diff options
author | Matthew Wild <mwild1@gmail.com> | 2009-12-04 03:07:17 +0000 |
---|---|---|
committer | Matthew Wild <mwild1@gmail.com> | 2009-12-04 03:07:17 +0000 |
commit | c0780f8d8492c2ced3d2c1d37b00c72229124af3 (patch) | |
tree | 9b144dd417717a3dc8ab130a9d17c30132096c2e /net/server_select.lua | |
parent | dec9e54220e4b860ad6a22f4b58869f781b5edc9 (diff) | |
download | prosody-c0780f8d8492c2ced3d2c1d37b00c72229124af3.tar.gz prosody-c0780f8d8492c2ced3d2c1d37b00c72229124af3.zip |
net.server_select, net.server_event: Convert to unix line endings from Windows
Diffstat (limited to 'net/server_select.lua')
-rw-r--r-- | net/server_select.lua | 1842 |
1 files changed, 921 insertions, 921 deletions
diff --git a/net/server_select.lua b/net/server_select.lua index f278edd5..4c923159 100644 --- a/net/server_select.lua +++ b/net/server_select.lua @@ -1,921 +1,921 @@ ---
--- server.lua by blastbeat of the luadch project
--- Re-used here under the MIT/X Consortium License
---
--- Modifications (C) 2008-2009 Matthew Wild, Waqas Hussain
---
-
--- // wrapping luadch stuff // --
-
-local use = function( what )
- return _G[ what ]
-end
-local clean = function( tbl )
- for i, k in pairs( tbl ) do
- tbl[ i ] = nil
- end
-end
-
-local log, table_concat = require ("util.logger").init("socket"), table.concat;
-local out_put = function (...) return log("debug", table_concat{...}); end
-local out_error = function (...) return log("warn", table_concat{...}); end
-local mem_free = collectgarbage
-
-----------------------------------// DECLARATION //--
-
---// constants //--
-
-local STAT_UNIT = 1 -- byte
-
---// lua functions //--
-
-local type = use "type"
-local pairs = use "pairs"
-local ipairs = use "ipairs"
-local tostring = use "tostring"
-local collectgarbage = use "collectgarbage"
-
---// lua libs //--
-
-local os = use "os"
-local table = use "table"
-local string = use "string"
-local coroutine = use "coroutine"
-
---// lua lib methods //--
-
-local os_time = os.time
-local os_difftime = os.difftime
-local table_concat = table.concat
-local table_remove = table.remove
-local string_len = string.len
-local string_sub = string.sub
-local coroutine_wrap = coroutine.wrap
-local coroutine_yield = coroutine.yield
-
---// extern libs //--
-
-local luasec = select( 2, pcall( require, "ssl" ) )
-local luasocket = require "socket"
-
---// extern lib methods //--
-
-local ssl_wrap = ( luasec and luasec.wrap )
-local socket_bind = luasocket.bind
-local socket_sleep = luasocket.sleep
-local socket_select = luasocket.select
-local ssl_newcontext = ( luasec and luasec.newcontext )
-
---// functions //--
-
-local id
-local loop
-local stats
-local idfalse
-local addtimer
-local closeall
-local addserver
-local getserver
-local wrapserver
-local getsettings
-local closesocket
-local removesocket
-local removeserver
-local changetimeout
-local wrapconnection
-local changesettings
-
---// tables //--
-
-local _server
-local _readlist
-local _timerlist
-local _sendlist
-local _socketlist
-local _closelist
-local _readtimes
-local _writetimes
-
---// simple data types //--
-
-local _
-local _readlistlen
-local _sendlistlen
-local _timerlistlen
-
-local _sendtraffic
-local _readtraffic
-
-local _selecttimeout
-local _sleeptime
-
-local _starttime
-local _currenttime
-
-local _maxsendlen
-local _maxreadlen
-
-local _checkinterval
-local _sendtimeout
-local _readtimeout
-
-local _cleanqueue
-
-local _timer
-
-local _maxclientsperserver
-
-----------------------------------// DEFINITION //--
-
-_server = { } -- key = port, value = table; list of listening servers
-_readlist = { } -- array with sockets to read from
-_sendlist = { } -- arrary with sockets to write to
-_timerlist = { } -- array of timer functions
-_socketlist = { } -- key = socket, value = wrapped socket (handlers)
-_readtimes = { } -- key = handler, value = timestamp of last data reading
-_writetimes = { } -- key = handler, value = timestamp of last data writing/sending
-_closelist = { } -- handlers to close
-
-_readlistlen = 0 -- length of readlist
-_sendlistlen = 0 -- length of sendlist
-_timerlistlen = 0 -- lenght of timerlist
-
-_sendtraffic = 0 -- some stats
-_readtraffic = 0
-
-_selecttimeout = 1 -- timeout of socket.select
-_sleeptime = 0 -- time to wait at the end of every loop
-
-_maxsendlen = 51000 * 1024 -- max len of send buffer
-_maxreadlen = 25000 * 1024 -- max len of read buffer
-
-_checkinterval = 1200000 -- interval in secs to check idle clients
-_sendtimeout = 60000 -- allowed send idle time in secs
-_readtimeout = 6 * 60 * 60 -- allowed read idle time in secs
-
-_cleanqueue = false -- clean bufferqueue after using
-
-_maxclientsperserver = 1000
-
-_maxsslhandshake = 30 -- max handshake round-trips
-----------------------------------// PRIVATE //--
-
-wrapserver = function( listeners, socket, ip, serverport, pattern, sslctx, maxconnections, startssl ) -- this function wraps a server
-
- maxconnections = maxconnections or _maxclientsperserver
-
- local connections = 0
-
- local dispatch, disconnect = listeners.onincoming, listeners.ondisconnect
-
- local err
-
- local ssl = false
-
- if sslctx then
- ssl = true
- if not ssl_newcontext then
- out_error "luasec not found"
- ssl = false
- end
- if type( sslctx ) ~= "table" then
- out_error "server.lua: wrong server sslctx"
- ssl = false
- end
- local ctx;
- ctx, err = ssl_newcontext( sslctx )
- if not ctx then
- err = err or "wrong sslctx parameters"
- local file;
- file = err:match("^error loading (.-) %(");
- if file then
- if file == "private key" then
- file = sslctx.key or "your private key";
- elseif file == "certificate" then
- file = sslctx.certificate or "your certificate file";
- end
- local reason = err:match("%((.+)%)$") or "some reason";
- if reason == "Permission denied" then
- reason = "Check that the permissions allow Prosody to read this file.";
- elseif reason == "No such file or directory" then
- reason = "Check that the path is correct, and the file exists.";
- elseif reason == "system lib" then
- reason = "Previous error (see logs), or other system error.";
- else
- reason = "Reason: "..tostring(reason or "unknown"):lower();
- end
- log("error", "SSL/TLS: Failed to load %s: %s", file, reason);
- else
- log("error", "SSL/TLS: Error initialising for port %d: %s", serverport, err );
- end
- ssl = false
- end
- sslctx = ctx;
- end
- if not ssl then
- sslctx = false;
- if startssl then
- log("error", "Failed to listen on port %d due to SSL/TLS to SSL/TLS initialisation errors (see logs)", serverport )
- return nil, "Cannot start ssl, see log for details"
