-- Prosody IM -- Copyright (C) 2008-2010 Matthew Wild -- Copyright (C) 2008-2010 Waqas Hussain -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- local server = require "prosody.net.server"; local new_resolver = require "prosody.net.dns".resolver; local promise = require "prosody.util.promise"; local log = require "prosody.util.logger".init("adns"); log("debug", "Using legacy DNS API (missing lua-unbound?)"); -- TODO write docs about luaunbound -- TODO Raise log level once packages are available local coroutine, pcall = coroutine, pcall; local setmetatable = setmetatable; local function dummy_send(sock, data, i, j) return (j-i)+1; end -- luacheck: ignore 212 local _ENV = nil; -- luacheck: std none local async_resolver_methods = {}; local async_resolver_mt = { __index = async_resolver_methods }; local query_methods = {}; local query_mt = { __index = query_methods }; local function new_async_socket(sock, resolver) local peername = ""; local listener = {}; local handler = {}; function listener.onincoming(conn, data) -- luacheck: ignore 212/conn if data then resolver:feed(handler, data); end end function listener.ondisconnect(conn, err) if err then log("warn", "DNS socket for %s disconnected: %s", peername, err); local servers = resolver.server; if resolver.socketset[conn] == resolver.best_server and resolver.best_server == #servers then log("warn", "Exhausted all %d configured DNS servers, next lookup will try %s again", #servers, servers[1]); end resolver:servfail(conn); -- Let the magic commence end end do local err; handler, err = server.wrapclient(sock, "dns", 53, listener); if not handler then return nil, err; end end if handler.set then -- server_epoll: only watch for incoming data -- avoids sending empty packet on first 'onwritable' event handler:set(true, false); end handler.settimeout = function () end handler.setsockname = function (_, ...) return sock:setsockname(...); end handler.setpeername = function (_, ...) peername = (...); local ret, err = sock:setpeername(...); _:set_send(dummy_send); return ret, err; end handler.connect = function (_, ...) return sock:connect(...) end --handler.send = function (_, data) _:write(data); return _.sendbuffer and _.sendbuffer(); end handler.send = function (_, data) log("debug", "Sending DNS query to %s", peername); return sock:send(data); end return handler; end function async_resolver_methods:lookup(handler, qname, qtype, qclass) local resolver = self._resolver; return coroutine.wrap(function (peek) if peek then log("debug", "Records for %s already cached, using those...", qname); handler(peek); return; end log("debug", "Records for %s not in cache, sending query (%s)...", qname, coroutine.running()); local ok, err = resolver:query(qname, qtype, qclass); if ok then coroutine.yield(setmetatable({ resolver, qclass or "IN", qtype or "A", qname, coroutine.running()}, query_mt)); -- Wait for reply log("debug", "Reply for %s (%s)", qname, coroutine.running()); end if ok then ok, err = pcall(handler, resolver:peek(qname, qtype, qclass)); else log("error", "Error sending DNS query: %s", err); ok, err = pcall(handler, nil, err); end if not ok then log("error", "Error in DNS response handler: %s", err); end end)(resolver:peek(qname, qtype, qclass)); end function async_resolver_methods:lookup_promise(qname, qtype, qclass) return promise.new(function (resolve, reject) local function handler(answer) if not answer then return reject(); end resolve(answer); end self:lookup(handler, qname, qtype, qclass); end); end function query_methods:cancel(call_handler, reason) -- luacheck: ignore 212/reason log("warn", "Cancelling DNS lookup for %s", self[4]); self[1].cancel(self[2], self[3], self[4], self[5], call_handler); end local function new_async_resolver() local resolver = new_resolver(); resolver:socket_wrapper_set(new_async_socket); return setmetatable({ _resolver = resolver}, async_resolver_mt); end return { lookup = function (...) return new_async_resolver():lookup(...); end; resolver = new_async_resolver; new_async_socket = new_async_socket; };