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authorBrian Cully <bjc@kublai.com>2021-02-18 16:42:29 -0500
committerBrian Cully <bjc@kublai.com>2021-02-18 16:42:29 -0500
commit7dfbc8499ee964b2e2ca79d8a8039e0c262f48f5 (patch)
treea9c99708601029842e4dbdb6d5b784dd058b53bb
parentc7f2bd8f2c2da652baff5ebc35562f7567574c9e (diff)
downloadmolsim2-7dfbc8499ee964b2e2ca79d8a8039e0c262f48f5.tar.gz
molsim2-7dfbc8499ee964b2e2ca79d8a8039e0c262f48f5.zip
Remove Genome.size
This was originally for random genome generation, but since the initial is hard coded now, use that instead.
-rw-r--r--genome.mjs8
-rw-r--r--rules.mjs2
2 files changed, 1 insertions, 9 deletions
diff --git a/genome.mjs b/genome.mjs
index ed69dbf..581e9a8 100644
--- a/genome.mjs
+++ b/genome.mjs
@@ -3,12 +3,6 @@ import Die from './die.mjs'
import { randomItem } from './utils.mjs'
class Genome {
- static *randomBase() {
- for (const i of [...Array(Genome.size)]) {
- yield randomItem(Nucleotide.bases)
- }
- }
-
constructor(nucleotides) {
const codonList = document.createElement('ol')
this._boundNucleotideClickedHandler =
@@ -81,7 +75,5 @@ class Genome {
this.selectedNucleotide = nucleotide
}
}
-// Size of the genome in codons.
-Genome.size = 6
export default Genome
diff --git a/rules.mjs b/rules.mjs
index d397bf0..176035a 100644
--- a/rules.mjs
+++ b/rules.mjs
@@ -52,7 +52,7 @@ class RollForNucleotide {
}
handleDieRoll() {
- if (this.rules.die.value > Genome.size) {
+ if (this.rules.die.value > Rules.initialGenomeBases) {
this.rules.iterations--
if (this.rules.isLastIteration) {
this.rules.next(new DoNothing(this.rules))