readlist[ readlen ] = server
+ listener[ port ] = listeners
+ socketlist[ server ] = handler
+ out_put( "server.lua: new server listener on ", addr, ":", port )
+ return true
+end
+
+removesocket = function( tbl, socket, len ) -- this function removes sockets from a list
+ for i, target in ipairs( tbl ) do
+ if target == socket then
+ len = len - 1
+ table_remove( tbl, i )
+ return len
+ end
+ end
+ return len
+end
+
+closeall = function( )
+ for sock, handler in pairs( socketlist ) do
+ handler.shutdown( )
+ handler.close( )
+ socketlist[ sock ] = nil
+ end
+ writelist, readlist, socketlist = { }, { }, { }
+end
+
+closesocket = function( socket )
+ writelen = removesocket( writelist, socket, writelen )
+ readlen = removesocket( readlist, socket, readlen )
+ socketlist[ socket ] = nil
+ socket:close( )
+end
+
+loop = function( ) -- this is the main loop of the program
+ --signal_set( "hub", "run" )
+ repeat
+ local read, write, err = socket_select( readlist, writelist, 1 ) -- 1 sec timeout, nice for timers
+ for i, socket in ipairs( write ) do -- send data waiting in writequeues
+ local handler = socketlist[ socket ]
+ if handler then
+ handler.dispatchdata( )
+ else
+ closesocket( socket )
+ out_put "server.lua: found no handler and closed socket (writelist)" -- this should not happen
+ end
+ end
+ for i, socket in ipairs( read ) do -- receive data
+ local handler = socketlist[ socket ]
+ if handler then
+ handler.receivedata( )
+ else
+ closesocket( socket )
+ out_put "server.lua: found no handler and closed socket (readlist)" -- this can happen
+ end
+ end
+ firetimer( )
+ --collectgarbage "collect"
+ until false --signal_get "hub" ~= "run"
+ return --signal_get "hub"
+end
+
+----------------------------------// BEGIN //--
+
+----------------------------------// PUBLIC INTERFACE //--
+
+return {
+
+ add = addserver,
+ loop = loop,
+ stats = stats,
+ closeall = closeall,
+ addtimer = addtimer,
+
+}
|