1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
|
--
-- server.lua by blastbeat of the luadch project
-- Re-used here under the MIT/X Consortium License
--
-- Modifications (C) 2008-2009 Matthew Wild, Waqas Hussain
--
-- // wrapping luadch stuff // --
local use = function( what )
return _G[ what ]
end
local clean = function( tbl )
for i, k in pairs( tbl ) do
tbl[ i ] = nil
end
end
local log, table_concat = require ("util.logger").init("socket"), table.concat;
local out_put = function (...) return log("debug", table_concat{...}); end
local out_error = function (...) return log("warn", table_concat{...}); end
local mem_free = collectgarbage
----------------------------------// DECLARATION //--
--// constants //--
local STAT_UNIT = 1 -- byte
--// lua functions //--
local type = use "type"
local pairs = use "pairs"
local ipairs = use "ipairs"
local tostring = use "tostring"
local collectgarbage = use "collectgarbage"
--// lua libs //--
local os = use "os"
local table = use "table"
local string = use "string"
local coroutine = use "coroutine"
--// lua lib methods //--
local os_time = os.time
local os_difftime = os.difftime
local table_concat = table.concat
local table_remove = table.remove
local string_len = string.len
local string_sub = string.sub
local coroutine_wrap = coroutine.wrap
local coroutine_yield = coroutine.yield
--// extern libs //--
local luasec = use "ssl"
local luasocket = use "socket" or require "socket"
--// extern lib methods //--
local ssl_wrap = ( luasec and luasec.wrap )
local socket_bind = luasocket.bind
local socket_sleep = luasocket.sleep
local socket_select = luasocket.select
local ssl_newcontext = ( luasec and luasec.newcontext )
--// functions //--
local id
local loop
local stats
local idfalse
local addtimer
local closeall
local addserver
local getserver
local wrapserver
local getsettings
local closesocket
local removesocket
local removeserver
local changetimeout
local wrapconnection
local changesettings
--// tables //--
local _server
local _readlist
local _timerlist
local _sendlist
local _socketlist
local _closelist
local _readtimes
local _writetimes
--// simple data types //--
local _
local _readlistlen
local _sendlistlen
local _timerlistlen
local _sendtraffic
local _readtraffic
local _selecttimeout
local _sleeptime
local _starttime
local _currenttime
local _maxsendlen
local _maxreadlen
local _checkinterval
local _sendtimeout
local _readtimeout
local _cleanqueue
local _timer
local _maxclientsperserver
----------------------------------// DEFINITION //--
_server = { } -- key = port, value = table; list of listening servers
_readlist = { } -- array with sockets to read from
_sendlist = { } -- arrary with sockets to write to
_timerlist = { } -- array of timer functions
_socketlist = { } -- key = socket, value = wrapped socket (handlers)
_readtimes = { } -- key = handler, value = timestamp of last data reading
_writetimes = { } -- key = handler, value = timestamp of last data writing/sending
_closelist = { } -- handlers to close
_readlistlen = 0 -- length of readlist
_sendlistlen = 0 -- length of sendlist
_timerlistlen = 0 -- lenght of timerlist
_sendtraffic = 0 -- some stats
_readtraffic = 0
_selecttimeout = 1 -- timeout of socket.select
_sleeptime = 0 -- time to wait at the end of every loop
_maxsendlen = 51000 * 1024 -- max len of send buffer
_maxreadlen = 25000 * 1024 -- max len of read buffer
_checkinterval = 1200000 -- interval in secs to check idle clients
_sendtimeout = 60000 -- allowed send idle time in secs
_readtimeout = 6 * 60 * 60 -- allowed read idle time in secs
_cleanqueue = false -- clean bufferqueue after using
_maxclientsperserver = 1000
_maxsslhandshake = 30 -- max handshake round-trips
----------------------------------// PRIVATE //--
wrapserver = function( listeners, socket, ip, serverport, pattern, sslctx, maxconnections ) -- this function wraps a server
