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* js: begin migration to multi-bot lifebrian cully2025-12-231-54/+54
* simplify css, allow multiple inspectorsBrian Cully2025-12-231-1/+1
* js: use web component for inspectorBrian Cully2025-12-231-159/+13
* html: use svg buttons rather than textBrian Cully2025-12-231-31/+36
* js: time delta is intBrian Cully2025-12-221-1/+1
* js: only compute tween frames if time delta > 0Brian Cully2025-12-221-4/+7
* js: rename r → renderFrameBrian Cully2025-12-221-6/+4
* html: turn subpixel smoothing back onBrian Cully2025-12-221-1/+2
* html: add fps counterBrian Cully2025-12-221-2/+6
* html: add tick rate selectorBrian Cully2025-12-221-3/+10
* js: fix movement jump on tickBrian Cully2025-12-221-5/+7
* stop bouncing, start clampingBrian Cully2025-12-181-31/+11
* add bouncing when hitting arena edgeBrian Cully2025-12-181-2/+28
* rust, js: do plain old object translation is wasm. use workersBrian Cully2025-12-181-15/+14
* js: move robo state to workerBrian Cully2025-12-171-77/+84
* js: aestheticsBrian Cully2025-12-161-1/+1
* js: don't run extra tick/frame after haltenblinkenBrian Cully2025-12-161-3/+9
* html: animate independently of tick rate, reorg a lot of htmlBrian Cully2025-12-161-30/+67
* rename velocity to speedBrian Cully2025-12-161-3/+3
* js: set fps to 30 and use a circle for the avatarBrian Cully2025-12-161-3/+7
* js: put x/y coords in robo object, not globalBrian Cully2025-12-151-33/+38
* js: remove debuggingBrian Cully2025-12-151-1/+0
* html: add arena canvas and update robo from codeBrian Cully2025-12-151-0/+47
* load forth from serverBrian Cully2025-08-251-0/+26
* move html stuff into ‘site’Brian Cully2025-08-241-0/+156