--[[ server.lua based on lua/libevent by blastbeat notes: -- when using luaevent, never register 2 or more EV_READ at one socket, same for EV_WRITE -- you cant even register a new EV_READ/EV_WRITE callback inside another one -- never call eventcallback:close( ) from inside eventcallback -- to do some of the above, use timeout events or something what will called from outside -- dont let garbagecollect eventcallbacks, as long they are running -- when using luasec, there are 4 cases of timeout errors: wantread or wantwrite during reading or writing --]] local SCRIPT_NAME = "server_event.lua" local SCRIPT_VERSION = "0.05" local SCRIPT_AUTHOR = "blastbeat" local LAST_MODIFIED = "2009/11/20" local cfg = { MAX_CONNECTIONS = 100000, -- max per server connections (use "ulimit -n" on *nix) MAX_HANDSHAKE_ATTEMPS = 10, -- attemps to finish ssl handshake HANDSHAKE_TIMEOUT = 1, -- timout in seconds per handshake attemp MAX_READ_LENGTH = 1024 * 1024 * 1024 * 1024, -- max bytes allowed to read from sockets MAX_SEND_LENGTH = 1024 * 1024 * 1024 * 1024, -- max bytes size of write buffer (for writing on sockets) ACCEPT_DELAY = 10, -- seconds to wait until the next attemp of a full server to accept READ_TIMEOUT = 60 * 30, -- timeout in seconds for read data from socket WRITE_TIMEOUT = 30, -- timeout in seconds for write data on socket CONNECT_TIMEOUT = 10, -- timeout in seconds for connection attemps CLEAR_DELAY = 5, -- seconds to wait for clearing interface list (and calling ondisconnect listeners) DEBUG = true, -- show debug messages } local function use(x) return rawget(_G, x); end local print = use "print" local pcall = use "pcall" local ipairs = use "ipairs" local string = use "string" local select = use "select" local require = use "require" local tostring = use "tostring" local coroutine = use "coroutine" local setmetatable = use "setmetatable" local ssl = use "ssl" local socket = use "socket" local log = require ("util.logger").init("socket") local function debug(...) return log("debug", ("%s "):rep(select('#', ...)), ...) end local bitor = ( function( ) -- thx Rici Lake local hasbit = function( x, p ) return x % ( p + p ) >= p end return function( x, y ) local p = 1 local z = 0 local limit = x > y and x or y while p <= limit do if hasbit( x, p ) or hasbit( y, p ) then z = z + p end p = p + p end return z end end )( ) local getid = function( ) return function( ) end end local event = require "luaevent.core" local base = event.new( ) local EV_READ = event.EV_READ local EV_WRITE = event.EV_WRITE local EV_TIMEOUT = event.EV_TIMEOUT local EV_READWRITE = bitor( EV_READ, EV_WRITE ) local interfacelist = ( function( ) -- holds the interfaces for sockets local array = { } local len = 0 return function( method, arg ) if "add" == method then len = len + 1 array[ len ] = arg arg:_position( len ) return len elseif "delete" == method then if len <= 0 then return nil, "array is already empty" end local position = arg:_position() -- get position in array if position ~= len then local interface = array[ len ] -- get last interface array[ position ] = interface -- copy it into free position array[ len ] = nil -- free last position interface:_position( position ) -- set new position in array else -- free last position array[ len ] = nil end len = len - 1 return len else return array end end end )( ) -- Client interface methods local interface_mt do interface_mt = {}; interface_mt.__index = interface_mt; local addevent = base.addevent local coroutine_wrap, coroutine_yield = coroutine.wrap,coroutine.yield local string_len = string.len -- Private methods function interface_mt:_position(new_position) self.position = new_position or self.position return self.position; end function interface_mt:_close() -- regs event to start self:_destroy() local callback = function( ) self:_destroy(); self.eventclose = nil return -1 end self.eventclose = addevent( base, nil, EV_TIMEOUT, callback, 0 ) return true end function interface_mt:_start_connection(plainssl) -- should be called from addclient local callback = function( event ) if EV_TIMEOUT == event then -- timout during connection self.fatalerror = "connection timeout" self.listener.ontimeout( self ) -- call timeout listener self:_close() debug( "new connection failed. id:", self, "error:", self.fatalerror ) else if plainssl then -- start ssl session self:_start_ssl( self.listener.onconnect ) else -- normal connection self:_start_session( self.listener.onconnect ) end debug( "new connection established. id:", self ) end self.eventconnect = nil return -1 end self.eventconnect = addevent( base, self.conn, EV_WRITE, callback, cfg.CONNECT_TIMEOUT ) return true end function interface_mt:_start_session(onconnect) -- new session, for example after startssl if self.type == "client" then local callback = function( ) self:_lock( false, false, false ) --vdebug( "start listening on client socket with id:", self ) self.eventread = addevent( base, self.conn, EV_READ, self.readcallback, cfg.READ_TIMEOUT ) -- register callback onconnect( self ) self.eventsession = nil return -1 end self.eventsession = addevent( base, nil, EV_TIMEOUT, callback, 0 ) else self:_lock( false ) --vdebug( "start listening on server socket with id:", self ) self.eventread = addevent( base, self.conn, EV_READ, self.readcallback ) -- register callback end return true end function interface_mt:_start_ssl(arg) -- old socket will be destroyed, therefore we have to close read/write events first --vdebug( "starting ssl session with client id:", self ) local _ _ = self.eventread and self.eventread:close( ) -- close events; this must be called outside of the event callbacks! _ = self.eventwrite and self.eventwrite:close( ) self.eventread, self.eventwrite = nil, nil local err self.conn, err = ssl.wrap( self.conn, self.sslctx ) if err then self.fatalerror = err self.conn = nil -- cannot be used anymore if "onconnect" == arg then self.ondisconnect = nil -- dont call this when client isnt really connected end self:_close() debug( "fatal error while ssl wrapping:", err ) return false end self.conn:settimeout( 0 ) -- set non blocking local handshakecallback = coroutine_wrap( function( event ) local _, err local attempt = 0 local maxattempt = cfg.MAX_HANDSHAKE_ATTEMPS while attempt < 1000 do -- no endless loop attempt = attempt + 1 debug( "ssl handshake of client with id:", self, "attemp:", attempt ) if attempt > maxattempt then self.fatalerror = "max handshake attemps exceeded" elseif EV_TIMEOUT == event then self.fatalerror = "timeout during handshake" else _, err = self.conn:dohandshake( ) if not err then self:_lock( false, false, false ) -- unlock the interface; sending, closing etc allowed self.send = self.conn.send -- caching table lookups with new client object self.receive = self.conn.receive local onsomething if "onconnect" == arg then -- trigger listener onsomething = self.listener.onconnect else onsomething = self.listener.onsslconnection end self:_start_session( onsomething ) debug( "ssl handshake done" ) self.eventhandshake = nil return -1 end debug( "error during ssl handshake:", err ) if err == "wantwrite" then event = EV_WRITE elseif err == "wantread" then event = EV_READ else self.fatalerror = err end end if self.fatalerror then if "onconnect" == arg then self.ondisconnect = nil -- dont call this when client isnt really connected end self:_close() debug( "handshake failed because:", self.fatalerror ) self.eventhandshake = nil return -1 end event = coroutine_yield( event, cfg.HANDSHAKE_TIMEOUT ) -- yield this monster... end end ) debug "starting handshake..." self:_lock( false, true, true ) -- unlock read/write events, but keep interface locked self.eventhandshake = addevent( base, self.conn, EV_READWRITE, handshakecallback, cfg.HANDSHAKE_TIMEOUT ) return true end function interface_mt:_destroy() -- close this interface + events and call last listener debug( "closing client with id:", self ) self:_lock( true, true, true ) -- first of all, lock the interface to avoid further actions local _ _ = self.eventread and self.eventread:close( ) -- close events; this must be called outside of the event callbacks! if self.type == "client" then _ = self.eventwrite and self.eventwrite:close( ) _ = self.eventhandshake and self.eventhandshake:close( ) _ = self.eventstarthandshake and self.eventstarthandshake:close( ) _ = self.eventconnect and