--[[ server.lua based on lua/libevent by blastbeat notes: -- when using luaevent, never register 2 or more EV_READ at one socket, same for EV_WRITE -- you cant even register a new EV_READ/EV_WRITE callback inside another one -- to do some of the above, use timeout events or something what will called from outside -- dont let garbagecollect eventcallbacks, as long they are running -- when using luasec, there are 4 cases of timeout errors: wantread or wantwrite during reading or writing --]] local SCRIPT_NAME = "server_event.lua" local SCRIPT_VERSION = "0.05" local SCRIPT_AUTHOR = "blastbeat" local LAST_MODIFIED = "2009/11/20" local cfg = { MAX_CONNECTIONS = 100000, -- max per server connections (use "ulimit -n" on *nix) MAX_HANDSHAKE_ATTEMPTS= 1000, -- attempts to finish ssl handshake HANDSHAKE_TIMEOUT = 60, -- timeout in seconds per handshake attempt MAX_READ_LENGTH = 1024 * 1024 * 1024 * 1024, -- max bytes allowed to read from sockets MAX_SEND_LENGTH = 1024 * 1024 * 1024 * 1024, -- max bytes size of write buffer (for writing on sockets) ACCEPT_QUEUE = 128, -- might influence the length of the pending sockets queue ACCEPT_DELAY = 10, -- seconds to wait until the next attempt of a full server to accept READ_TIMEOUT = 60 * 60 * 6, -- timeout in seconds for read data from socket WRITE_TIMEOUT = 180, -- timeout in seconds for write data on socket CONNECT_TIMEOUT = 20, -- timeout in seconds for connection attempts CLEAR_DELAY = 5, -- seconds to wait for clearing interface list (and calling ondisconnect listeners) DEBUG = true, -- show debug messages } local function use(x) return rawget(_G, x); end local ipairs = use "ipairs" local string = use "string" local select = use "select" local require = use "require" local tostring = use "tostring" local coroutine = use "coroutine" local setmetatable = use "setmetatable" local t_insert = table.insert local t_concat = table.concat local has_luasec, ssl = pcall ( require , "ssl" ) local socket = use "socket" or require "socket" local log = require ("util.logger").init("socket") local function debug(...) return log("debug", ("%s "):rep(select('#', ...)), ...) end local vdebug = debug; local bitor = ( function( ) -- thx Rici Lake local hasbit = function( x, p ) return x % ( p + p ) >= p end return function( x, y ) local p = 1 local z = 0 local limit = x > y and x or y while p <= limit do if hasbit( x, p ) or hasbit( y, p ) then z = z + p end p = p + p end return z end end )( ) local event = require "luaevent.core" local base = event.new( ) local EV_READ = event.EV_READ local EV_WRITE = event.EV_WRITE local EV_TIMEOUT = event.EV_TIMEOUT local EV_SIGNAL = event.EV_SIGNAL local EV_READWRITE = bitor( EV_READ, EV_WRITE ) local interfacelist = ( function( ) -- holds the interfaces for sockets local array = { } local len = 0 return function( method, arg ) if "add" == method then len = len + 1 array[ len ] = arg arg:_position( len ) return len elseif "delete" == method then if len <= 0 then return nil, "array is already empty" end local position = arg:_position() -- get position in array if position ~= len then local interface = array[ len ] -- get last interface array[ position ] = interface -- copy it into free position array[ len ] = nil -- free last position interface:_position( position ) -- set new position in array else -- free last position array[ len ] = nil end len = len - 1 return len else return array end end end )( ) -- Client interface methods local interface_mt do interface_mt = {}; interface_mt.__index = interface_mt; local addevent = base.addevent local coroutine_wrap, coroutine_yield = coroutine.wrap,coroutine.yield -- Private methods function interface_mt:_position(new_position) self.position = new_position or self.position return self.position; end function interface_mt:_close() return self:_destroy(); end function interface_mt:_start_connection(plainssl) -- called from wrapclient local callback = function( event ) if EV_TIMEOUT == event then -- timeout during connection self.fatalerror = "connection timeout" self:ontimeout() -- call timeout listener self:_close() debug( "new connection failed. id:", self.id, "error:", self.fatalerror ) else if plainssl and has_luasec then -- start ssl session self:starttls(self._sslctx, true) else -- normal connection self:_start_session(true) end debug( "new connection established. id:", self.id ) end self.eventconnect = nil return -1 end self.eventconnect = addevent( base, self.conn, EV_WRITE, callback, cfg.CONNECT_TIMEOUT ) return true end function