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|
--[[
server.lua by blastbeat
- this script contains the server loop of the program
- other scripts can reg a server here
]]--
-- // wrapping luadch stuff // --
local use = function( what )
return _G[ what ]
end
local clean = function( tbl )
for i, k in pairs( tbl ) do
tbl[ i ] = nil
end
end
local log, table_concat = require ("util.logger").init("socket"), table.concat;
local out_put = function (...) return log("debug", table_concat{...}); end
local out_error = function (...) return log("warn", table_concat{...}); end
local mem_free = collectgarbage
----------------------------------// DECLARATION //--
--// constants //--
local STAT_UNIT = 1 -- byte
--// lua functions //--
local type = use "type"
local pairs = use "pairs"
local ipairs = use "ipairs"
local tostring = use "tostring"
local collectgarbage = use "collectgarbage"
--// lua libs //--
local os = use "os"
local table = use "table"
local string = use "string"
local coroutine = use "coroutine"
--// lua lib methods //--
local os_time = os.time
local os_difftime = os.difftime
local table_concat = table.concat
local table_remove = table.remove
local string_len = string.len
local string_sub = string.sub
local coroutine_wrap = coroutine.wrap
local coroutine_yield = coroutine.yield
--// extern libs //--
local luasec = select( 2, pcall( require, "ssl" ) )
local luasocket = require "socket"
--// extern lib methods //--
local ssl_wrap = ( luasec and luasec.wrap )
local socket_bind = luasocket.bind
local socket_sleep = luasocket.sleep
local socket_select = luasocket.select
local ssl_newcontext = ( luasec and luasec.newcontext )
--// functions //--
local id
local loop
local stats
local idfalse
local addtimer
local closeall
local addserver
local wrapserver
local getsettings
local closesocket
local removesocket
local removeserver
local changetimeout
local wrapconnection
local changesettings
--// tables //--
local _server
local _readlist
local _timerlist
local _sendlist
local _socketlist
local _closelist
local _readtimes
local _writetimes
--// simple data types //--
local _
local _readlistlen
local _sendlistlen
local _timerlistlen
local _sendtraffic
local _readtraffic
local _selecttimeout
local _sleeptime
local _starttime
local _currenttime
local _maxsendlen
local _maxreadlen
local _checkinterval
local _sendtimeout
local _readtimeout
local _cleanqueue
local _timer
local _maxclientsperserver
----------------------------------// DEFINITION //--
_server = { } -- key = port, value = table; list of listening servers
_readlist = { } -- array with sockets to read from
_sendlist = { } -- arrary with sockets to write to
_timerlist = { } -- array of timer functions
_socketlist = { } -- key = socket, value = wrapped socket (handlers)
_readtimes = { } -- key = handler, value = timestamp of last data reading
_writetimes = { } -- key = handler, value = timestamp of last data writing/sending
_closelist = { } -- handlers to close
_readlistlen = 0 -- length of readlist
_sendlistlen = 0 -- length of sendlist
_timerlistlen = 0 -- lenght of timerlist
_sendtraffic = 0 -- some stats
_readtraffic = 0
_selecttimeout = 1 -- timeout of socket.select
_sleeptime = 0 -- time to wait at the end of every loop
_maxsendlen = 51000 * 1024 -- max len of send buffer
_maxreadlen = 25000 * 1024 -- max len of read buffer
_checkinterval = 1200000 -- interval in secs to check idle clients
_sendtimeout = 60000 -- allowed send idle time in secs
_readtimeout = 6 * 60 * 60 -- allowed read idle time in secs
_cleanqueue = false -- clean bufferqueue after using
_maxclientsperserver = 1000
----------------------------------// PRIVATE //--
wrapserver = function( listeners, socket, ip, serverport, pattern, sslctx, maxconnections, startssl ) -- this function wraps a server
maxconnections = maxconnections or _maxclientsperserver
local connections = 0
local dispatch, disconnect = listeners.incoming or listeners.listener, listeners.disconnect
local err
local ssl = false
if sslctx then
if not ssl_newcontext then
return nil, "luasec not found"
end
if type( sslctx ) ~= "table" then
out_error "server.lua: wrong server sslctx"
return nil, "wrong server sslctx"
end
sslctx, err = ssl_newcontext( sslctx )
if not sslctx then
err = err or "wrong sslctx parameters"
out_error( "server.lua: ", err )
return nil, err
end
ssl = true
else
out_put("server.lua: ", "ssl not enabled on ", serverport);
