aboutsummaryrefslogtreecommitdiffstats
path: root/net/server.lua
blob: b7f026d366f0488c21a5aab6183901d7397d365d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
--[[

        server.lua by blastbeat of the luadch project
        
        re-used here under the MIT/X Consortium License

        - this script contains the server loop of the program
        - other scripts can reg a server here

]]--

----------------------------------// DECLARATION //--

--// constants //--

local STAT_UNIT = 1 / ( 1024 * 1024 )    -- mb

--// lua functions //--

local function use( what ) return _G[ what ] end

local type = use "type"
local pairs = use "pairs"
local ipairs = use "ipairs"
local tostring = use "tostring"
local collectgarbage = use "collectgarbage"

--// lua libs //--

local table = use "table"
local coroutine = use "coroutine"

--// lua lib methods //--

local table_concat = table.concat
local table_remove = table.remove
local string_sub = use'string'.sub
local coroutine_wrap = coroutine.wrap
local coroutine_yield = coroutine.yield
local print = print;
local out_put = function () end --print;
local out_error = print;

--// extern libs //--

local luasec = require "ssl"
local luasocket = require "socket"

--// extern lib methods //--

local ssl_wrap = ( luasec and luasec.wrap )
local socket_bind = luasocket.bind
local socket_select = luasocket.select
local ssl_newcontext = ( luasec and luasec.newcontext )

--// functions //--

local loop
local stats
local addtimer
local closeall
local addserver
local firetimer
local closesocket
local removesocket
local wrapserver
local wraptcpclient
local wrapsslclient

--// tables //--

local listener
local readlist
local writelist
local socketlist
local timelistener

--// simple data types //--

local _
local readlen = 0    -- length of readlist
local writelen = 0    -- lenght of writelist

local sendstat= 0
local receivestat = 0

----------------------------------// DEFINITION //--

listener = { }    -- key = port, value = table
readlist = { }    -- array with sockets to read from
writelist = { }    -- arrary with sockets to write to
socketlist = { }    -- key = socket, value = wrapped socket
timelistener = { }

stats = function( )
    return receivestat, sendstat
end

wrapserver = function( listener, socket, ip, serverport, mode, sslctx )    -- this function wraps a server

    local dispatch, disconnect = listener.listener, listener.disconnect    -- dangerous

    local wrapclient, err

    if sslctx then
        if not ssl_newcontext then
            return nil, "luasec not found"
--        elseif not cfg_get "use_ssl" then
--            return nil, "ssl is deactivated"
        end
        if type( sslctx ) ~= "table" then
            out_error "server.lua: wrong server sslctx"
            return nil, "wrong server sslctx"
        end
        sslctx, err = ssl_newcontext( sslctx )
        if not sslctx then
            err = err or "wrong sslctx parameters"
            out_error( "server.lua: ", err )
            return nil, err
        end
        wrapclient = wrapsslclient
    else
        wrapclient = wraptcpclient
    end

    local accept = socket.accept
    local close = socket.close

    --// public methods of the object //--    

    local handler = { }

    handler.shutdown = function( ) end

    --[[handler.listener = function( data, err )
        return ondata( handler, data, err )
    end]]
    handler.ssl = function( )
        return sslctx and true or false
    end
    handler.close = function( closed )
        _ = not closed and close( socket )
        writelen = removesocket( writelist, socket, writelen )
        readlen = removesocket( readlist, socket, readlen )
        socketlist[ socket ] = nil
        handler = nil
    end
    handler.ip = function( )
        return ip
    end
    handler.serverport = function( )
        return serverport
    end
    handler.socket = function( )
        return socket
    end
    handler.receivedata = function( )
        local client, err = accept( socket )    -- try to accept
        if client then
            local ip, clientport = client:getpeername( )
            client:settimeout( 0 )
            local handler, client, err = wrapclient( listener, client, ip, serverport, clientport, mode, sslctx )    -- wrap new client socket
            if err then    -- error while wrapping ssl socket
                return false
            end
            out_put( "server.lua: accepted new client connection from ", ip, ":", clientport )
            return dispatch( handler )
        elseif err then    -- maybe timeout or something else
            out_put( "server.lua: error with new client connection: ", err )
            return false
        end
    end
    return handler
end