maxconnections = maxconnections or _maxclientsperserver
local connections = 0
local dispatch, disconnect = listeners.onincoming, listeners.ondisconnect
local accept = socket.accept
--// public methods of the object //--
local handler = { }
handler.shutdown = function( ) end
handler.ssl = function( )
return sslctx ~= nil
end
handler.sslctx = function( )
return sslctx
end
handler.remove = function( )
connections = connections - 1
end
handler.close = function( )
for _, handler in pairs( _socketlist ) do
if handler.serverport == serverport then
handler.disconnect( handler, "server closed" )
handler:close( true )
end
end
socket:close( )
_sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
_readlistlen = removesocket( _readlist, socket, _readlistlen )
_socketlist[ socket ] = nil
handler = nil
socket = nil
--mem_free( )
out_put "server.lua: closed server handler and removed sockets from list"
end
handler.ip = function( )
return ip
end
handler.serverport = function( )
return serverport
end
handler.socket = function( )
return socket
end
handler.readbuffer = function( )
if connections > maxconnections then
out_put( "server.lua: refused new client connection: server full" )
return false
end
local client, err = accept( socket ) -- try to accept
if client then
local ip, clientport = client:getpeername( )
client:settimeout( 0 )
local handler, client, err = wrapconnection( handler, listeners, client, ip, serverport, clientport, pattern, sslctx ) -- wrap new client socket
if err then -- error while wrapping ssl socket
return false
end
connections = connections + 1
out_put( "server.lua: accepted new client connection from ", tostring(ip), ":", tostring(clientport), " to ", tostring(serverport))
return dispatch( handler )
elseif err then -- maybe timeout or something else
out_put( "server.lua: error with new client connection: ", tostring(err) )
return false
end
end
return handler
end
wrapconnection = function( server, listeners, socket, ip, serverport, clientport, pattern, sslctx ) -- this function wraps a client to a handler object
socket:settimeout( 0 )
--// local import of socket methods //--
local send
local receive
local shutdown
--// private closures of the object //--
local ssl
local dispatch = listeners.onincoming
local status = listeners.onstatus
local disconnect = listeners.ondisconnect
local bufferqueue = { } -- buffer array
local bufferqueuelen = 0 -- end of buffer array
local toclose
local fatalerror
local needtls
local bufferlen = 0
local noread = false
local nosend = false
local sendtraffic, readtraffic = 0, 0
local maxsendlen = _maxsendlen
local maxreadlen = _maxreadlen
--// public methods of the object //--
local handler = bufferqueue -- saves a table ^_^
handler.dispatch = function( )
return dispatch
end
handler.disconnect = function( )
return disconnect
end
handler.setlistener = function( self, listeners )
dispatch = listeners.onincoming
disconnect = listeners.ondisconnect
status = listeners.onstatus
end
handler.getstats = function( )
return readtraffic, sendtraffic
end
handler.ssl = function( )
return ssl
end
handler.sslctx = function ( )
return sslctx
end
handler.send = function( _, data, i, j )
return send( socket, data, i, j )
end
handler.receive = function( pattern, prefix )
return receive( socket, pattern, prefix )
end
handler.shutdown = function( pattern )
return shutdown( socket, pattern )
end
handler.setoption = function (self, option, value)
if socket.setoption then
return socket:setoption(option, value);
end
return false, "setoption not implemented";
end
handler.close = function( self, forced )
if not handler then return true; end
_readlistlen = removesocket( _readlist, socket, _readlistlen )
_readtimes[ handler ] = nil
if bufferqueuelen ~= 0 then
if not ( forced or fatalerror ) then
handler.sendbuffer( )
if bufferqueuelen ~= 0 then -- try again...
