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/*
* lsignal.h -- Signal Handler Library for Lua
*
* Version: 1.000+changes
*
* Copyright (C) 2007 Patrick J. Donnelly (batrick@batbytes.com)
*
* This software is distributed under the same license as Lua 5.0:
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include <signal.h>
#include <malloc.h>
#include "lua.h"
#include "lauxlib.h"
#ifndef lsig
#define lsig
struct lua_signal
{
char *name; /* name of the signal */
int sig; /* the signal */
};
#endif
#define LUA_SIGNAL "lua_signal"
static const struct lua_signal lua_signals[] = {
/* ANSI C signals */
#ifdef SIGABRT
{"SIGABRT", SIGABRT},
#endif
#ifdef SIGFPE
{"SIGFPE", SIGFPE},
#endif
#ifdef SIGILL
{"SIGILL", SIGILL},
#endif
#ifdef SIGINT
{"SIGINT", SIGINT},
#endif
#ifdef SIGSEGV
{"SIGSEGV", SIGSEGV},
#endif
#ifdef SIGTERM
{"SIGTERM", SIGTERM},
#endif
/* posix signals */
#ifdef SIGHUP
{"SIGHUP", SIGHUP},
#endif
#ifdef SIGQUIT
{"SIGQUIT", SIGQUIT},
#endif
#ifdef SIGTRAP
{"SIGTRAP", SIGTRAP},
#endif
#ifdef SIGKILL
{"SIGKILL", SIGKILL},
#endif
#ifdef SIGUSR1
{"SIGUSR1", SIGUSR1},
#endif
#ifdef SIGUSR2
{"SIGUSR2", SIGUSR2},
#endif
#ifdef SIGPIPE
{"SIGPIPE", SIGPIPE},
#endif
#ifdef SIGALRM
{"SIGALRM", SIGALRM},
#endif
#ifdef SIGCHLD
{"SIGCHLD", SIGCHLD},
#endif
#ifdef SIGCONT
{"SIGCONT", SIGCONT},
#endif
#ifdef SIGSTOP
{"SIGSTOP", SIGSTOP},
#endif
#ifdef SIGTTIN
{"SIGTTIN", SIGTTIN},
#endif
#ifdef SIGTTOU
{"SIGTTOU", SIGTTOU},
#endif
/* some BSD signals */
#ifdef SIGIOT
{"SIGIOT", SIGIOT},
#endif
#ifdef SIGBUS
{"SIGBUS", SIGBUS},
#endif
#ifdef SIGCLD
{"SIGCLD", SIGCLD},
#endif
#ifdef SIGURG
{"SIGURG", SIGURG},
#endif
#ifdef SIGXCPU
{"SIGXCPU", SIGXCPU},
#endif
#ifdef SIGXFSZ
{"SIGXFSZ", SIGXFSZ},
#endif
#ifdef SIGVTALRM
{"SIGVTALRM", SIGVTALRM},
#endif
#ifdef SIGPROF
{"SIGPROF", SIGPROF},
#endif
#ifdef SIGWINCH
{"SIGWINCH", SIGWINCH},
#endif
#ifdef SIGPOLL
{"SIGPOLL", SIGPOLL},
#endif
#ifdef SIGIO
{"SIGIO", SIGIO},
#endif
/* add odd signals */
#ifdef SIGSTKFLT
{"SIGSTKFLT", SIGSTKFLT}, /* stack fault */
#endif
#ifdef SIGSYS
{"SIGSYS", SIGSYS},
#endif
{NULL, 0}
};
static lua_State *Lsig = NULL;
static lua_Hook Hsig = NULL;
static int Hmask = 0;
static int Hcount = 0;
static struct signal_event
{
int Nsig;
struct signal_event *next_event;
} *signal_queue = NULL;
static struct signal_event *last_event = NULL;
static void sighook(lua_State *L, lua_Debug *ar)
{
lua_pushstring(L, LUA_SIGNAL);
lua_gettable(L, LUA_REGISTRYINDEX);
struct signal_event *event;
while((event = signal_queue))
{
lua_pushnumber(L, event->Nsig);
lua_gettable(L, -2);
lua_call(L, 0, 0);
signal_queue = event->next_event;
free(event);
};
lua_pop(L, 1); /* pop lua_signal table */
/* restore the old hook */
lua_sethook(L, Hsig, Hmask, Hcount);
}
static void handle(int sig)
{
if(!signal_queue)
{
/* Store the existing debug hook (if any) and its parameters */
Hsig = lua_gethook(Lsig);
Hmask = lua_gethookmask(Lsig);
Hcount = lua_gethookcount(Lsig);
signal_queue = malloc(sizeof(struct signal_event));
signal_queue->Nsig = sig;
signal_queue->next_event = NULL;
last_event = signal_queue;
/* Set our new debug hook */
lua_sethook(Lsig, sighook, LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT, 1);
}
else
{
last_event->next_event = malloc(sizeof(struct signal_event));
last_event->next_event->Nsig = sig;
last_event->next_event->next_event = NULL;
last_event = last_event->next_event;
}
}
/*
* l_signal == signal(signal [, func [, chook]])
*
* signal = signal number or string
* func = Lua function to call
* chook = catch within C functions
* if caught, Lua function _must_
* exit, as the stack is most likely
* in an unstable state.
