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|
--[[
server.lua by blastbeat
- this script contains the server loop of the program
- other scripts can reg a server here
]]--
----------------------------------// DECLARATION //--
--// constants //--
local STAT_UNIT = 1 / ( 1024 * 1024 ) -- mb
--// lua functions //--
local function use( what ) return _G[ what ] end
local type = use "type"
local pairs = use "pairs"
local ipairs = use "ipairs"
local tostring = use "tostring"
local collectgarbage = use "collectgarbage"
--// lua libs //--
local table = use "table"
local coroutine = use "coroutine"
--// lua lib methods //--
local table_concat = table.concat
local table_remove = table.remove
local string_sub = use'string'.sub
local coroutine_wrap = coroutine.wrap
local coroutine_yield = coroutine.yield
local print = print;
local out_put = function () end --print;
local out_error = print;
--// extern libs //--
local luasec = require "ssl"
local luasocket = require "socket"
--// extern lib methods //--
local ssl_wrap = ( luasec and luasec.wrap )
local socket_bind = luasocket.bind
local socket_select = luasocket.select
local ssl_newcontext = ( luasec and luasec.newcontext )
--// functions //--
local loop
local stats
local addtimer
local closeall
local addserver
local firetimer
local closesocket
local removesocket
local wrapserver
local wraptcpclient
local wrapsslclient
--// tables //--
local listener
local readlist
local writelist
local socketlist
local timelistener
--// simple data types //--
local _
local readlen = 0 -- length of readlist
local writelen = 0 -- lenght of writelist
local sendstat= 0
local receivestat = 0
----------------------------------// DEFINITION //--
listener = { } -- key = port, value = table
readlist = { } -- array with sockets to read from
writelist = { } -- arrary with sockets to write to
socketlist = { } -- key = socket, value = wrapped socket
timelistener = { }
stats = function( )
return receivestat, sendstat
end
wrapserver = function( listener, socket, ip, serverport, mode, sslctx ) -- this function wraps a server
local dispatch, disconnect = listener.listener, listener.disconnect -- dangerous
local wrapclient, err
if sslctx then
if not ssl_newcontext then
return nil, "luasec not found"
-- elseif not cfg_get "use_ssl" then
-- return nil, "ssl is deactivated"
end
if type( sslctx ) ~= "table" then
out_error "server.lua: wrong server sslctx"
return nil, "wrong server sslctx"
end
sslctx, err = ssl_newcontext( sslctx )
if not sslctx then
err = err or "wrong sslctx parameters"
out_error( "server.lua: ", err )
return nil, err
end
wrapclient = wrapsslclient
else
wrapclient = wraptcpclient
end
local accept = socket.accept
local close = socket.close
--// public methods of the object //--
local handler = { }
handler.shutdown = function( ) end
--[[handler.listener = function( data, err )
return ondata( handler, data, err )
end]]
handler.ssl = function( )
return sslctx and true or false
end
handler.close = function( closed )
_ = not closed and close( socket )
writelen = removesocket( writelist, socket, writelen )
readlen = removesocket( readlist, socket, readlen )
socketlist[ socket ] = nil
handler = nil
end
handler.ip = function( )
return ip
end
handler.serverport = function( )
return serverport
end
handler.socket = function( )
return socket
end
handler.receivedata = function( )
local client, err = accept( socket ) -- try to accept
if client then
local ip, clientport = client:getpeername( )
client:settimeout( 0 )
local handler, client, err = wrapclient( listener, client, ip, serverport, clientport, mode, sslctx ) -- wrap new client socket
if err then -- error while wrapping ssl socket
return false
end
out_put( "server.lua: accepted new client connection from ", ip, ":", clientport )
return dispatch( handler )
elseif err then -- maybe timeout or something else
out_put( "server.lua: error with new client connection: ", err )
return false
end
end
return handler
end
wrapsslclient = function( listener, socket, ip, serverport, clientport, mode, sslctx ) -- this function wraps a ssl cleint
local dispatch, disconnect = listener.listener, listener.disconnect
--// transform socket to ssl object //--
local err
socket, err = ssl_wrap( socket, sslctx ) -- wrap socket
if err then
out_put( "server.lua: ssl error: ", err )
return nil, nil, err -- fatal error
end
socket:settimeout( 0 )
--// private closures of the object //--
local writequeue = { } -- buffer for messages to send
local eol -- end of buffer
local sstat, rstat = 0, 0
--// local import of socket methods //--
local send = socket.send
local receive = socket.receive
local close = socket.close
--local shutdown = socket.shutdown
--// public methods of the object //--
local handler = { }
handler.getstats = function( )
return rstat, sstat
end
handler.listener = function( data, err )
return listener( handler, data, err )
end
handler.ssl = function( )
return true
end
handler.send = function( _, data, i, j )
return send( socket, data, i, j )
end
