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authorMatthew Wild <mwild1@gmail.com>2008-12-03 16:44:03 +0000
committerMatthew Wild <mwild1@gmail.com>2008-12-03 16:44:03 +0000
commit00fd43edfd16b99092be5ad927abfb4d77316000 (patch)
tree3d264b79dba4185f8b8ef731baa8dfe6968f89b1 /net
parent317c091f63b3ca41a9639da6b4490ce59cd59d69 (diff)
downloadprosody-00fd43edfd16b99092be5ad927abfb4d77316000.tar.gz
prosody-00fd43edfd16b99092be5ad927abfb4d77316000.zip
Fix GPL'ing MIT/X licensed code :)
Diffstat (limited to 'net')
-rw-r--r--net/server.lua1698
1 files changed, 838 insertions, 860 deletions
diff --git a/net/server.lua b/net/server.lua
index 7548c735..884ab348 100644
--- a/net/server.lua
+++ b/net/server.lua
@@ -1,860 +1,838 @@
--- Prosody IM v0.1
--- Copyright (C) 2008 Matthew Wild
--- Copyright (C) 2008 Waqas Hussain
---
--- This program is free software; you can redistribute it and/or
--- modify it under the terms of the GNU General Public License
--- as published by the Free Software Foundation; either version 2
--- of the License, or (at your option) any later version.
---
--- This program is distributed in the hope that it will be useful,
--- but WITHOUT ANY WARRANTY; without even the implied warranty of
--- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--- GNU General Public License for more details.
---
--- You should have received a copy of the GNU General Public License
--- along with this program; if not, write to the Free Software
--- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
---
-
-
---[[
-
- server.lua by blastbeat of the luadch project
-
- re-used here under the MIT/X Consortium License
-
- - this script contains the server loop of the program
- - other scripts can reg a server here
-
-]]--
-
-----------------------------------// DECLARATION //--
-
---// constants //--
-
-local STAT_UNIT = 1 / ( 1024 * 1024 ) -- mb
-
---// lua functions //--
-
-local function use( what ) return _G[ what ] end
-
-local type = use "type"
-local pairs = use "pairs"
-local ipairs = use "ipairs"
-local tostring = use "tostring"
-local collectgarbage = use "collectgarbage"
-
---// lua libs //--
-
-local table = use "table"
-local coroutine = use "coroutine"
-
---// lua lib methods //--
-
-local table_concat = table.concat
-local table_remove = table.remove
-local string_sub = use'string'.sub
-local coroutine_wrap = coroutine.wrap
-local coroutine_yield = coroutine.yield
-local print = print;
-local out_put = function () end --print;
-local out_error = print;
-
---// extern libs //--
-
-local luasec = select(2, pcall(require, "ssl"))
-local luasocket = require "socket"
-
---// extern lib methods //--
-
-local ssl_wrap = ( luasec and luasec.wrap )
-local socket_bind = luasocket.bind
-local socket_select = luasocket.select
-local ssl_newcontext = ( luasec and luasec.newcontext )
-
---// functions //--
-
-local loop
-local stats
-local addtimer
-local closeall
-local addserver
-local firetimer
-local closesocket
-local removesocket
-local wrapserver
-local wraptcpclient
-local wrapsslclient
-
---// tables //--
-
-local listener
-local readlist
-local writelist
-local socketlist
-local timelistener
-
---// simple data types //--
-
-local _
-local readlen = 0 -- length of readlist
-local writelen = 0 -- lenght of writelist
-
-local sendstat= 0
-local receivestat = 0
-
-----------------------------------// DEFINITION //--
-
-listener = { } -- key = port, value = table
-readlist = { } -- array with sockets to read from
-writelist = { } -- arrary with sockets to write to
-socketlist = { } -- key = socket, value = wrapped socket
-timelistener = { }
-
-stats = function( )
- return receivestat, sendstat
-end
-
-wrapserver = function( listener, socket, ip, serverport, mode, sslctx ) -- this function wraps a server
-
- local dispatch, disconnect = listener.listener, listener.disconnect -- dangerous
-
- local wrapclient, err
-
- if sslctx then
- if not ssl_newcontext then
- return nil, "luasec not found"
- end
- if type( sslctx ) ~= "table" then
- out_error "server.lua: wrong server sslctx"
- return nil, "wrong server sslctx"
- end
- sslctx, err = ssl_newcontext( sslctx )
- if not sslctx then
- err = err or "wrong sslctx parameters"
- out_error( "server.lua: ", err )
- return nil, err
- end
- wrapclient = wrapsslclient
- wrapclient = wraptlsclient
- else
- wrapclient = wraptcpclient
- end
-
- local accept = socket.accept
- local close = socket.close
-
- --// public methods of the object //--
-
- local handler = { }
-
- handler.shutdown = function( ) end
-
- --[[handler.listener = function( data, err )
- return ondata( handler, data, err )
- end]]
- handler.ssl = function( )
- return sslctx and true or false
- end
- handler.close = function( closed )
- _ = not closed and close( socket )
- writelen = removesocket( writelist, socket, writelen )
- readlen = removesocket( readlist, socket, readlen )
- socketlist[ socket ] = nil
- handler = nil
- end
- handler.ip = function( )
- return ip
- end
- handler.serverport = function( )
- return serverport
- end
- handler.socket = function( )
- return socket
- end
- handler.receivedata = function( )
- local client, err = accept( socket ) -- try to accept
- if client then
- local ip, clientport = client:getpeername( )
- client:settimeout( 0 )
- local handler, client, err = wrapclient( listener, client, ip, serverport, clientport, mode, sslctx ) -- wrap new client socket
- if err then -- error while wrapping ssl socket
- return false
- end
- out_put( "server.lua: accepted new client connection from ", ip, ":", clientport )
- return dispatch( handler )
- elseif err then -- maybe timeout or something else
- out_put( "server.lua: error with new client connection: ", err )
- return false
- end
- end
- return handler
-end
-
-wrapsslclient = function( listener, socket, ip, serverport, clientport, mode, sslctx ) -- this function wraps a ssl cleint
