diff options
Diffstat (limited to 'net/server_select.lua')
-rw-r--r-- | net/server_select.lua | 984 |
1 files changed, 984 insertions, 0 deletions
diff --git a/net/server_select.lua b/net/server_select.lua new file mode 100644 index 00000000..7eb330a8 --- /dev/null +++ b/net/server_select.lua @@ -0,0 +1,984 @@ +-- +-- server.lua by blastbeat of the luadch project +-- Re-used here under the MIT/X Consortium License +-- +-- Modifications (C) 2008-2010 Matthew Wild, Waqas Hussain +-- + +-- // wrapping luadch stuff // -- + +local use = function( what ) + return _G[ what ] +end + +local log, table_concat = require ("util.logger").init("socket"), table.concat; +local out_put = function (...) return log("debug", table_concat{...}); end +local out_error = function (...) return log("warn", table_concat{...}); end + +----------------------------------// DECLARATION //-- + +--// constants //-- + +local STAT_UNIT = 1 -- byte + +--// lua functions //-- + +local type = use "type" +local pairs = use "pairs" +local ipairs = use "ipairs" +local tonumber = use "tonumber" +local tostring = use "tostring" + +--// lua libs //-- + +local os = use "os" +local table = use "table" +local string = use "string" +local coroutine = use "coroutine" + +--// lua lib methods //-- + +local os_difftime = os.difftime +local math_min = math.min +local math_huge = math.huge +local table_concat = table.concat +local string_sub = string.sub +local coroutine_wrap = coroutine.wrap +local coroutine_yield = coroutine.yield + +--// extern libs //-- + +local luasec = use "ssl" +local luasocket = use "socket" or require "socket" +local luasocket_gettime = luasocket.gettime + +--// extern lib methods //-- + +local ssl_wrap = ( luasec and luasec.wrap ) +local socket_bind = luasocket.bind +local socket_sleep = luasocket.sleep +local socket_select = luasocket.select + +--// functions //-- + +local id +local loop +local stats +local idfalse +local closeall +local addsocket +local addserver +local addtimer +local getserver +local wrapserver +local getsettings +local closesocket +local removesocket +local removeserver +local wrapconnection +local changesettings + +--// tables //-- + +local _server +local _readlist +local _timerlist +local _sendlist +local _socketlist +local _closelist +local _readtimes +local _writetimes + +--// simple data types //-- + +local _ +local _readlistlen +local _sendlistlen +local _timerlistlen + +local _sendtraffic +local _readtraffic + +local _selecttimeout +local _sleeptime +local _tcpbacklog + +local _starttime +local _currenttime + +local _maxsendlen +local _maxreadlen + +local _checkinterval +local _sendtimeout +local _readtimeout + +local _timer + +local _maxselectlen +local _maxfd + +local _maxsslhandshake + +----------------------------------// DEFINITION //-- + +_server = { } -- key = port, value = table; list of listening servers +_readlist = { } -- array with sockets to read from +_sendlist = { } -- arrary with sockets to write to +_timerlist = { } -- array of timer functions +_socketlist = { } -- key = socket, value = wrapped socket (handlers) +_readtimes = { } -- key = handler, value = timestamp of last data reading +_writetimes = { } -- key = handler, value = timestamp of last data writing/sending +_closelist = { } -- handlers to close + +_readlistlen = 0 -- length of readlist +_sendlistlen = 0 -- length of sendlist +_timerlistlen = 0 -- lenght of timerlist + +_sendtraffic = 0 -- some stats +_readtraffic = 0 + +_selecttimeout = 1 -- timeout of socket.select +_sleeptime = 0 -- time to wait at the end of every loop +_tcpbacklog = 128 -- some kind of hint to the OS + +_maxsendlen = 51000 * 1024 -- max len of send buffer +_maxreadlen = 25000 * 1024 -- max len of read buffer + +_checkinterval = 1200000 -- interval in secs to check idle clients +_sendtimeout = 60000 -- allowed send idle time in secs +_readtimeout = 6 * 60 * 60 -- allowed read idle time in secs + +local is_windows = package.config:sub(1,1) == "\\" -- check the directory separator, to detemine whether this