if handler then
handler.write = nil -- ... but no further writing allowed
end
toclose = true
return false
end
else
send( socket, table_concat( bufferqueue, "", 1, bufferqueuelen ), 1, bufferlen ) -- forced send
end
end
if socket then
_ = shutdown and shutdown( socket )
socket:close( )
_sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
_socketlist[ socket ] = nil
socket = nil
else
out_put "server.lua: socket already closed"
end
if handler then
_writetimes[ handler ] = nil
_closelist[ handler ] = nil
handler = nil
end
if server then
server.remove( )
end
out_put "server.lua: closed client handler and removed socket from list"
return true
end
handler.ip = function( )
return ip
end
handler.serverport = function( )
return serverport
end
handler.clientport = function( )
return clientport
end
local write = function( self, data )
bufferlen = bufferlen + string_len( data )
if bufferlen > maxsendlen then
_closelist[ handler ] = "send buffer exceeded" -- cannot close the client at the moment, have to wait to the end of the cycle
handler.write = idfalse -- dont write anymore
return false
elseif socket and not _sendlist[ socket ] then
_sendlistlen = addsocket(_sendlist, socket, _sendlistlen)
end
bufferqueuelen = bufferqueuelen + 1
bufferqueue[ bufferqueuelen ] = data
if handler then
_writetimes[ handler ] = _writetimes[ handler ] or _currenttime
end
return true
end
handler.write = write
handler.bufferqueue = function( self )
return bufferqueue
end
handler.socket = function( self )
return socket
end
handler.pattern = function( self, new )
pattern = new or pattern
return pattern
end
handler.set_send = function ( self, newsend )
send = newsend or send
return send
end
handler.bufferlen = function( self, readlen, sendlen )
maxsendlen = sendlen or maxsendlen
maxreadlen = readlen or maxreadlen
return bufferlen, maxreadlen, maxsendlen
end
handler.lock_read = function (self, switch)
if switch == true then
local tmp = _readlistlen
_readlistlen = removesocket( _readlist, socket, _readlistlen )
_readtimes[ handler ] = nil
if _readlistlen ~= tmp then
noread = true
end
elseif switch == false then
if noread then
noread = false
_readlistlen = addsocket(_readlist, socket, _readlistlen)
_readtimes[ handler ] = _currenttime
end
end
return noread
end
handler.lock = function( self, switch )
handler.lock_read (switch)
if switch == true then
handler.write = idfalse
local tmp = _sendlistlen
_sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
_writetimes[ handler ] = nil
if _sendlistlen ~= tmp then
nosend = true
end
elseif switch == false then
handler.write = write
if nosend then
nosend = false
write( "" )
end
end
return noread, nosend
end
local _readbuffer = function( ) -- this function reads data
local buffer, err, part = receive( socket, pattern ) -- receive buffer with "pattern"
if not err or (err == "wantread" or err == "timeout") or (part and string_len(part) > 0) then -- received something
local buffer = buffer or part or ""
local len = string_len( buffer )
if len > maxreadlen then
disconnect( handler, "receive buffer exceeded" )
handler:close( true )
return false
end
local count = len * STAT_UNIT
readtraffic = readtraffic + count
_readtraffic = _readtraffic + count
_readtimes[ handler ] = _currenttime
--out_put( "server.lua: read data '", buffer:gsub("[^%w%p ]", "."), "', error: ", err )
return dispatch( handler, buffer, err )
else -- connections was closed or fatal error
out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " read error: ", tostring(err) )
fatalerror = true
disconnect( handler, err )
_ = handler and handler:close( )
return false
end
end
local _sendbuffer = function( ) -- this function sends data
local succ, err, byte, buffer, count;
local count;
if socket then
buffer = table_concat( bufferqueue, "", 1, bufferqueuelen )
succ, err, byte = send( socket, buffer, 1, bufferlen )
count = ( succ or byte or 0 ) * STAT_UNIT
sendtraffic = sendtraffic + count
_sendtraffic = _sendtraffic + count
_ = _cleanqueue and clean( bufferqueue )
--out_put( "server.lua: sended '", buffer, "', bytes: ", tostring(succ), ", error: ", tostring(err), ", part: ", tostring(byte), ", to: ", tostring(ip), ":", tostring(clientport) )