end
local accept = socket.accept
--// public methods of the object //--
local handler = { }
handler.shutdown = function( ) end
handler.ssl = function( )
return ssl
end
handler.remove = function( )
connections = connections - 1
end
handler.close = function( )
for _, handler in pairs( _socketlist ) do
if handler.serverport == serverport then
handler.disconnect( handler, "server closed" )
handler.close( true )
end
end
socket:close( )
_sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
_readlistlen = removesocket( _readlist, socket, _readlistlen )
_socketlist[ socket ] = nil
handler = nil
socket = nil
mem_free( )
out_put "server.lua: closed server handler and removed sockets from list"
end
handler.ip = function( )
return ip
end
handler.serverport = function( )
return serverport
end
handler.socket = function( )
return socket
end
handler.readbuffer = function( )
if connections > maxconnections then
out_put( "server.lua: refused new client connection: server full" )
return false
end
local client, err = accept( socket ) -- try to accept
if client then
local ip, clientport = client:getpeername( )
client:settimeout( 0 )
local handler, client, err = wrapconnection( handler, listeners, client, ip, serverport, clientport, pattern, sslctx, startssl ) -- wrap new client socket
if err then -- error while wrapping ssl socket
return false
end
connections = connections + 1
out_put( "server.lua: accepted new client connection from ", ip, ":", clientport, " to ", serverport)
return dispatch( handler )
elseif err then -- maybe timeout or something else
out_put( "server.lua: error with new client connection: ", err )
return false
end
end
return handler
end
wrapconnection = function( server, listeners, socket, ip, serverport, clientport, pattern, sslctx, startssl ) -- this function wraps a client to a handler object
socket:settimeout( 0 )
--// local import of socket methods //--
local send
local receive
local shutdown
--// private closures of the object //--
local ssl
local dispatch = listeners.incoming or listeners.listener
local disconnect = listeners.disconnect
local bufferqueue = { } -- buffer array
local bufferqueuelen = 0 -- end of buffer array
local toclose
local fatalerror
local needtls
local bufferlen = 0
local noread = false
local nosend = false
local sendtraffic, readtraffic = 0, 0
local maxsendlen = _maxsendlen
local maxreadlen = _maxreadlen
--// public methods of the object //--
local handler = bufferqueue -- saves a table ^_^
handler.dispatch = function( )
return dispatch
end
handler.disconnect = function( )
return disconnect
end
handler.setlistener = function( listeners )
dispatch = listeners.incoming
disconnect = listeners.disconnect
end
handler.getstats = function( )
return readtraffic, sendtraffic
end
handler.ssl = function( )
return ssl
end
handler.send = function( _, data, i, j )
return send( socket, data, i, j )
end
handler.receive = function( pattern, prefix )
return receive( socket, pattern, prefix )
end
handler.shutdown = function( pattern )
return shutdown( socket, pattern )
end
handler.close = function( forced )
_readlistlen = removesocket( _readlist, socket, _readlistlen )
_readtimes[ handler ] = nil
if bufferqueuelen ~= 0 then
if not ( forced or fatalerror ) then
handler.sendbuffer( )
if bufferqueuelen ~= 0 then -- try again...
handler.write = nil -- ... but no further writing allowed
toclose = true
return false
end
else
send( socket, table_concat( bufferqueue, "", 1, bufferqueuelen ), 1, bufferlen ) -- forced send
end
end
shutdown( socket )
socket:close( )
_sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
_socketlist[ socket ] = nil
_writetimes[ handler ] = nil
_closelist[ handler ] = nil
handler = nil
socket = nil
mem_free( )
if server then
server.remove( )
end
out_put "server.lua: closed client handler and removed socket from list"
return true
end
handler.ip = function( )
return ip
end
handler.serverport = function( )
return serverport
end
handler.clientport = function( )
return clientport
end
local write = function( data )
bufferlen = bufferlen + string_len( data )
if bufferlen > maxsendlen then
_closelist[ handler ] = "send buffer exceeded" -- cannot close the client at the moment, have to wait to the end of the cycle
handler.write = idfalse -- dont write anymore
return false
elseif not _sendlist[ socket ] then
_sendlistlen = _sendlistlen + 1
