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author | Brian Cully <bjc@kublai.com> | 2008-04-02 19:20:20 -0400 |
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committer | Brian Cully <bjc@kublai.com> | 2008-04-02 19:20:20 -0400 |
commit | ab10720260e2c184b319026da89f4dfd338500bb (patch) | |
tree | a692a27435da0296972e43b21b2f35762e720bfd /English.lproj/Moxie Help/pages/.svn/text-base/plugin.html.svn-base | |
download | moxie-ab10720260e2c184b319026da89f4dfd338500bb.tar.gz moxie-ab10720260e2c184b319026da89f4dfd338500bb.zip |
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diff --git a/English.lproj/Moxie Help/pages/.svn/text-base/plugin.html.svn-base b/English.lproj/Moxie Help/pages/.svn/text-base/plugin.html.svn-base new file mode 100644 index 0000000..1f048c1 --- /dev/null +++ b/English.lproj/Moxie Help/pages/.svn/text-base/plugin.html.svn-base @@ -0,0 +1,203 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" + "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd"> +<html lang="en"> + <head> + <title>Plugin Lifestyle</title> + <meta name="generator" content="BBEdit 6.5"> + </head> + + <body> + <h1><a id="intro">Introduction</a></h1> + <h2>Or: The worlds of MUXing are varied, so why shouldn't my viewer be?</h2> + <p> + Most MUXes are built off very similar codebases and design patters, but + within those similar roots are an infinite and varied number of worlds. + </p> + <p> + In order to cope with the almost maddening variety in MUXing, + programmatically, you have to develop some kind of programming language. + For instance, TinyFugue's trigger's are a simple programming language. + </p> + <p> + So, to allow for the largest amount of flexibility in Moxie, Moxie + includes a full programming language. While inventing one specifically + for Moxie would certainly be the norm, it is not something that should + be valued highly. In fact, by using a standard language, you get a lot + of benefits of useably free code-base. + </p> + <p> + So, Moxie includes an <a href="http://clisp.cons.org/">embedded lisp + interpreter</a>. This gives you the full power of the Lisp language from + within your plugin code. What kind of things you write, and how you want to + interact with Moxie and your MUX are limited only by your imagination. + </p> + <p> + This does mean you'll have to learn Lisp - at least a little - in order + to write any plugins for Moxie, although I will endeavour to keep things + as simple as possible throughout this document. + </p> + + <h1><a id="quickstart">Quick Start</a></h1> + <h2>Or: Just Gimme the Code, and I'll Come Back When I Need You.</h2> + <p> + The simplest plugins are keyword expansions: when you type + "/foobar baz" into Moxie, it will try to trigger keyword expansion for + the keyword "foobar". + </p> + <p> + To register a keyword expander, you first have to write the code + for the expander, then register it with the keyword expansion hook. + all the functions referenced here are exported from the MOXIE + <a href="lisp-glossary.html#package">package</a>. + </p> + <p> + First, we'll create a package for our test plugin, and use the moxie + <a href="lisp-glossary.html#package">package</a>, as well as the + <a href="lisp-glossary.html#bjc-utils">bjc-utils</a> package. + </p> + <pre> + (defpackage test-plugin + (:use :cl :cl-user :moxie :bjc-utils)) + (in-package :test-plugin) + </pre> + <p> + Then we define our expander function. We just want to take a name off + of the argument line, and page them with "hello!". For the sake of + debugging, we also want to print out what we got as the argument + to the lisp <a href="lisp-glossary.html#repl">REPL</a>: + </p> + <pre> + (defun foobar-handler (string) + (format t "foobar-handler got: ~A~%" string) + (map-variables "page $1$ = hello!" + (split string #\Space))) + </pre> + <p> + The function we've defined returns the string from the map-variables + command. This return value is what's sent to the MUX. If we don't want + to send anything to the MUX you can return an empty string ("") or + nil. + </p> + <p> + Now that we have the function defined, we want to register it with + the keyword expansion hook: + </p> + <pre> + (add-keyword 'foobar-handler "foobar") + </pre> + <p> + To test this, first bring up the REPL window so we can see what's + being printed out by the function as it runs. To do this, select + "Lisp REPL" from the "Window" menu. + </p> + <p> + Now, in Moxie, type "/foobar me", and, assuming you're connected + to a MUX, you should get a page from yourself saying, "hello!". + In the REPL window, however, you'll see: + </p> + <pre> + foobar-handler got: me + </pre> + <p> + Which means the handler received the string "me" as the argument + string. + </p> + <p> + If you're curious how the functions map-variables and split work, + in the REPL, type "(documentation 'map-variables 'function)" to view + their documentation. + </p> + <p> + There are other pre-defined triggers that work in a similar fashion. + There is a list of them in the moxie.lisp file in the + <a href="#app-source">resources directory</a>. + </p> + + <h1><a id="app-predefs">Appendix: Pre-defined variables and triggers</a></h1> + <p> + Moxie uses a set of pre-defined symbols to communicate with the lisp + sub-system. Below is a table of symbols, what type they are, and what + they do. + </p> + <table border=1> + <tr> + <td>Name</td> + <td>Type</td> + <td>Description</td> + </tr> + <tr> + <td>moxie::*moxie-result-stream*</td> + <td>stream</td> + <td>The stream for communicating with Moxie.</td> + </tr> + <tr> + <td>moxie::*world*</td> + <td>object</td> + <td>The currently active world-id. This may be 0, if a world hasn't called into + the plugin system.</td> + </tr> + <tr> + <td>moxie::eval-hook</td> + <td>function</td> + <td>Used by Moxie to send data from the REPL window to the + lisp plugin system.</td> + </tr> + <tr> + <td>moxie::input-to-server-hook</td> + <td>function</td> + <td>Used by Moxie to send data to the lisp plugins after receiving + something from the input line.</td> + </tr> + <tr> + <td>moxie::output-from-server-hook</td> + <td>function</td> + <td>Used by Moxie when data is received from the MUX for display + on the screen.</td> + </tr> + <tr> + <td>moxie::keystroke-hook</td> + <td>function</td> + <td>Used by Moxie when a registered keystroke is pressed to call into its + function</td> + </tr> + <tr> + <td>moxie::world-opened-hook</td> + <td>function</td> + <td>Used by Moxie to tell the plugin system a new world has opened.</td> + </tr> + <tr> + <td>moxie::world-closed-hook</td> + <td>function</td> + <td>Used by Moxie to tell the plugin system a world has closed.</td> + </tr> + <tr> + <td>moxie::start-logging-hook</td> + <td>function</td> + <td>Used by Moxie to tell the plugin system it wishes to log transcripts.</td> + </tr> + <tr> + <td>moxie::stop-logging-hook</td> + <td>function</td> + <td>Used by Moxie to tell the plugin system it no longer wishes to log.</td> + </tr> + </table> + + <h1><a id="app-source">Appendix: Sample source code</a></h1> + <p> + You can find definitions for all the built in functions in the Application + bundle: <code>Contents/Resources/*.lisp</code>. The file <code>startlisp</code> + parses the file <code>init-template.lisp</code> and starts the lisp with the parsed + file, loading the rest of the plug in system with it. + </p> + <p> + There are certain hooks in <code>tpl.lisp</code> which the application calls. You + can have a look at them, and even change them if you want, but don't + rename them or Moxie won't work anymore. + </p> + <p> + Also included in the Application Plug-Ins directory are a few pre-supplied plug ins + which you can use as an example. This includes the default logger, numpad movement macros, + and ANSI color support. + </p> + </body> +</html |