diff options
Diffstat (limited to 'net')
-rw-r--r-- | net/server.lua | 952 |
1 files changed, 476 insertions, 476 deletions
diff --git a/net/server.lua b/net/server.lua index b7f026d3..8849289c 100644 --- a/net/server.lua +++ b/net/server.lua @@ -1,11 +1,11 @@ --[[
- server.lua by blastbeat of the luadch project
-
- re-used here under the MIT/X Consortium License
+ server.lua by blastbeat of the luadch project
+
+ re-used here under the MIT/X Consortium License
- - this script contains the server loop of the program
- - other scripts can reg a server here
+ - this script contains the server loop of the program
+ - other scripts can reg a server here
]]--
@@ -93,509 +93,509 @@ socketlist = { } -- key = socket, value = wrapped socket timelistener = { }
stats = function( )
- return receivestat, sendstat
+ return receivestat, sendstat
end
wrapserver = function( listener, socket, ip, serverport, mode, sslctx ) -- this function wraps a server
- local dispatch, disconnect = listener.listener, listener.disconnect -- dangerous
+ local dispatch, disconnect = listener.listener, listener.disconnect -- dangerous
- local wrapclient, err
+ local wrapclient, err
- if sslctx then
- if not ssl_newcontext then
- return nil, "luasec not found"
+ if sslctx then
+ if not ssl_newcontext then
+ return nil, "luasec not found"
-- elseif not cfg_get "use_ssl" then
-- return nil, "ssl is deactivated"
- end
- if type( sslctx ) ~= "table" then
- out_error "server.lua: wrong server sslctx"
- return nil, "wrong server sslctx"
- end
- sslctx, err = ssl_newcontext( sslctx )
- if not sslctx then
- err = err or "wrong sslctx parameters"
- out_error( "server.lua: ", err )
- return nil, err
- end
- wrapclient = wrapsslclient
- else
- wrapclient = wraptcpclient
- end
-
- local accept = socket.accept
- local close = socket.close
-
- --// public methods of the object //--
-
- local handler = { }
-
- handler.shutdown = function( ) end
-
- --[[handler.listener = function( data, err )
- return ondata( handler, data, err )
- end]]
- handler.ssl = function( )
- return sslctx and true or false
- end
- handler.close = function( closed )
- _ = not closed and close( socket )
- writelen = removesocket( writelist, socket, writelen )
- readlen = removesocket( readlist, socket, readlen )
- socketlist[ socket ] = nil
- handler = nil
- end
- handler.ip = function( )
- return ip
- end
- handler.serverport = function( )
- return serverport
- end
- handler.socket = function( )
- return socket
- end
- handler.receivedata = function( )
- local client, err = accept( socket ) -- try to accept
- if client then
- local ip, clientport = client:getpeername( )
- client:settimeout( 0 )
- local handler, client, err = wrapclient( listener, client, ip, serverport, clientport, mode, sslctx ) -- wrap new client socket
- if err then -- error while wrapping ssl socket
- return false
- end
- out_put( "server.lua: accepted new client connection from ", ip, ":", clientport )
- return dispatch( handler )
- elseif err then -- maybe timeout or something else
- out_put( "server.lua: error with new client connection: ", err )
- return false
- end
- end
- return handler
+ end
+ if type( sslctx ) ~= "table" then
+ out_error "server.lua: wrong server sslctx"
+ return nil, "wrong server sslctx"
+ end
+ sslctx, err = ssl_newcontext( sslctx )
+ if not sslctx then
+ err = err or "wrong sslctx parameters"
+ out_error( "server.lua: ", err )
+ return nil, err
+ end
+ wrapclient = wrapsslclient
+ else
+ wrapclient = wraptcpclient
+ end
+
+ local accept = socket.accept
+ local close = socket.close
+
+ --// public methods of the object //--
+
+ local handler = { }
+
+ handler.shutdown = function( ) end
+
+ --[[handler.listener = function( data, err )
+ return ondata( handler, data, err )
+ end]]
+ handler.ssl = function( )
+ return sslctx and true or false
+ end
+ handler.close = function( closed )
+ _ = not closed and close( socket )
+ writelen = removesocket( writelist, socket, writelen )