else
succ, err, count = false, "closed", 0;
end
if succ then -- sending succesful
bufferqueuelen = 0
bufferlen = 0
_sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) -- delete socket from writelist
_ = needtls and handler:starttls(nil, true)
_writetimes[ handler ] = nil
_ = toclose and handler:close( )
return true
elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
buffer = string_sub( buffer, byte + 1, bufferlen ) -- new buffer
bufferqueue[ 1 ] = buffer -- insert new buffer in queue
bufferqueuelen = 1
bufferlen = bufferlen - byte
_writetimes[ handler ] = _currenttime
return true
else -- connection was closed during sending or fatal error
out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " write error: ", tostring(err) )
fatalerror = true
disconnect( handler, err )
_ = handler and handler:close( )
return false
end
end
-- Set the sslctx
local handshake;
function handler.set_sslctx(self, new_sslctx)
ssl = true
sslctx = new_sslctx;
local wrote
local read
handshake = coroutine_wrap( function( client ) -- create handshake coroutine
local err
for i = 1, _maxsslhandshake do
_sendlistlen = ( wrote and removesocket( _sendlist, client, _sendlistlen ) ) or _sendlistlen
_readlistlen = ( read and removesocket( _readlist, client, _readlistlen ) ) or _readlistlen
read, wrote = nil, nil
_, err = client:dohandshake( )
if not err then
out_put( "server.lua: ssl handshake done" )
handler.readbuffer = _readbuffer -- when handshake is done, replace the handshake function with regular functions
handler.sendbuffer = _sendbuffer
out_put ("server.lua: compression used: "..tostring(client:compression()))
out_put ("server.lua: finished: "..tostring(client:getfinished()):sub(1, 300):gsub("[\r\n]+", " "):gsub("[%z\1-\31]", "_"))
out_put ("server.lua: peer finished: "..tostring(client:getpeerfinished()):sub(1, 300):gsub("[\r\n]+", " "):gsub("[%z\1-\31]", "_"))
_ = status and status( handler, "ssl-handshake-complete" )
_readlistlen = addsocket(_readlist, client, _readlistlen)
return true
else
out_put( "server.lua: error during ssl handshake: ", tostring(err) )
if err == "wantwrite" and not wrote then
_sendlistlen = addsocket(_sendlist, client, _sendlistlen)
wrote = true
elseif err == "wantread" and not read then
_readlistlen = addsocket(_readlist, client, _readlistlen)
read = true
else
break;
end
--coroutine_yield( handler, nil, err ) -- handshake not finished
coroutine_yield( )
end
end
disconnect( handler, "ssl handshake failed" )
_ = handler and handler:close( true ) -- forced disconnect
return false -- handshake failed
end
)
end
if luasec then
if sslctx then -- ssl?
handler:set_sslctx(sslctx);
out_put("server.lua: ", "starting ssl handshake")
local err
socket, err = ssl_wrap( socket, sslctx ) -- wrap socket
if err then
out_put( "server.lua: ssl error: ", tostring(err) )
--mem_free( )
return nil, nil, err -- fatal error
end
socket:settimeout( 0 )
handler.readbuffer = handshake
handler.sendbuffer = handshake
handshake( socket ) -- do handshake
if not socket then
return nil, nil, "ssl handshake failed";
end
else
local sslctx;
handler.starttls = function( self, _sslctx, now )
if _sslctx then
sslctx = _sslctx;
handler:set_sslctx(sslctx);
end
if not now then
out_put "server.lua: we need to do tls, but delaying until later"
needtls = true
return
end
out_put( "server.lua: attempting to start tls on " .. tostring( socket ) )
local oldsocket, err = socket
socket, err = ssl_wrap( socket, sslctx ) -- wrap socket
--out_put( "server.lua: sslwrapped socket is " .. tostring( socket ) )
if err then
out_put( "server.lua: error while starting tls on client: ", tostring(err) )
return nil, err -- fatal error
end
socket:settimeout( 0 )
-- add the new socket to our system
send = socket.send
receive = socket.receive
shutdown = id
_socketlist[ socket ] = handler
_readlistlen = addsocket(_readlist, socket, _readlistlen)
-- remove traces of the old socket
_readlistlen = removesocket( _readlist, oldsocket, _readlistlen )
_sendlistlen = removesocket( _sendlist, oldsocket, _sendlistlen )
_socketlist[ oldsocket ] = nil
handler.starttls = nil
needtls = nil