wrapsslclient = function( listener, socket, ip, serverport, clientport, mode, sslctx )    -- this function wraps a ssl cleint

    local dispatch, disconnect = listener.listener, listener.disconnect

    --// transform socket to ssl object //--

    local err
    socket, err = ssl_wrap( socket, sslctx )    -- wrap socket
    if err then
        out_put( "server.lua: ssl error: ", err )
        return nil, nil, err    -- fatal error
    end
    socket:settimeout( 0 )

    --// private closures of the object //--

    local writequeue = { }    -- buffer for messages to send

    local eol   -- end of buffer

    local sstat, rstat = 0, 0

    --// local import of socket methods //--

    local send = socket.send
    local receive = socket.receive
    local close = socket.close
    --local shutdown = socket.shutdown

    --// public methods of the object //--

    local handler = { }

    handler.getstats = function( )
        return rstat, sstat
    end

    handler.listener = function( data, err )
        return listener( handler, data, err )
    end
    handler.ssl = function( )
        return true
    end
    handler.send = function( _, data, i, j )
            return send( socket, data, i, j )
    end
    handler.receive = function( pattern, prefix )
            return receive( socket, pattern, prefix )
    end
    handler.shutdown = function( pattern )
        --return shutdown( socket, pattern )
    end
    handler.close = function( closed )
        close( socket )
        writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
        readlen = removesocket( readlist, socket, readlen )
        socketlist[ socket ] = nil
        out_put "server.lua: closed handler and removed socket from list"
    end
    handler.ip = function( )
        return ip
    end
    handler.serverport = function( )
        return serverport
    end
    handler.clientport = function( ) 
        return clientport
    end

    handler.write = function( data )
        if not eol then
            writelen = writelen + 1
            writelist[ writelen ] = socket
            eol = 0
        end
        eol = eol + 1
        writequeue[ eol ] = data
    end
    handler.writequeue = function( )
        return writequeue
    end
    handler.socket = function( )
        return socket
    end
    handler.mode = function( )
        return mode
    end
    handler._receivedata = function( )
        local data, err, part = receive( socket, mode )    -- receive data in "mode"
        if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
            local data = data or part or ""
            local count = #data * STAT_UNIT
            rstat = rstat + count
            receivestat = receivestat + count
            out_put( "server.lua: read data '", data, "', error: ", err )
            return dispatch( handler, data, err )
        else    -- connections was closed or fatal error
            out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
            handler.close( )
            disconnect( handler, err )
            writequeue = nil
            handler = nil
            return false
        end
    end
    handler._dispatchdata = function( )    -- this function writes data to handlers
        local buffer = table_concat( writequeue, "", 1, eol )
        local succ, err, byte = send( socket, buffer )
        local count = ( succ or 0 ) * STAT_UNIT
        sstat = sstat + count
        sendstat = sendstat + count
        out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
        if succ then    -- sending succesful
            --writequeue = { }
            eol = nil
            writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
            return true
        elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
            buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
            writequeue[ 1 ] = buffer    -- insert new buffer in queue
            eol = 1
            return true
        else    -- connection was closed during sending or fatal error
            out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
            handler.close( )
            disconnect( handler, err )
            writequeue = nil
            handler = nil
            return false
        end
    end