_sendlist[ _sendlistlen ] = socket
_sendlist[ socket ] = _sendlistlen
end
bufferqueuelen = bufferqueuelen + 1
bufferqueue[ bufferqueuelen ] = data
_writetimes[ handler ] = _writetimes[ handler ] or _currenttime
return true
end
handler.write = write
handler.bufferqueue = function( )
return bufferqueue
end
handler.socket = function( )
return socket
end
handler.pattern = function( new )
pattern = new or pattern
return pattern
end
handler.bufferlen = function( readlen, sendlen )
maxsendlen = sendlen or maxsendlen
maxreadlen = readlen or maxreadlen
return maxreadlen, maxsendlen
end
handler.lock = function( switch )
if switch == true then
handler.write = idfalse
local tmp = _sendlistlen
_sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
_writetimes[ handler ] = nil
if _sendlistlen ~= tmp then
nosend = true
end
tmp = _readlistlen
_readlistlen = removesocket( _readlist, socket, _readlistlen )
_readtimes[ handler ] = nil
if _readlistlen ~= tmp then
noread = true
end
elseif switch == false then
handler.write = write
if noread then
noread = false
_readlistlen = _readlistlen + 1
_readlist[ socket ] = _readlistlen
_readlist[ _readlistlen ] = socket
_readtimes[ handler ] = _currenttime
end
if nosend then
nosend = false
write( "" )
end
end
return noread, nosend
end
local _readbuffer = function( ) -- this function reads data
local buffer, err, part = receive( socket, pattern ) -- receive buffer with "pattern"
if not err or ( err == "timeout" or err == "wantread" ) then -- received something
local buffer = buffer or part or ""
local len = string_len( buffer )
if len > maxreadlen then
disconnect( handler, "receive buffer exceeded" )
handler.close( true )
return false
end
local count = len * STAT_UNIT
readtraffic = readtraffic + count
_readtraffic = _readtraffic + count
_readtimes[ handler ] = _currenttime
--out_put( "server.lua: read data '", buffer, "', error: ", err )
return dispatch( handler, buffer, err )
else -- connections was closed or fatal error
out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
fatalerror = true
disconnect( handler, err )
handler.close( )
return false
end
end
local _sendbuffer = function( ) -- this function sends data
local buffer = table_concat( bufferqueue, "", 1, bufferqueuelen )
local succ, err, byte = send( socket, buffer, 1, bufferlen )
local count = ( succ or byte or 0 ) * STAT_UNIT
sendtraffic = sendtraffic + count
_sendtraffic = _sendtraffic + count
_ = _cleanqueue and clean( bufferqueue )
--out_put( "server.lua: sended '", buffer, "', bytes: ", succ, ", error: ", err, ", part: ", byte, ", to: ", ip, ":", clientport )
if succ then -- sending succesful
bufferqueuelen = 0
bufferlen = 0
_sendlistlen = removesocket( _sendlist, socket, _sendlistlen ) -- delete socket from writelist
_ = needtls and handler.starttls(true)
_ = toclose and handler.close( )
_writetimes[ handler ] = nil
return true
elseif byte and ( err == "timeout" or err == "wantwrite" ) then -- want write
buffer = string_sub( buffer, byte + 1, bufferlen ) -- new buffer
bufferqueue[ 1 ] = buffer -- insert new buffer in queue
bufferqueuelen = 1
bufferlen = bufferlen - byte
_writetimes[ handler ] = _currenttime
return true
else -- connection was closed during sending or fatal error
out_put( "server.lua: client ", ip, ":", clientport, " error: ", err )
fatalerror = true
disconnect( handler, err )
handler.close( )
return false
end
end
if sslctx then -- ssl?
ssl = true
local wrote
local handshake = coroutine_wrap( function( client ) -- create handshake coroutine
local err
for i = 1, 10 do -- 10 handshake attemps
_, err = client:dohandshake( )
if not err then
--out_put( "server.lua: ssl handshake done" )
_sendlistlen = ( wrote and removesocket( _sendlist, socket, _sendlistlen ) ) or _sendlistlen
handler.readbuffer = _readbuffer -- when handshake is done, replace the handshake function with regular functions
handler.sendbuffer = _sendbuffer
--return dispatch( handler )
return true
else
out_put( "server.lua: error during ssl handshake: ", err )
if err == "wantwrite" and not wrote then
_sendlistlen = _sendlistlen + 1
_sendlist[ _sendlistlen ] = client
wrote = true
end
--coroutine_yield( handler, nil, err ) -- handshake not finished
coroutine_yield( )
end
end
disconnect( handler, "max handshake attemps exceeded" )
handler.close( true ) -- forced disconnect
return false -- handshake failed
end
)
if startssl then -- ssl now?