-
- local dispatch, disconnect = listener.listener, listener.disconnect
-
- --// transform socket to ssl object //--
-
- local err
- socket, err = ssl_wrap( socket, sslctx ) -- wrap socket
- if err then
- out_put( "server.lua: ssl error: ", err )
- return nil, nil, err -- fatal error
- end
- socket:settimeout( 0 )
-
- --// private closures of the object //--
-
- local writequeue = { } -- buffer for messages to send
-
- local eol, fatal_send_error -- end of buffer
-
- local sstat, rstat = 0, 0
-
- --// local import of socket methods //--
-
- local send = socket.send
- local receive = socket.receive
- local close = socket.close
- --local shutdown = socket.shutdown
-
- --// public methods of the object //--
-
- local handler = { }
-
- handler.getstats = function( )
- return rstat, sstat
- end
-
- handler.listener = function( data, err )
- return listener( handler, data, err )
- end
- handler.ssl = function( )
- return true
- end
- handler.send = function( _, data, i, j )
- return send( socket, data, i, j )
- end
- handler.receive = function( pattern, prefix )
- return receive( socket, pattern, prefix )
- end
- handler.shutdown = function( pattern )
- --return shutdown( socket, pattern )
- end
- handler.close = function( closed )
- if eol and not fatal_send_error then handler._dispatchdata(); end
- close( socket )
- writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
- readlen = removesocket( readlist, socket, readlen )
- socketlist[ socket ] = nil
- out_put "server.lua: closed handler and removed socket from list"
- end
- handler.ip = function( )
- return ip
- end
- handler.serverport = function( )
- return serverport
- end
- handler.clientport = function( )
- return clientport
- end
-
- handler.write = function( data )
- if not eol then
- writelen = writelen + 1
- writelist[ writelen ] = socket
- eol = 0
- end
- eol = eol + 1
- writequeue[ eol ] = data
- end
- handler.writequeue = function( )
- return writequeue
- end
- handler.socket = function( )
- return socket
- end
- handler.mode = function( )
- return mode
- end
- handler._receivedata = function( )
- local data, err, part = receive( socket, mode ) -- receive data in "mode"
- if not err or ( err == "timeout" or err == "wantread" ) then -- received something
- local data = data or part or ""
- local count = #data * STAT_UNIT
- rstat = rstat + count
- receivestat = receivestat + count
- out_put( "server.lua: read data '", data, "', error: ", err )
- return dispatch( handler, data, err )
- else -- connections was closed or fatal error
- out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
- handler.close( )
- disconnect( handler, err )
- writequeue = nil
- handler = nil
- return false
- end
- end
- handler._dispatchdata = function( ) -- this function writes data to handlers
- local buffer = table_concat( writequeue, "", 1, eol )
- local succ, err, byte = send( socket, buffer )
- local count = ( succ or 0 ) * STAT_UNIT
- sstat = sstat + count
- sendstat = sendstat + count
- out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
- if succ then -- sending succesful
- --writequeue = { }
- eol = nil
- writelen = removesocket( writelist, socket, writelen ) -- delete socket from writelist
- return true
- elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
- buffer = string_sub( buffer, byte + 1, -1 ) -- new buffer
- writequeue[ 1 ] = buffer -- insert new buffer in queue
- eol = 1
- return true
- else -- connection was closed during sending or fatal error
- fatal_send_error = true;
- out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
- handler.close( )
- disconnect( handler, err )
- writequeue = nil
- handler = nil
- return false
- end
- end
-
- -- // COMPAT // --
-
- handler.getIp = handler.ip
- handler.getPort = handler.clientport
-
- --// handshake //--
-
- local wrote
-
- handler.handshake = coroutine_wrap( function( client )
- local err
- for i = 1, 10 do -- 10 handshake attemps
- _, err = client:dohandshake( )
- if not err then
- out_put( "server.lua: ssl handshake done" )
- writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen
- handler.receivedata = handler._receivedata -- when handshake is done, replace the handshake function with regular functions
- handler.dispatchdata = handler._dispatchdata
- return dispatch( handler )
- else
- out_put( "server.lua: error during ssl handshake: ", err )
- if err == "wantwrite" then
- if wrote == nil then
- writelen = writelen + 1
- writelist[ writelen ] = client
- wrote = true
- end
- end
- coroutine_yield( handler, nil, err ) -- handshake not finished
- end
- end
- _ = err ~= "closed" and close( socket )
- handler.close( )
- disconnect( handler, err )
- writequeue = nil
- handler = nil
- return false -- handshake failed
- end
- )
- handler.receivedata = handler.handshake
- handler.dispatchdata = handler.handshake
-
- handler.handshake( socket ) -- do handshake
-
- socketlist[ socket ] = handler
- readlen = readlen + 1
- readlist[ readlen ] = socket
-
- return handler, socket
-end
-
-wraptlsclient = function( listener, socket, ip, serverport, clientport, mode, sslctx ) -- this function wraps a tls cleint
-
- local dispatch, disconnect = listener.listener, listener.disconnect
-
- --// transform socket to ssl object //--
-
- local err
-
- socket:settimeout( 0 )
- out_put("setting linger on "..tostring(socket))
- socket:setoption("linger", { on = true, timeout = 10 });
- --// private closures of the object //--
-
- local writequeue = { } -- buffer for messages to send
-
- local eol, fatal_send_error -- end of buffer
-
- local sstat, rstat = 0, 0
-
- --// local import of socket methods //--
-
- local send = socket.send
- local receive = socket.receive
- local close = socket.close
- --local shutdown = socket.shutdown
-
- --// public methods of the object //--
-
- local handler = { }
-
- handler.getstats = function( )
- return rstat, sstat
- end
-