+ readlen = removesocket( readlist, socket, readlen )
+ socketlist[ socket ] = nil
+ handler = nil
+ end
+ handler.ip = function( )
+ return ip
+ end
+ handler.serverport = function( )
+ return serverport
+ end
+ handler.socket = function( )
+ return socket
+ end
+ handler.receivedata = function( )
+ local client, err = accept( socket ) -- try to accept
+ if client then
+ local ip, clientport = client:getpeername( )
+ client:settimeout( 0 )
+ local handler, client, err = wrapclient( listener, client, ip, serverport, clientport, mode, sslctx ) -- wrap new client socket
+ if err then -- error while wrapping ssl socket
+ return false
+ end
+ out_put( "server.lua: accepted new client connection from ", ip, ":", clientport )
+ return dispatch( handler )
+ elseif err then -- maybe timeout or something else
+ out_put( "server.lua: error with new client connection: ", err )
+ return false
+ end
+ end
+ return handler
end
wrapsslclient = function( listener, socket, ip, serverport, clientport, mode, sslctx ) -- this function wraps a ssl cleint
- local dispatch, disconnect = listener.listener, listener.disconnect
-
- --// transform socket to ssl object //--
-
- local err
- socket, err = ssl_wrap( socket, sslctx ) -- wrap socket
- if err then
- out_put( "server.lua: ssl error: ", err )
- return nil, nil, err -- fatal error
- end
- socket:settimeout( 0 )
-
- --// private closures of the object //--
-
- local writequeue = { } -- buffer for messages to send
-
- local eol -- end of buffer
-
- local sstat, rstat = 0, 0
-
- --// local import of socket methods //--
-
- local send = socket.send
- local receive = socket.receive
- local close = socket.close
- --local shutdown = socket.shutdown
-
- --// public methods of the object //--
-
- local handler = { }
-
- handler.getstats = function( )
- return rstat, sstat
- end
-
- handler.listener = function( data, err )
- return listener( handler, data, err )
- end
- handler.ssl = function( )
- return true
- end
- handler.send = function( _, data, i, j )
- return send( socket, data, i, j )
- end
- handler.receive = function( pattern, prefix )
- return receive( socket, pattern, prefix )
- end
- handler.shutdown = function( pattern )
- --return shutdown( socket, pattern )
- end
- handler.close = function( closed )
- close( socket )
- writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
- readlen = removesocket( readlist, socket, readlen )
- socketlist[ socket ] = nil
- out_put "server.lua: closed handler and removed socket from list"
- end
- handler.ip = function( )
- return ip
- end
- handler.serverport = function( )
- return serverport
- end
- handler.clientport = function( )
- return clientport
- end
-
- handler.write = function( data )
- if not eol then
- writelen = writelen + 1
- writelist[ writelen ] = socket
- eol = 0
- end
- eol = eol + 1
- writequeue[ eol ] = data
- end
- handler.writequeue = function( )
- return writequeue
- end
- handler.socket = function( )
- return socket
- end
- handler.mode = function( )
- return mode
- end
- handler._receivedata = function( )
- local data, err, part = receive( socket, mode ) -- receive data in "mode"
- if not err or ( err == "timeout" or err == "wantread" ) then -- received something
- local data = data or part or ""
- local count = #data * STAT_UNIT
- rstat = rstat + count
- receivestat = receivestat + count
- out_put( "server.lua: read data '", data, "', error: ", err )
- return dispatch( handler, data, err )
- else -- connections was closed or fatal error
- out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
- handler.close( )
- disconnect( handler, err )
- writequeue = nil
- handler = nil
- return false
- end
- end
- handler._dispatchdata = function( ) -- this function writes data to handlers
- local buffer = table_concat( writequeue, "", 1, eol )
- local succ, err, byte = send( socket, buffer )
- local count = ( succ or 0 ) * STAT_UNIT
- sstat = sstat + count
- sendstat = sendstat + count
