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use crate::point::Point;
pub struct Line<'a> {
p1: &'a Point,
p2: &'a Point,
}
impl<'a> Line<'a> {
pub fn new(p1: &'a Point, p2: &'a Point) -> Self {
Self { p1, p2 }
}
pub fn vec(&self) -> Point {
Point::new(self.p2.x - self.p1.x, self.p2.y - self.p1.y)
}
pub fn angle_between(&self, other: &Self) -> f64 {
let v1 = self.vec();
let v2 = other.vec();
(v1.dot(&v2) / (v1.mag() * v2.mag())).acos()
}
}
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