- handler.listener = function( data, err )
- return listener( handler, data, err )
- end
- handler.ssl = function( )
- return false
- end
- handler.send = function( _, data, i, j )
- return send( socket, data, i, j )
- end
- handler.receive = function( pattern, prefix )
- return receive( socket, pattern, prefix )
- end
- handler.shutdown = function( pattern )
- --return shutdown( socket, pattern )
- end
- handler.close = function( closed )
- if eol and not fatal_send_error then handler._dispatchdata(); end
- close( socket )
- writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
- readlen = removesocket( readlist, socket, readlen )
- socketlist[ socket ] = nil
- out_put "server.lua: closed handler and removed socket from list"
- end
- handler.ip = function( )
- return ip
- end
- handler.serverport = function( )
- return serverport
- end
- handler.clientport = function( )
- return clientport
- end
-
- handler.write = function( data )
- if not eol then
- writelen = writelen + 1
- writelist[ writelen ] = socket
- eol = 0
- end
- eol = eol + 1
- writequeue[ eol ] = data
- end
- handler.writequeue = function( )
- return writequeue
- end
- handler.socket = function( )
- return socket
- end
- handler.mode = function( )
- return mode
- end
- handler._receivedata = function( )
- local data, err, part = receive( socket, mode ) -- receive data in "mode"
- if not err or ( err == "timeout" or err == "wantread" ) then -- received something
- local data = data or part or ""
- local count = #data * STAT_UNIT
- rstat = rstat + count
- receivestat = receivestat + count
- --out_put( "server.lua: read data '", data, "', error: ", err )
- return dispatch( handler, data, err )
- else -- connections was closed or fatal error
- out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
- handler.close( )
- disconnect( handler, err )
- writequeue = nil
- handler = nil
- return false
- end
- end
- handler._dispatchdata = function( ) -- this function writes data to handlers
- local buffer = table_concat( writequeue, "", 1, eol )
- local succ, err, byte = send( socket, buffer )
- local count = ( succ or 0 ) * STAT_UNIT
- sstat = sstat + count
- sendstat = sendstat + count
- out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
- if succ then -- sending succesful
- --writequeue = { }
- eol = nil
- writelen = removesocket( writelist, socket, writelen ) -- delete socket from writelist
- if handler.need_tls then
- out_put("server.lua: connection is ready for tls handshake");
- handler.starttls(true);
- if handler.need_tls then
- out_put("server.lua: uh-oh... we still want tls, something must be wrong");
- end
- end
- return true
- elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
- buffer = string_sub( buffer, byte + 1, -1 ) -- new buffer
- writequeue[ 1 ] = buffer -- insert new buffer in queue
- eol = 1
- return true
- else -- connection was closed during sending or fatal error
- fatal_send_error = true; -- :(
- out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
- handler.close( )
- disconnect( handler, err )
- writequeue = nil
- handler = nil
- return false
- end
- end
-
- handler.receivedata, handler.dispatchdata = handler._receivedata, handler._dispatchdata;
- -- // COMPAT // --
-
- handler.getIp = handler.ip
- handler.getPort = handler.clientport
-
- --// handshake //--
-
- local wrote, read
-
- handler.starttls = function (now)
- if not now then out_put("server.lua: we need to do tls, but delaying until later"); handler.need_tls = true; return; end
- out_put( "server.lua: attempting to start tls on "..tostring(socket) )
- socket, err = ssl_wrap( socket, sslctx ) -- wrap socket
- out_put("sslwrapped socket is "..tostring(socket));
- if err then
- out_put( "server.lua: ssl error: ", err )
- return nil, nil, err -- fatal error
- end
- socket:settimeout( 1 )
- send = socket.send
- receive = socket.receive
- close = socket.close
- handler.ssl = function( )
- return true
- end
- handler.send = function( _, data, i, j )
- return send( socket, data, i, j )
- end
- handler.receive = function( pattern, prefix )
- return receive( socket, pattern, prefix )
- end
-
- handler.starttls = nil;
-
- handler.handshake = coroutine_wrap( function( client )
- local err
- for i = 1, 10 do -- 10 handshake attemps
- _, err = client:dohandshake( )
- if not err then
- out_put( "server.lua: ssl handshake done" )
- writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen
- handler.receivedata = handler._receivedata -- when handshake is done, replace the handshake function with regular functions
- handler.dispatchdata = handler._dispatchdata
- handler.need_tls = nil
- socketlist[ client ] = handler
- readlen = readlen + 1
- readlist[ readlen ] = client
- return true;
- else
- out_put( "server.lua: error during ssl handshake: ", err )
- if err == "wantwrite" then
- if wrote == nil then
- writelen = writelen + 1
- writelist[ writelen ] = client
- wrote = true
- end
- end
- coroutine_yield( handler, nil, err ) -- handshake not finished
- end
- end
- _ = err ~= "closed" and close( socket )
- handler.close( )
- disconnect( handler, err )
- writequeue = nil
- handler = nil
- return false -- handshake failed
- end
- )
- handler.receivedata = handler.handshake
- handler.dispatchdata = handler.handshake
-
- handler.handshake( socket ) -- do handshake
- end
- socketlist[ socket ] = handler
- readlen = readlen + 1
- readlist[ readlen ] = socket
-
- return handler, socket
-end
-
-wraptcpclient = function( listener, socket, ip, serverport, clientport, mode ) -- this function wraps a socket
-
- local dispatch, disconnect = listener.listener, listener.disconnect
-
- --// private closures of the object //--
-
- local writequeue = { } -- list for messages to send
-
- local eol, fatal_send_error
-
- local rstat, sstat = 0, 0
-
- --// local import of socket methods //--
-
- local send = socket.send
- local receive = socket.receive
