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+======
+0.1.2 - Revision 15 - 2007-08-18
++ Setup system to use new coro management as described in COROUTINE_MANAGEMENT
+ The callbacks are called from the event_loop 'thread' rather than that which they are
+ created in. This will prevent the self-resume problem as well as dead-thread problems.
+- Recognized issues to fix in next release:
+ * Socket/event closing needs to be cleaned
+ * luaevent.lua needs refactoring
+ * luaevent.[ch] need to be cleaned up
+======
+0.1.1 - Revision 14 - 2007-06-13
++ Fixed event-handling code to cancel events on nothing being returned
++ Added socket/object cleanup.
++ Filed bug to libevent about the strange valgrind-released errors
+- Recognized following issues:
+ Timeouts needed
+ Need to handle events setup from inside a coroutine... need to get a global Lua state from a thread...
+======
+0.1.0 - Revision 6 - 2007-06-10 22:00 EST
+Completed mostly working version
+* Moved to a mode where addevent calls a callback rather than it being instantiated within.
+ If the callback returns -1, then no event is ever setup,
+ Otherwise the integer value is used to setup the event.
+ This allows for using coroutine.wrap rather than a cooked-up wrapper
+* Tests work, although there are a few remaining issues:
+* Need to figure a good way of preserving the event object,
+ not sure if current method is good enough, since the socket
+ is the only anchor, and it is only held inside the coro..
+ circular reference, something that Lua 'handles' well.
+* Doing more than the maximum sockets the process is allows
+ causes strangeness to occur in libevent.. somehow
+ it is getting around to epoll_add which is causing valgrind
+ to barf.
+* Added cheap protection code for failures in callback handlers
+======
+0.0.0 - Revision 2 - 2007-06-10 12:00 EST
+Initial public version, was broken due to self-resume coroutines