-- Secure now
ssl = true
handler.readbuffer = handshake
handler.sendbuffer = handshake
handshake( socket ) -- do handshake
end
handler.readbuffer = _readbuffer
handler.sendbuffer = _sendbuffer
end
else
handler.readbuffer = _readbuffer
handler.sendbuffer = _sendbuffer
end
send = socket.send
receive = socket.receive
shutdown = ( ssl and id ) or socket.shutdown
_socketlist[ socket ] = handler
_readlistlen = addsocket(_readlist, socket, _readlistlen)
return handler, socket
end
id = function( )
end
idfalse = function( )
return false
end
addsocket = function( list, socket, len )
if not list[ socket ] then
len = len + 1
list[ len ] = socket
list[ socket ] = len
end
return len;
end
removesocket = function( list, socket, len ) -- this function removes sockets from a list ( copied from copas )
local pos = list[ socket ]
if pos then
list[ socket ] = nil
local last = list[ len ]
list[ len ] = nil
if last ~= socket then
list[ last ] = pos
list[ pos ] = last
end
return len - 1
end
return len
end
closesocket = function( socket )
_sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
_readlistlen = removesocket( _readlist, socket, _readlistlen )
_socketlist[ socket ] = nil
socket:close( )
--mem_free( )
end
----------------------------------// PUBLIC //--
addserver = function( addr, port, listeners, pattern, sslctx ) -- this function provides a way for other scripts to reg a server
local err
if type( listeners ) ~= "table" then
err = "invalid listener table"
end
if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
err = "invalid port"
elseif _server[ port ] then
err = "listeners on port '" .. port .. "' already exist"
elseif sslctx and not luasec then
err = "luasec not found"
end
if err then
out_error( "server.lua, port ", port, ": ", err )
return nil, err
end
addr = addr or "*"
local server, err = socket_bind( addr, port )
if err then
out_error( "server.lua, port ", port, ": ", err )
return nil, err
end
local handler, err = wrapserver( listeners, server, addr, port, pattern, sslctx, _maxclientsperserver ) -- wrap new server socket
if not handler then
server:close( )
return nil, err
end
server:settimeout( 0 )
_readlistlen = addsocket(_readlist, server, _readlistlen)
_server[ port ] = handler
_socketlist[ server ] = handler
out_put( "server.lua: new "..(sslctx and "ssl " or "").."server listener on '", addr, ":", port, "'" )
return handler
end
getserver = function ( port )
return _server[ port ];
end
removeserver = function( port )
local handler = _server[ port ]
if not handler then
return nil, "no server found on port '" .. tostring( port ) .. "'"
end
handler:close( )
_server[ port ] = nil
return true
end
closeall = function( )
for _, handler in pairs( _socketlist ) do
handler:close( )
_socketlist[ _ ] = nil
end
_readlistlen = 0
_sendlistlen = 0
_timerlistlen = 0
_server = { }
_readlist = { }
_sendlist = { }
_timerlist = { }
_socketlist = { }
--mem_free( )
end
getsettings = function( )
return _selecttimeout, _sleeptime, _maxsendlen, _maxreadlen, _checkinterval, _sendtimeout, _readtimeout, _cleanqueue, _maxclientsperserver, _maxsslhandshake
end
changesettings = function( new )
if type( new ) ~= "table" then
return nil, "invalid settings table"
end
_selecttimeout = tonumber( new.timeout ) or _selecttimeout
_sleeptime = tonumber( new.sleeptime ) or _sleeptime
_maxsendlen = tonumber( new.maxsendlen ) or _maxsendlen
_maxreadlen = tonumber( new.maxreadlen ) or _maxreadlen
_checkinterval = tonumber( new.checkinterval ) or _checkinterval
_sendtimeout = tonumber( new.sendtimeout ) or _sendtimeout
_readtimeout = tonumber( new.readtimeout ) or _readtimeout
_cleanqueue = new.cleanqueue
_maxclientsperserver = new._maxclientsperserver or _maxclientsperserver
_maxsslhandshake = new._maxsslhandshake or _maxsslhandshake
return true
end
addtimer = function( listener )
if type( listener ) ~= "function" then
return nil, "invalid listener function"
end
_timerlistlen = _timerlistlen + 1
_timerlist[ _timerlistlen ] = listener
return true
end
stats = function( )
return _readtraffic, _sendtraffic, _readlistlen, _sendlistlen, _timerlistlen
end
local dontstop = true; -- thinking about tomorrow, ...