- local close = socket.close
- local shutdown = socket.shutdown
-
- --// public methods of the object //--
-
- local handler = { }
-
- handler.getstats = function( )
- return rstat, sstat
- end
-
- handler.listener = function( data, err )
- return listener( handler, data, err )
- end
- handler.ssl = function( )
- return false
- end
- handler.send = function( _, data, i, j )
- return send( socket, data, i, j )
- end
- handler.receive = function( pattern, prefix )
- return receive( socket, pattern, prefix )
- end
- handler.shutdown = function( pattern )
- return shutdown( socket, pattern )
- end
- handler.close = function( closed )
- if eol and not fatal_send_error then handler.dispatchdata(); end
- _ = not closed and shutdown( socket )
- _ = not closed and close( socket )
- writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
- readlen = removesocket( readlist, socket, readlen )
- socketlist[ socket ] = nil
- out_put "server.lua: closed handler and removed socket from list"
- end
- handler.ip = function( )
- return ip
- end
- handler.serverport = function( )
- return serverport
- end
- handler.clientport = function( )
- return clientport
- end
- handler.write = function( data )
- if not eol then
- writelen = writelen + 1
- writelist[ writelen ] = socket
- eol = 0
- end
- eol = eol + 1
- writequeue[ eol ] = data
- end
- handler.writequeue = function( )
- return writequeue
- end
- handler.socket = function( )
- return socket
- end
- handler.mode = function( )
- return mode
- end
-
- handler.receivedata = function( )
- local data, err, part = receive( socket, mode ) -- receive data in "mode"
- if not err or ( err == "timeout" or err == "wantread" ) then -- received something
- local data = data or part or ""
- local count = #data * STAT_UNIT
- rstat = rstat + count
- receivestat = receivestat + count
- out_put( "server.lua: read data '", data, "', error: ", err )
- return dispatch( handler, data, err )
- else -- connections was closed or fatal error
- out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
- handler.close( )
- disconnect( handler, err )
- writequeue = nil
- handler = nil
- return false
- end
- end
-
- handler.dispatchdata = function( ) -- this function writes data to handlers
- local buffer = table_concat( writequeue, "", 1, eol )
- local succ, err, byte = send( socket, buffer )
- local count = ( succ or 0 ) * STAT_UNIT
- sstat = sstat + count
- sendstat = sendstat + count
- out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
- if succ then -- sending succesful
- --writequeue = { }
- eol = nil
- writelen = removesocket( writelist, socket, writelen ) -- delete socket from writelist
- return true
- elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
- buffer = string_sub( buffer, byte + 1, -1 ) -- new buffer
- writequeue[ 1 ] = buffer -- insert new buffer in queue
- eol = 1
- return true
- else -- connection was closed during sending or fatal error
- fatal_send_error = true; -- :'-(
- out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
- handler.close( )
- disconnect( handler, err )
- writequeue = nil
- handler = nil
- return false
- end
- end
-
- -- // COMPAT // --
-
- handler.getIp = handler.ip
- handler.getPort = handler.clientport
-
- socketlist[ socket ] = handler
- readlen = readlen + 1
- readlist[ readlen ] = socket
-
- return handler, socket
-end
-
-addtimer = function( listener )
- timelistener[ #timelistener + 1 ] = listener
-end
-
-firetimer = function( listener )
- for i, listener in ipairs( timelistener ) do
- listener( )
- end
-end
-
-addserver = function( listeners, port, addr, mode, sslctx ) -- this function provides a way for other scripts to reg a server
- local err
- if type( listeners ) ~= "table" then
- err = "invalid listener table"
- else
- for name, func in pairs( listeners ) do
- if type( func ) ~= "function" then
- --err = "invalid listener function"
- break
- end
- end
- end
- if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
- err = "invalid port"
- elseif listener[ port ] then
- err= "listeners on port '" .. port .. "' already exist"
- elseif sslctx and not luasec then
- err = "luasec not found"
- end
- if err then
- out_error( "server.lua: ", err )
- return nil, err
- end
- addr = addr or "*"
- local server, err = socket_bind( addr, port )
- if err then
- out_error( "server.lua: ", err )
- return nil, err
- end
- local handler, err = wrapserver( listeners, server, addr, port, mode, sslctx ) -- wrap new server socket
- if not handler then
- server:close( )
- return nil, err
- end
- server:settimeout( 0 )
- readlen = readlen + 1
- readlist[ readlen ] = server
- listener[ port ] = listeners
- socketlist[ server ] = handler
- out_put( "server.lua: new server listener on ", addr, ":", port )
- return true
-end
-
-removesocket = function( tbl, socket, len ) -- this function removes sockets from a list
- for i, target in ipairs( tbl ) do
- if target == socket then
- len = len - 1
- table_remove( tbl, i )
- return len
- end
- end
- return len
-end
-
-closeall = function( )
- for sock, handler in pairs( socketlist ) do
- handler.shutdown( )
- handler.close( )
- socketlist[ sock ] = nil
- end
- writelist, readlist, socketlist = { }, { }, { }
-end
-
-closesocket = function( socket )
- writelen = removesocket( writelist, socket, writelen )
- readlen = removesocket( readlist, socket, readlen )
- socketlist[ socket ] = nil
- socket:close( )
-end
-
-loop = function( ) -- this is the main loop of the program
- --signal_set( "hub", "run" )
- repeat
- --[[print(readlen, writelen)
- for _, s in ipairs(readlist) do print("R:", tostring(s)) end
- for _, s in ipairs(writelist) do print("W:", tostring(s)) end
- out_put("select()"..os.time())]]
- local read, write, err = socket_select( readlist, writelist, 1 ) -- 1 sec timeout, nice for timers
- for i, socket in ipairs( write ) do -- send data waiting in writequeues