is Windows +_maxfd = luasocket._SETSIZE or (is_windows and math.huge) or 1024 -- max fd number, limit to 1024 by default to prevent glibc buffer overflow, but not on Windows +_maxselectlen = luasocket._SETSIZE or 1024 -- But this still applies on Windows + +_maxsslhandshake = 30 -- max handshake round-trips + +----------------------------------// PRIVATE //-- + +wrapserver = function( listeners, socket, ip, serverport, pattern, sslctx ) -- this function wraps a server -- FIXME Make sure FD < _maxfd + + if socket:getfd() >= _maxfd then + out_error("server.lua: Disallowed FD number: "..socket:getfd()) + socket:close() + return nil, "fd-too-large" + end + + local connections = 0 + + local dispatch, disconnect = listeners.onconnect, listeners.ondisconnect + + local accept = socket.accept + + --// public methods of the object //-- + + local handler = { } + + handler.shutdown = function( ) end + + handler.ssl = function( ) + return sslctx ~= nil + end + handler.sslctx = function( ) + return sslctx + end + handler.remove = function( ) + connections = connections - 1 + if handler then + handler.resume( ) + end + end + handler.close = function() + socket:close( ) + _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) + _readlistlen = removesocket( _readlist, socket, _readlistlen ) + _server[ip..":"..serverport] = nil; + _socketlist[ socket ] = nil + handler = nil + socket = nil + --mem_free( ) + out_put "server.lua: closed server handler and removed sockets from list" + end + handler.pause = function( hard ) + if not handler.paused then + _readlistlen = removesocket( _readlist, socket, _readlistlen ) + if hard then + _socketlist[ socket ] = nil + socket:close( ) + socket = nil; + end + handler.paused = true; + end + end + handler.resume = function( ) + if handler.paused then + if not socket then + socket = socket_bind( ip, serverport, _tcpbacklog ); + socket:settimeout( 0 ) + end + _readlistlen = addsocket(_readlist, socket, _readlistlen) + _socketlist[ socket ] = handler + handler.paused = false; + end + end + handler.ip = function( ) + return ip + end + handler.serverport = function( ) + return serverport + end + handler.socket = function( ) + return socket + end + handler.readbuffer = function( ) + if _readlistlen >= _maxselectlen or _sendlistlen >= _maxselectlen then + handler.pause( ) + out_put( "server.lua: refused new client connection: server full" ) + return false + end + local client, err = accept( socket ) -- try to accept + if client then + local ip, clientport = client:getpeername( ) + local handler, client, err = wrapconnection( handler, listeners, client, ip, serverport, clientport, pattern, sslctx ) -- wrap new client socket + if err then -- error while wrapping ssl socket + return false + end + connections = connections + 1 + out_put( "server.lua: accepted new client connection from ", tostring(ip), ":", tostring(clientport), " to ", tostring(serverport)) + if dispatch and not sslctx then -- SSL connections will notify onconnect when handshake completes + return dispatch( handler ); + end + return; + elseif err then -- maybe timeout or something else + out_put( "server.lua: error with new client connection: ", tostring(err) ) + return false + end + end + return handler +end + +wrapconnection = function( server, listeners, socket, ip, serverport, clientport, pattern, sslctx ) -- this function wraps a client to a handler object + + if socket:getfd() >= _maxfd then + out_error("server.lua: Disallowed FD number: "..socket:getfd()) -- PROTIP: Switch to libevent + socket:close( ) -- Should we send some kind of error here? + server.pause( ) + return nil, nil, "fd-too-large" + end + socket:settimeout( 0 ) + + --// local import of socket methods //-- + + local send + local receive + local shutdown + + --// private closures of the object //-- + + local ssl + + local dispatch = listeners.onincoming + local status = listeners.onstatus + local disconnect = listeners.ondisconnect + local drain = listeners.ondrain + + local bufferqueue = { } -- buffer