diff options
Diffstat (limited to 'plugins/muc/lock.lib.lua')
-rw-r--r-- | plugins/muc/lock.lib.lua | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/plugins/muc/lock.lib.lua b/plugins/muc/lock.lib.lua new file mode 100644 index 00000000..82f0dc3f --- /dev/null +++ b/plugins/muc/lock.lib.lua @@ -0,0 +1,63 @@ +-- Prosody IM +-- Copyright (C) 2008-2010 Matthew Wild +-- Copyright (C) 2008-2010 Waqas Hussain +-- Copyright (C) 2014 Daurnimator +-- +-- This project is MIT/X11 licensed. Please see the +-- COPYING file in the source package for more information. +-- + +local st = require "util.stanza"; + +local lock_rooms = module:get_option_boolean("muc_room_locking", false); +local lock_room_timeout = module:get_option_number("muc_room_lock_timeout", 300); + +local function lock(room) + module:fire_event("muc-room-locked", {room = room;}); + room.locked = true; +end +local function unlock(room) + module:fire_event("muc-room-unlocked", {room = room;}); + room.locked = nil; +end +local function is_locked(room) + return not not room.locked; +end + +if lock_rooms then + module:hook("muc-room-pre-create", function(event) + -- Older groupchat protocol doesn't lock + if not event.stanza:get_child("x", "http://jabber.org/protocol/muc") then return end + -- Lock room at creation + local room = event.room; + lock(room); + if lock_room_timeout and lock_room_timeout > 0 then + module:add_timer(lock_room_timeout, function () + if is_locked(room) then + room:destroy(); -- Not unlocked in time + end + end); + end + end, 10); +end + +-- Don't let users into room while it is locked +module:hook("muc-occupant-pre-join", function(event) + if not event.is_new_room and is_locked(event.room) then -- Deny entry + event.origin.send(st.error_reply(event.stanza, "cancel", "item-not-found")); + return true; + end +end, -30); + +-- When config is submitted; unlock the room +module:hook("muc-config-submitted", function(event) + if is_locked(event.room) then + unlock(event.room); + end +end, -1); + +return { + lock = lock; + unlock = unlock; + is_locked = is_locked; +}; |