- out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
- if succ then -- sending succesful
- --writequeue = { }
- eol = nil
- writelen = removesocket( writelist, socket, writelen ) -- delete socket from writelist
- return true
- elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
- buffer = string_sub( buffer, byte + 1, -1 ) -- new buffer
- writequeue[ 1 ] = buffer -- insert new buffer in queue
- eol = 1
- return true
- else -- connection was closed during sending or fatal error
- out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
- handler.close( )
- disconnect( handler, err )
- writequeue = nil
- handler = nil
- return false
- end
- end
-
- -- // COMPAT // --
-
- handler.getIp = handler.ip
- handler.getPort = handler.clientport
-
- --// handshake //--
-
- local wrote
-
- handler.handshake = coroutine_wrap( function( client )
- local err
- for i = 1, 10 do -- 10 handshake attemps
- _, err = client:dohandshake( )
- if not err then
- out_put( "server.lua: ssl handshake done" )
- writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen
- handler.receivedata = handler._receivedata -- when handshake is done, replace the handshake function with regular functions
- handler.dispatchdata = handler._dispatchdata
- return dispatch( handler )
- else
- out_put( "server.lua: error during ssl handshake: ", err )
- if err == "wantwrite" then
- if wrote == nil then
- writelen = writelen + 1
- writelist[ writelen ] = client
- wrote = true
- end
- end
- coroutine_yield( handler, nil, err ) -- handshake not finished
- end
- end
- _ = err ~= "closed" and close( socket )
- handler.close( )
- disconnect( handler, err )
- writequeue = nil
- handler = nil
- return false -- handshake failed
- end
- )
- handler.receivedata = handler.handshake
- handler.dispatchdata = handler.handshake
-
- handler.handshake( socket ) -- do handshake
-
- socketlist[ socket ] = handler
- readlen = readlen + 1
- readlist[ readlen ] = socket
-
- return handler, socket
+ local dispatch, disconnect = listener.listener, listener.disconnect
+
+ --// transform socket to ssl object //--
+
+ local err
+ socket, err = ssl_wrap( socket, sslctx ) -- wrap socket
+ if err then
+ out_put( "server.lua: ssl error: ", err )
+ return nil, nil, err -- fatal error
+ end
+ socket:settimeout( 0 )
+
+ --// private closures of the object //--
+
+ local writequeue = { } -- buffer for messages to send
+
+ local eol -- end of buffer
+
+ local sstat, rstat = 0, 0
+
+ --// local import of socket methods //--
+
+ local send = socket.send
+ local receive = socket.receive
+ local close = socket.close
+ --local shutdown = socket.shutdown
+
+ --// public methods of the object //--
+
+ local handler = { }
+
+ handler.getstats = function( )
+ return rstat, sstat
+ end
+
+ handler.listener = function( data, err )
+ return listener( handler, data, err )
+ end
+ handler.ssl = function( )
+ return true
+ end
+ handler.send = function( _, data, i, j )
+ return send( socket, data, i, j )
+ end
+ handler.receive = function( pattern, prefix )
+ return receive( socket, pattern, prefix )
+ end
+ handler.shutdown = function( pattern )
+ --return shutdown( socket, pattern )
+ end
+ handler.close = function( closed )
+ close( socket )
+ writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
+ readlen = removesocket( readlist, socket, readlen )
+ socketlist[ socket ] = nil
+ out_put "server.lua: closed handler and removed socket from list"
+ end
+ handler.ip = function( )
+ return ip
+ end
+ handler.serverport = function( )
+ return serverport
+ end
+ handler.clientport = function( )
+ return clientport
+ end
+
+ handler.write = function( data )
+ if not eol then
+ writelen = writelen + 1
+ writelist[ writelen ] = socket
+ eol = 0
+ end
+ eol = eol + 1
+ writequeue[ eol ] = data
+ end
+ handler.writequeue = function( )
+ return writequeue
+ end
+ handler.socket = function( )
+ return socket
+ end
+ handler.mode = function( )
+ return mode
+ end
