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authorBrian Cully <bjc@kublai.com>2018-08-30 00:18:50 -0400
committerBrian Cully <bjc@kublai.com>2018-08-30 00:18:50 -0400
commit156017d5a13be11faa7b6fb4c8c76007f89d17b4 (patch)
tree2207bfd089c768b43a11ccbb5bbad1ac28b76b20 /Model01-Firmware.ino
parent0a28084aac5e141305959f29e02d0e67cd1e66b3 (diff)
downloadModel01-Firmware-156017d5a13be11faa7b6fb4c8c76007f89d17b4.tar.gz
Model01-Firmware-156017d5a13be11faa7b6fb4c8c76007f89d17b4.zip
Move syster to separate module, add emote layer highlighter
Diffstat (limited to 'Model01-Firmware.ino')
-rw-r--r--Model01-Firmware.ino314
1 files changed, 89 insertions, 225 deletions
diff --git a/Model01-Firmware.ino b/Model01-Firmware.ino
index a7b797d..8af4e13 100644
--- a/Model01-Firmware.ino
+++ b/Model01-Firmware.ino
@@ -1,43 +1,15 @@
-// -*- mode: c++ -*-
-// Copyright 2016 Keyboardio, inc. <jesse@keyboard.io>
-// See "LICENSE" for license details
-
#ifndef BUILD_INFORMATION
#define BUILD_INFORMATION "locally built"
#endif
-
-/**
- * These #include directives pull in the Kaleidoscope firmware core,
- * as well as the Kaleidoscope plugins we use in the Model 01's firmware
- */
-
-
-// The Kaleidoscope core
#include <Kaleidoscope.h>
-
-// Support for macros
#include <Kaleidoscope-Macros.h>
-
-// Support for controlling the keyboard's LEDs
#include <Kaleidoscope-LEDControl.h>
-
-// Support for "Numpad" mode, which is mostly just the Numpad specific LED mode
#include <Kaleidoscope-NumPad.h>
-
-// Support for an "LED off mode"
#include <LED-Off.h>
-
-// Support for Keyboardio's internal keyboard testing mode
#include <Kaleidoscope-Model01-TestMode.h>
-
-// Support for host power management (suspend & wakeup)
#include <Kaleidoscope-HostPowerManagement.h>
-
-// Support for magic combos (key chords that trigger an action)
#include <Kaleidoscope-MagicCombo.h>
-
-// Support for USB quirks, like changing the key state report protocol
#include <Kaleidoscope-USB-Quirks.h>
#include <Kaleidoscope-HostOS.h>
@@ -49,69 +21,41 @@
#include <Kaleidoscope-MacrosOnTheFly.h>
#include <Kaleidoscope-LEDEffect-DigitalRain.h>
#include <Kaleidoscope-LED-Wavepool.h>
-
-/** This 'enum' is a list of all the macros used by the Model 01's firmware
- * The names aren't particularly important. What is important is that each
- * is unique.
- *
- * These are the names of your macros. They'll be used in two places.
- * The first is in your keymap definitions. There, you'll use the syntax
- * `M(MACRO_NAME)` to mark a specific keymap position as triggering `MACRO_NAME`
- *
- * The second usage is in the 'switch' statement in the `macroAction` function.
- * That switch statement actually runs the code associated with a macro when
- * a macro key is pressed.
- */
+#include <Kaleidoscope-LayerHighlighter.h>
enum { MACRO_VERSION_INFO,
- MACRO_ANY
+ MACRO_ANY,
+ POG_CHAMP,
+ LUL,
+ ZZZ,
+ GIVE_PLZ,
+ TAKE_NRG,
+ SEEMS_GOOD
};
-
-
-/** The Model 01's key layouts are defined as 'keymaps'. By default, there are three
- * keymaps: The standard QWERTY keymap, the "Function layer" keymap and the "Numpad"
- * keymap.
- *
- * Each keymap is defined as a list using the 'KEYMAP_STACKED' macro, built
- * of first the left hand's layout, followed by the right hand's layout.
- *
- * Keymaps typically consist mostly of `Key_` definitions. There are many, many keys
- * defined as part of the USB HID Keyboard specification. You can find the names
- * (if not yet the explanations) for all the standard `Key_` defintions offered by
- * Kaleidoscope in these files:
- * https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_keyboard.h
- * https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_consumerctl.h
- * https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_sysctl.h
- * https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_keymaps.h
- *
- * Additional things that should be documented here include
- * using ___ to let keypresses fall through to the previously active layer
- * using XXX to mark a keyswitch as 'blocked' on this layer
- * using ShiftToLayer() and LockLayer() keys to change the active keymap.