interface_mt:_start_session(call_onconnect) -- new session, for example after startssl if self.type == "client" then local callback = function( ) self:_lock( false, false, false ) --vdebug( "start listening on client socket with id:", self.id ) self.eventread = addevent( base, self.conn, EV_READ, self.readcallback, cfg.READ_TIMEOUT ); -- register callback if call_onconnect then self:onconnect() end self.eventsession = nil return -1 end self.eventsession = addevent( base, nil, EV_TIMEOUT, callback, 0 ) else self:_lock( false ) --vdebug( "start listening on server socket with id:", self.id ) self.eventread = addevent( base, self.conn, EV_READ, self.readcallback ) -- register callback end return true end function interface_mt:_start_ssl(call_onconnect) -- old socket will be destroyed, therefore we have to close read/write events first --vdebug( "starting ssl session with client id:", self.id ) local _ _ = self.eventread and self.eventread:close( ) -- close events; this must be called outside of the event callbacks! _ = self.eventwrite and self.eventwrite:close( ) self.eventread, self.eventwrite = nil, nil local err self.conn, err = ssl.wrap( self.conn, self._sslctx ) if err then self.fatalerror = err self.conn = nil -- cannot be used anymore if call_onconnect then self.ondisconnect = nil -- dont call this when client isnt really connected end self:_close() debug( "fatal error while ssl wrapping:", err ) return false end self.conn:settimeout( 0 ) -- set non blocking local handshakecallback = coroutine_wrap( function( event ) local _, err local attempt = 0 local maxattempt = cfg.MAX_HANDSHAKE_ATTEMPTS while attempt < maxattempt do -- no endless loop attempt = attempt + 1 debug( "ssl handshake of client with id:"..tostring(self)..", attempt:"..attempt ) if attempt > maxattempt then self.fatalerror = "max handshake attempts exceeded" elseif EV_TIMEOUT == event then self.fatalerror = "timeout during handshake" else _, err = self.conn:dohandshake( ) if not err then self:_lock( false, false, false ) -- unlock the interface; sending, closing etc allowed self.send = self.conn.send -- caching table lookups with new client object self.receive = self.conn.receive if not call_onconnect then -- trigger listener self:onstatus("ssl-handshake-complete"); end self:_start_session( call_onconnect ) debug( "ssl handshake done" ) self.eventhandshake = nil return -1 end if err == "wantwrite" then event = EV_WRITE elseif err == "wantread" then event = EV_READ else debug( "ssl handshake error:", err ) self.fatalerror = err end end if self.fatalerror then if call_onconnect then self.ondisconnect = nil -- dont call this when client isnt really connected end self:_close() debug( "handshake failed because:", self.fatalerror ) self.eventhandshake = nil return -1 end event = coroutine_yield( event, cfg.HANDSHAKE_TIMEOUT ) -- yield this monster... end end ) debug "starting handshake..." self:_lock( false, true, true ) -- unlock read/write events, but keep interface locked self.eventhandshake = addevent( base, self.conn, EV_READWRITE, handshakecallback, cfg.HANDSHAKE_TIMEOUT ) return true end function interface_mt:_destroy() -- close this interface + events and call last listener debug( "closing client with id:", self.id, self.fatalerror ) self:_lock( true, true, true ) -- first of all, lock the interface to avoid further actions local _ _ = self.eventread and self.eventread:close( ) if self.type == "client" then _ = self.eventwrite and self.eventwrite:close( ) _ = self.eventhandshake and self.eventhandshake:close( ) _ = self.eventstarthandshake and self.eventstarthandshake:close( ) _ = self.eventconnect and self.eventconnect:close( ) _ = self.eventsession and self.eventsession:close( ) _ = self.eventwritetimeout and self.eventwritetimeout:close( ) _ = self.eventreadtimeout and self.eventreadtimeout:close( ) _ = self.ondisconnect and self:ondisconnect( self.fatalerror ~= "client to close" and self.fatalerror) -- call ondisconnect listener (wont be the case if handshake failed on connect) _ = self.conn and self.conn:close( ) -- close connection _ = self._server and self._server:counter(-1); self.eventread, self.eventwrite = nil, nil self.eventstarthandshake, self.eventhandshake, self.eventclose = nil, nil, nil self.readcallback, self.writecallback = nil, nil else self.conn:close( ) self.eventread, self.eventclose = nil, nil self.interface, self.readcallback = nil, nil end interfacelist( "delete", self ) return true end function interface_mt:_lock(nointerface, noreading, nowriting) -- lock or unlock this interface or