*/
static int l_signal(lua_State *L)
{
int args = lua_gettop(L);
int t, sig; /* type, signal */
/* get type of signal */
luaL_checkany(L, 1);
t = lua_type(L, 1);
if (t == LUA_TNUMBER)
sig = (int) lua_tonumber(L, 1);
else if (t == LUA_TSTRING)
{
lua_pushstring(L, LUA_SIGNAL);
lua_gettable(L, LUA_REGISTRYINDEX);
lua_pushvalue(L, 1);
lua_gettable(L, -2);
if (!lua_isnumber(L, -1))
luaL_error(L, "invalid signal string");
sig = (int) lua_tonumber(L, -1);
lua_pop(L, 1); /* get rid of number we pushed */
} else
luaL_checknumber(L, 1); /* will always error, with good error msg */
/* set handler */
if (args == 1 || lua_isnil(L, 2)) /* clear handler */
{
lua_pushstring(L, LUA_SIGNAL);
lua_gettable(L, LUA_REGISTRYINDEX);
lua_pushnumber(L, sig);
lua_gettable(L, -2); /* return old handler */
lua_pushnumber(L, sig);
lua_pushnil(L);
lua_settable(L, -4);
lua_remove(L, -2); /* remove LUA_SIGNAL table */
signal(sig, SIG_DFL);
} else
{
luaL_checktype(L, 2, LUA_TFUNCTION);
lua_pushstring(L, LUA_SIGNAL);
lua_gettable(L, LUA_REGISTRYINDEX);
lua_pushnumber(L, sig);
lua_pushvalue(L, 2);
lua_settable(L, -3);
/* Set the state for the handler */
Lsig = L;
if (lua_toboolean(L, 3)) /* c hook? */
{
if (signal(sig, handle) == SIG_ERR)
lua_pushboolean(L, 0);
else
lua_pushboolean(L, 1);
} else /* lua_hook */
{
if (signal(sig, handle) == SIG_ERR)
lua_pushboolean(L, 0);
else
lua_pushboolean(L, 1);
}
}
return 1;
}
/*
* l_raise == raise(signal)
*
* signal = signal number or string
*/
static int l_raise(lua_State *L)
{
/* int args = lua_gettop(L); */
int t = 0; /* type */
lua_Number ret;
luaL_checkany(L, 1);
t = lua_type(L, 1);
if (t == LUA_TNUMBER)
{
ret = (lua_Number) raise((int) lua_tonumber(L, 1));
lua_pushnumber(L, ret);
} else if (t == LUA_TSTRING)
{
lua_pushstring(L, LUA_SIGNAL);
lua_gettable(L, LUA_REGISTRYINDEX);
lua_pushvalue(L, 1);
lua_gettable(L, -2);
if (!lua_isnumber(L, -1))
luaL_error(L, "invalid signal string");
ret = (lua_Number) raise((int) lua_tonumber(L, -1));
lua_pop(L, 1); /* get rid of number we pushed */
lua_pushnumber(L, ret);
} else
luaL_checknumber(L, 1); /* will always error, with good error msg */
return 1;
}
#if defined _POSIX_SOURCE || (defined(sun) || defined(__sun))
/* define some posix only functions */
/*
* l_kill == kill(pid, signal)
*
* pid = process id
* signal = signal number or string
*/
static int l_kill(lua_State *L)
{
int t; /* type */
lua_Number ret; /* return value */
luaL_checknumber(L, 1); /* must be int for pid */
luaL_checkany(L, 2); /* check for a second arg */
t = lua_type(L, 2);
if (t == LUA_TNUMBER)
{
ret = (lua_Number) kill((int) lua_tonumber(L, 1),
(int) lua_tonumber(L, 2));
lua_pushnumber(L, ret);
} else if (t == LUA_TSTRING)
{
lua_pushstring(L, LUA_SIGNAL);
lua_gettable(L, LUA_REGISTRYINDEX);
lua_pushvalue(L, 2);
lua_gettable(L, -2);
if (!lua_isnumber(L, -1))
luaL_error(L, "invalid signal string");
ret = (lua_Number) kill((int) lua_tonumber(L, 1),
(int) lua_tonumber(L, -1));
lua_pop(L, 1); /* get rid of number we pushed */
lua_pushnumber(L, ret);
} else
luaL_checknumber(L, 2); /* will always error, with good error msg */
return 1;
}
#endif
static const struct luaL_Reg lsignal_lib[] = {
{"signal", l_signal},
{"raise", l_raise},
#if defined _POSIX_SOURCE || (defined(sun) || defined(__sun))
{"kill", l_kill},
#endif
{NULL, NULL}
};
int luaopen_util_signal(lua_State *L)
{
int i = 0;
/* add the library */
luaL_register(L, "signal", lsignal_lib);
/* push lua_signals table into the registry */
/* put the signals inside the library table too,
* they are only a reference */
lua_pushstring(L, LUA_SIGNAL);
lua_createtable(L, 0, 0);
while (lua_signals[i].name != NULL)
{
/* registry table */
lua_pushstring(L, lua_signals[i].name);
lua_pushnumber(L, lua_signals[i].sig);
lua_settable(L, -3);
/* signal table */
lua_pushstring(L, lua_signals[i].name);
lua_pushnumber(L, lua_signals[i].sig);
lua_settable(L, -5);
i++;
}
/* add newtable to the registry */
lua_settable(L, LUA_REGISTRYINDEX);
return 1;
}
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