- * the special nature of the PROG key
- * keeping NUM and FN consistent and accessible on all layers
- *
- *
- * The "keymaps" data structure is a list of the keymaps compiled into the firmware.
- * The order of keymaps in the list is important, as the ShiftToLayer(#) and LockLayer(#)
- * macros switch to key layers based on this list.
- *
- *
-
- * A key defined as 'ShiftToLayer(FUNCTION)' will switch to FUNCTION while held.
- * Similarly, a key defined as 'LockLayer(NUMPAD)' will switch to NUMPAD when tapped.
- */
-
-/**
- * Layers are "0-indexed" -- That is the first one is layer 0. The second one is layer 1.
- * The third one is layer 2.
- * This 'enum' lets us use names like QWERTY, FUNCTION, and NUMPAD in place of
- * the numbers 0, 1 and 2.
- *
- */
-
-enum { PRIMARY, NUMPAD, FUNCTION }; // layers
+enum { PRIMARY, FUNCTION, NUMPAD, EMOTES }; // layers
+
+typedef struct {
+ uint8_t index;
+ const char *string;
+} emote;
+
+const char pogChamp[] PROGMEM = "PogChamp";
+const char lul[] PROGMEM = "supert25LUL";
+const char zzz[] PROGMEM = "plasmoWife";
+const char givePLZ[] PROGMEM = "GivePLZ";
+const char takeNRG[] PROGMEM = "TakeNRG";
+const char seemsGood[] PROGMEM = "SeemsGood";
+
+static const emote emotes[] = {
+ { POG_CHAMP, pogChamp },
+ { LUL, lul },
+ { ZZZ, zzz },
+ { GIVE_PLZ, givePLZ },
+ { TAKE_NRG, takeNRG },
+ { SEEMS_GOOD, seemsGood },
+ { 255, NULL }
+};
// *INDENT-OFF*
@@ -124,14 +68,29 @@ KEYMAPS(
Key_LeftBracket, Key_Backspace, LSHIFT(Key_LeftBracket), LSHIFT(Key_9),
ShiftToLayer(FUNCTION),
- SYSTER, Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
- Key_Enter, Key_F, Key_G, Key_C, Key_R, Key_L, Key_Slash,
- Key_D, Key_H, Key_T, Key_N, Key_S, Key_Minus,
- Key_RightGui, Key_B, Key_M, Key_W, Key_V, Key_Z, Key_Equals,
+ LockLayer(EMOTES), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
+ Key_Enter, Key_F, Key_G, Key_C, Key_R, Key_L, Key_Slash,
+ Key_D, Key_H, Key_T, Key_N, Key_S, Key_Minus,
+ SYSTER, Key_B, Key_M, Key_W, Key_V, Key_Z, Key_Equals,
LSHIFT(Key_0), LSHIFT(Key_RightBracket), Key_Spacebar, Key_RightBracket,
ShiftToLayer(FUNCTION)),
- [NUMPAD] = KEYMAP_STACKED
+ [FUNCTION] = KEYMAP_STACKED
+ (___, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, Key_CapsLock,
+ Key_Tab, ___, Key_PageUp, Key_UpArrow, Key_PageDown, Key_Home, ___,
+ Key_Copy, ___, Key_LeftArrow, Key_DownArrow, Key_RightArrow, Key_End,
+ Key_Paste, Key_PrintScreen, Key_Insert, ___, Consumer_ScanPreviousTrack, Consumer_PlaySlashPause, Consumer_ScanNextTrack,
+ ___, Key_Delete, ___, ___,
+ ___,
+
+ ___, Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11,
+ ___, Key_Home, Key_PageUp, Key_UpArrow, Key_PageDown, ___, Key_F12,
+ Key_End, Key_LeftArrow, Key_DownArrow, Key_RightArrow, ___, ___,
+ Key_PcApplication, Consumer_Mute, Consumer_VolumeDecrement, Consumer_VolumeIncrement, ___, Key_Backslash, Key_Pipe,
+ ___, ___, Key_Enter, ___,
+ ___),
+
+ [NUMPAD] = KEYMAP_STACKED
(___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___,
@@ -146,19 +105,19 @@ KEYMAPS(
___, ___, ___, ___,
___),
- [FUNCTION] = KEYMAP_STACKED
- (___, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, Key_CapsLock,
- Key_Tab, ___, Key_PageUp, Key_UpArrow, Key_PageDown, Key_Home, ___,
- Key_Copy, ___, Key_LeftArrow, Key_DownArrow, Key_RightArrow, Key_End,
- Key_Paste, Key_PrintScreen, Key_Insert, ___, Consumer_ScanPreviousTrack, Consumer_PlaySlashPause, Consumer_ScanNextTrack,
