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-rw-r--r--util/sql.lua8
1 files changed, 4 insertions, 4 deletions
diff --git a/util/sql.lua b/util/sql.lua
index 00c7b57f..4406d7ff 100644
--- a/util/sql.lua
+++ b/util/sql.lua
@@ -201,18 +201,18 @@ function engine:_transaction(func, ...)
if not ok then return ok, err; end
end
--assert(not self.__transaction, "Recursive transactions not allowed");
- log("debug", "SQL transaction begin [%s]", tostring(func));
+ log("debug", "SQL transaction begin [%s]", func);
self.__transaction = true;
local success, a, b, c = xpcall(func, handleerr, ...);
self.__transaction = nil;
if success then
- log("debug", "SQL transaction success [%s]", tostring(func));
+ log("debug", "SQL transaction success [%s]", func);
local ok, err = self.conn:commit();
-- LuaDBI doesn't actually return an error message here, just a boolean
if not ok then return ok, err or "commit failed"; end
return success, a, b, c;
else
- log("debug", "SQL transaction failure [%s]: %s", tostring(func), a.err);
+ log("debug", "SQL transaction failure [%s]: %s", func, a.err);
if self.conn then self.conn:rollback(); end
return success, a.err;
end
@@ -224,7 +224,7 @@ function engine:transaction(...)
if not conn or not conn:ping() then
log("debug", "Database connection was closed. Will reconnect and retry.");
self.conn = nil;
- log("debug", "Retrying SQL transaction [%s]", tostring((...)));
+ log("debug", "Retrying SQL transaction [%s]", (...));
ok, ret = self:_transaction(...);
log("debug", "SQL transaction retry %s", ok and "succeeded" or "failed");
else