array + local bufferqueuelen = 0 -- end of buffer array + + local toclose + local fatalerror + local needtls + + local bufferlen = 0 + + local noread = false + local nosend = false + + local sendtraffic, readtraffic = 0, 0 + + local maxsendlen = _maxsendlen + local maxreadlen = _maxreadlen + + --// public methods of the object //-- + + local handler = bufferqueue -- saves a table ^_^ + + handler.dispatch = function( ) + return dispatch + end + handler.disconnect = function( ) + return disconnect + end + handler.setlistener = function( self, listeners ) + dispatch = listeners.onincoming + disconnect = listeners.ondisconnect + status = listeners.onstatus + drain = listeners.ondrain + end + handler.getstats = function( ) + return readtraffic, sendtraffic + end + handler.ssl = function( ) + return ssl + end + handler.sslctx = function ( ) + return sslctx + end + handler.send = function( _, data, i, j ) + return send( socket, data, i, j ) + end + handler.receive = function( pattern, prefix ) + return receive( socket, pattern, prefix ) + end + handler.shutdown = function( pattern ) + return shutdown( socket, pattern ) + end + handler.setoption = function (self, option, value) + if socket.setoption then + return socket:setoption(option, value); + end + return false, "setoption not implemented"; + end + handler.force_close = function ( self, err ) + if bufferqueuelen ~= 0 then + out_put("server.lua: discarding unwritten data for ", tostring(ip), ":", tostring(clientport)) + bufferqueuelen = 0; + end + return self:close(err); + end + handler.close = function( self, err ) + if not handler then return true; end + _readlistlen = removesocket( _readlist, socket, _readlistlen ) + _readtimes[ handler ] = nil + if bufferqueuelen ~= 0 then + handler.sendbuffer() -- Try now to send any outstanding data + if bufferqueuelen ~= 0 then -- Still not empty, so we'll try again later + if handler then + handler.write = nil -- ... but no further writing allowed + end + toclose = true + return false + end + end + if socket then + _ = shutdown and shutdown( socket ) + socket:close( ) + _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) + _socketlist[ socket ] = nil + socket = nil + else + out_put "server.lua: socket already closed" + end + if handler then + _writetimes[ handler ] = nil + _closelist[ handler ] = nil + local _handler = handler; + handler = nil + if disconnect then + disconnect(_handler, err or false); + disconnect = nil + end + end + if server then + server.remove( ) + end + out_put "server.lua: closed client handler and removed socket from list" + return true + end + handler.ip = function( ) + return ip + end + handler.serverport = function( ) + return serverport + end + handler.clientport = function( ) + return clientport + end + local write = function( self, data ) + bufferlen = bufferlen + #data + if bufferlen > maxsendlen then + _closelist[ handler ] = "send buffer exceeded" -- cannot close the client at the moment, have to wait to the end of the cycle + handler.write = idfalse -- dont write anymore + return false + elseif socket and not _sendlist[ socket ] then + _sendlistlen = addsocket(_sendlist, socket, _sendlistlen) + end + bufferqueuelen = bufferqueuelen + 1 + bufferqueue[ bufferqueuelen ] = data + if handler then + _writetimes[ handler ] = _writetimes[ handler ] or _currenttime + end + return true + end + handler.write = write + handler.bufferqueue = function( self ) + return bufferqueue + end + handler.socket = function( self ) + return socket + end + handler.set_mode = function( self, new ) + pattern = new or pattern + return pattern + end + handler.set_send = function ( self, newsend ) + send = newsend or send + return send + end + handler.bufferlen = function( self, readlen, sendlen ) + maxsendlen = sendlen or maxsendlen + maxreadlen = readlen or maxreadlen + return bufferlen, maxreadlen, maxsendlen + end + --TODO: Deprecate + handler.lock_read = function (self, switch) + if switch == true then + local tmp = _readlistlen + _readlistlen = removesocket( _readlist, socket, _readlistlen ) + _readtimes[ handler ] = nil + if _readlistlen ~= tmp then + noread = true + end + elseif switch == false then + if noread then + noread = false + _readlistlen = addsocket(_readlist, socket, _readlistlen) + _readtimes[ handler ] = _currenttime + end + end + return noread + end + handler.pause = function (self) + return self:lock_read(true); + end + handler.resume = function (self) + return self:lock_read(false); + end + handler.lock = function( self, switch ) + handler.lock_read (switch) + if switch == true then + handler.write = idfalse + local tmp = _sendlistlen + _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) + _writetimes[ handler ] = nil + if _sendlistlen ~= tmp then + nosend = true + end + elseif switch == false then + handler.write = write + if nosend then + nosend = false + write( "" ) + end + end + return noread, nosend + end + local _readbuffer = function( ) -- this function reads data + local buffer, err, part = receive( socket, pattern ) -- receive buffer with "pattern" + if not err or (err == "wantread" or err == "timeout") then -- received something + local buffer = buffer or part or "" + local len = #buffer + if len > maxreadlen then + handler:close( "receive buffer exceeded" ) + return false + end + local count = len * STAT_UNIT + readtraffic = readtraffic + count + _readtraffic = _readtraffic + count + _readtimes[ handler ] = _currenttime + --out_put( "server.lua: read data '", buffer:gsub("[^%w%p ]", "."), "', error: ", err ) + return dispatch( handler, buffer, err ) + else -- connections was closed or fatal error + out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " read error: ", tostring(err) ) + fatalerror = true + _ = handler and handler:force_close( err ) + return false + end + end + local _sendbuffer = function( ) -- this function sends data + local succ, err, byte, buffer, count; + if socket then + buffer = table_concat( bufferqueue, "", 1, bufferqueuelen ) + succ, err, byte = send( socket, buffer, 1, bufferlen ) + count = ( succ or byte or 0 ) * STAT_UNIT + sendtraffic = sendtraffic + count + _sendtraffic = _sendtraffic + count + for i = bufferqueuelen,1,-1 do + bufferqueue[ i ] = nil + end + --out_put( "server.lua: sended '", buffer, "', bytes: ", tostring(succ), ", error: ", tostring(err), ", part: ", tostring(byte), ", to: ", tostring(ip), ":", tostring(clientport) ) + else + succ, err, count = false, "unexpected close", 0; + end + if succ then -- sending succesful + bufferqueuelen = 0 + bufferlen = 0 + _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) -- delete socket from writelist + _writetimes[ handler ] = nil + if drain then + drain(handler) + end + _ = needtls and handler:starttls(nil) + _ = toclose and handler:force_close( ) + return true + elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write + buffer = string_sub( buffer, byte + 1, bufferlen ) -- new buffer + bufferqueue[ 1 ] = buffer -- insert new buffer in queue + bufferqueuelen = 1 + bufferlen = bufferlen - byte + _writetimes[ handler ] = _currenttime + return true + else -- connection was closed during sending or fatal error + out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " write error: ", tostring(err) ) + fatalerror = true + _ = handler and handler:force_close( err ) + return false + end + end + + -- Set the sslctx + local handshake; + function handler.set_sslctx(self, new_sslctx) + sslctx = new_sslctx; + local read, wrote + handshake = coroutine_wrap( function( client ) -- create handshake coroutine + local err + for i = 1, _maxsslhandshake do + _sendlistlen = ( wrote and removesocket( _sendlist, client, _sendlistlen ) ) or _sendlistlen + _readlistlen = ( read and removesocket( _readlist, client, _readlistlen ) ) or _readlistlen + read, wrote = nil, nil + _, err = client:dohandshake( ) + if not err then + out_put( "server.lua: ssl handshake done" ) + handler.readbuffer = _readbuffer -- when handshake is done, replace the handshake function with regular functions + handler.sendbuffer = _sendbuffer + _ = status and status( handler, "ssl-handshake-complete" ) + if self.autostart_ssl and listeners.onconnect then + listeners.onconnect(self); + end + _readlistlen = addsocket(_readlist, client, _readlistlen) + return true + else + if err == "wantwrite" then + _sendlistlen = addsocket(_sendlist, client, _sendlistlen) + wrote = true + elseif err == "wantread" then + _readlistlen = addsocket(_readlist, client, _readlistlen) + read = true + else + break; + end + err = nil; + coroutine_yield( ) -- handshake not finished + end + end + out_put( "server.lua: ssl handshake error: ", tostring(err or "handshake too long") ) + _ = handler and handler:force_close("ssl handshake failed") + return false, err -- handshake failed + end + ) + end + if luasec then + handler.starttls = function( self, _sslctx) + if _sslctx then + handler:set_sslctx(_sslctx); + end + if bufferqueuelen > 0 then + out_put "server.lua: we need to do tls, but delaying until send buffer empty" + needtls = true + return + end + out_put( "server.lua: attempting to start tls on " .. tostring( socket ) ) + local oldsocket, err = socket + socket, err = ssl_wrap( socket, sslctx ) -- wrap socket + if not socket then + out_put( "server.lua: error while starting tls on client: ", tostring(err or "unknown error") ) + return nil, err -- fatal error + end + + socket:settimeout( 0 ) + + -- add the new socket to our system + send = socket.send + receive = socket.receive + shutdown = id + _socketlist[ socket ] = handler + _readlistlen = addsocket(_readlist, socket, _readlistlen) + + -- remove traces of the old socket + _readlistlen = removesocket( _readlist, oldsocket, _readlistlen ) + _sendlistlen = removesocket( _sendlist, oldsocket, _sendlistlen ) + _socketlist[ oldsocket ] = nil + + handler.starttls = nil + needtls = nil + + -- Secure now (if handshake fails connection will close) + ssl = true + + handler.readbuffer = handshake + handler.sendbuffer = handshake + return handshake( socket ) -- do handshake + end + end + + handler.readbuffer = _readbuffer + handler.sendbuffer = _sendbuffer + send = socket.send + receive = socket.receive + shutdown = ( ssl and id ) or socket.shutdown + + _socketlist[ socket ] = handler + _readlistlen = addsocket(_readlist, socket, _readlistlen) + + if sslctx and luasec then + out_put "server.lua: auto-starting ssl negotiation..." + handler.autostart_ssl = true; + local ok, err = handler:starttls(sslctx); + if ok == false then + return nil, nil, err + end + end + + return handler, socket +end + +id = function( ) +end + +idfalse = function( ) + return false +end + +addsocket = function( list, socket, len ) + if not list[ socket ] then + len = len + 1 + list[ len ] = socket + list[ socket ] = len + end + return len; +end + +removesocket = function( list, socket, len ) -- this function removes sockets from a list ( copied from copas ) + local pos = list[ socket ] + if pos then + list[ socket ] = nil + local last = list[ len ] + list[ len ] = nil + if last ~= socket then + list[ last ] = pos + list[ pos ] = last + end + return len - 1 + end + return len +end + +closesocket = function( socket ) + _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) + _readlistlen = removesocket( _readlist, socket, _readlistlen ) + _socketlist[ socket ] = nil + socket:close( ) + --mem_free( ) +end + +local function link(sender, receiver, buffersize) + local sender_locked; + local _sendbuffer = receiver.sendbuffer; + function receiver.sendbuffer() + _sendbuffer(); + if sender_locked and receiver.bufferlen() < buffersize then + sender:lock_read(false); -- Unlock now + sender_locked = nil; + end + end + + local _readbuffer = sender.readbuffer; + function sender.readbuffer() + _readbuffer(); + if not sender_locked and receiver.bufferlen() >= buffersize then + sender_locked = true; + sender:lock_read(true); + end + end +end + +----------------------------------// PUBLIC //-- + +addserver = function( addr, port, listeners, pattern, sslctx ) -- this function provides a way for other scripts