- ___, Key_Delete, ___, ___,
+ [EMOTES] = KEYMAP_STACKED
+ (___, ___, ___, ___, ___, ___, ___,
+ ___, ___, ___, ___, ___, ___, ___,
+ ___, ___, ___, ___, ___, M(SEEMS_GOOD),
+ ___, M(ZZZ), ___, ___, ___, ___, ___,
+ ___, ___, ___, ___,
___,
- ___, Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11,
- ___, Key_Home, Key_PageUp, Key_UpArrow, Key_PageDown, ___, Key_F12,
- Key_End, Key_LeftArrow, Key_DownArrow, Key_RightArrow, ___, ___,
- Key_PcApplication, Consumer_Mute, Consumer_VolumeDecrement, Consumer_VolumeIncrement, ___, Key_Backslash, Key_Pipe,
- ___, ___, Key_Enter, ___,
+ ___, ___, ___, ___, ___, ___, ___,
+ ___, ___, ___, ___, ___, M(POG_CHAMP), ___,
+ ___, ___, ___, M(LUL), ___, ___,
+ ___, ___, ___, M(GIVE_PLZ), M(TAKE_NRG), ___, ___,
+ ___, ___, ___, ___,
___)
)
@@ -193,124 +152,20 @@ static void anyKeyMacro(uint8_t keyState) {
kaleidoscope::hid::pressKey(lastKey);
}
-const char keyToChar(Key key) {
- switch (key.keyCode) {
- case Key_A.keyCode ... Key_Z.keyCode:
- return 'a' + (key.keyCode - Key_A.keyCode);
- case Key_1.keyCode ... Key_0.keyCode:
- return '1' + (key.keyCode - Key_1.keyCode);
- case Key_Minus.keyCode:
- return '-';
- case Key_Equals.keyCode:
- return '=';
- case Key_LeftBracket.keyCode:
- return '[';
- case Key_RightBracket.keyCode:
- return ']';
- case Key_Backslash.keyCode:
- return '\\';
- case Key_Semicolon.keyCode:
- return ';';
- case Key_Quote.keyCode:
- return '\'';
- case Key_Backtick.keyCode:
- return '`';
- case Key_KeypadLeftParen.keyCode:
- return '(';
- case Key_KeypadRightParen.keyCode:
- return ')';
- case Key_Slash.keyCode:
- return '/';
- }
-
- return 0;
-}
-
-void systerAction(kaleidoscope::Syster::action_t action, const char *symbol) {
- switch (action) {
- case kaleidoscope::Syster::StartAction:
- Unicode.type(0x2328);
- break;
-
- case kaleidoscope::Syster::EndAction:
- handleKeyswitchEvent(Key_Backspace, UNKNOWN_KEYSWITCH_LOCATION, IS_PRESSED | INJECTED);
- kaleidoscope::hid::sendKeyboardReport();
- handleKeyswitchEvent(Key_Backspace, UNKNOWN_KEYSWITCH_LOCATION, WAS_PRESSED | INJECTED);
- kaleidoscope::hid::sendKeyboardReport();
- break;
-
- case kaleidoscope::Syster::SymbolAction:
- Serial.print("systerAction = ");
- Serial.println(symbol);
- if (strcmp(symbol, "coffee") == 0) {
- Unicode.type(0x2615);
- } else if (strcmp(symbol, "=/") == 0) { // =/
- Unicode.type(0x1f615);
- } else if (strcmp(symbol, "=9") == 0) { // =(
- Unicode.type(0x1f641);
- } else if (strcmp(symbol, "=:") == 0) { // =)
- Unicode.type(0x1f642);
- } else if (strcmp(symbol, "9=") == 0) { // (=
- Unicode.type(0x1f643);
- } else if (strcmp(symbol, "=p") == 0) { // =P
- Unicode.type(0x1f61b);
- } else if (strcmp(symbol, "=x") == 0) { // =x
- Unicode.type(0x1f636);
- } else if (strcmp(symbol, "b:") == 0) { // B)
- Unicode.type(0x1f60e);
- } else if (strcmp(symbol, ";:") == 0) { // ;)
- Unicode.type(0x1f609);
- } else if (strcmp(symbol, "1::") == 0) { // 100
- Unicode.type(0x1f4af);
- } else if (strcmp(symbol, "eye") == 0) {
- Unicode.type(0x1f440);
- } else if (strcmp(symbol, "heye") == 0) {
- Unicode.type(0x1f60d);
- } else if (strcmp(symbol, "think") == 0) {
- Unicode.type(0x1f914);
- } else if (strcmp(symbol, "party") == 0) {
- Unicode.type(0x1f389);
- } else if (strcmp(symbol, "flex") == 0) {
- Unicode.type(0x1f4aa);
- } else if (strcmp(symbol, "pray") == 0) {
- Unicode.type(0x1f64f);
- } else if (strcmp(symbol, "kiss") == 0) {
- Unicode.type(0x1f618);