+ handler._receivedata = function( )
+ local data, err, part = receive( socket, mode ) -- receive data in "mode"
+ if not err or ( err == "timeout" or err == "wantread" ) then -- received something
+ local data = data or part or ""
+ local count = #data * STAT_UNIT
+ rstat = rstat + count
+ receivestat = receivestat + count
+ out_put( "server.lua: read data '", data, "', error: ", err )
+ return dispatch( handler, data, err )
+ else -- connections was closed or fatal error
+ out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+ handler.close( )
+ disconnect( handler, err )
+ writequeue = nil
+ handler = nil
+ return false
+ end
+ end
+ handler._dispatchdata = function( ) -- this function writes data to handlers
+ local buffer = table_concat( writequeue, "", 1, eol )
+ local succ, err, byte = send( socket, buffer )
+ local count = ( succ or 0 ) * STAT_UNIT
+ sstat = sstat + count
+ sendstat = sendstat + count
+ out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
+ if succ then -- sending succesful
+ --writequeue = { }
+ eol = nil
+ writelen = removesocket( writelist, socket, writelen ) -- delete socket from writelist
+ return true
+ elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
+ buffer = string_sub( buffer, byte + 1, -1 ) -- new buffer
+ writequeue[ 1 ] = buffer -- insert new buffer in queue
+ eol = 1
+ return true
+ else -- connection was closed during sending or fatal error
+ out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+ handler.close( )
+ disconnect( handler, err )
+ writequeue = nil
+ handler = nil
+ return false
+ end
+ end
+
+ -- // COMPAT // --
+
+ handler.getIp = handler.ip
+ handler.getPort = handler.clientport
+
+ --// handshake //--
+
+ local wrote
+
+ handler.handshake = coroutine_wrap( function( client )
+ local err
+ for i = 1, 10 do -- 10 handshake attemps
+ _, err = client:dohandshake( )
+ if not err then
+ out_put( "server.lua: ssl handshake done" )
+ writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen
+ handler.receivedata = handler._receivedata -- when handshake is done, replace the handshake function with regular functions
+ handler.dispatchdata = handler._dispatchdata
+ return dispatch( handler )
+ else
+ out_put( "server.lua: error during ssl handshake: ", err )
+ if err == "wantwrite" then
+ if wrote == nil then
+ writelen = writelen + 1
+ writelist[ writelen ] = client
+ wrote = true
+ end
+ end
+ coroutine_yield( handler, nil, err ) -- handshake not finished
+ end
+ end
+ _ = err ~= "closed" and close( socket )
+ handler.close( )
+ disconnect( handler, err )
+ writequeue = nil
+ handler = nil
+ return false -- handshake failed
+ end
+ )
+ handler.receivedata = handler.handshake
+ handler.dispatchdata = handler.handshake
+
+ handler.handshake( socket ) -- do handshake
+
+ socketlist[ socket ] = handler
+ readlen = readlen + 1
+ readlist[ readlen ] = socket
+
+ return handler, socket
end
wraptcpclient = function( listener, socket, ip, serverport, clientport, mode ) -- this function wraps a socket
- local dispatch, disconnect = listener.listener, listener.disconnect
-
- --// private closures of the object //--
-
- local writequeue = { } -- list for messages to send
-
- local eol
-
- local rstat, sstat = 0, 0
-
- --// local import of socket methods //--
-
- local send = socket.send
- local receive = socket.receive
- local close = socket.close
- local shutdown = socket.shutdown
-
- --// public methods of the object //--
-
- local handler = { }
-
- handler.getstats = function( )
- return rstat, sstat
- end
-
- handler.listener = function( data, err )
- return listener( handler, data, err )
- end
- handler.ssl = function( )
- return false
- end
- handler.send = function( _, data, i, j )
- return send( socket, data, i, j )
- end
- handler.receive = function( pattern, prefix )
- return receive( socket, pattern, prefix )
- end
- handler.shutdown = function( pattern )
- return shutdown( socket, pattern )
- end
