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authorKim Alvefur <zash@zash.se>2019-12-07 19:05:10 +0100
committerKim Alvefur <zash@zash.se>2019-12-07 19:05:10 +0100
commitd84a2484dce365fa5047eaf746930f9b6a7dccc2 (patch)
tree8c397254cf4f1bc92a270cf4309404bffac31e5d /spec/scansion/muc_members_only_deregister.scs
parent9d5c3cb856ad15611be84d5324caa8413175f4fe (diff)
downloadprosody-d84a2484dce365fa5047eaf746930f9b6a7dccc2.tar.gz
prosody-d84a2484dce365fa5047eaf746930f9b6a7dccc2.zip
net.server_epoll: Add debug logging for delayed reading
In :onreadable, if there is still buffered incoming data after reading from the socket (as indicated by the :dirty method, usually because LuaSocket has an 8k buffer that's full but it read a smaller amount), another attempt to read is scheduled via this :pausefor method. This is also called from some other places where it would be pointless to read because there shouldn't be any data. In the delayed read case, this should report that the socket is "dirty". If it reports that the socket is "clean" then the question is where the buffer contents went? If this doesn't get logged after the scheduled time (0.000001s by default) then this would suggests a problem with timer or scheduling.
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