- } else if (strcmp(symbol, "rip") == 0) {
- Unicode.type(0x26b0);
- } else if (strcmp(symbol, "dead") == 0) {
- Unicode.type(0x1f480);
- } else if (strcmp(symbol, "ok") == 0) {
- Unicode.type(0x1f58f);
- } else if (strcmp(symbol, "yes") == 0) {
- Unicode.type(0x1f592);
- } else if (strcmp(symbol, "no") == 0) {
- Unicode.type(0x1f593);
- } else if (strcmp(symbol, "fu") == 0) {
- Unicode.type(0x1f595);
- } else if (strcmp(symbol, "spy") == 0) {
- Unicode.type(0x1f575);
+const macro_t *emoteMacro(uint8_t macroIndex, uint8_t keyState) {
+ if (keyToggledOn(keyState)) {
+ for (int i = 0; emotes[i].index != 255; i++) {
+ if (emotes[i].index == macroIndex) {
+ Macros.type(emotes[i].string);
+ return MACRO_NONE;
+ }
}
- break;
}
+ return MACRO_NONE;
}
-
-/** macroAction dispatches keymap events that are tied to a macro
- to that macro. It takes two uint8_t parameters.
-
- The first is the macro being called (the entry in the 'enum' earlier in this file).
- The second is the state of the keyswitch. You can use the keyswitch state to figure out
- if the key has just been toggled on, is currently pressed or if it's just been released.
-
- The 'switch' statement should have a 'case' for each entry of the macro enum.
- Each 'case' statement should call out to a function to handle the macro in question.
-
- */
-
const macro_t *macroAction(uint8_t macroIndex, uint8_t keyState) {
switch (macroIndex) {
-
case MACRO_VERSION_INFO:
versionInfoMacro(keyState);
break;
@@ -318,12 +173,14 @@ const macro_t *macroAction(uint8_t macroIndex, uint8_t keyState) {
case MACRO_ANY:
anyKeyMacro(keyState);
break;
+
+ default:
+ emoteMacro(macroIndex, keyState);
}
+
return MACRO_NONE;
}
-
-
/** toggleLedsOnSuspendResume toggles the LEDs off when the host goes to sleep,
* and turns them back on when it wakes up.
*/
@@ -380,6 +237,8 @@ USE_MAGIC_COMBOS({.action = toggleKeyboardProtocol,
.keys = { R3C6, R2C6, R3C7 }
});
+LayerHighlighter emoteHighlighter(EMOTES);
+
// First, tell Kaleidoscope which plugins you want to use.
// The order can be important. For example, LED effects are
// added in the order they're listed here.
@@ -398,6 +257,7 @@ KALEIDOSCOPE_INIT_PLUGINS(HostOS,
// lighting up the 'numpad' mode with a
// custom LED effect
NumPad,
+ emoteHighlighter,
// The macros plugin adds support for macros
Macros,
@@ -425,21 +285,25 @@ KALEIDOSCOPE_INIT_PLUGINS(HostOS,
void setup() {
Serial.begin(9600);
+ // First, call Kaleidoscope's internal setup function
+ Kaleidoscope.setup();
+
+ // While we hope to improve this in the future, the NumPad plugin
+ // needs to be explicitly told which keymap layer is your numpad layer
+ NumPad.numPadLayer = NUMPAD;
+
+ emoteHighlighter.lockHue = 100;
+ emoteHighlighter.color = CRGB(160, 160, 0);
+
QUKEYS(kaleidoscope::Qukey(0, 3, 7, Key_LeftShift),
kaleidoscope::Qukey(0, 3, 8, Key_RightShift),
kaleidoscope::Qukey(0, 0, 7, Key_LeftControl),
kaleidoscope::Qukey(0, 0, 8, Key_RightControl),
kaleidoscope::Qukey(0, 2, 7, Key_LeftAlt),
- kaleidoscope::Qukey(0, 2, 8, Key_RightAlt));
+ kaleidoscope::Qukey(0, 2, 8, Key_RightAlt),
+ kaleidoscope::Qukey(0, 2, 9, Key_RightGui));
Qukeys.setTimeout(200);
Qukeys.setReleaseDelay(20);
-
- // First, call Kaleidoscope's internal setup function
- Kaleidoscope.setup();
-
- // While we hope to improve this in the future, the NumPad plugin
- // needs to be explicitly told which keymap layer is your numpad layer
- NumPad.numPadLayer = NUMPAD;
}
void loop() {