setquitting = function (quit)
dontstop = not quit;
return;
end
loop = function( ) -- this is the main loop of the program
while dontstop do
local read, write, err = socket_select( _readlist, _sendlist, _selecttimeout )
for i, socket in ipairs( write ) do -- send data waiting in writequeues
local handler = _socketlist[ socket ]
if handler then
handler.sendbuffer( )
else
closesocket( socket )
out_put "server.lua: found no handler and closed socket (writelist)" -- this should not happen
end
end
for i, socket in ipairs( read ) do -- receive data
local handler = _socketlist[ socket ]
if handler then
handler.readbuffer( )
else
closesocket( socket )
out_put "server.lua: found no handler and closed socket (readlist)" -- this can happen
end
end
for handler, err in pairs( _closelist ) do
handler.disconnect( )( handler, err )
handler:close( true ) -- forced disconnect
end
clean( _closelist )
_currenttime = os_time( )
if os_difftime( _currenttime - _timer ) >= 1 then
for i = 1, _timerlistlen do
_timerlist[ i ]( _currenttime ) -- fire timers
end
_timer = _currenttime
end
socket_sleep( _sleeptime ) -- wait some time
--collectgarbage( )
end
return "quitting"
end
local function get_backend()
return "select";
end
--// EXPERIMENTAL //--
local wrapclient = function( socket, ip, serverport, listeners, pattern, sslctx )
local handler = wrapconnection( nil, listeners, socket, ip, serverport, "clientport", pattern, sslctx )
_socketlist[ socket ] = handler
_sendlistlen = addsocket(_sendlist, socket, _sendlistlen)
return handler, socket
end
local addclient = function( address, port, listeners, pattern, sslctx )
local client, err = luasocket.tcp( )
if err then
return nil, err
end
client:settimeout( 0 )
_, err = client:connect( address, port )
if err then -- try again
local handler = wrapclient( client, address, port, listeners )
else
wrapconnection( nil, listeners, client, address, port, "clientport", pattern, sslctx )
end
end
--// EXPERIMENTAL //--
----------------------------------// BEGIN //--
use "setmetatable" ( _socketlist, { __mode = "k" } )
use "setmetatable" ( _readtimes, { __mode = "k" } )
use "setmetatable" ( _writetimes, { __mode = "k" } )
_timer = os_time( )
_starttime = os_time( )
addtimer( function( )
local difftime = os_difftime( _currenttime - _starttime )
if difftime > _checkinterval then
_starttime = _currenttime
for handler, timestamp in pairs( _writetimes ) do
if os_difftime( _currenttime - timestamp ) > _sendtimeout then
--_writetimes[ handler ] = nil
handler.disconnect( )( handler, "send timeout" )
handler:close( true ) -- forced disconnect
end
end
for handler, timestamp in pairs( _readtimes ) do
if os_difftime( _currenttime - timestamp ) > _readtimeout then
--_readtimes[ handler ] = nil
handler.disconnect( )( handler, "read timeout" )
handler:close( ) -- forced disconnect?
end
end
end
end
)
local function setlogger(new_logger)
local old_logger = log;
if new_logger then
log = new_logger;
end
return old_logger;
end
----------------------------------// PUBLIC INTERFACE //--
return {
addclient = addclient,
wrapclient = wrapclient,
loop = loop,
stats = stats,
closeall = closeall,
addtimer = addtimer,
addserver = addserver,
getserver = getserver,
setlogger = setlogger,
getsettings = getsettings,
setquitting = setquitting,
removeserver = removeserver,
get_backend = get_backend,
changesettings = changesettings,
}
|