- end
- end
-
- local accept = socket.accept
-
- --// public methods of the object //--
-
- local handler = { }
-
- handler.shutdown = function( ) end
-
- handler.ssl = function( )
- return ssl
- end
- handler.sslctx = function( )
- return sslctx
- end
- handler.remove = function( )
- connections = connections - 1
- end
- handler.close = function( )
- for _, handler in pairs( _socketlist ) do
- if handler.serverport == serverport then
- handler.disconnect( handler, "server closed" )
- handler:close( true )
- end
- end
- socket:close( )
- _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
- _readlistlen = removesocket( _readlist, socket, _readlistlen )
- _socketlist[ socket ] = nil
- handler = nil
- socket = nil
- --mem_free( )
- out_put "server.lua: closed server handler and removed sockets from list"
- end
- handler.ip = function( )
- return ip
- end
- handler.serverport = function( )
- return serverport
- end
- handler.socket = function( )
- return socket
- end
- handler.readbuffer = function( )
- if connections > maxconnections then
- out_put( "server.lua: refused new client connection: server full" )
- return false
- end
- local client, err = accept( socket ) -- try to accept
- if client then
- local ip, clientport = client:getpeername( )
- client:settimeout( 0 )
- local handler, client, err = wrapconnection( handler, listeners, client, ip, serverport, clientport, pattern, sslctx, startssl ) -- wrap new client socket
- if err then -- error while wrapping ssl socket
- return false
- end
- connections = connections + 1
- out_put( "server.lua: accepted new client connection from ", tostring(ip), ":", tostring(clientport), " to ", tostring(serverport))
- return dispatch( handler )
- elseif err then -- maybe timeout or something else
- out_put( "server.lua: error with new client connection: ", tostring(err) )
- return false
- end
- end
- return handler
-end
-
-wrapconnection = function( server, listeners, socket, ip, serverport, clientport, pattern, sslctx, startssl ) -- this function wraps a client to a handler object
-
- socket:settimeout( 0 )
-
- --// local import of socket methods //--
-
- local send
- local receive
- local shutdown
-
- --// private closures of the object //--
-
- local ssl
-
- local dispatch = listeners.onincoming
- local status = listeners.status
- local disconnect = listeners.ondisconnect
-
- local bufferqueue = { } -- buffer array
- local bufferqueuelen = 0 -- end of buffer array
-
- local toclose
- local fatalerror
- local needtls
-
- local bufferlen = 0
-
- local noread = false
- local nosend = false
-
- local sendtraffic, readtraffic = 0, 0
-
- local maxsendlen = _maxsendlen
- local maxreadlen = _maxreadlen
-
- --// public methods of the object //--
-
- local handler = bufferqueue -- saves a table ^_^
-
- handler.dispatch = function( )
- return dispatch
- end
- handler.disconnect = function( )
- return disconnect
- end
- handler.setlistener = function( self, listeners )
- dispatch = listeners.onincoming
- disconnect = listeners.ondisconnect
- end
- handler.getstats = function( )
- return readtraffic, sendtraffic
- end
- handler.ssl = function( )
- return ssl
- end
- handler.sslctx = function ( )
- return sslctx
- end
- handler.send = function( _, data, i, j )
- return send( socket, data, i, j )
- end
- handler.receive = function( pattern, prefix )
- return receive( socket, pattern, prefix )
- end
- handler.shutdown = function( pattern )
- return shutdown( socket, pattern )
- end
- handler.close = function( self, forced )
- if not handler then return true; end
- _readlistlen = removesocket( _readlist, socket, _readlistlen )
- _readtimes[ handler ] = nil
- if bufferqueuelen ~= 0 then
- if not ( forced or fatalerror ) then
- handler.sendbuffer( )
- if bufferqueuelen ~= 0 then -- try again...
- if handler then
- handler.write = nil -- ... but no further writing allowed
- end
- toclose = true
- return false
- end
- else
- send( socket, table_concat( bufferqueue, "", 1, bufferqueuelen ), 1, bufferlen ) -- forced send
- end
- end
- if socket then
- _ = shutdown and shutdown( socket )
- socket:close( )
- _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
- _socketlist[ socket ] = nil
- socket = nil
- else
- out_put "server.lua: socket already closed"
- end
- if handler then
- _writetimes[ handler ] = nil
- _closelist[ handler ] = nil
- handler = nil
- end
- if server then
- server.remove( )
- end
- out_put "server.lua: closed client handler and removed socket from list"
- return true
- end
- handler.ip = function( )
- return ip
- end
- handler.serverport = function( )
- return serverport
- end
- handler.clientport = function( )
- return clientport
- end
- local write = function( self, data )
- bufferlen = bufferlen + string_len( data )
- if bufferlen > maxsendlen then
- _closelist[ handler ] = "send buffer exceeded" -- cannot close the client at the moment, have to wait to the end of the cycle
- handler.write = idfalse -- dont write anymore
- return false
- elseif socket and not _sendlist[ socket ] then
- _sendlistlen = addsocket(_sendlist, socket, _sendlistlen)
- end
- bufferqueuelen = bufferqueuelen + 1
- bufferqueue[ bufferqueuelen ] = data
- if handler then
- _writetimes[ handler ] = _writetimes[ handler ] or _currenttime
- end
- return true
- end
- handler.write = write
- handler.bufferqueue = function( self )
- return bufferqueue
- end
- handler.socket = function( self )
- return socket
- end
- handler.pattern = function( self, new )
- pattern = new or pattern
- return pattern
- end
- handler.set_send = function ( self, newsend )
- send = newsend or send
- return send
- end
- handler.bufferlen = function( self, readlen, sendlen )
- maxsendlen = sendlen or maxsendlen
- maxreadlen = readlen or maxreadlen
- return bufferlen, maxreadlen, maxsendlen
- end
- handler.lock_read = function (self, switch)
- if switch == true then
- local tmp = _readlistlen
- _readlistlen = removesocket( _readlist, socket, _readlistlen )
- _readtimes[ handler ] = nil
- if _readlistlen ~= tmp then
- noread = true
- end
- elseif switch == false then
- if noread then
- noread = false
- _readlistlen = addsocket(_readlist, socket, _readlistlen)
- _readtimes[ handler ] = _currenttime
- end
- end
- return noread
- end
- handler.lock = function( self, switch )
- handler.lock_read (switch)
- if switch == true then
- handler.write = idfalse
- local tmp = _sendlistlen
- _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
- _writetimes[ handler ] = nil
- if _sendlistlen ~= tmp then
- nosend = true
- end
- elseif switch == false then
- handler.write = write
- if nosend then