    -- // COMPAT // --

    handler.getIp = handler.ip
    handler.getPort = handler.clientport

    --// handshake //--

    local wrote

    handler.handshake = coroutine_wrap( function( client )
            local err
            for i = 1, 10 do    -- 10 handshake attemps
                _, err = client:dohandshake( )
                if not err then
                    out_put( "server.lua: ssl handshake done" )
                    writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen
                    handler.receivedata = handler._receivedata    -- when handshake is done, replace the handshake function with regular functions
                    handler.dispatchdata = handler._dispatchdata
                    return dispatch( handler )
                else
                    out_put( "server.lua: error during ssl handshake: ", err )
                    if err == "wantwrite" then
                        if wrote == nil then
                            writelen = writelen + 1
                            writelist[ writelen ] = client
                            wrote = true
                        end
                    end
                    coroutine_yield( handler, nil, err )    -- handshake not finished
                end
            end
            _ = err ~= "closed" and close( socket )
            handler.close( )
            disconnect( handler, err )
            writequeue = nil
            handler = nil
            return false    -- handshake failed
        end
    )
    handler.receivedata = handler.handshake
    handler.dispatchdata = handler.handshake

    handler.handshake( socket )    -- do handshake

    socketlist[ socket ] = handler
    readlen = readlen + 1
    readlist[ readlen ] = socket

    return handler, socket
end

wraptcpclient = function( listener, socket, ip, serverport, clientport, mode )    -- this function wraps a socket

    local dispatch, disconnect = listener.listener, listener.disconnect

    --// private closures of the object //--

    local writequeue = { }    -- list for messages to send

    local eol

    local rstat, sstat = 0, 0

    --// local import of socket methods //--

    local send = socket.send
    local receive = socket.receive
    local close = socket.close
    local shutdown = socket.shutdown

    --// public methods of the object //--

    local handler = { }

    handler.getstats = function( )
        return rstat, sstat
    end

    handler.listener = function( data, err )
        return listener( handler, data, err )
    end
    handler.ssl = function( )
        return false
    end
    handler.send = function( _, data, i, j )
            return send( socket, data, i, j )
    end
    handler.receive = function( pattern, prefix )
            return receive( socket, pattern, prefix )
    end
    handler.shutdown = function( pattern )
        return shutdown( socket, pattern )
    end
    handler.close = function( closed )
        _ = not closed and shutdown( socket )
        _ = not closed and close( socket )
        writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
        readlen = removesocket( readlist, socket, readlen )
        socketlist[ socket ] = nil
        out_put "server.lua: closed handler and removed socket from list"
    end
    handler.ip = function( )
        return ip
    end
    handler.serverport = function( )
        return serverport
    end
    handler.clientport = function( ) 
        return clientport
    end
    handler.write = function( data )
        if not eol then
            writelen = writelen + 1
            writelist[ writelen ] = socket
            eol = 0
        end
        eol = eol + 1
        writequeue[ eol ] = data
    end
    handler.writequeue = function( )
        return writequeue
    end
    handler.socket = function( )
        return socket
    end
    handler.mode = function( )
        return mode
    end
    handler.receivedata = function( )
        local data, err, part = receive( socket, mode )    -- receive data in "mode"
        if not err or ( err == "timeout" or err == "wantread" ) then    -- received something
            local data = data or part or ""
            local count = #data * STAT_UNIT
            rstat = rstat + count
            receivestat = receivestat + count
            out_put( "server.lua: read data '", data, "', error: ", err )
            return dispatch( handler, data, err )
        else    -- connections was closed or fatal error
            out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
            handler.close( )
            disconnect( handler, err )
            writequeue = nil
            handler = nil
            return false
        end
    end
    handler.dispatchdata = function( )    -- this function writes data to handlers
        local buffer = table_concat( writequeue, "", 1, eol )
        local succ, err, byte = send( socket, buffer )
        local count = ( succ or 0 ) * STAT_UNIT
        sstat = sstat + count
        sendstat = sendstat + count
        out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
        if succ then    -- sending succesful
            --writequeue = { }
            eol = nil
            writelen = removesocket( writelist, socket, writelen )    -- delete socket from writelist
            return true
        elseif byte and ( err == "timeout" or err == "wantwrite" ) then    -- want write
            buffer = string_sub( buffer, byte + 1, -1 )    -- new buffer
            writequeue[ 1 ] = buffer    -- insert new buffer in queue
            eol = 1
            return true
        else    -- connection was closed during sending or fatal error
            out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
            handler.close( )
            disconnect( handler, err )
            writequeue = nil
            handler = nil
            return false
        end
    end