to reg a server + local err + if type( listeners ) ~= "table" then + err = "invalid listener table" + end + if type( port ) ~= "number" or not ( port >= 0 and port <= 65535 ) then + err = "invalid port" + elseif _server[ addr..":"..port ] then + err = "listeners on '[" .. addr .. "]:" .. port .. "' already exist" + elseif sslctx and not luasec then + err = "luasec not found" + end + if err then + out_error( "server.lua, [", addr, "]:", port, ": ", err ) + return nil, err + end + addr = addr or "*" + local server, err = socket_bind( addr, port, _tcpbacklog ) + if err then + out_error( "server.lua, [", addr, "]:", port, ": ", err ) + return nil, err + end + local handler, err = wrapserver( listeners, server, addr, port, pattern, sslctx ) -- wrap new server socket + if not handler then + server:close( ) + return nil, err + end + server:settimeout( 0 ) + _readlistlen = addsocket(_readlist, server, _readlistlen) + _server[ addr..":"..port ] = handler + _socketlist[ server ] = handler + out_put( "server.lua: new "..(sslctx and "ssl " or "").."server listener on '[", addr, "]:", port, "'" ) + return handler +end + +getserver = function ( addr, port ) + return _server[ addr..":"..port ]; +end + +removeserver = function( addr, port ) + local handler = _server[ addr..":"..port ] + if not handler then + return nil, "no server found on '[" .. addr .. "]:" .. tostring( port ) .. "'" + end + handler:close( ) + _server[ addr..":"..port ] = nil + return true +end + +closeall = function( ) + for _, handler in pairs( _socketlist ) do + handler:close( ) + _socketlist[ _ ] = nil + end + _readlistlen = 0 + _sendlistlen = 0 + _timerlistlen = 0 + _server = { } + _readlist = { } + _sendlist = { } + _timerlist = { } + _socketlist = { } + --mem_free( ) +end + +getsettings = function( ) + return { + select_timeout = _selecttimeout; + select_sleep_time = _sleeptime; + tcp_backlog = _tcpbacklog; + max_send_buffer_size = _maxsendlen; + max_receive_buffer_size = _maxreadlen; + select_idle_check_interval = _checkinterval; + send_timeout = _sendtimeout; + read_timeout = _readtimeout; + max_connections = _maxselectlen; + max_ssl_handshake_roundtrips = _maxsslhandshake; + highest_allowed_fd = _maxfd; + } +end + +changesettings = function( new ) + if type( new ) ~= "table" then + return nil, "invalid settings table" + end + _selecttimeout = tonumber( new.select_timeout ) or _selecttimeout + _sleeptime = tonumber( new.select_sleep_time ) or _sleeptime + _maxsendlen = tonumber( new.max_send_buffer_size ) or _maxsendlen + _maxreadlen = tonumber( new.max_receive_buffer_size ) or _maxreadlen + _checkinterval = tonumber( new.select_idle_check_interval ) or _checkinterval + _tcpbacklog = tonumber( new.tcp_backlog ) or _tcpbacklog + _sendtimeout = tonumber( new.send_timeout ) or _sendtimeout + _readtimeout = tonumber( new.read_timeout ) or _readtimeout + _maxselectlen = new.max_connections or _maxselectlen + _maxsslhandshake = new.max_ssl_handshake_roundtrips or _maxsslhandshake + _maxfd = new.highest_allowed_fd or _maxfd + return true +end + +addtimer = function( listener ) + if type( listener ) ~= "function" then + return nil, "invalid listener function" + end + _timerlistlen = _timerlistlen + 1 + _timerlist[ _timerlistlen ] = listener + return true +end + +stats = function( ) + return _readtraffic, _sendtraffic, _readlistlen, _sendlistlen, _timerlistlen +end + +local quitting; + +local function setquitting(quit) + quitting = not not quit; +end + +loop = function(once) -- this is the main loop of the program + if quitting then return "quitting"; end + if once then quitting = "once"; end + local next_timer_time = math_huge; + repeat + local read, write, err = socket_select( _readlist, _sendlist, math_min(_selecttimeout, next_timer_time) ) + for i, socket in ipairs( write ) do -- send data waiting in writequeues + local handler = _socketlist[ socket ] + if handler then + handler.sendbuffer( ) + else + closesocket( socket ) + out_put "server.lua: found no handler and closed socket (writelist)" -- this