events self.nointerface, self.noreading, self.nowriting = nointerface, noreading, nowriting return nointerface, noreading, nowriting end --TODO: Deprecate function interface_mt:lock_read(switch) if switch then return self:pause(); else return self:resume(); end end function interface_mt:pause() return self:_lock(self.nointerface, true, self.nowriting); end function interface_mt:resume() self:_lock(self.nointerface, false, self.nowriting); if not self.eventread then self.eventread = addevent( base, self.conn, EV_READ, self.readcallback, cfg.READ_TIMEOUT ); -- register callback end end function interface_mt:counter(c) if c then self._connections = self._connections + c end return self._connections end -- Public methods function interface_mt:write(data) if self.nowriting then return nil, "locked" end --vdebug( "try to send data to client, id/data:", self.id, data ) data = tostring( data ) local len = #data local total = len + self.writebufferlen if total > cfg.MAX_SEND_LENGTH then -- check buffer length local err = "send buffer exceeded" debug( "error:", err ) -- to much, check your app return nil, err end t_insert(self.writebuffer, data) -- new buffer self.writebufferlen = total if not self.eventwrite then -- register new write event --vdebug( "register new write event" ) self.eventwrite = addevent( base, self.conn, EV_WRITE, self.writecallback, cfg.WRITE_TIMEOUT ) end return true end function interface_mt:close() if self.nointerface then return nil, "locked"; end debug( "try to close client connection with id:", self.id ) if self.type == "client" then self.fatalerror = "client to close" if self.eventwrite then -- wait for incomplete write request self:_lock( true, true, false ) debug "closing delayed until writebuffer is empty" return nil, "writebuffer not empty, waiting" else -- close now self:_lock( true, true, true ) self:_close() return true end else debug( "try to close server with id:", tostring(self.id)) self.fatalerror = "server to close" self:_lock( true ) self:_close( 0 ) return true end end function interface_mt:socket() return self.conn end function interface_mt:server() return self._server or self; end function interface_mt:port() return self._port end function interface_mt:serverport() return self._serverport end function interface_mt:ip() return self._ip end function interface_mt:ssl() return self._usingssl end function interface_mt:type() return self._type or "client" end function interface_mt:connections() return self._connections end function interface_mt:address() return self.addr end function interface_mt:set_sslctx(sslctx) self._sslctx = sslctx; if sslctx then self.starttls = nil; -- use starttls() of interface_mt else self.starttls = false; -- prevent starttls() end end function interface_mt:set_mode(pattern) if pattern then self._pattern = pattern; end return self._pattern; end function interface_mt:set_send(new_send) -- No-op, we always use the underlying connection's send end function interface_mt:starttls(sslctx, call_onconnect) debug( "try to start ssl at client id:", self.id ) local err self._sslctx = sslctx; if self._usingssl then -- startssl was already called err = "ssl already active" end if err then debug( "error:", err ) return nil, err end self._usingssl = true self.startsslcallback = function( ) -- we have to start the handshake outside of a read/write event self.startsslcallback = nil self:_start_ssl(call_onconnect); self.eventstarthandshake = nil return -1 end if not self.eventwrite then self:_lock( true, true, true ) -- lock the interface, to not disturb the handshake self.eventstarthandshake = addevent( base, nil, EV_TIMEOUT, self.startsslcallback, 0 ) -- add event to start handshake else -- wait until writebuffer is empty self:_lock( true, true, false ) debug "ssl session delayed until writebuffer is empty..." end self.starttls = false; return true end function interface_mt:setoption(option, value) if self.conn.setoption then return self.conn:setoption(option, value); end return false, "setoption not implemented"; end function interface_mt:setlistener(listener) self.onconnect, self.ondisconnect, self.onincoming, self.ontimeout, self.onreadtimeout, self.onstatus = listener.onconnect, listener.ondisconnect, listener.onincoming, listener.ontimeout, listener.onreadtimeout, listener.onstatus; end -- Stub handlers function interface_mt:onconnect() end function interface_mt:onincoming() end function interface_mt:ondisconnect() end function interface_mt:ontimeout() end function interface_mt:onreadtimeout() self.fatalerror = "timeout during receiving" debug( "connection failed:", self.fatalerror ) self:_close() self.eventread = nil end function interface_mt:ondrain() end function interface_mt:onstatus() end end -- End of client interface methods local handleclient; do local string_sub = string.sub -- caching table lookups local addevent = base.addevent local socket_gettime = socket.gettime function handleclient( client, ip, port, server, pattern, listener, sslctx ) -- creates an client interface --vdebug("creating client interfacce...") local interface = { type = "client"; conn = client; currenttime = socket_gettime( ); -- safe the origin writebuffer = {}; -- writebuffer writebufferlen = 0; -- length of writebuffer send = client.send; -- caching table lookups receive = client.receive; onconnect = listener.onconnect; -- will be called when client disconnects ondisconnect = listener.ondisconnect; -- will be called when client disconnects onincoming = listener.onincoming; -- will be called when client sends data ontimeout = listener.ontimeout; -- called when fatal socket timeout occurs onreadtimeout = listener.onreadtimeout; -- called when socket inactivity timeout occurs ondrain = listener.ondrain; -- called when writebuffer is empty onstatus = listener.onstatus; -- called for status changes (e.g. of SSL/TLS) eventread = false, eventwrite = false, eventclose = false, eventhandshake = false, eventstarthandshake = false; -- event handler eventconnect = false, eventsession = false; -- more event handler... eventwritetimeout = false; -- even more event handler... eventreadtimeout = false; fatalerror = false; -- error message writecallback = false; -- will be called on write events readcallback = false; -- will be called on read events nointerface = true; -- lock/unlock parameter of this interface noreading = false, nowriting = false; -- locks of the read/writecallback startsslcallback = false; -- starting handshake callback position = false; -- position of client in interfacelist -- Properties _ip = ip, _port = port, _server = server, _pattern = pattern, _serverport = (server and server:port() or nil), _sslctx = sslctx; -- parameters _usingssl = false; -- client is using ssl; } if not has_luasec then interface.starttls = false; end interface.id = tostring(interface):match("%x+$"); interface.writecallback = function( event ) -- called on write events --vdebug( "new client write event, id/ip/port:", interface, ip, port ) if interface.nowriting or ( interface.fatalerror and ( "client to close" ~= interface.fatalerror ) ) then -- leave this event --vdebug( "leaving this event because:", interface.nowriting or interface.fatalerror ) interface.eventwrite = false return -1 end if EV_TIMEOUT == event then -- took too long to write some data to socket -> disconnect interface.fatalerror = "timeout during writing" debug( "writing failed:", interface.fatalerror ) interface:_close() interface.eventwrite = false return -1 else -- can write :) if interface._usingssl then -- handle luasec if interface.eventreadtimeout then -- we have to read first local ret = interface.readcallback( ) -- call readcallback --vdebug( "tried to read in writecallback, result:", ret ) end if interface.eventwritetimeout then -- luasec only interface.eventwritetimeout:close( ) -- first we have to close timeout event which where regged after a wantread error interface.eventwritetimeout = false end end interface.writebuffer = { t_concat(interface.writebuffer) } local succ, err, byte = interface.conn:send( interface.writebuffer[1], 1, interface.writebufferlen ) --vdebug( "write data:", interface.writebuffer, "error:", err, "part:", byte ) if succ then -- writing succesful interface.writebuffer[1] = nil interface.writebufferlen = 0 interface:ondrain(); if interface.fatalerror then debug "closing client after writing" interface:_close() -- close interface if needed elseif interface.startsslcallback then -- start ssl connection if needed debug "starting ssl handshake after writing" interface.eventstarthandshake = addevent( base, nil, EV_TIMEOUT, interface.startsslcallback, 0 ) elseif interface.eventreadtimeout then return EV_WRITE, EV_TIMEOUT end interface.eventwrite = nil return -1 elseif byte and (err == "timeout" or err == "wantwrite") then -- want write again --vdebug( "writebuffer is not empty:", err ) interface.writebuffer[1] = string_sub( interface.writebuffer[1], byte + 1, interface.writebufferlen ) -- new buffer interface.writebufferlen = interface.writebufferlen - byte if "wantread" == err then -- happens only with luasec