--out_put("server.lua: ", "starting ssl handshake")
local err
socket, err = ssl_wrap( socket, sslctx ) -- wrap socket
if err then
out_put( "server.lua: ssl error: ", err )
mem_free( )
return nil, nil, err -- fatal error
end
socket:settimeout( 0 )
handler.readbuffer = handshake
handler.sendbuffer = handshake
handshake( socket ) -- do handshake
else
handler.starttls = function( now )
if not now then
--out_put "server.lua: we need to do tls, but delaying until later"
needtls = true
return
end
--out_put( "server.lua: attempting to start tls on " .. tostring( socket ) )
local oldsocket, err = socket
socket, err = ssl_wrap( socket, sslctx ) -- wrap socket
--out_put( "server.lua: sslwrapped socket is " .. tostring( socket ) )
if err then
out_put( "server.lua: error while starting tls on client: ", err )
return nil, err -- fatal error
end
socket:settimeout( 0 )
-- add the new socket to our system
send = socket.send
receive = socket.receive
shutdown = id
_socketlist[ socket ] = handler
_readlistlen = _readlistlen + 1
_readlist[ _readlistlen ] = socket
_readlist[ socket ] = _readlistlen
-- remove traces of the old socket
_readlistlen = removesocket( _readlist, oldsocket, _readlistlen )
_sendlistlen = removesocket( _sendlist, oldsocket, _sendlistlen )
_socketlist[ oldsocket ] = nil
handler.starttls = nil
needtls = nil
handler.receivedata = handler.handshake
handler.dispatchdata = handler.handshake
handshake( socket ) -- do handshake
end
handler.readbuffer = _readbuffer
handler.sendbuffer = _sendbuffer
end
else -- normal connection
ssl = false
handler.readbuffer = _readbuffer
handler.sendbuffer = _sendbuffer
end
send = socket.send
receive = socket.receive
shutdown = ( ssl and id ) or socket.shutdown
_socketlist[ socket ] = handler
_readlistlen = _readlistlen + 1
_readlist[ _readlistlen ] = socket
_readlist[ socket ] = _readlistlen
return handler, socket
end
id = function( )
end
idfalse = function( )
return false
end
removesocket = function( list, socket, len ) -- this function removes sockets from a list ( copied from copas )
local pos = list[ socket ]
if pos then
list[ socket ] = nil
local last = list[ len ]
list[ len ] = nil
if last ~= socket then
list[ last ] = pos
list[ pos ] = last
end
return len - 1
end
return len
end
closesocket = function( socket )
_sendlistlen = removesocket( _sendlist, socket, _sendlistlen )
_readlistlen = removesocket( _readlist, socket, _readlistlen )
_socketlist[ socket ] = nil
socket:close( )
mem_free( )
end
----------------------------------// PUBLIC //--
addserver = function( listeners, port, addr, pattern, sslctx, maxconnections, startssl ) -- this function provides a way for other scripts to reg a server
local err
--out_put("server.lua: autossl on ", port, " is ", startssl)
if type( listeners ) ~= "table" then
err = "invalid listener table"
end
if not type( port ) == "number" or not ( port >= 0 and port <= 65535 ) then
err = "invalid port"
elseif _server[ port ] then
err = "listeners on port '" .. port .. "' already exist"
elseif sslctx and not luasec then
err = "luasec not found"
end
if err then
out_error( "server.lua: ", err )
return nil, err
end
addr = addr or "*"
local server, err = socket_bind( addr, port )
if err then
out_error( "server.lua: ", err )
return nil, err
end
local handler, err = wrapserver( listeners, server, addr, port, pattern, sslctx, maxconnections, startssl ) -- wrap new server socket
if not handler then
server:close( )
return nil, err
end
server:settimeout( 0 )
_readlistlen = _readlistlen + 1
_readlist[ _readlistlen ] = server
_server[ port ] = handler
_socketlist[ server ] = handler
out_put( "server.lua: new server listener on '", addr, ":", port, "'" )
return handler
end
removeserver = function( port )
local handler = _server[ port ]
if not handler then
return nil, "no server found on port '" .. tostring( port ) "'"
end
handler.close( )
return true
end
closeall = function( )
for _, handler in pairs( _socketlist ) do
handler.close( )
_socketlist[ _ ] = nil
end
_readlistlen = 0
_sendlistlen = 0
_timerlistlen = 0
_server = { }
_readlist = { }
_sendlist = { }
_timerlist = { }
_socketlist = { }
mem_free( )
end
getsettings = function( )