should not happen + end + end + for i, socket in ipairs( read ) do -- receive data + local handler = _socketlist[ socket ] + if handler then + handler.readbuffer( ) + else + closesocket( socket ) + out_put "server.lua: found no handler and closed socket (readlist)" -- this can happen + end + end + for handler, err in pairs( _closelist ) do + handler.disconnect( )( handler, err ) + handler:force_close() -- forced disconnect + _closelist[ handler ] = nil; + end + _currenttime = luasocket_gettime( ) + + -- Check for socket timeouts + local difftime = os_difftime( _currenttime - _starttime ) + if difftime > _checkinterval then + _starttime = _currenttime + for handler, timestamp in pairs( _writetimes ) do + if os_difftime( _currenttime - timestamp ) > _sendtimeout then + --_writetimes[ handler ] = nil + handler.disconnect( )( handler, "send timeout" ) + handler:force_close() -- forced disconnect + end + end + for handler, timestamp in pairs( _readtimes ) do + if os_difftime( _currenttime - timestamp ) > _readtimeout then + --_readtimes[ handler ] = nil + handler.disconnect( )( handler, "read timeout" ) + handler:close( ) -- forced disconnect? + end + end + end + + -- Fire timers + if _currenttime - _timer >= math_min(next_timer_time, 1) then + next_timer_time = math_huge; + for i = 1, _timerlistlen do + local t = _timerlist[ i ]( _currenttime ) -- fire timers + if t then next_timer_time = math_min(next_timer_time, t); end + end + _timer = _currenttime + else + next_timer_time = next_timer_time - (_currenttime - _timer); + end + + -- wait some time (0 by default) + socket_sleep( _sleeptime ) + until quitting; + if once and quitting == "once" then quitting = nil; return; end + return "quitting" +end + +local function step() + return loop(true); +end + +local function get_backend() + return "select"; +end + +--// EXPERIMENTAL //-- + +local wrapclient = function( socket, ip, serverport, listeners, pattern, sslctx ) + local handler, socket, err = wrapconnection( nil, listeners, socket, ip, serverport, "clientport", pattern, sslctx ) + if not handler then return nil, err end + _socketlist[ socket ] = handler + if not sslctx then + _sendlistlen = addsocket(_sendlist, socket, _sendlistlen) + if listeners.onconnect then + -- When socket is writeable, call onconnect + local _sendbuffer = handler.sendbuffer; + handler.sendbuffer = function () + _sendlistlen = removesocket( _sendlist, socket, _sendlistlen ); + handler.sendbuffer = _sendbuffer; + listeners.onconnect(handler); + -- If there was data with the incoming packet, handle it now. + if #handler:bufferqueue() > 0 then + return _sendbuffer(); + end + end + end + end + return handler, socket +end + +local addclient = function( address, port, listeners, pattern, sslctx ) + local client, err = luasocket.tcp( ) + if err then + return nil, err + end + client:settimeout( 0 ) + _, err = client:connect( address, port ) + if err then -- try again + local handler = wrapclient( client, address, port, listeners ) + else + wrapconnection( nil, listeners, client, address, port, "clientport", pattern, sslctx ) + end +end + +--// EXPERIMENTAL //-- + +----------------------------------// BEGIN //-- + +use "setmetatable" ( _socketlist, { __mode = "k" } ) +use "setmetatable" ( _readtimes, { __mode = "k" } ) +use "setmetatable" ( _writetimes, { __mode = "k" } ) + +_timer = luasocket_gettime( ) +_starttime = luasocket_gettime( ) + +local function setlogger(new_logger) + local old_logger = log; + if new_logger then + log = new_logger; + end + return old_logger; +end + +----------------------------------// PUBLIC INTERFACE //-- + +return { + _addtimer = addtimer, + + addclient = addclient, + wrapclient = wrapclient, + + loop = loop, + link = link, + step = step, + stats = stats, + closeall = closeall, + addserver = addserver, + getserver = getserver, + setlogger = setlogger, + getsettings = getsettings, + setquitting = setquitting, + removeserver = removeserver, + get_backend = get_backend, + changesettings = changesettings, +} |