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use std::cell::RefCell;
use std::sync::{Mutex};
use std::rc::Rc;
use log::{Level, info, debug};
use wasm_bindgen::prelude::*;
use state::State;
mod line;
mod point;
mod state;
struct RenderLoop {
inner: Rc<RefCell<Option<Closure<dyn FnMut(f64)>>>>,
}
impl RenderLoop {
fn new<T: FnMut(f64) -> bool + 'static>(mut fun: T) -> Self {
let inner = Rc::new(RefCell::new(None));
let rloop = inner.clone();
*inner.borrow_mut() = Some(Closure::new(move |t| {
if fun(t) {
request_animation_frame(rloop.borrow().as_ref().expect("can borrow rloop"));
}
}));
Self { inner }
}
fn start(&self) -> Result<(), JsValue> {
request_animation_frame(self.inner.borrow().as_ref().ok_or("closure exists")?);
Ok(())
}
}
impl Clone for RenderLoop {
fn clone(&self) -> Self {
Self { inner: self.inner.clone() }
}
}
fn window() -> web_sys::Window {
web_sys::window().expect("no window")
}
fn document() -> web_sys::Document {
window().document().expect("no document")
}
fn canvas() -> Result<web_sys::HtmlCanvasElement, JsValue> {
let x = document()
.query_selector("canvas")?
.expect("canvas element");
Ok(x.dyn_into::<web_sys::HtmlCanvasElement>()?)
}
fn fps() -> Result<web_sys::HtmlElement, JsValue> {
let x = document()
.query_selector("#fps")?
.expect("fps counter exists");
Ok(x.dyn_into::<web_sys::HtmlElement>()?)
}
fn go() -> Result<web_sys::HtmlElement, JsValue> {
let x = document()
.query_selector("button")?
.expect("go button exists");
Ok(x.dyn_into::<web_sys::HtmlElement>()?)
}
fn request_animation_frame(f: &Closure<dyn FnMut(f64)>) {
window()
.request_animation_frame(f.as_ref().unchecked_ref())
.expect("should register `requestAnimationFrame` OK");
}
#[wasm_bindgen(start)]
pub fn init() -> Result<(), JsValue> {
console_log::init_with_level(Level::Debug).expect("couldn't init console log");
info!("wasm init");
let paused = Rc::new(Mutex::new(true));
let p1 = paused.clone();
let mut s = State::new(canvas()?, fps()?)?;
s.render_frame(0.0)?;
let render_loop = RenderLoop::new(move |t| {
s.render_frame(t).expect("should render frame");
!*paused.lock().unwrap()
});
render_loop.start()?;
let a = Closure::<dyn FnMut()>::new(move || {
let mut p = p1.lock().unwrap();
debug!("go clicked: {}", *p);
*p = !*p;
let text = if *p {
"go"
} else {
render_loop.start().expect("start render loop");
"pause"
};
go().expect("go button works").set_text_content(Some(text));
});
go()?.set_onclick(Some(a.as_ref().unchecked_ref()));
// otherwise it gets dropped after we're done, invalidating the
// handler.
a.forget();
Ok(())
}
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