handler.receive = function( pattern, prefix )
return receive( socket, pattern, prefix )
end
handler.shutdown = function( pattern )
--return shutdown( socket, pattern )
end
handler.close = function( closed )
close( socket )
writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
readlen = removesocket( readlist, socket, readlen )
socketlist[ socket ] = nil
out_put "server.lua: closed handler and removed socket from list"
end
handler.ip = function( )
return ip
end
handler.serverport = function( )
return serverport
end
handler.clientport = function( )
return clientport
end
handler.write = function( data )
if not eol then
writelen = writelen + 1
writelist[ writelen ] = socket
eol = 0
end
eol = eol + 1
writequeue[ eol ] = data
end
handler.writequeue = function( )
return writequeue
end
handler.socket = function( )
return socket
end
handler.mode = function( )
return mode
end
handler._receivedata = function( )
local data, err, part = receive( socket, mode ) -- receive data in "mode"
if not err or ( err == "timeout" or err == "wantread" ) then -- received something
local data = data or part or ""
local count = #data * STAT_UNIT
rstat = rstat + count
receivestat = receivestat + count
out_put( "server.lua: read data '", data, "', error: ", err )
return dispatch( handler, data, err )
else -- connections was closed or fatal error
out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
handler.close( )
disconnect( handler, err )
writequeue = nil
handler = nil
return false
end
end
handler._dispatchdata = function( ) -- this function writes data to handlers
local buffer = table_concat( writequeue, "", 1, eol )
local succ, err, byte = send( socket, buffer )
local count = ( succ or 0 ) * STAT_UNIT
sstat = sstat + count
sendstat = sendstat + count
out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
if succ then -- sending succesful
--writequeue = { }
eol = nil
writelen = removesocket( writelist, socket, writelen ) -- delete socket from writelist
return true
elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
buffer = string_sub( buffer, byte + 1, -1 ) -- new buffer
writequeue[ 1 ] = buffer -- insert new buffer in queue
eol = 1
return true
else -- connection was closed during sending or fatal error
out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
handler.close( )
disconnect( handler, err )
writequeue = nil
handler = nil
return false
end
end
-- // COMPAT // --
handler.getIp = handler.ip
handler.getPort = handler.clientport
--// handshake //--
local wrote
handler.handshake = coroutine_wrap( function( client )
local err
for i = 1, 10 do -- 10 handshake attemps
_, err = client:dohandshake( )
if not err then
out_put( "server.lua: ssl handshake done" )
writelen = ( wrote and removesocket( writelist, socket, writelen ) ) or writelen
handler.receivedata = handler._receivedata -- when handshake is done, replace the handshake function with regular functions
handler.dispatchdata = handler._dispatchdata
return dispatch( handler )
else
out_put( "server.lua: error during ssl handshake: ", err )
if err == "wantwrite" then
if wrote == nil then
writelen = writelen + 1
writelist[ writelen ] = client
wrote = true
end
end
coroutine_yield( handler, nil, err ) -- handshake not finished
end
end
_ = err ~= "closed" and close( socket )
handler.close( )
disconnect( handler, err )
writequeue = nil
handler = nil
return false -- handshake failed
end
)
handler.receivedata = handler.handshake
handler.dispatchdata = handler.handshake
handler.handshake( socket ) -- do handshake
socketlist[ socket ] = handler
readlen = readlen + 1
readlist[ readlen ] = socket
return handler, socket
end
wraptcpclient = function( listener, socket, ip, serverport, clientport, mode ) -- this function wraps a socket
local dispatch, disconnect = listener.listener, listener.disconnect
--// private closures of the object //--
local writequeue = { } -- list for messages to send
local eol
local rstat, sstat = 0, 0
--// local import of socket methods //--
local send = socket.send
local receive = socket.receive
local close = socket.close
local shutdown = socket.shutdown
--// public methods of the object //--
local handler = { }
handler.getstats = function( )
return rstat, sstat
end
handler.listener = function( data, err )
return listener( handler, data, err )
end
handler.ssl = function( )
return false
end
handler.send = function( _, data, i, j )
return send( socket, data, i, j )
end
handler.receive = function( pattern, prefix )
return receive( socket, pattern, prefix )
end
handler.shutdown = function( pattern )
return shutdown( socket, pattern )
end
handler.close = function( closed )
_ = not closed and shutdown( socket )
_ = not closed and close( socket )
writelen = ( eol and removesocket( writelist, socket, writelen ) ) or writelen
readlen = removesocket( readlist, socket, readlen )
socketlist[ socket ] = nil
out_put "server.lua: closed handler and removed socket from list"
end
handler.ip = function( )
return ip
end
handler.serverport = function( )
return serverport