local callback = function( ) interface:_close() interface.eventwritetimeout = nil return -1; end interface.eventwritetimeout = addevent( base, nil, EV_TIMEOUT, callback, cfg.WRITE_TIMEOUT ) -- reg a new timeout event debug( "wantread during write attempt, reg it in readcallback but dont know what really happens next..." ) -- hopefully this works with luasec; its simply not possible to use 2 different write events on a socket in luaevent return -1 end return EV_WRITE, cfg.WRITE_TIMEOUT else -- connection was closed during writing or fatal error interface.fatalerror = err or "fatal error" debug( "connection failed in write event:", interface.fatalerror ) interface:_close() interface.eventwrite = nil return -1 end end end interface.readcallback = function( event ) -- called on read events --vdebug( "new client read event, id/ip/port:", tostring(interface.id), tostring(ip), tostring(port) ) if interface.noreading or interface.fatalerror then -- leave this event --vdebug( "leaving this event because:", tostring(interface.noreading or interface.fatalerror) ) interface.eventread = nil return -1 end if EV_TIMEOUT == event and interface:onreadtimeout() ~= true then return -1 -- took too long to get some data from client -> disconnect end if interface._usingssl then -- handle luasec if interface.eventwritetimeout then -- ok, in the past writecallback was regged local ret = interface.writecallback( ) -- call it --vdebug( "tried to write in readcallback, result:", tostring(ret) ) end if interface.eventreadtimeout then interface.eventreadtimeout:close( ) interface.eventreadtimeout = nil end end local buffer, err, part = interface.conn:receive( interface._pattern ) -- receive buffer with "pattern" --vdebug( "read data:", tostring(buffer), "error:", tostring(err), "part:", tostring(part) ) buffer = buffer or part if buffer and #buffer > cfg.MAX_READ_LENGTH then -- check buffer length interface.fatalerror = "receive buffer exceeded" debug( "fatal error:", interface.fatalerror ) interface:_close() interface.eventread = nil return -1 end if err and ( err ~= "timeout" and err ~= "wantread" ) then if "wantwrite" == err then -- need to read on write event if not interface.eventwrite then -- register new write event if needed interface.eventwrite = addevent( base, interface.conn, EV_WRITE, interface.writecallback, cfg.WRITE_TIMEOUT ) end interface.eventreadtimeout = addevent( base, nil, EV_TIMEOUT, function( ) interface:_close() end, cfg.READ_TIMEOUT ) debug( "wantwrite during read attempt, reg it in writecallback but dont know what really happens next..." ) -- to be honest i dont know what happens next, if it is allowed to first read, the write etc... else -- connection was closed or fatal error interface.fatalerror = err debug( "connection failed in read event:", interface.fatalerror ) interface:_close() interface.eventread = nil return -1 end else interface.onincoming( interface, buffer, err ) -- send new data to listener end if interface.noreading then interface.eventread = nil; return -1; end return EV_READ, cfg.READ_TIMEOUT end client:settimeout( 0 ) -- set non blocking setmetatable(interface, interface_mt) interfacelist( "add", interface ) -- add to interfacelist return interface end end local handleserver do function handleserver( server, addr, port, pattern, listener, sslctx ) -- creates an server interface debug "creating server interface..." local interface = { _connections = 0; conn = server; onconnect = listener.onconnect; -- will be called when new client connected eventread = false; -- read event handler eventclose = false; -- close event handler readcallback = false; -- read event callback fatalerror = false; -- error message nointerface = true; -- lock/unlock parameter _ip = addr, _port = port, _pattern = pattern, _sslctx = sslctx; } interface.id = tostring(interface):match("%x+$"); interface.readcallback = function( event ) -- server handler, called on incoming connections --vdebug( "server can accept, id/addr/port:", interface, addr, port ) if interface.fatalerror then --vdebug( "leaving this event because:", self.fatalerror ) interface.eventread = nil return -1 end local delay = cfg.ACCEPT_DELAY if EV_TIMEOUT == event then if interface._connections >= cfg.MAX_CONNECTIONS then -- check connection count debug( "to many connections, seconds to wait for next accept:", delay ) return EV_TIMEOUT, delay -- timeout... else return EV_READ -- accept again end end --vdebug("max connection check ok, accepting...") local client, err = server:accept() -- try to accept; TODO: check err while client do if interface._connections >= cfg.MAX_CONNECTIONS then client:close( ) -- refuse connection debug( "maximal connections reached, refuse client connection; accept delay:", delay ) return EV_TIMEOUT, delay -- delay for next accept attempt end local client_ip, client_port = client:getpeername( ) interface._connections = interface._connections + 1 -- increase connection count local clientinterface = handleclient( client, client_ip, client_port, interface, pattern, listener, sslctx ) --vdebug( "client id:", clientinterface, "startssl:", startssl ) if has_luasec and sslctx then clientinterface:starttls(sslctx, true) else clientinterface:_start_session( true ) end debug( "accepted incoming client connection from:", client_ip or "", client_port or "", "to", port or ""); client, err = server:accept() -- try to accept again end return EV_READ end server:settimeout( 0 ) setmetatable(interface, interface_mt) interfacelist( "add", interface ) interface:_start_session() return interface end end local addserver = ( function( ) return function( addr, port, listener, pattern, sslctx, startssl ) -- TODO: check arguments --vdebug( "creating new tcp server with following parameters:", addr or "nil", port or "nil", sslctx or "nil", startssl or "nil") if sslctx and not has_luasec then debug "fatal error: luasec not found" return nil, "luasec not found" end local server, err = socket.bind( addr, port, cfg.ACCEPT_QUEUE ) -- create server socket if not server then debug( "creating server socket on "..addr.." port "..port.." failed:", err ) return nil, err end local interface = handleserver( server, addr, port, pattern, listener, sslctx, startssl ) -- new server handler debug( "new server created with id:", tostring(interface)) return interface end end )( ) local addclient, wrapclient do function wrapclient( client, ip, port, listeners, pattern, sslctx ) local interface = handleclient( client, ip, port, nil, pattern, listeners, sslctx ) interface:_start_connection(sslctx) return interface, client --function handleclient( client, ip, port, server, pattern, listener, _, sslctx ) -- creates an client interface end function addclient( addr, serverport, listener, pattern, sslctx ) if sslctx and not has_luasec then debug "need luasec, but not available" return nil, "luasec not found" end local client, err = socket.tcp() -- creating new socket if not client then debug( "cannot create socket:", err ) return nil, err end client:settimeout( 0 ) -- set nonblocking local res, err = client:connect( addr, serverport ) -- connect if res or ( err == "timeout" ) then local ip, port = client:getsockname( ) local interface = wrapclient( client, ip, serverport, listener, pattern, sslctx ) debug( "new connection id:", interface.id ) return interface, err else debug( "new connection failed:", err ) return nil, err end end end local loop = function( ) -- starts the event loop base:loop( ) return "quitting"; end local newevent = ( function( ) local add = base.addevent return function( ... ) return add( base, ... ) end end )( ) local closeallservers = function( arg ) for _, item in ipairs( interfacelist( ) ) do if item.type == "server" then item:close( arg ) end end end local function setquitting(yes) if yes then -- Quit now closeallservers(); base:loopexit(); end end local function get_backend() return base:method(); end -- We need to hold onto the events to stop them -- being garbage-collected local signal_events = {}; -- [signal_num] -> event object local function hook_signal(signal_num, handler) local function _handler(event) local ret = handler(); if ret ~= false then -- Continue handling this signal? return EV_SIGNAL; -- Yes end return -1; -- Close this event end signal_events[signal_num] = base:addevent(signal_num, EV_SIGNAL, _handler); return signal_events[signal_num]; end local function link(sender, receiver, buffersize) local sender_locked; function receiver:ondrain() if sender_locked then sender:resume(); sender_locked = nil; end end function sender:onincoming(data) receiver:write(data); if receiver.writebufferlen >= buffersize then sender_locked = true; sender:pause(); end end end return { cfg = cfg, base = base, loop = loop, link = link, event = event, event_base = base, addevent = newevent, addserver = addserver, addclient = addclient, wrapclient = wrapclient, setquitting = setquitting, closeall = closeallservers, get_backend = get_backend, hook_signal = hook_signal, __NAME = SCRIPT_NAME, __DATE = LAST_MODIFIED, __AUTHOR = SCRIPT_AUTHOR, __VERSION = SCRIPT_VERSION, }