- local handler = socketlist[ socket ]
- if handler then
- handler.dispatchdata( )
- else
- closesocket( socket )
- out_put "server.lua: found no handler and closed socket (writelist)" -- this should not happen
- end
- end
- for i, socket in ipairs( read ) do -- receive data
- local handler = socketlist[ socket ]
- if handler then
- handler.receivedata( )
- else
- closesocket( socket )
- out_put "server.lua: found no handler and closed socket (readlist)" -- this can happen
- end
- end
- firetimer( )
- until false
- return
-end
-
-----------------------------------// BEGIN //--
-
-----------------------------------// PUBLIC INTERFACE //--
-
-return {
-
- add = addserver,
- loop = loop,
- stats = stats,
- closeall = closeall,
- addtimer = addtimer,
- wraptlsclient = wraptlsclient,
-}
+--[[
+
+ server.lua by blastbeat of the luadch project
+
+ re-used here under the MIT/X Consortium License
+
+ Modifications (C) 2008 Matthew Wild, Waqas Hussain
+]]--
+
+----------------------------------// DECLARATION //--
+
+--// constants //--
+
+local STAT_UNIT = 1 / ( 1024 * 1024 ) -- mb
+
+--// lua functions //--
+
+local function use( what ) return _G[ what ] end
+
+local type = use "type"
+local pairs = use "pairs"
+local ipairs = use "ipairs"
+local tostring = use "tostring"
+local collectgarbage = use "collectgarbage"
+
+--// lua libs //--
+
+local table = use "table"
+local coroutine = use "coroutine"
+
+--// lua lib methods //--
+
+local table_concat = table.concat
+local table_remove = table.remove
+local string_sub = use'string'.sub
+local coroutine_wrap = coroutine.wrap
+local coroutine_yield = coroutine.yield
+local print = print;
+local out_put = function () end --print;
+local out_error = print;
+
+--// extern libs //--
+
+local luasec = select(2, pcall(require, "ssl"))
+local luasocket = require "socket"
+
+--// extern lib methods //--
+
+local ssl_wrap = ( luasec and luasec.wrap )
+local socket_bind = luasocket.bind
+local socket_select = luasocket.select
+local ssl_newcontext = ( luasec and luasec.newcontext )
+
+--// functions //--
+
+local loop
+local stats
+local addtimer
+local closeall
+local addserver
+local firetimer
+local closesocket
+local removesocket
+local wrapserver
+local wraptcpclient
+local wrapsslclient
+
+--// tables //--
+
+local listener
+local readlist
+local writelist
+local socketlist
+local timelistener
+
+--// simple data types //--
+
+local _
+local readlen = 0 -- length of readlist
+local writelen = 0 -- lenght of writelist
+
+local sendstat= 0
+local receivestat = 0
+
+----------------------------------// DEFINITION //--
+
+listener = { } -- key = port, value = table
+readlist = { } -- array with sockets to read from
+writelist = { } -- arrary with sockets to write to
+socketlist = { } -- key = socket, value = wrapped socket
+timelistener = { }
+
+stats = function( )
+ return receivestat, sendstat
+end
+
+wrapserver = function( listener, socket, ip, serverport, mode, sslctx ) -- this function wraps a server
+
+ local dispatch, disconnect = listener.listener, listener.disconnect -- dangerous
+
+ local wrapclient, err
+
+ if sslctx then
+ if not ssl_newcontext then
+ return nil, "luasec not found"
+ end
+ if type( sslctx ) ~= "table" then
+ out_error "server.lua: wrong server sslctx"
+ return nil, "wrong server sslctx"
+ end
+ sslctx, err = ssl_newcontext( sslctx )
+ if not sslctx then
+ err = err or "wrong sslctx parameters"
+ out_error( "server.lua: ", err )
+ return nil, err
+ end
+ wrapclient = wrapsslclient
+ wrapclient = wraptlsclient
+ else
+ wrapclient = wraptcpclient
+ end
+
+ local accept = socket.accept
+ local close = socket.close
+
+ --// public methods of the object //--
+
+ local handler = { }
+
+ handler.shutdown = function( ) end
+
+ --[[handler.listener = function( data, err )
+ return ondata( handler, data, err )
+ end]]
+ handler.ssl = function( )
+ return sslctx and true or false
+ end
+ handler.close = function( closed )
+ _ = not closed and close( socket )
+ writelen = removesocket( writelist, socket, writelen )
+ readlen = removesocket( readlist, socket, readlen )
+ socketlist[ socket ] = nil
+ handler = nil
+ end
+ handler.ip = function( )
+ return ip
+ end
+ handler.serverport = function( )
+ return serverport
+ end
+ handler.socket = function( )
+ return socket
+ end
+ handler.receivedata = function( )
+ local client, err = accept( socket ) -- try to accept
+ if client then
+ local ip, clientport = client:getpeername( )
+ client:settimeout( 0 )
+ local handler, client, err = wrapclient( listener, client, ip, serverport, clientport, mode, sslctx ) -- wrap new client socket
+ if err then -- error while wrapping ssl socket
+ return false
+ end
+ out_put( "server.lua: accepted new client connection from ", ip, ":", clientport )
+ return dispatch( handler )
+ elseif err then -- maybe timeout or something else
+ out_put( "server.lua: error with new client connection: ", err )
+ return false
+ end
+ end
+ return handler
+end
+
+wrapsslclient = function( listener, socket, ip, serverport, clientport, mode, sslctx ) -- this function wraps a ssl cleint
+
+ local dispatch, disconnect = listener.listener, listener.disconnect
+
+ --// transform socket to ssl object //--
+
+ local err
+ socket, err = ssl_wrap( socket, sslctx ) -- wrap socket
+ if err then
+ out_put( "server.lua: ssl error: ", err )
+ return nil, nil, err -- fatal error
+ end
+ socket:settimeout( 0 )
+
+ --// private closures of the object //--
+
+ local writequeue = { } -- buffer for messages to send
+
+ local eol, fatal_send_error -- end of buffer
+
+ local sstat, rstat = 0, 0
+
+ --// local import of socket methods //--
+
+ local send = socket.send
+ local receive = socket.receive
+ local close = socket.close
+ --local shutdown = socket.shutdown
+
+ --// public methods of the object //--
+
+ local handler = { }
+
+ handler.getstats = function( )
+ return rstat, sstat
