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author | Kim Alvefur <zash@zash.se> | 2018-07-01 04:17:36 +0200 |
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committer | Kim Alvefur <zash@zash.se> | 2018-07-01 04:17:36 +0200 |
commit | 994e4de82c8589b331183a7ef3639b306987d984 (patch) | |
tree | 0daf3d733e7ed6ce33da83c466a09c442e1e826b /util/pubsub.lua | |
parent | e578e49be41e03edcef5fee0a3a509d8027333fd (diff) | |
download | prosody-994e4de82c8589b331183a7ef3639b306987d984.tar.gz prosody-994e4de82c8589b331183a7ef3639b306987d984.zip |
util.pubsub: Fix applying per service node defaults when loading from nodestore
Diffstat (limited to 'util/pubsub.lua')
-rw-r--r-- | util/pubsub.lua | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/util/pubsub.lua b/util/pubsub.lua index 6c5de919..0bcae258 100644 --- a/util/pubsub.lua +++ b/util/pubsub.lua @@ -21,14 +21,14 @@ local default_node_config_mt = { __index = default_node_config }; -- Storage helper functions -local function load_node_from_store(nodestore, node_name) - local node = nodestore:get(node_name); - node.config = setmetatable(node.config or {}, default_node_config_mt); +local function load_node_from_store(service, node_name) + local node = service.config.nodestore:get(node_name); + node.config = setmetatable(node.config or {}, {__index=service.node_defaults}); return node; end -local function save_node_to_store(nodestore, node) - return nodestore:set(node.name, { +local function save_node_to_store(service, node) + return service.config.nodestore:set(node.name, { name = node.name; config = node.config; subscribers = node.subscribers; @@ -53,7 +53,7 @@ local function new(config) -- Load nodes from storage, if we have a store and it supports iterating over stored items if config.nodestore and config.nodestore.users then for node_name in config.nodestore:users() do - service.nodes[node_name] = load_node_from_store(config.nodestore, node_name); + service.nodes[node_name] = load_node_from_store(service, node_name); service.data[node_name] = config.itemstore(service.nodes[node_name].config, node_name); end end @@ -254,7 +254,7 @@ function service:create(node, actor, options) }; if self.config.nodestore then - local ok, err = save_node_to_store(self.config.nodestore, self.nodes[node]); + local ok, err = save_node_to_store(self, self.nodes[node]); if not ok then self.nodes[node] = nil; return ok, err; |