- handler.close = function( closed )
- _ = not closed and shutdown( socket )
- _ = not closed and close( socket )
- writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
- readlen = removesocket( readlist, socket, readlen )
- socketlist[ socket ] = nil
- out_put "server.lua: closed handler and removed socket from list"
- end
- handler.ip = function( )
- return ip
- end
- handler.serverport = function( )
- return serverport
- end
- handler.clientport = function( )
- return clientport
- end
- handler.write = function( data )
- if not eol then
- writelen = writelen + 1
- writelist[ writelen ] = socket
- eol = 0
- end
- eol = eol + 1
- writequeue[ eol ] = data
- end
- handler.writequeue = function( )
- return writequeue
- end
- handler.socket = function( )
- return socket
- end
- handler.mode = function( )
- return mode
- end
- handler.receivedata = function( )
- local data, err, part = receive( socket, mode ) -- receive data in "mode"
- if not err or ( err == "timeout" or err == "wantread" ) then -- received something
- local data = data or part or ""
- local count = #data * STAT_UNIT
- rstat = rstat + count
- receivestat = receivestat + count
- out_put( "server.lua: read data '", data, "', error: ", err )
- return dispatch( handler, data, err )
- else -- connections was closed or fatal error
- out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
- handler.close( )
- disconnect( handler, err )
- writequeue = nil
- handler = nil
- return false
- end
- end
- handler.dispatchdata = function( ) -- this function writes data to handlers
- local buffer = table_concat( writequeue, "", 1, eol )
- local succ, err, byte = send( socket, buffer )
- local count = ( succ or 0 ) * STAT_UNIT
- sstat = sstat + count
- sendstat = sendstat + count
- out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
- if succ then -- sending succesful
- --writequeue = { }
- eol = nil
- writelen = removesocket( writelist, socket, writelen ) -- delete socket from writelist
- return true
- elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
- buffer = string_sub( buffer, byte + 1, -1 ) -- new buffer
- writequeue[ 1 ] = buffer -- insert new buffer in queue
- eol = 1
- return true
- else -- connection was closed during sending or fatal error
- out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
- handler.close( )
- disconnect( handler, err )
- writequeue = nil
- handler = nil
- return false
- end
- end
-
- -- // COMPAT // --
-
- handler.getIp = handler.ip
- handler.getPort = handler.clientport
-
- socketlist[ socket ] = handler
- readlen = readlen + 1
- readlist[ readlen ] = socket
-
- return handler, socket
+ local dispatch, disconnect = listener.listener, listener.disconnect
+
+ --// private closures of the object //--
+
+ local writequeue = { } -- list for messages to send
+
+ local eol
+
+ local rstat, sstat = 0, 0
+
+ --// local import of socket methods //--
+
+ local send = socket.send
+ local receive = socket.receive
+ local close = socket.close
+ local shutdown = socket.shutdown
+
+ --// public methods of the object //--
+
+ local handler = { }
+
+ handler.getstats = function( )
+ return rstat, sstat
+ end
+
+ handler.listener = function( data, err )
+ return listener( handler, data, err )
+ end
+ handler.ssl = function( )
+ return false
+ end
+ handler.send = function( _, data, i, j )
+ return send( socket, data, i, j )
+ end
+ handler.receive = function( pattern, prefix )
+ return receive( socket, pattern, prefix )
+ end
+ handler.shutdown = function( pattern )
+ return shutdown( socket, pattern )
+ end
+ handler.close = function( closed )
+ _ = not closed and shutdown( socket )
+ _ = not closed and close( socket )
+ writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
+ readlen = removesocket( readlist, socket, readlen )
+ socketlist[ socket ] = nil
+ out_put "server.lua: closed handler and removed socket from list"
+ end
+ handler.ip = function( )
+ return ip
+ end
+ handler.serverport = function( )