+ end
+
+ handler.listener = function( data, err )
+ return listener( handler, data, err )
+ end
+ handler.ssl = function( )
+ return true
+ end
+ handler.send = function( _, data, i, j )
+ return send( socket, data, i, j )
+ end
+ handler.receive = function( pattern, prefix )
+ return receive( socket, pattern, prefix )
+ end
+ handler.shutdown = function( pattern )
+ --return shutdown( socket, pattern )
+ end
+ handler.close = function( closed )
+ if eol and not fatal_send_error then handler._dispatchdata(); end
+ close( socket )
+ writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
+ readlen = removesocket( readlist, socket, readlen )
+ socketlist[ socket ] = nil
+ out_put "server.lua: closed handler and removed socket from list"
+ end
+ handler.ip = function( )
+ return ip
+ end
+ handler.serverport = function( )
+ return serverport
+ end
+ handler.clientport = function( )
+ return clientport
+ end
+
+ handler.write = function( data )
+ if not eol then
+ writelen = writelen + 1
+ writelist[ writelen ] = socket
+ eol = 0
+ end
+ eol = eol + 1
+ writequeue[ eol ] = data
+ end
+ handler.writequeue = function( )
+ return writequeue
+ end
+ handler.socket = function( )
+ return socket
+ end
+ handler.mode = function( )
+ return mode
+ end
+ handler._receivedata = function( )
+ local data, err, part = receive( socket, mode ) -- receive data in "mode"
+ if not err or ( err == "timeout" or err == "wantread" ) then -- received something
+ local data = data or part or ""
+ local count = #data * STAT_UNIT
+ rstat = rstat + count
+ receivestat = receivestat + count
+ out_put( "server.lua: read data '", data, "', error: ", err )
+ return dispatch( handler, data, err )
+ else -- connections was closed or fatal error
+ out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+ handler.close( )
+ disconnect( handler, err )
+ writequeue = nil
+ handler = nil
+ return false
+ end
+ end
+ handler._dispatchdata = function( ) -- this function writes data to handlers
+ local buffer = table_concat( writequeue, "", 1, eol )
+ local succ, err, byte = send( socket, buffer )
+ local count = ( succ or 0 ) * STAT_UNIT
+ sstat = sstat + count
+ sendstat = sendstat + count
+ out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
+ if succ then -- sending succesful
+ --writequeue = { }
+ eol = nil
+ writelen = removesocket( writelist, socket, writelen ) -- delete socket from writelist
+ return true
+ elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
+ buffer = string_sub( buffer, byte + 1, -1 ) -- new buffer
+ writequeue[ 1 ] = buffer -- insert new buffer in queue
+ eol = 1
+ return true
+ else -- connection was closed during sending or fatal error
+ fatal_send_error = true;
+ out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+ handler.close( )
+ disconnect( handler, err )
+ writequeue = nil
+ handler = nil
+ return false
+ end
+ end
+
+ -- // COMPAT // --
+
+ handler.getIp = handler.ip
+ handler.getPort = handler.clientport
+
+ --// handshake //--
+
+ local wrote
+
+ handler.handshake = coroutine_wrap( function( client )
+ local err
+ for i = 1, 10 do -- 10 handshake attemps
+ _, err = client:dohandshake( )
+ if not err then
+ out_put( "server.lua: ssl handshake done" )
+ writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen
+ handler.receivedata = handler._receivedata -- when handshake is done, replace the handshake function with regular functions
+ handler.dispatchdata = handler._dispatchdata
+ return dispatch( handler )
+ else
+ out_put( "server.lua: error during ssl handshake: ", err )
+ if err == "wantwrite" then
+ if wrote == nil then
+ writelen = writelen + 1
+ writelist[ writelen ] = client
+ wrote = true
+ end
+ end
+ coroutine_yield( handler, nil, err ) -- handshake not finished
+ end
+ end
+ _ = err ~= "closed" and close( socket )
+ handler.close( )
+ disconnect( handler, err )
+ writequeue = nil
+ handler = nil
+ return false -- handshake failed
+ end
+ )
+ handler.receivedata = handler.handshake
+ handler.dispatchdata = handler.handshake
+
+ handler.handshake( socket ) -- do handshake
+
+ socketlist[ socket ] = handler
+ readlen = readlen + 1
+ readlist[ readlen ] = socket
+
+ return handler, socket
+end
+
+wraptlsclient = function( listener, socket, ip, serverport, clientport, mode, sslctx ) -- this function wraps a tls cleint
+
+ local dispatch, disconnect = listener.listener, listener.disconnect
+
+ --// transform socket to ssl object //--
+
+ local err
+
+ socket:settimeout( 0 )
+ out_put("setting linger on "..tostring(socket))
+ socket:setoption("linger", { on = true, timeout = 10 });
+ --// private closures of the object //--
+
+ local writequeue = { } -- buffer for messages to send
+
+ local eol, fatal_send_error -- end of buffer
+
+ local sstat, rstat = 0, 0
+
+ --// local import of socket methods //--
+
+ local send = socket.send
+ local receive = socket.receive
+ local close = socket.close
+ --local shutdown = socket.shutdown
+
+ --// public methods of the object //--
+
+ local handler = { }
+
+ handler.getstats = function( )
+ return rstat, sstat
+ end
+
+ handler.listener = function( data, err )
+ return listener( handler, data, err )
+ end
+ handler.ssl = function( )
+ return false
+ end
+ handler.send = function( _, data, i, j )
+ return send( socket, data, i, j )
+ end
+ handler.receive = function( pattern, prefix )
+ return receive( socket, pattern, prefix )
+ end
+ handler.shutdown = function( pattern )
+ --return shutdown( socket, pattern )
+ end
+ handler.close = function( closed )
+ if eol and not fatal_send_error then handler._dispatchdata(); end
+ close( socket )
+ writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
+ readlen = removesocket( readlist, socket, readlen )
+ socketlist[ socket ] = nil
+ out_put "server.lua: closed handler and removed socket from list"
+ end
+ handler.ip = function( )
+ return ip
+ end