return _selecttimeout, _sleeptime, _maxsendlen, _maxreadlen, _checkinterval, _sendtimeout, _readtimeout, _cleanqueue, _maxclientsperserver
end
changesettings = function( new )
if type( new ) ~= "table" then
return nil, "invalid settings table"
end
_selecttimeout = tonumber( new.timeout ) or _selecttimeout
_sleeptime = tonumber( new.sleeptime ) or _sleeptime
_maxsendlen = tonumber( new.maxsendlen ) or _maxsendlen
_maxreadlen = tonumber( new.maxreadlen ) or _maxreadlen
_checkinterval = tonumber( new.checkinterval ) or _checkinterval
_sendtimeout = tonumber( new.sendtimeout ) or _sendtimeout
_readtimeout = tonumber( new.readtimeout ) or _readtimeout
_cleanqueue = new.cleanqueue
_maxclientsperserver = new._maxclientsperserver or _maxclientsperserver
return true
end
addtimer = function( listener )
if type( listener ) ~= "function" then
return nil, "invalid listener function"
end
_timerlistlen = _timerlistlen + 1
_timerlist[ _timerlistlen ] = listener
return true
end
stats = function( )
return _readtraffic, _sendtraffic, _readlistlen, _sendlistlen, _timerlistlen
end
loop = function( ) -- this is the main loop of the program
while true do
local read, write, err = socket_select( _readlist, _sendlist, _selecttimeout )
for i, socket in ipairs( write ) do -- send data waiting in writequeues
local handler = _socketlist[ socket ]
if handler then
handler.sendbuffer( )
else
closesocket( socket )
out_put "server.lua: found no handler and closed socket (writelist)" -- this should not happen
end
end
for i, socket in ipairs( read ) do -- receive data
local handler = _socketlist[ socket ]
if handler then
handler.readbuffer( )
else
closesocket( socket )
out_put "server.lua: found no handler and closed socket (readlist)" -- this can happen
end
end
for handler, err in pairs( _closelist ) do
handler.disconnect( )( handler, err )
handler.close( true ) -- forced disconnect
end
clean( _closelist )
_currenttime = os_time( )
if os_difftime( _currenttime - _timer ) >= 1 then
for i = 1, _timerlistlen do
_timerlist[ i ]( ) -- fire timers
end
_timer = _currenttime
end
socket_sleep( _sleeptime ) -- wait some time
--collectgarbage( )
end
end
--// EXPERIMENTAL //--
local wrapclient = function( socket, ip, serverport, listeners, pattern, sslctx, startssl )
local handler = wrapconnection( nil, listeners, socket, ip, serverport, "clientport", pattern, sslctx, startssl )
_socketlist[ socket ] = handler
_sendlistlen = _sendlistlen + 1
_sendlist[ _sendlistlen ] = socket
_sendlist[ socket ] = _sendlistlen
return handler, socket
end
local addclient = function( address, port, listeners, pattern, sslctx, startssl )
local client, err = socket.tcp( )
if err then
return nil, err
end
client:settimeout( 0 )
_, err = client:connect( address, port )
if err then -- try again
local handler = wrapclient( client, address, port, listeners )
else
wrapconnection( server, listeners, socket, address, port, "clientport", pattern, sslctx, startssl )
end
end
--// EXPERIMENTAL //--
----------------------------------// BEGIN //--
use "setmetatable" ( _socketlist, { __mode = "k" } )
use "setmetatable" ( _readtimes, { __mode = "k" } )
use "setmetatable" ( _writetimes, { __mode = "k" } )
_timer = os_time( )
_starttime = os_time( )
addtimer( function( )
local difftime = os_difftime( _currenttime - _starttime )
if difftime > _checkinterval then
_starttime = _currenttime
for handler, timestamp in pairs( _writetimes ) do
if os_difftime( _currenttime - timestamp ) > _sendtimeout then
--_writetimes[ handler ] = nil
handler.disconnect( )( handler, "send timeout" )
handler.close( true ) -- forced disconnect
end
end
for handler, timestamp in pairs( _readtimes ) do
if os_difftime( _currenttime - timestamp ) > _readtimeout then
--_readtimes[ handler ] = nil
handler.disconnect( )( handler, "read timeout" )
handler.close( ) -- forced disconnect?
end
end
end
end
)
----------------------------------// PUBLIC INTERFACE //--
return {
addclient = addclient,
wrapclient = wrapclient,
loop = loop,
stats = stats,
closeall = closeall,
addtimer = addtimer,
addserver = addserver,
getsettings = getsettings,
removeserver = removeserver,
changesettings = changesettings,
}
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