- nosend = false
- write( "" )
- end
- end
- return noread, nosend
- end
- local _readbuffer = function( ) -- this function reads data
- local buffer, err, part = receive( socket, pattern ) -- receive buffer with "pattern"
- if not err or (err == "wantread" or err == "timeout") or string_len(part) > 0 then -- received something
- local buffer = buffer or part or ""
- local len = string_len( buffer )
- if len > maxreadlen then
- disconnect( handler, "receive buffer exceeded" )
- handler.close( true )
- return false
- end
- local count = len * STAT_UNIT
- readtraffic = readtraffic + count
- _readtraffic = _readtraffic + count
- _readtimes[ handler ] = _currenttime
- --out_put( "server.lua: read data '", buffer:gsub("[^%w%p ]", "."), "', error: ", err )
- return dispatch( handler, buffer, err )
- else -- connections was closed or fatal error
- out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " read error: ", tostring(err) )
- fatalerror = true
- disconnect( handler, err )
- _ = handler and handler.close( )
- return false
- end
- end
- local _sendbuffer = function( ) -- this function sends data
- local succ, err, byte, buffer, count;
- local count;
- if socket then
- buffer = table_concat( bufferqueue, "", 1, bufferqueuelen )
- succ, err, byte = send( socket, buffer, 1, bufferlen )
- count = ( succ or byte or 0 ) * STAT_UNIT
- sendtraffic = sendtraffic + count
- _sendtraffic = _sendtraffic + count
- _ = _cleanqueue and clean( bufferqueue )
- --out_put( "server.lua: sended '", buffer, "', bytes: ", tostring(succ), ", error: ", tostring(err), ", part: ", tostring(byte), ", to: ", tostring(ip), ":", tostring(clientport) )
- else
- succ, err, count = false, "closed", 0;
- end
- if succ then -- sending succesful
- bufferqueuelen = 0
- bufferlen = 0
- _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) -- delete socket from writelist
- _ = needtls and handler:starttls(true)
- _writetimes[ handler ] = nil
- _ = toclose and handler.close( )
- return true
- elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
- buffer = string_sub( buffer, byte + 1, bufferlen ) -- new buffer
- bufferqueue[ 1 ] = buffer -- insert new buffer in queue
- bufferqueuelen = 1
- bufferlen = bufferlen - byte
- _writetimes[ handler ] = _currenttime
- return true
- else -- connection was closed during sending or fatal error
- out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " write error: ", tostring(err) )
- fatalerror = true
- disconnect( handler, err )
- _ = handler and handler.close( )
- return false
- end
- end
-
- -- Set the sslctx
- local handshake;
- function handler.set_sslctx(self, new_sslctx)
- ssl = true
- sslctx = new_sslctx;
- local wrote
- local read
- handshake = coroutine_wrap( function( client ) -- create handshake coroutine
- local err
- for i = 1, _maxsslhandshake do
- _sendlistlen = ( wrote and removesocket( _sendlist, client, _sendlistlen ) ) or _sendlistlen
- _readlistlen = ( read and removesocket( _readlist, client, _readlistlen ) ) or _readlistlen
- read, wrote = nil, nil
- _, err = client:dohandshake( )
- if not err then
- out_put( "server.lua: ssl handshake done" )
- handler.readbuffer = _readbuffer -- when handshake is done, replace the handshake function with regular functions
- handler.sendbuffer = _sendbuffer
- _ = status and status( handler, "ssl-handshake-complete" )
- _readlistlen = addsocket(_readlist, client, _readlistlen)
- return true
- else
- out_put( "server.lua: error during ssl handshake: ", tostring(err) )
- if err == "wantwrite" and not wrote then
- _sendlistlen = addsocket(_sendlist, client, _sendlistlen)
- wrote = true
- elseif err == "wantread" and not read then
- _readlistlen = addsocket(_readlist, client, _readlistlen)
- read = true
- else
- break;
- end
- --coroutine_yield( handler, nil, err ) -- handshake not finished
- coroutine_yield( )
- end
- end
- disconnect( handler, "ssl handshake failed" )
- _ = handler and handler:close( true ) -- forced disconnect
- return false -- handshake failed
- end
- )
- end
- if sslctx then -- ssl?
- handler:set_sslctx(sslctx);
- if startssl then -- ssl now?
- --out_put("server.lua: ", "starting ssl handshake")
- local err
- socket, err = ssl_wrap( socket, sslctx ) -- wrap socket
- if err then
- out_put( "server.lua: ssl error: ", tostring(err) )
- --mem_free( )
- return nil, nil, err -- fatal error
- end
- socket:settimeout( 0 )
- handler.readbuffer = handshake
- handler.sendbuffer = handshake
- handshake( socket ) -- do handshake
- if not socket then
- return nil, nil, "ssl handshake failed";
- end
- else
- -- We're not automatically doing SSL, so we're not secure (yet)
- ssl = false
- handler.starttls = function( self, now )
- if not now then
- --out_put "server.lua: we need to do tls, but delaying until later"
- needtls = true
- return
- end
- --out_put( "server.lua: attempting to start tls on " .. tostring( socket ) )
- local oldsocket, err = socket
- socket, err = ssl_wrap( socket, sslctx ) -- wrap socket
- --out_put( "server.lua: sslwrapped socket is " .. tostring( socket ) )
- if err then
- out_put( "server.lua: error while starting tls on client: ", tostring(err) )
- return nil, err -- fatal error
- end
-
- socket:settimeout( 0 )
-
- -- add the new socket to our system
-
- send = socket.send
- receive = socket.receive
- shutdown = id
-
- _socketlist[ socket ] = handler
- _readlistlen = addsocket(_readlist, socket, _readlistlen)
-
- -- remove traces of the old socket
-
- _readlistlen = removesocket( _readlist, oldsocket, _readlistlen )
- _sendlistlen = removesocket( _sendlist, oldsocket, _sendlistlen )
- _socketlist[ oldsocket ] = nil
-
- handler.starttls = nil
- needtls = nil
-
- -- Secure now
- ssl = true
-
- handler.readbuffer = handshake
- handler.sendbuffer = handshake
- handshake( socket ) -- do handshake
- end
- handler.readbuffer = _readbuffer
- handler.sendbuffer = _sendbuffer
- end
- else -- normal connection
- ssl = false
- handler.readbuffer = _readbuffer
- handler.sendbuffer = _sendbuffer
- end
-
- send = socket.send
- receive = socket.receive
- shutdown = ( ssl and id ) or socket.shutdown
-
- _socketlist[ socket ] = handler
- _readlistlen = addsocket(_readlist, socket, _readlistlen)
-
- return handler, socket
-end
-
-id = function( )
-end
-
-idfalse = function( )
- return false
-end
-
-addsocket = function( list, socket, len )
- if not list[ socket ] then
- len = len + 1
- list[ len ] = socket
- list[ socket ] = len
- end
- return len;
-end
-
-removesocket = function( list, socket, len ) -- this function removes sockets from a list ( copied from copas )
- local pos = list[ socket ]
