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authorMatthew Wild <mwild1@gmail.com>2020-06-01 13:38:47 +0100
committerMatthew Wild <mwild1@gmail.com>2020-06-01 13:38:47 +0100
commit30d3969c22ef22ae5fd455a019ab0879c28f43fb (patch)
treec5940301867a9248565cc28dec381cd444aea75b /net/server_select.lua
parent5abc2e6a5ce803060cd2c03182d3ae95bd29f694 (diff)
downloadprosody-30d3969c22ef22ae5fd455a019ab0879c28f43fb.tar.gz
prosody-30d3969c22ef22ae5fd455a019ab0879c28f43fb.zip
net.server_select: Ensure onconnect is always called before onincoming
This changes the code to call onconnect when the first data is sucessfully read or written, instead of simply when the socket first becomes writable. A writable socket can mean a connection error, and if the client already sent some data it may get passed to onincoming before processing writable sockets. This fixes the issue.
Diffstat (limited to 'net/server_select.lua')
-rw-r--r--net/server_select.lua27
1 files changed, 18 insertions, 9 deletions
diff --git a/net/server_select.lua b/net/server_select.lua
index 9cd3463e..de2556f0 100644
--- a/net/server_select.lua
+++ b/net/server_select.lua
@@ -289,6 +289,8 @@ wrapconnection = function( server, listeners, socket, ip, serverport, clientport
local ssl
+ local pending
+
local dispatch = listeners.onincoming
local status = listeners.onstatus
local disconnect = listeners.ondisconnect
@@ -343,6 +345,9 @@ wrapconnection = function( server, listeners, socket, ip, serverport, clientport
listeners.onattach(self, data)
end
end
+ handler._setpending = function( )
+ pending = true
+ end
handler.getstats = function( )
return readtraffic, sendtraffic
end
@@ -525,6 +530,12 @@ wrapconnection = function( server, listeners, socket, ip, serverport, clientport
_readtraffic = _readtraffic + count
_readtimes[ handler ] = _currenttime
--out_put( "server.lua: read data '", buffer:gsub("[^%w%p ]", "."), "', error: ", err )
+ if pending then -- connection established
+ pending = nil
+ if listeners.onconnect then
+ listeners.onconnect(handler)
+ end
+ end
return dispatch( handler, buffer, err )
else -- connections was closed or fatal error
out_put( "server.lua: client ", tostring(ip), ":", tostring(clientport), " read error: ", tostring(err) )
@@ -535,6 +546,12 @@ wrapconnection = function( server, listeners, socket, ip, serverport, clientport
local _sendbuffer = function( ) -- this function sends data
local succ, err, byte, buffer, count;
if socket then
+ if pending then
+ pending = nil
+ if listeners.onconnect then
+ listeners.onconnect(handler);
+ end
+ end
buffer = table_concat( bufferqueue, "", 1, bufferqueuelen )
succ, err, byte = send( socket, buffer, 1, bufferlen )
count = ( succ or byte or 0 ) * STAT_UNIT
@@ -1015,17 +1032,9 @@ local wrapclient = function( socket, ip, serverport, listeners, pattern, sslctx,
if not handler then return nil, err end
_socketlist[ socket ] = handler
if not sslctx then
+ handler._setpending()
_readlistlen = addsocket(_readlist, socket, _readlistlen)
_sendlistlen = addsocket(_sendlist, socket, _sendlistlen)
- if listeners.onconnect then
- -- When socket is writeable, call onconnect
- local _sendbuffer = handler.sendbuffer;
- handler.sendbuffer = function ()
- handler.sendbuffer = _sendbuffer;
- listeners.onconnect(handler);
- return _sendbuffer(); -- Send any queued outgoing data
- end
- end
end
return handler, socket
end