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-rw-r--r--plugins/muc/mod_muc.lua30
1 files changed, 20 insertions, 10 deletions
diff --git a/plugins/muc/mod_muc.lua b/plugins/muc/mod_muc.lua
index 066d1608..5ee328f5 100644
--- a/plugins/muc/mod_muc.lua
+++ b/plugins/muc/mod_muc.lua
@@ -13,7 +13,9 @@
-- delete_room(room)
-- forget_room(room)
-- get_room_from_jid(jid) -> room
--- each_room(live_only) -> () -> room
+-- each_room(live_only) -> () -> room [DEPRECATED]
+-- all_rooms() -> room
+-- live_rooms() -> room
-- shutdown_component()
if module:get_host_type() ~= "component" then
@@ -220,7 +222,7 @@ function delete_room(room)
end
function module.unload()
- for room in rooms:values() do
+ for room in live_rooms() do
room:save(nil, true);
forget_room(room);
end
@@ -249,13 +251,10 @@ function create_room(room_jid, config)
return track_room(room);
end
-function each_room(live_only)
- if live_only then
- return rooms:values();
- end
+function all_rooms()
return coroutine.wrap(function ()
local seen = {}; -- Don't iterate over persistent rooms twice
- for room in rooms:values() do
+ for room in live_rooms() do
coroutine.yield(room);
seen[room.jid] = true;
end
@@ -280,6 +279,17 @@ function each_room(live_only)
end);
end
+function live_rooms()
+ return rooms:values();
+end
+
+function each_room(live_only)
+ if live_only then
+ return live_rooms();
+ end
+ return all_rooms();
+end
+
module:hook("host-disco-items", function(event)
local reply = event.reply;
module:log("debug", "host-disco-items called");
@@ -288,7 +298,7 @@ module:hook("host-disco-items", function(event)
reply:tag("item", { jid = jid, name = room_name }):up();
end
else
- for room in each_room() do
+ for room in all_rooms() do
if not room:get_hidden() then
local jid, room_name = room.jid, room:get_name();
room_items_cache[jid] = room_name;
@@ -433,7 +443,7 @@ for event_name, method in pairs {
end
function shutdown_component()
- for room in each_room(true) do
+ for room in live_rooms() do
room:save(nil, true);
end
end
@@ -456,7 +466,7 @@ do -- Ad-hoc commands
};
local destroy_rooms_handler = adhoc_initial(destroy_rooms_layout, function()
- return { rooms = array.collect(each_room()):pluck("jid"):sort(); };
+ return { rooms = array.collect(all_rooms()):pluck("jid"):sort(); };
end, function(fields, errors)
if errors then
local errmsg = {};