- if pos then
- list[ socket ] = nil
- local last = list[ len ]
- list[ len ] = nil
- if last ~= socket then
- list[ last ] = pos
- list[ pos ] = last
- end
- return len - 1
- end
- return len
-end
-
-closesocket = function( socket )
- _sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
- _readlistlen = removesocket( _readlist, socket, _readlistlen )
- _socketlist[ socket ] = nil
- socket:close( )
- --mem_free( )
-end
-
-----------------------------------// PUBLIC //--
-
-addserver = function( addr, port, listeners, pattern, sslctx, startssl ) -- this function provides a way for other scripts to reg a server
- local err
- --out_put("server.lua: autossl on ", port, " is ", startssl)
- if type( listeners ) ~= "table" then
- err = "invalid listener table"
- end
- if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
- err = "invalid port"
- elseif _server[ port ] then
- err = "listeners on port '" .. port .. "' already exist"
- elseif sslctx and not luasec then
- err = "luasec not found"
- end
- if err then
- out_error( "server.lua, port ", port, ": ", err )
- return nil, err
- end
- addr = addr or "*"
- local server, err = socket_bind( addr, port )
- if err then
- out_error( "server.lua, port ", port, ": ", err )
- return nil, err
- end
- local handler, err = wrapserver( listeners, server, addr, port, pattern, sslctx, _maxclientsperserver, startssl ) -- wrap new server socket
- if not handler then
- server:close( )
- return nil, err
- end
- server:settimeout( 0 )
- _readlistlen = addsocket(_readlist, server, _readlistlen)
- _server[ port ] = handler
- _socketlist[ server ] = handler
- out_put( "server.lua: new server listener on '", addr, ":", port, "'" )
- return handler
-end
-
-getserver = function ( port )
- return _server[ port ];
-end
-
-removeserver = function( port )
- local handler = _server[ port ]
- if not handler then
- return nil, "no server found on port '" .. tostring( port ) .. "'"
- end
- handler:close( )
- _server[ port ] = nil
- return true
-end
-
-closeall = function( )
- for _, handler in pairs( _socketlist ) do
- handler:close( )
- _socketlist[ _ ] = nil
- end
- _readlistlen = 0
- _sendlistlen = 0
- _timerlistlen = 0
- _server = { }
- _readlist = { }
- _sendlist = { }
- _timerlist = { }
- _socketlist = { }
- --mem_free( )
-end
-
-getsettings = function( )
- return _selecttimeout, _sleeptime, _maxsendlen, _maxreadlen, _checkinterval, _sendtimeout, _readtimeout, _cleanqueue, _maxclientsperserver, _maxsslhandshake
-end
-
-changesettings = function( new )
- if type( new ) ~= "table" then
- return nil, "invalid settings table"
- end
- _selecttimeout = tonumber( new.timeout ) or _selecttimeout
- _sleeptime = tonumber( new.sleeptime ) or _sleeptime
- _maxsendlen = tonumber( new.maxsendlen ) or _maxsendlen
- _maxreadlen = tonumber( new.maxreadlen ) or _maxreadlen
- _checkinterval = tonumber( new.checkinterval ) or _checkinterval
- _sendtimeout = tonumber( new.sendtimeout ) or _sendtimeout
- _readtimeout = tonumber( new.readtimeout ) or _readtimeout
- _cleanqueue = new.cleanqueue
- _maxclientsperserver = new._maxclientsperserver or _maxclientsperserver
- _maxsslhandshake = new._maxsslhandshake or _maxsslhandshake
- return true
-end
-
-addtimer = function( listener )
- if type( listener ) ~= "function" then
- return nil, "invalid listener function"
- end
- _timerlistlen = _timerlistlen + 1
- _timerlist[ _timerlistlen ] = listener
- return true
-end
-
-stats = function( )
- return _readtraffic, _sendtraffic, _readlistlen, _sendlistlen, _timerlistlen
-end
-
-local dontstop = true; -- thinking about tomorrow, ...
-
-setquitting = function (quit)
- dontstop = not quit;
- return;
-end
-
-loop = function( ) -- this is the main loop of the program
- while dontstop do
- local read, write, err = socket_select( _readlist, _sendlist, _selecttimeout )
- for i, socket in ipairs( write ) do -- send data waiting in writequeues
- local handler = _socketlist[ socket ]
- if handler then
- handler.sendbuffer( )
- else
- closesocket( socket )
- out_put "server.lua: found no handler and closed socket (writelist)" -- this should not happen
- end
- end
- for i, socket in ipairs( read ) do -- receive data
- local handler = _socketlist[ socket ]
- if handler then
- handler.readbuffer( )
- else
- closesocket( socket )
- out_put "server.lua: found no handler and closed socket (readlist)" -- this can happen
- end
- end
- for handler, err in pairs( _closelist ) do
- handler.disconnect( )( handler, err )
- handler:close( true ) -- forced disconnect
- end
- clean( _closelist )
- _currenttime = os_time( )
- if os_difftime( _currenttime - _timer ) >= 1 then
- for i = 1, _timerlistlen do
- _timerlist[ i ]( _currenttime ) -- fire timers
- end
- _timer = _currenttime
- end
- socket_sleep( _sleeptime ) -- wait some time
- --collectgarbage( )
- end
- return "quitting"
-end
-
---// EXPERIMENTAL //--
-
-local wrapclient = function( socket, ip, serverport, listeners, pattern, sslctx, startssl )
- local handler = wrapconnection( nil, listeners, socket, ip, serverport, "clientport", pattern, sslctx, startssl )
- _socketlist[ socket ] = handler
- _sendlistlen = addsocket(_sendlist, socket, _sendlistlen)
- return handler, socket
-end
-
-local addclient = function( address, port, listeners, pattern, sslctx, startssl )
- local client, err = luasocket.tcp( )
- if err then
- return nil, err
- end
- client:settimeout( 0 )
- _, err = client:connect( address, port )
- if err then -- try again
- local handler = wrapclient( client, address, port, listeners )
- else
- wrapconnection( nil, listeners, client, address, port, "clientport", pattern, sslctx, startssl )
- end
-end
-
---// EXPERIMENTAL //--
-
-----------------------------------// BEGIN //--
-
-use "setmetatable" ( _socketlist, { __mode = "k" } )
-use "setmetatable" ( _readtimes, { __mode = "k" } )
-use "setmetatable" ( _writetimes, { __mode = "k" } )
-
-_timer = os_time( )
-_starttime = os_time( )
-
-addtimer( function( )
- local difftime = os_difftime( _currenttime - _starttime )
- if difftime > _checkinterval then
- _starttime = _currenttime
- for handler, timestamp in pairs( _writetimes ) do
- if os_difftime( _currenttime - timestamp ) > _sendtimeout then
- --_writetimes[ handler ] = nil
- handler.disconnect( )( handler, "send timeout" )
- handler:close( true ) -- forced disconnect
- end
- end
- for handler, timestamp in pairs( _readtimes ) do
- if os_difftime( _currenttime - timestamp ) > _readtimeout then
- --_readtimes[ handler ] = nil
- handler.disconnect( )( handler, "read timeout" )
- handler:close( ) -- forced disconnect?
