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author | Thomas Harning Jr <harningt@gmail.com> | 2007-09-01 00:06:39 -0400 |
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committer | Thomas Harning Jr <harningt@gmail.com> | 2007-09-01 00:06:39 -0400 |
commit | df383f95f4044561e6f675772a9e55f81ab3cb5d (patch) | |
tree | 38000b1d4469676e16778daa4661685758673778 | |
parent | 457ddca9ee0224e73f0fae9d79f2da28e8ba0597 (diff) | |
download | luaevent-prosody-df383f95f4044561e6f675772a9e55f81ab3cb5d.tar.gz luaevent-prosody-df383f95f4044561e6f675772a9e55f81ab3cb5d.zip |
Removed no-longer-applicable 'Revision' numbers from CHANGELOG
-rw-r--r-- | CHANGELOG | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -1,5 +1,5 @@ ====== -0.1.2 - Revision 15 - 2007-08-18 +0.1.2 - 2007-08-18 + Setup system to use new coro management as described in COROUTINE_MANAGEMENT The callbacks are called from the event_loop 'thread' rather than that which they are created in. This will prevent the self-resume problem as well as dead-thread problems. @@ -8,7 +8,7 @@ * luaevent.lua needs refactoring * luaevent.[ch] need to be cleaned up ====== -0.1.1 - Revision 14 - 2007-06-13 +0.1.1 - 2007-06-13 + Fixed event-handling code to cancel events on nothing being returned + Added socket/object cleanup. + Filed bug to libevent about the strange valgrind-released errors @@ -16,7 +16,7 @@ Timeouts needed Need to handle events setup from inside a coroutine... need to get a global Lua state from a thread... ====== -0.1.0 - Revision 6 - 2007-06-10 22:00 EST +0.1.0 - 2007-06-10 22:00 EST Completed mostly working version * Moved to a mode where addevent calls a callback rather than it being instantiated within. If the callback returns -1, then no event is ever setup, @@ -33,5 +33,5 @@ Completed mostly working version to barf. * Added cheap protection code for failures in callback handlers ====== -0.0.0 - Revision 2 - 2007-06-10 12:00 EST +0.0.0 - 2007-06-10 12:00 EST Initial public version, was broken due to self-resume coroutines |