+ return serverport
+ end
+ handler.clientport = function( )
+ return clientport
+ end
+ handler.write = function( data )
+ if not eol then
+ writelen = writelen + 1
+ writelist[ writelen ] = socket
+ eol = 0
+ end
+ eol = eol + 1
+ writequeue[ eol ] = data
+ end
+ handler.writequeue = function( )
+ return writequeue
+ end
+ handler.socket = function( )
+ return socket
+ end
+ handler.mode = function( )
+ return mode
+ end
+ handler.receivedata = function( )
+ local data, err, part = receive( socket, mode ) -- receive data in "mode"
+ if not err or ( err == "timeout" or err == "wantread" ) then -- received something
+ local data = data or part or ""
+ local count = #data * STAT_UNIT
+ rstat = rstat + count
+ receivestat = receivestat + count
+ out_put( "server.lua: read data '", data, "', error: ", err )
+ return dispatch( handler, data, err )
+ else -- connections was closed or fatal error
+ out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+ handler.close( )
+ disconnect( handler, err )
+ writequeue = nil
+ handler = nil
+ return false
+ end
+ end
+ handler.dispatchdata = function( ) -- this function writes data to handlers
+ local buffer = table_concat( writequeue, "", 1, eol )
+ local succ, err, byte = send( socket, buffer )
+ local count = ( succ or 0 ) * STAT_UNIT
+ sstat = sstat + count
+ sendstat = sendstat + count
+ out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
+ if succ then -- sending succesful
+ --writequeue = { }
+ eol = nil
+ writelen = removesocket( writelist, socket, writelen ) -- delete socket from writelist
+ return true
+ elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
+ buffer = string_sub( buffer, byte + 1, -1 ) -- new buffer
+ writequeue[ 1 ] = buffer -- insert new buffer in queue
+ eol = 1
+ return true
+ else -- connection was closed during sending or fatal error
+ out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
+ handler.close( )
+ disconnect( handler, err )
+ writequeue = nil
+ handler = nil
+ return false
+ end
+ end
+
+ -- // COMPAT // --
+
+ handler.getIp = handler.ip
+ handler.getPort = handler.clientport
+
+ socketlist[ socket ] = handler
+ readlen = readlen + 1
+ readlist[ readlen ] = socket
+
+ return handler, socket
end
addtimer = function( listener )
- timelistener[ #timelistener + 1 ] = listener
+ timelistener[ #timelistener + 1 ] = listener
end
firetimer = function( listener )
- for i, listener in ipairs( timelistener ) do
- listener( )
- end
+ for i, listener in ipairs( timelistener ) do
+ listener( )
+ end
end
addserver = function( listeners, port, addr, mode, sslctx ) -- this function provides a way for other scripts to reg a server
- local err
- if type( listeners ) ~= "table" then
- err = "invalid listener table"
- else
- for name, func in pairs( listeners ) do
- if type( func ) ~= "function" then
- err = "invalid listener function"
- break
- end
- end
- end
- if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
- err = "invalid port"
- elseif listener[ port ] then
- err= "listeners on port '" .. port .. "' already exist"
- elseif sslctx and not luasec then
- err = "luasec not found"
- end
- if err then
- out_error( "server.lua: ", err )
- return nil, err
- end
- addr = addr or "*"
- local server, err = socket_bind( addr, port )
- if err then
- out_error( "server.lua: ", err )
- return nil, err
- end
- local handler, err = wrapserver( listeners, server, addr, port, mode, sslctx ) -- wrap new server socket
- if not handler then
- server:close( )
- return nil, err
- end
- server:settimeout( 0 )
- readlen = readlen + 1
- readlist[ readlen ] = server
- listener[ port ] = listeners
- socketlist[ server ] = handler
- out_put( "server.lua: new server listener on ", addr, ":", port )
- return true
+ local err
+ if type( listeners ) ~= "table" then
+ err = "invalid listener table"
+ else
+ for name, func in pairs( listeners ) do
+ if type( func ) ~= "function" then
+ err = "invalid listener function"
+ break