- end
- end
- end
- end
-)
-
-----------------------------------// PUBLIC INTERFACE //--
-
-return {
-
- addclient = addclient,
- wrapclient = wrapclient,
-
- loop = loop,
- stats = stats,
- closeall = closeall,
- addtimer = addtimer,
- addserver = addserver,
- getserver = getserver,
- getsettings = getsettings,
- setquitting = setquitting,
- removeserver = removeserver,
- changesettings = changesettings,
-}
+-- +-- server.lua by blastbeat of the luadch project +-- Re-used here under the MIT/X Consortium License +-- +-- Modifications (C) 2008-2009 Matthew Wild, Waqas Hussain +-- + +-- // wrapping luadch stuff // -- + +local use = function( what ) + return _G[ what ] +end +local clean = function( tbl ) + for i, k in pairs( tbl ) do + tbl[ i ] = nil + end +end + +local log, table_concat = require ("util.logger").init("socket"), table.concat; +local out_put = function (...) return log("debug", table_concat{...}); end +local out_error = function (...) return log("warn", table_concat{...}); end +local mem_free = collectgarbage + +----------------------------------// DECLARATION //-- + +--// constants //-- + +local STAT_UNIT = 1 -- byte + +--// lua functions //-- + +local type = use "type" +local pairs = use "pairs" +local ipairs = use "ipairs" +local tostring = use "tostring" +local collectgarbage = use "collectgarbage" + +--// lua libs //-- + +local os = use "os" +local table = use "table" +local string = use "string" +local coroutine = use "coroutine" + +--// lua lib methods //-- + +local os_time = os.time +local os_difftime = os.difftime +local table_concat = table.concat +local table_remove = table.remove +local string_len = string.len +local string_sub = string.sub +local coroutine_wrap = coroutine.wrap +local coroutine_yield = coroutine.yield + +--// extern libs //-- + +local luasec = select( 2, pcall( require, "ssl" ) ) +local luasocket = require "socket" + +--// extern lib methods //-- + +local ssl_wrap = ( luasec and luasec.wrap ) +local socket_bind = luasocket.bind +local socket_sleep = luasocket.sleep +local socket_select = luasocket.select +local ssl_newcontext = ( luasec and luasec.newcontext ) + +--// functions //-- + +local id +local loop +local stats +local idfalse +local addtimer +local closeall +local addserver +local getserver +local wrapserver +local getsettings +local closesocket +local removesocket +local removeserver +local changetimeout +local wrapconnection +local changesettings + +--// tables //-- + +local _server +local _readlist +local _timerlist +local _sendlist +local _socketlist +local _closelist +local _readtimes +local _writetimes + +--// simple data types //-- + +local _ +local _readlistlen +local _sendlistlen +local _timerlistlen + +local _sendtraffic +local _readtraffic + +local _selecttimeout +local _sleeptime + +local _starttime +local _currenttime + +local _maxsendlen +local _maxreadlen + +local _checkinterval +local _sendtimeout +local _readtimeout + +local _cleanqueue + +local _timer + +local _maxclientsperserver + +----------------------------------// DEFINITION //-- + +_server = { } -- key = port, value = table; list of listening servers +_readlist = { } -- array with sockets to read from +_sendlist = { } -- arrary with sockets to write to +_timerlist = { } -- array of timer functions +_socketlist = { } -- key = socket, value = wrapped socket (handlers) +_readtimes = { } -- key = handler, value = timestamp of last data reading +_writetimes = { } -- key = handler, value = timestamp of last data writing/sending +_closelist = { } -- handlers to close + +_readlistlen = 0 -- length of readlist +_sendlistlen = 0 -- length of sendlist +_timerlistlen = 0 -- lenght of timerlist + +_sendtraffic = 0 -- some stats +_readtraffic = 0 + +_selecttimeout = 1 -- timeout of socket.select +_sleeptime = 0 -- time to wait at the end of every loop + +_maxsendlen = 51000 * 1024 -- max len of send buffer +_maxreadlen = 25000 * 1024 -- max len of read buffer + +_checkinterval = 1200000 -- interval in secs to check idle clients +_sendtimeout = 60000 -- allowed send idle time in secs +_readtimeout = 6 * 60 * 60 -- allowed read idle time in secs + +_cleanqueue = false -- clean bufferqueue after using + +_maxclientsperserver = 1000 + +_maxsslhandshake = 30 -- max handshake round-trips +----------------------------------// PRIVATE //-- + +wrapserver = function( listeners, socket, ip, serverport, pattern, sslctx, maxconnections, startssl ) -- this function wraps a server + + maxconnections = maxconnections or _maxclientsperserver + + local connections = 0 + + local dispatch, disconnect = listeners.onincoming, listeners.ondisconnect + + local err + + local ssl = false + + if sslctx then + ssl = true + if not ssl_newcontext then + out_error "luasec not found" + ssl = false + end + if type( sslctx ) ~= "table" then + out_error "server.lua: wrong server sslctx" + ssl = false + end + local ctx; + ctx, err = ssl_newcontext( sslctx ) + if not ctx then + err = err or "wrong sslctx parameters" + local file; + file = err:match("^error loading (.-) %("); + if file then + if file == "private key" then + file = sslctx.key or "your private key"; + elseif file == "certificate" then + file = sslctx.certificate or "your certificate file"; + end + local reason = err:match("%((.+)%)$") or "some reason"; + if reason == "Permission denied" then + reason = "Check that the permissions allow Prosody to read this file."; + elseif reason == "No such file or directory" then + reason = "Check that the path is correct, and the file exists."; + elseif reason == "system lib" then + reason = "Previous error (see logs), or other system error."; + else + reason = "Reason: "..tostring(reason or "unknown"):lower(); + end + log("error", "SSL/TLS: Failed to load %s: %s", file, reason); + else + log("error", "SSL/TLS: Error initialising for port %d: %s", serverport, err ); + end + ssl = false + end + sslctx = ctx; + end + if not ssl then + sslctx = false; + if startssl then + log("error", "Failed to listen on port %d due to SSL/TLS to SSL/TLS initialisation errors (see logs)", serverport ) + return nil, "Cannot start ssl, see log for details" + end + end + + local accept = socket.accept + + --// public methods of the object //-- + + local handler = { } + + handler.shutdown = function( ) end + + handler.ssl = function( ) + return ssl + end + handler.sslctx = function( ) + return sslctx + end + handler.remove = function( ) + connections = connections - 1 + end + handler.close = function( ) + for _, handler in pairs( _socketlist ) do + if handler.serverport == serverport then + handler.disconnect( handler, "server closed" ) + handler:close( true ) + end + end + socket:close( ) + _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) + _readlistlen = removesocket( _readlist, socket, _readlistlen ) + _socketlist[ socket ] = nil + handler = nil + socket = nil + --mem_free( ) + out_put "server.lua: closed server handler and removed sockets from list" + end + handler.ip = function( ) + return ip + end + handler.serverport = function( ) + return serverport + end + handler.socket = function( ) + return socket + end + handler.readbuffer = function( ) + if connections > maxconnections then + out_put( "server.lua: refused new client connection: server full" ) + return false + end + local client, err = accept( socket ) -- try to accept + if client then + local ip, clientport = client:getpeername( ) + client:settimeout( 0 ) + local handler, client, err = wrapconnection( handler, listeners, client, ip, serverport, clientport, pattern, sslctx, startssl ) -- wrap new client socket + if err then -- error while wrapping ssl socket + return false + end + connections = connections + 1 + out_put( "server.lua: accepted new client connection from ", tostring(ip), ":", tostring(clientport), " to ", tostring(serverport)) + return dispatch( handler ) + elseif err then -- maybe timeout or something else + out_put( "server.lua: error with new client connection: ", tostring(err) ) + return false + end + end + return handler +end + +wrapconnection = function( server, listeners, socket, ip, serverport, clientport, pattern, sslctx, startssl ) -- this function wraps a client to a handler object + + socket:settimeout( 0 ) + + --// local import of socket methods //-- + + local send + local receive + local shutdown + + --// private closures of the object //-- + + local ssl + + local dispatch = listeners.onincoming + local status = listeners.status + local disconnect = listeners.ondisconnect + + local bufferqueue = { } -- buffer array + local bufferqueuelen = 0 -- end of buffer array + + local toclose + local fatalerror + local needtls + + local bufferlen = 0 + + local noread = false + local nosend = false + + local sendtraffic, readtraffic = 0, 0 + + local maxsendlen = _maxsendlen + local maxreadlen = _maxreadlen + + --// public methods of the object //-- + + local handler = bufferqueue -- saves a table ^_^ + + handler.dispatch = function( ) + return dispatch + end + handler.disconnect = function( ) + return disconnect + end + handler.setlistener = function( self, listeners ) + dispatch = listeners.onincoming + disconnect = listeners.ondisconnect + end + handler.getstats = function( ) + return readtraffic, sendtraffic + end + handler.ssl = function( ) + return ssl + end + handler.sslctx = function ( ) + return sslctx + end + handler.send = function( _, data, i, j ) + return send( socket, data, i, j ) + end + handler.receive = function( pattern, prefix ) + return receive( socket, pattern, prefix ) + end + handler.shutdown = function( pattern ) + return shutdown( socket, pattern ) + end + handler.close = function( self, forced ) + if not handler then return true; end + _readlistlen = removesocket( _readlist, socket, _readlistlen ) + _readtimes[ handler ] = nil + if bufferqueuelen ~= 0 then + if not ( forced or fatalerror ) then + handler.sendbuffer( ) + if bufferqueuelen ~= 0 then -- try again... + if handler then + handler.write = nil -- ... but no further writing allowed + end + toclose = true + return false + end + else + send( socket, table_concat( bufferqueue, "", 1, bufferqueuelen ), 1, bufferlen ) -- forced send + end + end + if socket then + _ = shutdown and shutdown( socket ) + socket:close( ) + _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) + _socketlist[ socket ] = nil + socket = nil + else + out_put "server.lua: socket already closed" + end + if handler then + _writetimes[ handler ] = nil + _closelist[ handler ] = nil + handler = nil + end + if server then + server.remove( ) + end + out_put "server.lua: closed client handler and removed socket from list" + return true + end + handler.ip = function( ) + return ip + end + handler.serverport = function( ) + return serverport + end + handler.clientport = function( ) + return clientport + end + local write = function( self, data ) + bufferlen = bufferlen + string_len( data ) + if bufferlen > maxsendlen then + _closelist[ handler ] = "send buffer exceeded" -- cannot close the client at the moment, have to wait to the end of the cycle + handler.write = idfalse -- dont write anymore + return false + elseif socket and not _sendlist[ socket ] then + _sendlistlen = addsocket(_sendlist, socket, _sendlistlen) + end + bufferqueuelen = bufferqueuelen + 1 + bufferqueue[ bufferqueuelen ] = data + if handler then + _writetimes[ handler ] = _writetimes[ handler ] or _currenttime + end + return true + end + handler.write = write + handler.bufferqueue = function( self ) + return bufferqueue + end + handler.socket = function( self ) + return socket + end + handler.pattern = function( self, new ) + pattern = new or pattern + return pattern + end + handler.set_send = function ( self, newsend ) + send = newsend or send + return send + end + handler.bufferlen = function( self, readlen, sendlen ) + maxsendlen = sendlen or maxsendlen + maxreadlen = readlen or maxreadlen + return bufferlen, maxreadlen, maxsendlen + end + handler.lock_read = function (self, switch) + if switch == true then + local tmp = _readlistlen + _readlistlen = removesocket( _readlist, socket, _readlistlen ) + _readtimes[ handler ] = nil + if _readlistlen ~= tmp then + noread = true + end + elseif switch == false then + if noread then + noread = false + _readlistlen = addsocket(_readlist, socket, _readlistlen) + _readtimes[ handler ] = _currenttime + end + end + return noread + end + handler.lock = function( self, switch ) + handler.lock_read (switch) + if switch == true then + handler.write = idfalse + local tmp = _sendlistlen + _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) + _writetimes[ handler ] = nil + if _sendlistlen ~= tmp then + nosend = true + end + elseif switch == false then + handler.write = write + if nosend then + nosend = false + write( "" ) + end + end + return noread, nosend + end + local _readbuffer = function( ) -- this function reads data + local buffer, err, part = receive( socket, pattern ) -- receive buffer with "pattern" + if not err or (err == "wantread" or err == "timeout") or string_len(part) > 0 then -- received something + local buffer = buffer or part or "" + local len = string_len( buffer ) + if len > maxreadlen then + disconnect( handler, "receive buffer exceeded" ) + handler.close( true ) + return false + end + local count = len * STAT_UNIT + readtraffic = readtraffic + count + _readtraffic = _readtraffic + count + _readtimes[ handler ] = _currenttime + --out_put( "server.lua: read data '", buffer:gsub("[^%w%p ]", "."), "', error: ", err ) + return dispatch( handler, buffer, err ) + else -- connections was closed or fatal error + out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " read error: ", tostring(err) ) + fatalerror = true + disconnect( handler, err ) + _ = handler and handler.close( ) + return false + end + end + local _sendbuffer = function( ) -- this function sends data + local succ, err, byte, buffer, count; + local count; + if socket then + buffer = table_concat( bufferqueue, "", 1, bufferqueuelen ) + succ, err, byte = send( socket, buffer, 1, bufferlen ) + count = ( succ or byte or 0 ) * STAT_UNIT + sendtraffic = sendtraffic + count + _sendtraffic = _sendtraffic + count + _ = _cleanqueue and clean( bufferqueue ) + --out_put( "server.lua: sended '", buffer, "', bytes: ", tostring(succ), ", error: ", tostring(err), ", part: ", tostring(byte), ", to: ", tostring(ip), ":", tostring(clientport) ) + else + succ, err, count = false, "closed", 0; + end + if succ then -- sending succesful + bufferqueuelen = 0 + bufferlen = 0 + _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) -- delete socket from writelist + _ = needtls and handler:starttls(true) + _writetimes[ handler ] = nil + _ = toclose and handler.close( ) + return true + elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write + buffer = string_sub( buffer, byte + 1, bufferlen ) -- new buffer + bufferqueue[ 1 ] = buffer -- insert new buffer in queue + bufferqueuelen = 1 + bufferlen = bufferlen - byte + _writetimes[ handler ] = _currenttime + return true + else -- connection was closed during sending or fatal error + out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " write error: ", tostring(err) ) + fatalerror = true + disconnect( handler, err ) + _ = handler and handler.close( ) + return false + end + end + + -- Set the sslctx + local handshake; + function handler.set_sslctx(self, new_sslctx) + ssl = true + sslctx = new_sslctx; + local wrote + local read + handshake = coroutine_wrap( function( client ) -- create handshake coroutine + local err + for i = 1, _maxsslhandshake do + _sendlistlen = ( wrote and removesocket( _sendlist, client, _sendlistlen ) ) or _sendlistlen + _readlistlen = ( read and removesocket( _readlist, client, _readlistlen ) ) or _readlistlen + read, wrote = nil, nil + _, err = client:dohandshake( ) + if not err then + out_put( "server.lua: ssl handshake done" ) + handler.readbuffer = _readbuffer -- when handshake is done, replace the handshake function with regular functions + handler.sendbuffer = _sendbuffer + _ = status and status( handler, "ssl-handshake-complete" ) + _readlistlen = addsocket(_readlist, client, _readlistlen) + return true + else + out_put( "server.lua: error during ssl handshake: ", tostring(err) ) + if err == "wantwrite" and not wrote then + _sendlistlen = addsocket(_sendlist, client, _sendlistlen) + wrote = true + elseif err == "wantread" and not read then + _readlistlen = addsocket(_readlist, client, _readlistlen) + read = true + else + break; + end + --coroutine_yield( handler, nil, err ) -- handshake not finished + coroutine_yield( ) + end + end + disconnect( handler, "ssl handshake failed" ) + _ = handler and handler:close( true ) -- forced disconnect + return false -- handshake failed + end + ) + end + if sslctx then -- ssl? + handler:set_sslctx(sslctx); + if startssl then -- ssl now? + --out_put("server.lua: ", "starting ssl handshake") + local err + socket, err = ssl_wrap( socket, sslctx ) -- wrap socket + if err then + out_put( "server.lua: ssl error: ", tostring(err) ) + --mem_free( ) + return nil, nil, err -- fatal error + end + socket:settimeout( 0 ) + handler.readbuffer = handshake + handler.sendbuffer = handshake + handshake( socket ) -- do handshake + if not socket then + return nil, nil, "ssl handshake failed"; + end + else + -- We're not automatically doing SSL, so we're not secure (yet) + ssl = false + handler.starttls = function( self, now ) + if not now then + --out_put "server.lua: we need to do tls, but delaying until later" + needtls = true + return + end + --out_put( "server.lua: attempting to start tls on " .. tostring( socket ) ) + local oldsocket, err = socket + socket, err = ssl_wrap( socket, sslctx ) -- wrap socket + --out_put( "server.lua: sslwrapped socket is " .. tostring( socket ) ) + if err then + out_put( "server.lua: error while starting tls on client: ", tostring(err) ) + return nil, err -- fatal error + end + + socket:settimeout( 0 ) + + -- add the new socket to our system + + send = socket.send + receive = socket.receive + shutdown = id + + _socketlist[ socket ] = handler + _readlistlen = addsocket(_readlist, socket, _readlistlen) + + -- remove traces of the old socket + + _readlistlen = removesocket( _readlist, oldsocket, _readlistlen ) + _sendlistlen = removesocket( _sendlist, oldsocket, _sendlistlen ) + _socketlist[ oldsocket ] = nil + + handler.starttls = nil + needtls = nil + + -- Secure now + ssl = true + + handler.readbuffer = handshake + handler.sendbuffer = handshake + handshake( socket ) -- do handshake + end + handler.readbuffer = _readbuffer + handler.sendbuffer = _sendbuffer + end + else -- normal connection + ssl = false + handler.readbuffer = _readbuffer + handler.sendbuffer = _sendbuffer + end + + send = socket.send + receive = socket.receive + shutdown = ( ssl and id ) or socket.shutdown + + _socketlist[ socket ] = handler + _readlistlen = addsocket(_readlist, socket, _readlistlen) + + return handler, socket +end + +id = function( ) +end + +idfalse = function( ) + return false +end + +addsocket = function( list, socket, len ) + if not list[ socket ] then + len = len + 1 + list[ len ] = socket + list[ socket ] = len + end + return len; +end + +removesocket = function( list, socket, len ) -- this function removes sockets from a list ( copied from copas ) + local pos = list[ socket ] + if pos then + list[ socket ] = nil + local last = list[ len ] + list[ len ] = nil + if last ~= socket then + list[ last ] = pos + list[ pos ] = last + end + return len - 1 + end + return len +end + +closesocket = function( socket ) + _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) + _readlistlen = removesocket( _readlist, socket, _readlistlen ) + _socketlist[ socket ] = nil + socket:close( ) + --mem_free( ) +end + +----------------------------------// PUBLIC //-- + +addserver = function( addr, port, listeners, pattern, sslctx, startssl ) -- this function provides a way for other scripts to reg a server + local err + --out_put("server.lua: autossl on ", port, " is ", startssl) + if type( listeners ) ~= "table" then + err = "invalid listener table" + end + if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then + err = "invalid port" + elseif _server[ port ] then + err = "listeners on port '" .. port .. "' already exist" + elseif sslctx and not luasec then + err = "luasec not found" + end + if err then + out_error( "server.lua, port ", port, ": ", err ) + return nil, err + end + addr = addr or "*" + local server, err = socket_bind( addr, port ) + if err then + out_error( "server.lua, port ", port, ": ", err ) + return nil, err + end + local handler, err = wrapserver( listeners, server, addr, port, pattern, sslctx, _maxclientsperserver, startssl ) -- wrap new server socket + if not handler then + server:close( ) + return nil, err + end + server:settimeout( 0 ) + _readlistlen = addsocket(_readlist, server, _readlistlen) + _server[ port ] = handler + _socketlist[ server ] = handler + out_put( "server.lua: new server listener on '", addr, ":", port, "'" ) + return handler +end + +getserver = function ( port ) + return _server[ port ]; +end + +removeserver = function( port ) + local handler = _server[ port ] + if not handler then + return nil, "no server found on port '" .. tostring( port ) .. "'" + end + handler:close( ) + _server[ port ] = nil + return true +end + +closeall = function( ) + for _, handler in pairs( _socketlist ) do + handler:close( ) + _socketlist[ _ ] = nil + end + _readlistlen = 0 + _sendlistlen = 0 + _timerlistlen = 0 + _server = { } + _readlist = { } + _sendlist = { } + _timerlist = { } + _socketlist = { } + --mem_free( ) +end + +getsettings = function( ) + return _selecttimeout, _sleeptime, _maxsendlen, _maxreadlen, _checkinterval, _sendtimeout, _readtimeout, _cleanqueue, _maxclientsperserver, _maxsslhandshake +end + +changesettings = function( new ) + if type( new ) ~= "table" then + return nil, "invalid settings table" + end + _selecttimeout = tonumber( new.timeout ) or _selecttimeout + _sleeptime = tonumber( new.sleeptime ) or _sleeptime + _maxsendlen = tonumber( new.maxsendlen ) or _maxsendlen + _maxreadlen = tonumber( new.maxreadlen ) or _maxreadlen + _checkinterval = tonumber( new.checkinterval ) or _checkinterval + _sendtimeout = tonumber( new.sendtimeout ) or _sendtimeout + _readtimeout = tonumber( new.readtimeout ) or _readtimeout + _cleanqueue = new.cleanqueue + _maxclientsperserver = new._maxclientsperserver or _maxclientsperserver + _maxsslhandshake = new._maxsslhandshake or _maxsslhandshake + return true +end + +addtimer = function( listener ) + if type( listener ) ~= "function" then + return nil, "invalid listener function" + end + _timerlistlen = _timerlistlen + 1 + _timerlist[ _timerlistlen ] = listener + return true +end + +stats = function( ) + return _readtraffic, _sendtraffic, _readlistlen, _sendlistlen, _timerlistlen +end + +local dontstop = true; -- thinking about tomorrow, ... + +setquitting = function (quit) + dontstop = not quit; + return; +end + +loop = function( ) -- this is the main loop of the program + while dontstop do + local read, write, err = socket_select( _readlist, _sendlist, _selecttimeout ) + for i, socket in ipairs( write ) do -- send data waiting in writequeues + local handler = _socketlist[ socket ] + if handler then + handler.sendbuffer( ) + else + closesocket( socket ) + out_put "server.lua: found no handler and closed socket (writelist)" -- this should not happen + end + end + for i, socket in ipairs( read ) do -- receive data + local handler = _socketlist[ socket ] + if handler then + handler.readbuffer( ) + else + closesocket( socket ) + out_put "server.lua: found no handler and closed socket (readlist)" -- this can happen + end + end + for handler, err in pairs( _closelist ) do + handler.disconnect( )( handler, err ) + handler:close( true ) -- forced disconnect + end + clean( _closelist ) + _currenttime = os_time( ) + if os_difftime( _currenttime - _timer ) >= 1 then + for i = 1, _timerlistlen do + _timerlist[ i ]( _currenttime ) -- fire timers + end + _timer = _currenttime + end + socket_sleep( _sleeptime ) -- wait some time + --collectgarbage( ) + end + return "quitting" +end + +--// EXPERIMENTAL //-- + +local wrapclient = function( socket, ip, serverport, listeners, pattern, sslctx, startssl ) + local handler = wrapconnection( nil, listeners, socket, ip, serverport, "clientport", pattern, sslctx, startssl ) + _socketlist[ socket ] = handler + _sendlistlen = addsocket(_sendlist, socket, _sendlistlen) + return handler, socket +end + +local addclient = function( address, port, listeners, pattern, sslctx, startssl ) + local client, err = luasocket.tcp( ) + if err then + return nil, err + end + client:settimeout( 0 ) + _, err = client:connect( address, port ) + if err then -- try again + local handler = wrapclient( client, address, port, listeners ) + else + wrapconnection( nil, listeners, client, address, port, "clientport", pattern, sslctx, startssl ) + end +end + +--// EXPERIMENTAL //-- + +----------------------------------// BEGIN //-- + +use "setmetatable" ( _socketlist, { __mode = "k" } ) +use "setmetatable" ( _readtimes, { __mode = "k" } ) +use "setmetatable" ( _writetimes, { __mode = "k" } ) + +_timer = os_time( ) +_starttime = os_time( ) + +addtimer( function( ) + local difftime = os_difftime( _currenttime - _starttime ) + if difftime > _checkinterval then + _starttime = _currenttime + for handler, timestamp in pairs( _writetimes ) do + if os_difftime( _currenttime - timestamp ) > _sendtimeout then + --_writetimes[ handler ] = nil + handler.disconnect( )( handler, "send timeout" ) + handler:close( true ) -- forced disconnect + end + end + for handler, timestamp in pairs( _readtimes ) do + if os_difftime( _currenttime - timestamp ) > _readtimeout then + --_readtimes[ handler ] = nil + handler.disconnect( )( handler, "read timeout" ) + handler:close( ) -- forced disconnect? + end + end + end + end +) + +----------------------------------// PUBLIC INTERFACE //-- + +return { + + addclient = addclient, + wrapclient = wrapclient, + + loop = loop, + stats = stats, + closeall = closeall, + addtimer = addtimer, + addserver = addserver, + getserver = getserver, + getsettings = getsettings, + setquitting = setquitting, + removeserver = removeserver, + changesettings = changesettings, +} |