end
handler.clientport = function( )
return clientport
end
handler.write = function( data )
if not eol then
writelen = writelen + 1
writelist[ writelen ] = socket
eol = 0
end
eol = eol + 1
writequeue[ eol ] = data
end
handler.writequeue = function( )
return writequeue
end
handler.socket = function( )
return socket
end
handler.mode = function( )
return mode
end
handler.receivedata = function( )
local data, err, part = receive( socket, mode ) -- receive data in "mode"
if not err or ( err == "timeout" or err == "wantread" ) then -- received something
local data = data or part or ""
local count = #data * STAT_UNIT
rstat = rstat + count
receivestat = receivestat + count
out_put( "server.lua: read data '", data, "', error: ", err )
return dispatch( handler, data, err )
else -- connections was closed or fatal error
out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
handler.close( )
disconnect( handler, err )
writequeue = nil
handler = nil
return false
end
end
handler.dispatchdata = function( ) -- this function writes data to handlers
local buffer = table_concat( writequeue, "", 1, eol )
local succ, err, byte = send( socket, buffer )
local count = ( succ or 0 ) * STAT_UNIT
sstat = sstat + count
sendstat = sendstat + count
out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
if succ then -- sending succesful
--writequeue = { }
eol = nil
writelen = removesocket( writelist, socket, writelen ) -- delete socket from writelist
return true
elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
buffer = string_sub( buffer, byte + 1, -1 ) -- new buffer
writequeue[ 1 ] = buffer -- insert new buffer in queue
eol = 1
return true
else -- connection was closed during sending or fatal error
out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
handler.close( )
disconnect( handler, err )
writequeue = nil
handler = nil
return false
end
end
-- // COMPAT // --
handler.getIp = handler.ip
handler.getPort = handler.clientport
socketlist[ socket ] = handler
readlen = readlen + 1
readlist[ readlen ] = socket
return handler, socket
end
addtimer = function( listener )
timelistener[ #timelistener + 1 ] = listener
end
firetimer = function( listener )
for i, listener in ipairs( timelistener ) do
listener( )
end
end
addserver = function( listeners, port, addr, mode, sslctx ) -- this function provides a way for other scripts to reg a server
local err
if type( listeners ) ~= "table" then
err = "invalid listener table"
else
for name, func in pairs( listeners ) do
if type( func ) ~= "function" then
err = "invalid listener function"
break
end
end
end
if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
err = "invalid port"
elseif listener[ port ] then
err= "listeners on port '" .. port .. "' already exist"
elseif sslctx and not luasec then
err = "luasec not found"
end
if err then
out_error( "server.lua: ", err )
return nil, err
end
addr = addr or "*"
local server, err = socket_bind( addr, port )
if err then
out_error( "server.lua: ", err )
return nil, err
end
local handler, err = wrapserver( listeners, server, addr, port, mode, sslctx ) -- wrap new server socket
if not handler then
server:close( )
return nil, err
end
server:settimeout( 0 )
readlen = readlen + 1
readlist[ readlen ] = server
listener[ port ] = listeners
socketlist[ server ] = handler
out_put( "server.lua: new server listener on ", addr, ":", port )
return true
end
removesocket = function( tbl, socket, len ) -- this function removes sockets from a list
for i, target in ipairs( tbl ) do
if target == socket then
len = len - 1
table_remove( tbl, i )
return len
end
end
return len
end
closeall = function( )
for sock, handler in pairs( socketlist ) do
handler.shutdown( )
handler.close( )
socketlist[ sock ] = nil
end
writelist, readlist, socketlist = { }, { }, { }
end
closesocket = function( socket )
writelen = removesocket( writelist, socket, writelen )
readlen = removesocket( readlist, socket, readlen )
socketlist[ socket ] = nil
socket:close( )
end
loop = function( ) -- this is the main loop of the program
--signal_set( "hub", "run" )
repeat
local read, write, err = socket_select( readlist, writelist, 1 ) -- 1 sec timeout, nice for timers
for i, socket in ipairs( write ) do -- send data waiting in writequeues
local handler = socketlist[ socket ]
if handler then
handler.dispatchdata( )
else
closesocket( socket )
out_put "server.lua: found no handler and closed socket (writelist)" -- this should not happen
end
end
for i, socket in ipairs( read ) do -- receive data
local handler = socketlist[ socket ]
if handler then
handler.receivedata( )
else
closesocket( socket )
out_put "server.lua: found no handler and closed socket (readlist)" -- this can happen
end
end
firetimer( )
--collectgarbage "collect"
until false --signal_get "hub" ~= "run"
return --signal_get "hub"
end
----------------------------------// BEGIN //--
----------------------------------// PUBLIC INTERFACE //--
return {
add = addserver,
loop = loop,
stats = stats,
closeall = closeall,
addtimer = addtimer,
}
|