+ end
+ end
+ end
+ if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
+ err = "invalid port"
+ elseif listener[ port ] then
+ err= "listeners on port '" .. port .. "' already exist"
+ elseif sslctx and not luasec then
+ err = "luasec not found"
+ end
+ if err then
+ out_error( "server.lua: ", err )
+ return nil, err
+ end
+ addr = addr or "*"
+ local server, err = socket_bind( addr, port )
+ if err then
+ out_error( "server.lua: ", err )
+ return nil, err
+ end
+ local handler, err = wrapserver( listeners, server, addr, port, mode, sslctx ) -- wrap new server socket
+ if not handler then
+ server:close( )
+ return nil, err
+ end
+ server:settimeout( 0 )
+ readlen = readlen + 1
+ readlist[ readlen ] = server
+ listener[ port ] = listeners
+ socketlist[ server ] = handler
+ out_put( "server.lua: new server listener on ", addr, ":", port )
+ return true
end
removesocket = function( tbl, socket, len ) -- this function removes sockets from a list
- for i, target in ipairs( tbl ) do
- if target == socket then
- len = len - 1
- table_remove( tbl, i )
- return len
- end
- end
- return len
+ for i, target in ipairs( tbl ) do
+ if target == socket then
+ len = len - 1
+ table_remove( tbl, i )
+ return len
+ end
+ end
+ return len
end
closeall = function( )
- for sock, handler in pairs( socketlist ) do
- handler.shutdown( )
- handler.close( )
- socketlist[ sock ] = nil
- end
- writelist, readlist, socketlist = { }, { }, { }
+ for sock, handler in pairs( socketlist ) do
+ handler.shutdown( )
+ handler.close( )
+ socketlist[ sock ] = nil
+ end
+ writelist, readlist, socketlist = { }, { }, { }
end
closesocket = function( socket )
- writelen = removesocket( writelist, socket, writelen )
- readlen = removesocket( readlist, socket, readlen )
- socketlist[ socket ] = nil
- socket:close( )
+ writelen = removesocket( writelist, socket, writelen )
+ readlen = removesocket( readlist, socket, readlen )
+ socketlist[ socket ] = nil
+ socket:close( )
end
loop = function( ) -- this is the main loop of the program
- --signal_set( "hub", "run" )
- repeat
- local read, write, err = socket_select( readlist, writelist, 1 ) -- 1 sec timeout, nice for timers
- for i, socket in ipairs( write ) do -- send data waiting in writequeues
- local handler = socketlist[ socket ]
- if handler then
- handler.dispatchdata( )
- else
- closesocket( socket )
- out_put "server.lua: found no handler and closed socket (writelist)" -- this should not happen
- end
- end
- for i, socket in ipairs( read ) do -- receive data
- local handler = socketlist[ socket ]
- if handler then
- handler.receivedata( )
- else
- closesocket( socket )
- out_put "server.lua: found no handler and closed socket (readlist)" -- this can happen
- end
- end
- firetimer( )
- --collectgarbage "collect"
- until false --signal_get "hub" ~= "run"
- return --signal_get "hub"
+ --signal_set( "hub", "run" )
+ repeat
+ local read, write, err = socket_select( readlist, writelist, 1 ) -- 1 sec timeout, nice for timers
+ for i, socket in ipairs( write ) do -- send data waiting in writequeues
+ local handler = socketlist[ socket ]
+ if handler then
+ handler.dispatchdata( )
+ else
+ closesocket( socket )
+ out_put "server.lua: found no handler and closed socket (writelist)" -- this should not happen
+ end
+ end
+ for i, socket in ipairs( read ) do -- receive data
+ local handler = socketlist[ socket ]
+ if handler then
+ handler.receivedata( )
+ else
+ closesocket( socket )
+ out_put "server.lua: found no handler and closed socket (readlist)" -- this can happen
+ end
+ end
+ firetimer( )
+ --collectgarbage "collect"
+ until false --signal_get "hub" ~= "run"
+ return --signal_get "hub"
end
----------------------------------// BEGIN //--
@@ -604,10 +604,10 @@ end return {
- add = addserver,
- loop = loop,
- stats = stats,
- closeall = closeall,
- addtimer = addtimer,
+ add = addserver,
+ loop = loop,
+ stats = stats,
+ closeall = closeall,
+ addtimer = addtimer,
}
|