self.eventconnect:close( ) _ = self.eventsession and self.eventsession:close( ) _ = self.eventwritetimeout and self.eventwritetimeout:close( ) _ = self.eventreadtimeout and self.eventreadtimeout:close( ) _ = self.ondisconnect and self:ondisconnect( self.fatalerror ) -- call ondisconnect listener (wont be the case if handshake failed on connect) _ = self.conn and self.conn:close( ) -- close connection, must also be called outside of any socket registered events! self._server:counter(-1); self.eventread, self.eventwrite = nil, nil self.eventstarthandshake, self.eventhandshake, self.eventclose = nil, nil, nil self.readcallback, self.writecallback = nil, nil else self.conn:close( ) self.eventread, self.eventclose = nil, nil self.interface, self.readcallback = nil, nil end interfacelist( "delete", self ) return true end function interface_mt:_lock(nointerface, noreading, nowriting) -- lock or unlock this interface or events self.nointerface, self.noreading, self.nowriting = nointerface, noreading, nowriting return nointerface, noreading, nowriting end function interface_mt:counter(c) if c then self._connections = self._connections - c end return self._connections end -- Public methods function interface_mt:write(data) --vdebug( "try to send data to client, id/data:", self, data ) data = tostring( data ) local len = string_len( data ) local total = len + self.writebufferlen if total > cfg.MAX_SEND_LENGTH then -- check buffer length local err = "send buffer exceeded" debug( "error:", err ) -- to much, check your app return nil, err end self.writebuffer = self.writebuffer .. data -- new buffer self.writebufferlen = total if not self.eventwrite then -- register new write event --vdebug( "register new write event" ) self.eventwrite = addevent( base, self.conn, EV_WRITE, self.writecallback, cfg.WRITE_TIMEOUT ) end return true end function interface_mt:close(now) debug( "try to close client connection with id:", self ) if self.type == "client" then self.fatalerror = "client to close" if ( not self.eventwrite ) or now then -- try to close immediately self:_lock( true, true, true ) self:_close() return true else -- wait for incomplete write request self:_lock( true, true, false ) debug "closing delayed until writebuffer is empty" return nil, "writebuffer not empty, waiting" end else debug( "try to close server with id:", self, "args:", now ) self.fatalerror = "server to close" self:_lock( true ) local count = 0 for _, item in ipairs( interfacelist( ) ) do if ( item.type ~= "server" ) and ( item._server == self ) then -- client/server match if item:close( now ) then -- writebuffer was empty count = count + 1 end end end local timeout = 0 -- dont wait for unfinished writebuffers of clients... if not now then timeout = cfg.WRITE_TIMEOUT -- ...or wait for it end self:_close( timeout ) -- add new event to remove the server interface debug( "seconds remained until server is closed:", timeout ) return count -- returns finished clients with empty writebuffer end end function interface_mt:server() return self._server or self; end function interface_mt:port() return self._port end function interface_mt:ip() return self._ip end function interface_mt:ssl() return self.usingssl end function interface_mt:type() return self._type or "client" end function interface_mt:connections() return self._connections end function interface_mt:address() return self.addr end function interface_mt:starttls() debug( "try to start ssl at client id:", self ) local err if not self.sslctx then -- no ssl available err = "no ssl context available" elseif self.usingssl then -- startssl was already called err = "ssl already active" end if err then debug( "error:", err ) return nil, err end self.usingssl = true self.startsslcallback = function( ) -- we have to start the handshake outside of a read/write event self:_start_ssl(); self.eventstarthandshake = nil return -1 end if not self.eventwrite then self:_lock( true, true, true ) -- lock the interface, to not disturb the handshake self.eventstarthandshake = addevent( base, nil, EV_TIMEOUT, self.startsslcallback, 0 ) -- add event to start handshake else -- wait until writebuffer is empty self:_lock( true, true, false ) debug "ssl session delayed until writebuffer is empty..." end return true end function interface_mt.onconnect() end end -- End of client interface methods local handleclient; do local string_sub = string.sub -- caching table lookups local string_len = string.len local addevent = base.addevent local coroutine_wrap = coroutine.wrap local socket_gettime = socket.gettime local coroutine_yield = coroutine.yield function handleclient( client, ip, port, server, pattern, listener, _, sslctx ) -- creates an client interface --vdebug("creating client interfacce...") local interface = { type = "client"; conn = client; currenttime = socket_gettime( ); -- safe the origin writebuffer = ""; -- writebuffer writebufferlen = 0; -- length of writebuffer send = client.send; -- caching table lookups receive = client.receive; onconnect = listener.onconnect; -- will be called when client disconnects ondisconnect = listener.ondisconnect; -- will be called when client disconnects onincoming = listener.onincoming; -- will be called when client sends data eventread = false, eventwrite = false, eventclose = false, eventhandshake = false, eventstarthandshake = false; -- event handler eventconnect = false, eventsession = false; -- more event handler... eventwritetimeout = false; -- even more event handler... eventreadtimeout = false; fatalerror = false; -- error message writecallback = false; -- will be called on write events readcallback = false; -- will be called on read events nointerface = true; -- lock/unlock parameter of this interface noreading = false, nowriting = false; -- locks of the read/writecallback startsslcallback = false; -- starting handshake callback position = false; -- position of client in interfacelist -- Properties _ip = ip, _port = port, _server = server, _pattern = pattern, _sslctx = sslctx; -- parameters _usingssl = false; -- client is using ssl; } interface.writecallback = function( event ) -- called on write events --vdebug( "new client write event, id/ip/port:", interface, ip, port ) if interface.nowriting or ( interface.fatalerror and ( "client to close" ~= interface.fatalerror ) ) then -- leave this event --vdebug( "leaving this event because:", interface.nowriting or interface.fatalerror ) interface.eventwrite = false return -1 end if EV_TIMEOUT == event then -- took too long to write some data to socket -> disconnect interface.fatalerror = "timeout during writing" debug( "writing failed:", interface.fatalerror ) interface:_close() interface.eventwrite = false return -1 else -- can write :) if interface.usingssl then -- handle luasec if interface.eventreadtimeout then -- we have to read first local ret = interface.readcallback( ) -- call readcallback --vdebug( "tried to read in writecallback, result:", ret ) end if interface.eventwritetimeout then -- luasec only interface.eventwritetimeout:close( ) -- first we have to close timeout event which where regged after a wantread error interface.eventwritetimeout = false end end local succ, err, byte = interface.send( interface.conn, interface.writebuffer, 1, interface.writebufferlen ) --vdebug( "write data:", interface.writebuffer, "error:", err, "part:", byte ) if succ then -- writing succesful interface.writebuffer = "" interface.writebufferlen = 0 if interface.fatalerror then debug "closing client after writing" interface:_close() -- close interface if needed elseif interface.startsslcallback then -- start ssl connection if needed debug "starting ssl handshake after writing" interface.eventstarthandshake = addevent( base, nil, EV_TIMEOUT, interface.startsslcallback, 0 ) elseif interface.eventreadtimeout then return EV_WRITE, EV_TIMEOUT end interface.eventwrite = nil return -1 elseif byte then -- want write again --vdebug( "writebuffer is not empty:", err ) interface.writebuffer = string_sub( interface.writebuffer, byte + 1, interface.writebufferlen ) -- new buffer interface.writebufferlen = interface.writebufferlen - byte if "wantread" == err then -- happens only with luasec local callback = function( ) interface:_close() interface.eventwritetimeout = nil return evreturn, evtimeout end interface.eventwritetimeout = addevent( base, nil, EV_TIMEOUT, callback, cfg.WRITE_TIMEOUT ) -- reg a new timeout event debug( "wantread during write attemp, reg it in readcallback but dont know what really happens next..." ) -- hopefully this works with luasec; its simply not possible to use 2 different write events on a socket in luaevent return -1 end return EV_WRITE, cfg.WRITE_TIMEOUT else -- connection was closed during writing or fatal error interface.fatalerror = err or "fatal error" debug( "connection failed in write event:", interface.fatalerror ) interface:_close() interface.eventwrite = nil return -1 end end end local usingssl, receive = interface._usingssl, interface.receive; interface.readcallback = function( event ) -- called on read events --vdebug( "new client read event, id/ip/port:", interface, ip, port ) if interface.noreading or interface.fatalerror then -- leave this event --vdebug( "leaving this event because:", interface.noreading or interface.fatalerror ) interface.eventread = nil return -1 end if EV_TIMEOUT == event then -- took too long to get some data from client -> disconnect interface.fatalerror = "timeout during receiving" debug( "connection failed:", interface.fatalerror ) interface:_close() interface.eventread = nil return -1 else -- can read if usingssl then -- handle luasec if interface.eventwritetimeout then -- ok, in the past writecallback was regged local ret = interface.writecallback( ) -- call it --vdebug( "tried to write in readcallback, result:", ret ) end if interface.eventreadtimeout then interface.eventreadtimeout:close( ) interface.eventreadtimeout = nil end end local buffer, err, part = receive( client, pattern ) -- receive buffer with "pattern" --vdebug( "read data:", buffer, "error:", err, "part:", part ) buffer = buffer or part or "" local len = string_len( buffer ) if len > cfg.MAX_READ_LENGTH then -- check buffer length interface.fatalerror = "receive buffer exceeded" debug( "fatal error:", interface.fatalerror ) interface:_close() interface.eventread = nil return -1 end if err and ( "timeout" ~= err ) then if "wantwrite" == err then -- need to read on write event if not interface.eventwrite then -- register new write event if needed interface.eventwrite = addevent( base, interface.conn, EV_WRITE, interface.writecallback, cfg.WRITE_TIMEOUT ) end interface.eventreadtimeout = addevent( base, nil, EV_TIMEOUT, function( ) interface:_close() end, cfg.READ_TIMEOUT ) debug( "wantwrite during read attemp, reg it in writecallback but dont know what really happens next..." ) -- to be honest i dont know what happens next, if it is allowed to first read, the write etc... else -- connection was closed or fatal error interface.fatalerror = err debug( "connection failed in read event:", interface.fatalerror ) interface:_close() interface.eventread = nil return -1 end end interface.onincoming( interface, buffer, err ) -- send new data to listener return EV_READ, cfg.READ_TIMEOUT end end client:settimeout( 0 ) -- set non blocking setmetatable(interface, interface_mt) interfacelist( "add", interface ) -- add to interfacelist return interface end end local handleserver do function handleserver( server, addr, port, pattern, listener, sslctx, startssl ) -- creates an server interface debug "creating server interface..." local interface = { _connections = 0; conn = server; onconnect = listener.onconnect; -- will be called when new client connected eventread = false; -- read event handler eventclose = false; -- close event handler readcallback = false; -- read event callback fatalerror = false; -- error message nointerface = true; -- lock/unlock parameter } interface.readcallback = function( event ) -- server handler, called on incoming connections --vdebug( "server can accept, id/addr/port:", interface, addr, port ) if interface.fatalerror then --vdebug( "leaving this event because:", self.fatalerror ) interface.eventread = nil return -1 end local delay = cfg.ACCEPT_DELAY if EV_TIMEOUT == event then if interface._connections >= cfg.MAX_CONNECTIONS then -- check connection count debug( "to many connections, seconds to wait for next accept:", delay ) return EV_TIMEOUT, delay -- timeout... else return EV_READ -- accept again end end --vdebug("max connection check ok, accepting...") local client, err = server:accept() -- try to accept; TODO: check err while client do if interface._connections >= cfg.MAX_CONNECTIONS then client:close( ) -- refuse connection debug( "maximal connections reached, refuse client connection; accept delay:", delay ) return EV_TIMEOUT, delay -- delay for next accept attemp end local ip, port = client:getpeername( ) interface._connections = interface._connections + 1 -- increase connection count local clientinterface = handleclient( client, ip, port, interface, pattern, listener, nil, sslctx ) --vdebug( "client id:", clientinterface, "startssl:", startssl ) if startssl then clientinterface:_start_ssl( clientinterface.onconnect ) else clientinterface:_start_session( clientinterface.onconnect ) end debug( "accepted incoming client connection from:", ip, port ) client, err = server:accept() -- try to accept again end return EV_READ end server:settimeout( 0 ) setmetatable(interface, interface_mt) interfacelist( "add", interface ) interface:_start_session() return interface end end local addserver = ( function( ) return function( addr, port, listener, pattern, backlog, sslcfg, startssl ) -- TODO: check arguments debug( "creating new tcp server with following parameters:", addr or "nil", port or "nil", sslcfg or "nil", startssl or "nil") local server, err = socket.bind( addr, port, backlog ) -- create server socket if not server then debug( "creating server socket failed because:", err ) return nil, err end local sslctx if sslcfg then if not ssl then debug "fatal error: luasec not found" return nil, "luasec not found" end sslctx, err = ssl.newcontext( sslcfg ) if err then debug( "error while creating new ssl context for server socket:", err ) return nil, err end end local interface = handleserver( server, addr, port, pattern, listener, sslctx, startssl ) -- new server handler debug( "new server created with id:", tostring(interface)) return interface end end )( ) local wrapclient = ( function( ) return function( client, addr, serverport, listener, pattern, localaddr, localport, sslcfg, startssl ) debug( "try to connect to:", addr, serverport, "with parameters:", pattern, localaddr, localport, sslcfg, startssl ) local sslctx if sslcfg then -- handle ssl/new context if not ssl then debug "need luasec, but not available" return nil, "luasec not found" end sslctx, err = ssl.newcontext( sslcfg ) if err then debug( "cannot create new ssl context:", err ) return nil, err end end end end )( ) local addclient = ( function( ) return function( addr, serverport, listener, pattern, localaddr, localport, sslcfg, startssl ) local client, err = socket.tcp() -- creating new socket if not client then debug( "cannot create socket:", err ) return nil, err end client:settimeout( 0 ) -- set nonblocking if localaddr then local res, err = client:bind( localaddr, localport, -1 ) if not res then debug( "cannot bind client:", err ) return nil, err end end local res, err = client:connect( addr, serverport ) -- connect if res or ( err == "timeout" ) then local ip, port = client:getsockname( ) local server = function( ) return nil, "this is a dummy server interface" end local interface = handleclient( client, ip, port, server, pattern, listener, sslctx ) interface:_start_connection( startssl ) debug( "new connection id:", interface ) return interface, err else debug( "new connection failed:", err ) return nil, err end return wrapclient( client, addr, serverport, listener, pattern, localaddr, localport, sslcfg, startssl ) end end )( ) local loop = function( ) -- starts the event loop return base:loop( ) end local newevent = ( function( ) local add = base.addevent return function( ... ) return add( base, ... ) end end )( ) local closeallservers = function( arg ) for _, item in ipairs( interfacelist( ) ) do if item "type" == "server" then item( "close", arg ) end end end return { cfg = cfg, base = base, loop = loop, event = event, addevent = newevent, addserver = addserver, addclient = addclient, wrapclient = wrapclient, closeallservers = closeallservers, __NAME = SCRIPT_NAME, __DATE = LAST_MODIFIED, __AUTHOR = SCRIPT_AUTHOR, __VERSION = SCRIPT_VERSION, }