    -- // COMPAT // --

    handler.getIp = handler.ip
    handler.getPort = handler.clientport

    socketlist[ socket ] = handler
    readlen = readlen + 1
    readlist[ readlen ] = socket

    return handler, socket
end

addtimer = function( listener )
    timelistener[ #timelistener + 1 ] = listener
end

firetimer = function( listener )
    for i, listener in ipairs( timelistener ) do
        listener( )
    end
end

addserver = function( listeners, port, addr, mode, sslctx )    -- this function provides a way for other scripts to reg a server
    local err
    if type( listeners ) ~= "table" then
        err = "invalid listener table"
    else
        for name, func in pairs( listeners ) do
            if type( func ) ~= "function" then
                err = "invalid listener function"
                break
            end
        end
    end
    if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
        err = "invalid port"
    elseif listener[ port ] then
        err=  "listeners on port '" .. port .. "' already exist"
    elseif sslctx and not luasec then
        err = "luasec not found"
    end
    if err then
        out_error( "server.lua: ", err )
        return nil, err
    end
    addr = addr or "*"
    local server, err = socket_bind( addr, port )
    if err then
        out_error( "server.lua: ", err )
        return nil, err
    end
    local handler, err = wrapserver( listeners, server, addr, port, mode, sslctx )    -- wrap new server socket
    if not handler then
        server:close( )
        return nil, err
    end
    server:settimeout( 0 )
    readlen = readlen + 1
    readlist[ readlen ] = server
    listener[ port ] = listeners
    socketlist[ server ] = handler
    out_put( "server.lua: new server listener on ", addr, ":", port )
    return true
end

removesocket = function( tbl, socket, len )    -- this function removes sockets from a list
    for i, target in ipairs( tbl ) do
        if target == socket then
            len = len - 1
            table_remove( tbl, i )
            return len
        end
    end
    return len
end

closeall = function( )
    for sock, handler in pairs( socketlist ) do
        handler.shutdown( )
        handler.close( )
        socketlist[ sock ] = nil
    end
    writelist, readlist, socketlist = { }, { }, { }
end

closesocket = function( socket )
    writelen = removesocket( writelist, socket, writelen )
    readlen = removesocket( readlist, socket, readlen )
    socketlist[ socket ] = nil
    socket:close( )
end

loop = function( )    -- this is the main loop of the program
    --signal_set( "hub", "run" )
    repeat
        local read, write, err = socket_select( readlist, writelist, 1 )    -- 1 sec timeout, nice for timers
        for i, socket in ipairs( write ) do    -- send data waiting in writequeues
            local handler = socketlist[ socket ]
            if handler then
                handler.dispatchdata( )
            else
                closesocket( socket )
                out_put "server.lua: found no handler and closed socket (writelist)"    -- this should not happen
            end
        end
        for i, socket in ipairs( read ) do    -- receive data
            local handler = socketlist[ socket ]
            if handler then
                handler.receivedata( )
            else
                closesocket( socket )
                out_put "server.lua: found no handler and closed socket (readlist)"    -- this can happen
            end
        end
        firetimer( )
        --collectgarbage "collect"
    until false --signal_get "hub" ~= "run"
    return --signal_get "hub"
end

----------------------------------// BEGIN //--

----------------------------------// PUBLIC INTERFACE //--

return {

    add = addserver,
    loop = loop,
    stats = stats,
    closeall = closeall,
    addtimer = addtimer,

}