+ handler.serverport = function( )
+ return serverport
+ end
+ handler.clientport = function( )
+ return clientport
+ end
+
+ handler.write = function( data )
+ if not eol then
+ writelen = writelen + 1
+ writelist[ writelen ] = socket
+ eol = 0
+ end
+ eol = eol + 1
+ writequeue[ eol ] = data
+ end
+ handler.writequeue = function( )
+ return writequeue
+ end
+ handler.socket = function( )
+ return socket
+ end
+ handler.mode = function( )
+ return mode
+ end
+ handler._receivedata = function( )
+ local data, err, part = receive( socket, mode ) -- receive data in "mode"
+ if not err or ( err == "timeout" or err == "wantread" ) then -- received something
+ local data = data or part or ""
+ local count = #data * STAT_UNIT
+ rstat = rstat + count
+ receivestat = receivestat + count
+ --out_put( "server.lua: read data '", data, "', error: ", err )
+ return dispatch( handler, data, err )
+ else -- connections was closed or fatal error
+ out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+ handler.close( )
+ disconnect( handler, err )
+ writequeue = nil
+ handler = nil
+ return false
+ end
+ end
+ handler._dispatchdata = function( ) -- this function writes data to handlers
+ local buffer = table_concat( writequeue, "", 1, eol )
+ local succ, err, byte = send( socket, buffer )
+ local count = ( succ or 0 ) * STAT_UNIT
+ sstat = sstat + count
+ sendstat = sendstat + count
+ out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
+ if succ then -- sending succesful
+ --writequeue = { }
+ eol = nil
+ writelen = removesocket( writelist, socket, writelen ) -- delete socket from writelist
+ if handler.need_tls then
+ out_put("server.lua: connection is ready for tls handshake");
+ handler.starttls(true);
+ if handler.need_tls then
+ out_put("server.lua: uh-oh... we still want tls, something must be wrong");
+ end
+ end
+ return true
+ elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
+ buffer = string_sub( buffer, byte + 1, -1 ) -- new buffer
+ writequeue[ 1 ] = buffer -- insert new buffer in queue
+ eol = 1
+ return true
+ else -- connection was closed during sending or fatal error
+ fatal_send_error = true; -- :(
+ out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+ handler.close( )
+ disconnect( handler, err )
+ writequeue = nil
+ handler = nil
+ return false
+ end
+ end
+
+ handler.receivedata, handler.dispatchdata = handler._receivedata, handler._dispatchdata;
+ -- // COMPAT // --
+
+ handler.getIp = handler.ip
+ handler.getPort = handler.clientport
+
+ --// handshake //--
+
+ local wrote, read
+
+ handler.starttls = function (now)
+ if not now then out_put("server.lua: we need to do tls, but delaying until later"); handler.need_tls = true; return; end
+ out_put( "server.lua: attempting to start tls on "..tostring(socket) )
+ socket, err = ssl_wrap( socket, sslctx ) -- wrap socket
+ out_put("sslwrapped socket is "..tostring(socket));
+ if err then
+ out_put( "server.lua: ssl error: ", err )
+ return nil, nil, err -- fatal error
+ end
+ socket:settimeout( 1 )
+ send = socket.send
+ receive = socket.receive
+ close = socket.close
+ handler.ssl = function( )
+ return true
+ end
+ handler.send = function( _, data, i, j )
+ return send( socket, data, i, j )
+ end
+ handler.receive = function( pattern, prefix )
+ return receive( socket, pattern, prefix )
+ end
+
+ handler.starttls = nil;
+
+ handler.handshake = coroutine_wrap( function( client )
+ local err
+ for i = 1, 10 do -- 10 handshake attemps
+ _, err = client:dohandshake( )
+ if not err then
+ out_put( "server.lua: ssl handshake done" )
+ writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen
+ handler.receivedata = handler._receivedata -- when handshake is done, replace the handshake function with regular functions
+ handler.dispatchdata = handler._dispatchdata
+ handler.need_tls = nil
+ socketlist[ client ] = handler
+ readlen = readlen + 1
+ readlist[ readlen ] = client
+ return true;
+ else
+ out_put( "server.lua: error during ssl handshake: ", err )
+ if err == "wantwrite" then
+ if wrote == nil then
+ writelen = writelen + 1
+ writelist[ writelen ] = client
+ wrote = true
+ end
+ end
+ coroutine_yield( handler, nil, err ) -- handshake not finished
+ end
+ end
+ _ = err ~= "closed" and close( socket )
+ handler.close( )
+ disconnect( handler, err )
+ writequeue = nil
+ handler = nil
+ return false -- handshake failed
+ end
+ )
+ handler.receivedata = handler.handshake
+ handler.dispatchdata = handler.handshake
+
+ handler.handshake( socket ) -- do handshake
+ end
+ socketlist[ socket ] = handler
+ readlen = readlen + 1
+ readlist[ readlen ] = socket
+
+ return handler, socket
+end
+
+wraptcpclient = function( listener, socket, ip, serverport, clientport, mode ) -- this function wraps a socket
+
+ local dispatch, disconnect = listener.listener, listener.disconnect
+
+ --// private closures of the object //--
+
+ local writequeue = { } -- list for messages to send
+
+ local eol, fatal_send_error
+
+ local rstat, sstat = 0, 0
+
+ --// local import of socket methods //--
+
+ local send = socket.send
+ local receive = socket.receive
+ local close = socket.close
+ local shutdown = socket.shutdown
+
+ --// public methods of the object //--
+
+ local handler = { }
+
+ handler.getstats = function( )
+ return rstat, sstat
+ end
+
+ handler.listener = function( data, err )
+ return listener( handler, data, err )
+ end
+ handler.ssl = function( )
+ return false
+ end
+ handler.send = function( _, data, i, j )
+ return send( socket, data, i, j )
+ end
+ handler.receive = function( pattern, prefix )
+ return receive( socket, pattern, prefix )
+ end
+ handler.shutdown = function( pattern )
+ return shutdown( socket, pattern )
+ end
+ handler.close = function( closed )
+ if eol and not fatal_send_error then handler.dispatchdata(); end
+ _ = not closed and shutdown( socket )
+ _ = not closed and close( socket )
+ writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
+ readlen = removesocket( readlist, socket, readlen )
+ socketlist[ socket ] = nil
+ out_put "server.lua: closed handler and removed socket from list"
+ end
+ handler.ip = function( )
+ return ip
+ end
+ handler.serverport = function( )
+ return serverport
+ end
+ handler.clientport = function( )
+ return clientport
+ end
+ handler.write = function( data )
+ if not eol then
+ writelen = writelen + 1
+ writelist[ writelen ] = socket
+ eol = 0
+ end
+ eol = eol + 1
+ writequeue[ eol ] = data
+ end
+ handler.writequeue = function( )
+ return writequeue
+ end
+ handler.socket = function( )
+ return socket
+ end
+ handler.mode = function( )
+ return mode
+ end
+
+ handler.receivedata = function( )
+ local data, err, part = receive( socket, mode ) -- receive data in "mode"
+ if not err or ( err == "timeout" or err == "wantread" ) then -- received something
+ local data = data or part or ""
+ local count = #data * STAT_UNIT
+ rstat = rstat + count
+ receivestat = receivestat + count
+ out_put( "server.lua: read data '", data, "', error: ", err )
+ return dispatch( handler, data, err )
+ else -- connections was closed or fatal error
+ out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+ handler.close( )
+ disconnect( handler, err )
+ writequeue = nil
+ handler = nil
+ return false
+ end
+ end
+
+ handler.dispatchdata = function( ) -- this function writes data to handlers
+ local buffer = table_concat( writequeue, "", 1, eol )
+ local succ, err, byte = send( socket, buffer )
+ local count = ( succ or 0 ) * STAT_UNIT
+ sstat = sstat + count
+ sendstat = sendstat + count
+ out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
+ if succ then -- sending succesful
+ --writequeue = { }
+ eol = nil
+ writelen = removesocket( writelist, socket, writelen ) -- delete socket from writelist
+ return true
+ elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
+ buffer = string_sub( buffer, byte + 1, -1 ) -- new buffer
+ writequeue[ 1 ] = buffer -- insert new buffer in queue
+ eol = 1
+ return true
+ else -- connection was closed during sending or fatal error
+ fatal_send_error = true; -- :'-(
+ out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+ handler.close( )
+ disconnect( handler, err )
+ writequeue = nil
+ handler = nil
+ return false
+ end
+ end
+
+ -- // COMPAT // --
+
+ handler.getIp = handler.ip
+ handler.getPort = handler.clientport
+
+ socketlist[ socket ] = handler
+ readlen = readlen + 1
+ readlist[ readlen ] = socket
+
+ return handler, socket
+end
+
+addtimer = function( listener )
+ timelistener[ #timelistener + 1 ] = listener
+end
+
+firetimer = function( listener )
+ for i, listener in ipairs( timelistener ) do
+ listener( )
+ end
+end
+
+addserver = function( listeners, port, addr, mode, sslctx ) -- this function provides a way for other scripts to reg a server
+ local err
+ if type( listeners ) ~= "table" then
+ err = "invalid listener table"
+ else
+ for name, func in pairs( listeners ) do
+ if type( func ) ~= "function" then
+ --err = "invalid listener function"
+ break
+ end
+ end
+ end
+ if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
+ err = "invalid port"
+ elseif listener[ port ] then
+ err= "listeners on port '" .. port .. "' already exist"
+ elseif sslctx and not luasec then
+ err = "luasec not found"
+ end
+ if err then
+ out_error( "server.lua: ", err )
+ return nil, err
+ end
+ addr = addr or "*"
+ local server, err = socket_bind( addr, port )
+ if err then
+ out_error( "server.lua: ", err )
+ return nil, err
+ end
+ local handler, err = wrapserver( listeners, server, addr, port, mode, sslctx ) -- wrap new server socket
+ if not handler then
+ server:close( )
+ return nil, err
+ end
+ server:settimeout( 0 )
+ readlen = readlen + 1
+ readlist[ readlen ] = server
+ listener[ port ] = listeners
+ socketlist[ server ] = handler
+ out_put( "server.lua: new server listener on ", addr, ":", port )
+ return true
+end
+
+removesocket = function( tbl, socket, len ) -- this function removes sockets from a list
+ for i, target in ipairs( tbl ) do
+ if target == socket then
+ len = len - 1
+ table_remove( tbl, i )
+ return len
+ end
+ end
+ return len
+end
+
+closeall = function( )
+ for sock, handler in pairs( socketlist ) do
+ handler.shutdown( )
+ handler.close( )
+ socketlist[ sock ] = nil
+ end
+ writelist, readlist, socketlist = { }, { }, { }
+end
+
+closesocket = function( socket )
+ writelen = removesocket( writelist, socket, writelen )
+ readlen = removesocket( readlist, socket, readlen )
+ socketlist[ socket ] = nil
+ socket:close( )
+end
+
+loop = function( ) -- this is the main loop of the program
+ --signal_set( "hub", "run" )
+ repeat
+ --[[print(readlen, writelen)
+ for _, s in ipairs(readlist) do print("R:", tostring(s)) end
+ for _, s in ipairs(writelist) do print("W:", tostring(s)) end
+ out_put("select()"..os.time())]]
+ local read, write, err = socket_select( readlist, writelist, 1 ) -- 1 sec timeout, nice for timers
+ for i, socket in ipairs( write ) do -- send data waiting in writequeues
+ local handler = socketlist[ socket ]
+ if handler then
+ handler.dispatchdata( )
+ else
+ closesocket( socket )
+ out_put "server.lua: found no handler and closed socket (writelist)" -- this should not happen
+ end
+ end
+ for i, socket in ipairs( read ) do -- receive data
+ local handler = socketlist[ socket ]
+ if handler then
+ handler.receivedata( )
+ else
+ closesocket( socket )
+ out_put "server.lua: found no handler and closed socket (readlist)" -- this can happen
+ end
+ end
+ firetimer( )
+ until false
+ return
+end
+
+----------------------------------// BEGIN //--
+
+----------------------------------// PUBLIC INTERFACE //--
+
+return {
+
+ add = addserver,
+ loop = loop,
+ stats = stats,
+ closeall = closeall,
+ addtimer = addtimer,
+ wraptlsclient = wraptlsclient,
+}